Annotation of quake2/game/g_save.c, revision 1.1.1.1

1.1       root        1: 
                      2: #include "g_local.h"
                      3: 
                      4: field_t fields[] = {
                      5:        {"classname", FOFS(classname), F_LSTRING},
                      6:        {"origin", FOFS(s.origin), F_VECTOR},
                      7:        {"model", FOFS(model), F_LSTRING},
                      8:        {"spawnflags", FOFS(spawnflags), F_INT},
                      9:        {"speed", FOFS(speed), F_FLOAT},
                     10:        {"accel", FOFS(accel), F_FLOAT},
                     11:        {"decel", FOFS(decel), F_FLOAT},
                     12:        {"target", FOFS(target), F_LSTRING},
                     13:        {"targetname", FOFS(targetname), F_LSTRING},
                     14:        {"pathtarget", FOFS(pathtarget), F_LSTRING},
                     15:        {"deathtarget", FOFS(deathtarget), F_LSTRING},
                     16:        {"killtarget", FOFS(killtarget), F_LSTRING},
                     17:        {"combattarget", FOFS(combattarget), F_LSTRING},
                     18:        {"message", FOFS(message), F_LSTRING},
                     19:        {"team", FOFS(team), F_LSTRING},
                     20:        {"wait", FOFS(wait), F_FLOAT},
                     21:        {"delay", FOFS(delay), F_FLOAT},
                     22:        {"random", FOFS(random), F_FLOAT},
                     23:        {"move_origin", FOFS(move_origin), F_VECTOR},
                     24:        {"move_angles", FOFS(move_angles), F_VECTOR},
                     25:        {"style", FOFS(style), F_INT},
                     26:        {"count", FOFS(count), F_INT},
                     27:        {"health", FOFS(health), F_INT},
                     28:        {"sounds", FOFS(sounds), F_INT},
                     29:        {"light", 0, F_IGNORE},
                     30:        {"dmg", FOFS(dmg), F_INT},
                     31:        {"angles", FOFS(s.angles), F_VECTOR},
                     32:        {"angle", FOFS(s.angles), F_ANGLEHACK},
                     33:        {"mass", FOFS(mass), F_INT},
                     34:        {"volume", FOFS(volume), F_FLOAT},
                     35:        {"attenuation", FOFS(attenuation), F_FLOAT},
                     36:        {"map", FOFS(map), F_LSTRING},
                     37: 
                     38:        // temp spawn vars -- only valid when the spawn function is called
                     39:        {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
                     40:        {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
                     41:        {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
                     42:        {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
                     43:        {"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
                     44:        {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
                     45:        {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
                     46:        {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
                     47:        {"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
                     48:        {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
                     49:        {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
                     50:        {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
                     51:        {"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
                     52:        {"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
                     53:        {"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP}
                     54: };
                     55: 
                     56: // -------- just for savegames ----------
                     57: // all pointer fields should be listed here, or savegames
                     58: // won't work properly (they will crash and burn).
                     59: // this wasn't just tacked on to the fields array, because
                     60: // these don't need names, we wouldn't want map fields using
                     61: // some of these, and if one were accidentally present twice
                     62: // it would double swizzle (fuck) the pointer.
                     63: 
                     64: field_t                savefields[] =
                     65: {
                     66:        {"", FOFS(classname), F_LSTRING},
                     67:        {"", FOFS(target), F_LSTRING},
                     68:        {"", FOFS(targetname), F_LSTRING},
                     69:        {"", FOFS(killtarget), F_LSTRING},
                     70:        {"", FOFS(team), F_LSTRING},
                     71:        {"", FOFS(pathtarget), F_LSTRING},
                     72:        {"", FOFS(deathtarget), F_LSTRING},
                     73:        {"", FOFS(combattarget), F_LSTRING},
                     74:        {"", FOFS(model), F_LSTRING},
                     75:        {"", FOFS(map), F_LSTRING},
                     76:        {"", FOFS(message), F_LSTRING},
                     77: 
                     78:        {"", FOFS(client), F_CLIENT},
                     79:        {"", FOFS(item), F_ITEM},
                     80: 
                     81:        {"", FOFS(goalentity), F_EDICT},
                     82:        {"", FOFS(movetarget), F_EDICT},
                     83:        {"", FOFS(enemy), F_EDICT},
                     84:        {"", FOFS(oldenemy), F_EDICT},
                     85:        {"", FOFS(activator), F_EDICT},
                     86:        {"", FOFS(groundentity), F_EDICT},
                     87:        {"", FOFS(teamchain), F_EDICT},
                     88:        {"", FOFS(teammaster), F_EDICT},
                     89:        {"", FOFS(owner), F_EDICT},
                     90:        {"", FOFS(mynoise), F_EDICT},
                     91:        {"", FOFS(mynoise2), F_EDICT},
                     92:        {"", FOFS(target_ent), F_EDICT},
                     93:        {"", FOFS(chain), F_EDICT},
                     94: 
                     95:        {NULL, 0, F_INT}
                     96: };
                     97: 
                     98: field_t                levelfields[] =
                     99: {
                    100:        {"", LLOFS(changemap), F_LSTRING},
                    101: 
                    102:        {"", LLOFS(sight_client), F_EDICT},
                    103:        {"", LLOFS(sight_entity), F_EDICT},
                    104:        {"", LLOFS(sound_entity), F_EDICT},
                    105:        {"", LLOFS(sound2_entity), F_EDICT},
                    106: 
                    107:        {NULL, 0, F_INT}
                    108: };
                    109: 
                    110: field_t                clientfields[] =
                    111: {
                    112:        {"", CLOFS(pers.weapon), F_ITEM},
                    113:        {"", CLOFS(pers.lastweapon), F_ITEM},
                    114:        {"", CLOFS(newweapon), F_ITEM},
                    115: 
                    116:        {NULL, 0, F_INT}
                    117: };
                    118: 
                    119: /*
                    120: ============
                    121: InitGame
                    122: 
                    123: This will be called when the dll is first loaded, which
                    124: only happens when a new game is started or a save game
                    125: is loaded.
                    126: ============
                    127: */
                    128: void InitGame (void)
                    129: {
                    130:        gi.dprintf ("==== InitGame ====\n");
                    131: 
                    132:        gun_x = gi.cvar ("gun_x", "0", 0);
                    133:        gun_y = gi.cvar ("gun_y", "0", 0);
                    134:        gun_z = gi.cvar ("gun_z", "0", 0);
                    135: 
                    136:        //FIXME: sv_ prefix is wrong for these
                    137:        sv_rollspeed = gi.cvar ("sv_rollspeed", "200", 0);
                    138:        sv_rollangle = gi.cvar ("sv_rollangle", "2", 0);
                    139:        sv_maxvelocity = gi.cvar ("sv_maxvelocity", "2000", 0);
                    140:        sv_gravity = gi.cvar ("sv_gravity", "800", 0);
                    141: 
                    142:        // noset vars
                    143:        dedicated = gi.cvar ("dedicated", "0", CVAR_NOSET);
                    144: 
                    145:        // latched vars
                    146:        sv_cheats = gi.cvar ("cheats", "0", CVAR_SERVERINFO|CVAR_LATCH);
                    147:        gi.cvar ("gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_LATCH);
                    148:        gi.cvar ("gamedate", __DATE__ , CVAR_SERVERINFO | CVAR_LATCH);
                    149: 
                    150:        maxclients = gi.cvar ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
                    151:        deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
                    152:        coop = gi.cvar ("coop", "0", CVAR_LATCH);
                    153:        skill = gi.cvar ("skill", "1", CVAR_LATCH);
                    154:        maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
                    155: 
                    156:        // change anytime vars
                    157:        dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
                    158:        fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
                    159:        timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
                    160:        password = gi.cvar ("password", "", CVAR_USERINFO);
                    161: 
                    162:        g_select_empty = gi.cvar ("g_select_empty", "0", CVAR_ARCHIVE);
                    163: 
                    164:        run_pitch = gi.cvar ("run_pitch", "0.002", 0);
                    165:        run_roll = gi.cvar ("run_roll", "0.005", 0);
                    166:        bob_up  = gi.cvar ("bob_up", "0.005", 0);
                    167:        bob_pitch = gi.cvar ("bob_pitch", "0.002", 0);
                    168:        bob_roll = gi.cvar ("bob_roll", "0.002", 0);
                    169: 
                    170:        // items
                    171:        InitItems ();
                    172: 
                    173:        Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
                    174: 
                    175:        Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
                    176: 
                    177:        // initialize all entities for this game
                    178:        game.maxentities = maxentities->value;
                    179:        g_edicts =  gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
                    180:        globals.edicts = g_edicts;
                    181:        globals.max_edicts = game.maxentities;
                    182: 
                    183:        // initialize all clients for this game
                    184:        game.maxclients = maxclients->value;
                    185:        game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
                    186:        globals.num_edicts = game.maxclients+1;
                    187: }
                    188: 
                    189: //=========================================================
                    190: 
                    191: void WriteField1 (FILE *f, field_t *field, byte *base)
                    192: {
                    193:        void            *p;
                    194:        int                     len;
                    195:        int                     index;
                    196: 
                    197:        p = (void *)(base + field->ofs);
                    198:        switch (field->type)
                    199:        {
                    200:        case F_INT:
                    201:        case F_FLOAT:
                    202:        case F_ANGLEHACK:
                    203:        case F_VECTOR:
                    204:        case F_IGNORE:
                    205:                break;
                    206: 
                    207:        case F_LSTRING:
                    208:        case F_GSTRING:
                    209:                if ( *(char **)p )
                    210:                        len = strlen(*(char **)p) + 1;
                    211:                else
                    212:                        len = 0;
                    213:                *(int *)p = len;
                    214:                break;
                    215:        case F_EDICT:
                    216:                if ( *(edict_t **)p == NULL)
                    217:                        index = -1;
                    218:                else
                    219:                        index = *(edict_t **)p - g_edicts;
                    220:                *(int *)p = index;
                    221:                break;
                    222:        case F_CLIENT:
                    223:                if ( *(gclient_t **)p == NULL)
                    224:                        index = -1;
                    225:                else
                    226:                        index = *(gclient_t **)p - game.clients;
                    227:                *(int *)p = index;
                    228:                break;
                    229:        case F_ITEM:
                    230:                if ( *(edict_t **)p == NULL)
                    231:                        index = -1;
                    232:                else
                    233:                        index = *(gitem_t **)p - itemlist;
                    234:                *(int *)p = index;
                    235:                break;
                    236: 
                    237:        default:
                    238:                gi.error ("WriteEdict: unknown field type");
                    239:        }
                    240: }
                    241: 
                    242: void WriteField2 (FILE *f, field_t *field, byte *base)
                    243: {
                    244:        int                     len;
                    245:        void            *p;
                    246: 
                    247:        p = (void *)(base + field->ofs);
                    248:        switch (field->type)
                    249:        {
                    250:        case F_LSTRING:
                    251:        case F_GSTRING:
                    252:                if ( *(char **)p )
                    253:                {
                    254:                        len = strlen(*(char **)p) + 1;
                    255:                        fwrite (*(char **)p, len, 1, f);
                    256:                }
                    257:                break;
                    258:        }
                    259: }
                    260: 
                    261: void ReadField (FILE *f, field_t *field, byte *base)
                    262: {
                    263:        void            *p;
                    264:        int                     len;
                    265:        int                     index;
                    266: 
                    267:        p = (void *)(base + field->ofs);
                    268:        switch (field->type)
                    269:        {
                    270:        case F_INT:
                    271:        case F_FLOAT:
                    272:        case F_ANGLEHACK:
                    273:        case F_VECTOR:
                    274:        case F_IGNORE:
                    275:                break;
                    276: 
                    277:        case F_LSTRING:
                    278:                len = *(int *)p;
                    279:                if (!len)
                    280:                        *(char **)p = NULL;
                    281:                else
                    282:                {
                    283:                        *(char **)p = gi.TagMalloc (len, TAG_LEVEL);
                    284:                        fread (*(char **)p, len, 1, f);
                    285:                }
                    286:                break;
                    287:        case F_GSTRING:
                    288:                len = *(int *)p;
                    289:                if (!len)
                    290:                        *(char **)p = NULL;
                    291:                else
                    292:                {
                    293:                        *(char **)p = gi.TagMalloc (len, TAG_GAME);
                    294:                        fread (*(char **)p, len, 1, f);
                    295:                }
                    296:                break;
                    297:        case F_EDICT:
                    298:                index = *(int *)p;
                    299:                if ( index == -1 )
                    300:                        *(edict_t **)p = NULL;
                    301:                else
                    302:                        *(edict_t **)p = &g_edicts[index];
                    303:                break;
                    304:        case F_CLIENT:
                    305:                index = *(int *)p;
                    306:                if ( index == -1 )
                    307:                        *(gclient_t **)p = NULL;
                    308:                else
                    309:                        *(gclient_t **)p = &game.clients[index];
                    310:                break;
                    311:        case F_ITEM:
                    312:                index = *(int *)p;
                    313:                if ( index == -1 )
                    314:                        *(gitem_t **)p = NULL;
                    315:                else
                    316:                        *(gitem_t **)p = &itemlist[index];
                    317:                break;
                    318: 
                    319:        default:
                    320:                gi.error ("ReadEdict: unknown field type");
                    321:        }
                    322: }
                    323: 
                    324: //=========================================================
                    325: 
                    326: /*
                    327: ==============
                    328: WriteClient
                    329: 
                    330: All pointer variables (except function pointers) must be handled specially.
                    331: ==============
                    332: */
                    333: void WriteClient (FILE *f, gclient_t *client)
                    334: {
                    335:        field_t         *field;
                    336:        gclient_t       temp;
                    337:        
                    338:        // all of the ints, floats, and vectors stay as they are
                    339:        temp = *client;
                    340: 
                    341:        // change the pointers to lengths or indexes
                    342:        for (field=clientfields ; field->name ; field++)
                    343:        {
                    344:                WriteField1 (f, field, (byte *)&temp);
                    345:        }
                    346: 
                    347:        // write the block
                    348:        fwrite (&temp, sizeof(temp), 1, f);
                    349: 
                    350:        // now write any allocated data following the edict
                    351:        for (field=clientfields ; field->name ; field++)
                    352:        {
                    353:                WriteField2 (f, field, (byte *)client);
                    354:        }
                    355: }
                    356: 
                    357: /*
                    358: ==============
                    359: ReadClient
                    360: 
                    361: All pointer variables (except function pointers) must be handled specially.
                    362: ==============
                    363: */
                    364: void ReadClient (FILE *f, gclient_t *client)
                    365: {
                    366:        field_t         *field;
                    367: 
                    368:        fread (client, sizeof(*client), 1, f);
                    369: 
                    370:        for (field=clientfields ; field->name ; field++)
                    371:        {
                    372:                ReadField (f, field, (byte *)client);
                    373:        }
                    374: }
                    375: 
                    376: /*
                    377: ============
                    378: WriteGame
                    379: 
                    380: This will be called whenever the game goes to a new level,
                    381: and when the user explicitly saves the game.
                    382: 
                    383: Game information include cross level data, like multi level
                    384: triggers, help computer info, and all client states.
                    385: 
                    386: A single player death will automatically restore from the
                    387: last save position.
                    388: ============
                    389: */
                    390: void WriteGame (char *filename, qboolean autosave)
                    391: {
                    392:        FILE    *f;
                    393:        int             i;
                    394:        char    str[16];
                    395: 
                    396:        if (!autosave)
                    397:                SaveClientData ();
                    398: 
                    399:        f = fopen (filename, "wb");
                    400:        if (!f)
                    401:                gi.error ("Couldn't open %s", filename);
                    402: 
                    403:        memset (str, 0, sizeof(str));
                    404:        strcpy (str, __DATE__);
                    405:        fwrite (str, sizeof(str), 1, f);
                    406: 
                    407:        game.autosaved = autosave;
                    408:        fwrite (&game, sizeof(game), 1, f);
                    409:        game.autosaved = false;
                    410: 
                    411:        for (i=0 ; i<game.maxclients ; i++)
                    412:                WriteClient (f, &game.clients[i]);
                    413: 
                    414:        fclose (f);
                    415: }
                    416: 
                    417: void ReadGame (char *filename)
                    418: {
                    419:        FILE    *f;
                    420:        int             i;
                    421:        char    str[16];
                    422: 
                    423:        gi.FreeTags (TAG_GAME);
                    424: 
                    425:        f = fopen (filename, "rb");
                    426:        if (!f)
                    427:                gi.error ("Couldn't open %s", filename);
                    428: 
                    429:        fread (str, sizeof(str), 1, f);
                    430:        if (strcmp (str, __DATE__))
                    431:        {
                    432:                fclose (f);
                    433:                gi.error ("Savegame from an older version.\n");
                    434:        }
                    435: 
                    436:        g_edicts =  gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
                    437:        globals.edicts = g_edicts;
                    438: 
                    439:        fread (&game, sizeof(game), 1, f);
                    440:        game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
                    441:        for (i=0 ; i<game.maxclients ; i++)
                    442:                ReadClient (f, &game.clients[i]);
                    443: 
                    444:        fclose (f);
                    445: }
                    446: 
                    447: //==========================================================
                    448: 
                    449: 
                    450: /*
                    451: ==============
                    452: WriteEdict
                    453: 
                    454: All pointer variables (except function pointers) must be handled specially.
                    455: ==============
                    456: */
                    457: void WriteEdict (FILE *f, edict_t *ent)
                    458: {
                    459:        field_t         *field;
                    460:        edict_t         temp;
                    461: 
                    462:        // all of the ints, floats, and vectors stay as they are
                    463:        temp = *ent;
                    464: 
                    465:        // change the pointers to lengths or indexes
                    466:        for (field=savefields ; field->name ; field++)
                    467:        {
                    468:                WriteField1 (f, field, (byte *)&temp);
                    469:        }
                    470: 
                    471:        // write the block
                    472:        fwrite (&temp, sizeof(temp), 1, f);
                    473: 
                    474:        // now write any allocated data following the edict
                    475:        for (field=savefields ; field->name ; field++)
                    476:        {
                    477:                WriteField2 (f, field, (byte *)ent);
                    478:        }
                    479: 
                    480: }
                    481: 
                    482: /*
                    483: ==============
                    484: WriteLevelLocals
                    485: 
                    486: All pointer variables (except function pointers) must be handled specially.
                    487: ==============
                    488: */
                    489: void WriteLevelLocals (FILE *f)
                    490: {
                    491:        field_t         *field;
                    492:        level_locals_t          temp;
                    493: 
                    494:        // all of the ints, floats, and vectors stay as they are
                    495:        temp = level;
                    496: 
                    497:        // change the pointers to lengths or indexes
                    498:        for (field=levelfields ; field->name ; field++)
                    499:        {
                    500:                WriteField1 (f, field, (byte *)&temp);
                    501:        }
                    502: 
                    503:        // write the block
                    504:        fwrite (&temp, sizeof(temp), 1, f);
                    505: 
                    506:        // now write any allocated data following the edict
                    507:        for (field=levelfields ; field->name ; field++)
                    508:        {
                    509:                WriteField2 (f, field, (byte *)&level);
                    510:        }
                    511: }
                    512: 
                    513: 
                    514: /*
                    515: ==============
                    516: ReadEdict
                    517: 
                    518: All pointer variables (except function pointers) must be handled specially.
                    519: ==============
                    520: */
                    521: void ReadEdict (FILE *f, edict_t *ent)
                    522: {
                    523:        field_t         *field;
                    524: 
                    525:        fread (ent, sizeof(*ent), 1, f);
                    526: 
                    527:        for (field=savefields ; field->name ; field++)
                    528:        {
                    529:                ReadField (f, field, (byte *)ent);
                    530:        }
                    531: }
                    532: 
                    533: /*
                    534: ==============
                    535: ReadLevelLocals
                    536: 
                    537: All pointer variables (except function pointers) must be handled specially.
                    538: ==============
                    539: */
                    540: void ReadLevelLocals (FILE *f)
                    541: {
                    542:        field_t         *field;
                    543: 
                    544:        fread (&level, sizeof(level), 1, f);
                    545: 
                    546:        for (field=levelfields ; field->name ; field++)
                    547:        {
                    548:                ReadField (f, field, (byte *)&level);
                    549:        }
                    550: }
                    551: 
                    552: /*
                    553: =================
                    554: WriteLevel
                    555: 
                    556: =================
                    557: */
                    558: void WriteLevel (char *filename)
                    559: {
                    560:        int             i;
                    561:        edict_t *ent;
                    562:        FILE    *f;
                    563:        void    *base;
                    564: 
                    565:        f = fopen (filename, "wb");
                    566:        if (!f)
                    567:                gi.error ("Couldn't open %s", filename);
                    568: 
                    569:        // write out edict size for checking
                    570:        i = sizeof(edict_t);
                    571:        fwrite (&i, sizeof(i), 1, f);
                    572: 
                    573:        // write out a function pointer for checking
                    574:        base = (void *)InitGame;
                    575:        fwrite (&base, sizeof(base), 1, f);
                    576: 
                    577:        // write out level_locals_t
                    578:        WriteLevelLocals (f);
                    579: 
                    580:        // write out all the entities
                    581:        for (i=0 ; i<globals.num_edicts ; i++)
                    582:        {
                    583:                ent = &g_edicts[i];
                    584:                if (!ent->inuse)
                    585:                        continue;
                    586:                fwrite (&i, sizeof(i), 1, f);
                    587:                WriteEdict (f, ent);
                    588:        }
                    589:        i = -1;
                    590:        fwrite (&i, sizeof(i), 1, f);
                    591: 
                    592:        fclose (f);
                    593: }
                    594: 
                    595: 
                    596: /*
                    597: =================
                    598: ReadLevel
                    599: 
                    600: SpawnEntities will already have been called on the
                    601: level the same way it was when the level was saved.
                    602: 
                    603: That is necessary to get the baselines
                    604: set up identically.
                    605: 
                    606: The server will have cleared all of the world links before
                    607: calling ReadLevel.
                    608: 
                    609: No clients are connected yet.
                    610: =================
                    611: */
                    612: void ReadLevel (char *filename)
                    613: {
                    614:        int             entnum;
                    615:        FILE    *f;
                    616:        int             i;
                    617:        void    *base;
                    618:        edict_t *ent;
                    619: 
                    620:        f = fopen (filename, "rb");
                    621:        if (!f)
                    622:                gi.error ("Couldn't open %s", filename);
                    623: 
                    624:        // free any dynamic memory allocated by loading the level
                    625:        // base state
                    626:        gi.FreeTags (TAG_LEVEL);
                    627: 
                    628:        // wipe all the entities
                    629:        memset (g_edicts, 0, game.maxentities*sizeof(g_edicts[0]));
                    630:        globals.num_edicts = maxclients->value+1;
                    631: 
                    632:        // check edict size
                    633:        fread (&i, sizeof(i), 1, f);
                    634:        if (i != sizeof(edict_t))
                    635:        {
                    636:                fclose (f);
                    637:                gi.error ("ReadLevel: mismatched edict size");
                    638:        }
                    639: 
                    640:        // check function pointer base address
                    641:        fread (&base, sizeof(base), 1, f);
                    642:        if (base != (void *)InitGame)
                    643:        {
                    644:                fclose (f);
                    645:                gi.error ("ReadLevel: function pointers have moved");
                    646:        }
                    647: 
                    648:        // load the level locals
                    649:        ReadLevelLocals (f);
                    650: 
                    651:        // load all the entities
                    652:        while (1)
                    653:        {
                    654:                if (fread (&entnum, sizeof(entnum), 1, f) != 1)
                    655:                {
                    656:                        fclose (f);
                    657:                        gi.error ("ReadLevel: failed to read entnum");
                    658:                }
                    659:                if (entnum == -1)
                    660:                        break;
                    661:                if (entnum >= globals.num_edicts)
                    662:                        globals.num_edicts = entnum+1;
                    663: 
                    664:                ent = &g_edicts[entnum];
                    665:                ReadEdict (f, ent);
                    666: 
                    667:                // let the server rebuild world links for this ent
                    668:                memset (&ent->area, 0, sizeof(ent->area));
                    669:                gi.linkentity (ent);
                    670:        }
                    671: 
                    672:        fclose (f);
                    673: 
                    674:        // mark all clients as unconnected
                    675:        for (i=0 ; i<maxclients->value ; i++)
                    676:        {
                    677:                ent = &g_edicts[i+1];
                    678:                ent->client = game.clients + i;
                    679:                ent->client->pers.connected = false;
                    680:        }
                    681: 
                    682:        // do any load time things at this point
                    683:        for (i=0 ; i<globals.num_edicts ; i++)
                    684:        {
                    685:                ent = &g_edicts[i];
                    686: 
                    687:                if (!ent->inuse)
                    688:                        continue;
                    689: 
                    690:                // fire any cross-level triggers
                    691:                if (ent->classname)
                    692:                        if (strcmp(ent->classname, "target_crosslevel_target") == 0)
                    693:                                ent->nextthink = level.time + ent->delay;
                    694:        }
                    695: }

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