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1.1 ! root 1: ! 2: #include "g_local.h" ! 3: ! 4: typedef struct ! 5: { ! 6: char *name; ! 7: void (*spawn)(edict_t *ent); ! 8: } spawn_t; ! 9: ! 10: ! 11: void SP_item_health (edict_t *self); ! 12: void SP_item_health_small (edict_t *self); ! 13: void SP_item_health_large (edict_t *self); ! 14: void SP_item_health_mega (edict_t *self); ! 15: ! 16: void SP_info_player_start (edict_t *ent); ! 17: void SP_info_player_deathmatch (edict_t *ent); ! 18: void SP_info_player_coop (edict_t *ent); ! 19: void SP_info_player_intermission (edict_t *ent); ! 20: ! 21: void SP_func_plat (edict_t *ent); ! 22: void SP_func_rotating (edict_t *ent); ! 23: void SP_func_button (edict_t *ent); ! 24: void SP_func_door (edict_t *ent); ! 25: void SP_func_door_secret (edict_t *ent); ! 26: void SP_func_door_rotating (edict_t *ent); ! 27: void SP_func_water (edict_t *ent); ! 28: void SP_func_train (edict_t *ent); ! 29: void SP_func_conveyor (edict_t *self); ! 30: void SP_func_wall (edict_t *self); ! 31: void SP_func_object (edict_t *self); ! 32: void SP_func_explosive (edict_t *self); ! 33: void SP_func_timer (edict_t *self); ! 34: void SP_func_areaportal (edict_t *ent); ! 35: void SP_func_clock (edict_t *ent); ! 36: void SP_func_killbox (edict_t *ent); ! 37: ! 38: void SP_trigger_always (edict_t *ent); ! 39: void SP_trigger_once (edict_t *ent); ! 40: void SP_trigger_multiple (edict_t *ent); ! 41: void SP_trigger_relay (edict_t *ent); ! 42: void SP_trigger_push (edict_t *ent); ! 43: void SP_trigger_hurt (edict_t *ent); ! 44: void SP_trigger_key (edict_t *ent); ! 45: void SP_trigger_counter (edict_t *ent); ! 46: void SP_trigger_elevator (edict_t *ent); ! 47: void SP_trigger_gravity (edict_t *ent); ! 48: void SP_trigger_monsterjump (edict_t *ent); ! 49: ! 50: void SP_target_temp_entity (edict_t *ent); ! 51: void SP_target_speaker (edict_t *ent); ! 52: void SP_target_explosion (edict_t *ent); ! 53: void SP_target_changelevel (edict_t *ent); ! 54: void SP_target_secret (edict_t *ent); ! 55: void SP_target_goal (edict_t *ent); ! 56: void SP_target_splash (edict_t *ent); ! 57: void SP_target_spawner (edict_t *ent); ! 58: void SP_target_blaster (edict_t *ent); ! 59: void SP_target_crosslevel_trigger (edict_t *ent); ! 60: void SP_target_crosslevel_target (edict_t *ent); ! 61: void SP_target_laser (edict_t *self); ! 62: void SP_target_help (edict_t *ent); ! 63: void SP_target_actor (edict_t *ent); ! 64: void SP_target_lightramp (edict_t *self); ! 65: void SP_target_earthquake (edict_t *ent); ! 66: void SP_target_character (edict_t *ent); ! 67: void SP_target_string (edict_t *ent); ! 68: ! 69: void SP_worldspawn (edict_t *ent); ! 70: void SP_viewthing (edict_t *ent); ! 71: ! 72: void SP_light (edict_t *self); ! 73: void SP_light_mine1 (edict_t *ent); ! 74: void SP_light_mine2 (edict_t *ent); ! 75: void SP_info_null (edict_t *self); ! 76: void SP_info_notnull (edict_t *self); ! 77: void SP_path_corner (edict_t *self); ! 78: void SP_point_combat (edict_t *self); ! 79: ! 80: void SP_misc_explobox (edict_t *self); ! 81: void SP_misc_banner (edict_t *self); ! 82: void SP_misc_satellite_dish (edict_t *self); ! 83: void SP_misc_actor (edict_t *self); ! 84: void SP_misc_gib_arm (edict_t *self); ! 85: void SP_misc_gib_leg (edict_t *self); ! 86: void SP_misc_gib_head (edict_t *self); ! 87: void SP_misc_insane (edict_t *self); ! 88: void SP_misc_deadsoldier (edict_t *self); ! 89: void SP_misc_viper (edict_t *self); ! 90: void SP_misc_viper_bomb (edict_t *self); ! 91: void SP_misc_bigviper (edict_t *self); ! 92: void SP_misc_strogg_ship (edict_t *self); ! 93: void SP_misc_teleporter (edict_t *self); ! 94: void SP_misc_teleporter_dest (edict_t *self); ! 95: void SP_misc_blackhole (edict_t *self); ! 96: void SP_misc_eastertank (edict_t *self); ! 97: void SP_misc_easterchick (edict_t *self); ! 98: void SP_misc_easterchick2 (edict_t *self); ! 99: ! 100: void SP_monster_berserk (edict_t *self); ! 101: void SP_monster_gladiator (edict_t *self); ! 102: void SP_monster_gunner (edict_t *self); ! 103: void SP_monster_infantry (edict_t *self); ! 104: void SP_monster_soldier_light (edict_t *self); ! 105: void SP_monster_soldier (edict_t *self); ! 106: void SP_monster_soldier_ss (edict_t *self); ! 107: void SP_monster_tank (edict_t *self); ! 108: void SP_monster_medic (edict_t *self); ! 109: void SP_monster_flipper (edict_t *self); ! 110: void SP_monster_chick (edict_t *self); ! 111: void SP_monster_parasite (edict_t *self); ! 112: void SP_monster_flyer (edict_t *self); ! 113: void SP_monster_brain (edict_t *self); ! 114: void SP_monster_floater (edict_t *self); ! 115: void SP_monster_hover (edict_t *self); ! 116: void SP_monster_mutant (edict_t *self); ! 117: void SP_monster_supertank (edict_t *self); ! 118: void SP_monster_boss2 (edict_t *self); ! 119: void SP_monster_jorg (edict_t *self); ! 120: void SP_monster_boss3_stand (edict_t *self); ! 121: ! 122: void SP_monster_commander_body (edict_t *self); ! 123: ! 124: void SP_turret_breach (edict_t *self); ! 125: void SP_turret_base (edict_t *self); ! 126: void SP_turret_driver (edict_t *self); ! 127: ! 128: ! 129: spawn_t spawns[] = { ! 130: {"item_health", SP_item_health}, ! 131: {"item_health_small", SP_item_health_small}, ! 132: {"item_health_large", SP_item_health_large}, ! 133: {"item_health_mega", SP_item_health_mega}, ! 134: ! 135: {"info_player_start", SP_info_player_start}, ! 136: {"info_player_deathmatch", SP_info_player_deathmatch}, ! 137: {"info_player_coop", SP_info_player_coop}, ! 138: {"info_player_intermission", SP_info_player_intermission}, ! 139: ! 140: {"func_plat", SP_func_plat}, ! 141: {"func_button", SP_func_button}, ! 142: {"func_door", SP_func_door}, ! 143: {"func_door_secret", SP_func_door_secret}, ! 144: {"func_door_rotating", SP_func_door_rotating}, ! 145: {"func_rotating", SP_func_rotating}, ! 146: {"func_train", SP_func_train}, ! 147: {"func_water", SP_func_water}, ! 148: {"func_conveyor", SP_func_conveyor}, ! 149: {"func_areaportal", SP_func_areaportal}, ! 150: {"func_clock", SP_func_clock}, ! 151: {"func_wall", SP_func_wall}, ! 152: {"func_object", SP_func_object}, ! 153: {"func_timer", SP_func_timer}, ! 154: {"func_explosive", SP_func_explosive}, ! 155: {"func_killbox", SP_func_killbox}, ! 156: ! 157: {"trigger_always", SP_trigger_always}, ! 158: {"trigger_once", SP_trigger_once}, ! 159: {"trigger_multiple", SP_trigger_multiple}, ! 160: {"trigger_relay", SP_trigger_relay}, ! 161: {"trigger_push", SP_trigger_push}, ! 162: {"trigger_hurt", SP_trigger_hurt}, ! 163: {"trigger_key", SP_trigger_key}, ! 164: {"trigger_counter", SP_trigger_counter}, ! 165: {"trigger_elevator", SP_trigger_elevator}, ! 166: {"trigger_gravity", SP_trigger_gravity}, ! 167: {"trigger_monsterjump", SP_trigger_monsterjump}, ! 168: ! 169: {"target_temp_entity", SP_target_temp_entity}, ! 170: {"target_speaker", SP_target_speaker}, ! 171: {"target_explosion", SP_target_explosion}, ! 172: {"target_changelevel", SP_target_changelevel}, ! 173: {"target_secret", SP_target_secret}, ! 174: {"target_goal", SP_target_goal}, ! 175: {"target_splash", SP_target_splash}, ! 176: {"target_spawner", SP_target_spawner}, ! 177: {"target_blaster", SP_target_blaster}, ! 178: {"target_crosslevel_trigger", SP_target_crosslevel_trigger}, ! 179: {"target_crosslevel_target", SP_target_crosslevel_target}, ! 180: {"target_laser", SP_target_laser}, ! 181: {"target_help", SP_target_help}, ! 182: {"target_actor", SP_target_actor}, ! 183: {"target_lightramp", SP_target_lightramp}, ! 184: {"target_earthquake", SP_target_earthquake}, ! 185: {"target_character", SP_target_character}, ! 186: {"target_string", SP_target_string}, ! 187: ! 188: {"worldspawn", SP_worldspawn}, ! 189: {"viewthing", SP_viewthing}, ! 190: ! 191: {"light", SP_light}, ! 192: {"light_mine1", SP_light_mine1}, ! 193: {"light_mine2", SP_light_mine2}, ! 194: {"info_null", SP_info_null}, ! 195: {"func_group", SP_info_null}, ! 196: {"info_notnull", SP_info_notnull}, ! 197: {"path_corner", SP_path_corner}, ! 198: {"point_combat", SP_point_combat}, ! 199: ! 200: {"misc_explobox", SP_misc_explobox}, ! 201: {"misc_banner", SP_misc_banner}, ! 202: {"misc_satellite_dish", SP_misc_satellite_dish}, ! 203: {"misc_actor", SP_misc_actor}, ! 204: {"misc_gib_arm", SP_misc_gib_arm}, ! 205: {"misc_gib_leg", SP_misc_gib_leg}, ! 206: {"misc_gib_head", SP_misc_gib_head}, ! 207: {"misc_insane", SP_misc_insane}, ! 208: {"misc_deadsoldier", SP_misc_deadsoldier}, ! 209: {"misc_viper", SP_misc_viper}, ! 210: {"misc_viper_bomb", SP_misc_viper_bomb}, ! 211: {"misc_bigviper", SP_misc_bigviper}, ! 212: {"misc_strogg_ship", SP_misc_strogg_ship}, ! 213: {"misc_teleporter", SP_misc_teleporter}, ! 214: {"misc_teleporter_dest", SP_misc_teleporter_dest}, ! 215: {"misc_blackhole", SP_misc_blackhole}, ! 216: {"misc_eastertank", SP_misc_eastertank}, ! 217: {"misc_easterchick", SP_misc_easterchick}, ! 218: {"misc_easterchick2", SP_misc_easterchick2}, ! 219: ! 220: {"monster_berserk", SP_monster_berserk}, ! 221: {"monster_gladiator", SP_monster_gladiator}, ! 222: {"monster_gunner", SP_monster_gunner}, ! 223: {"monster_infantry", SP_monster_infantry}, ! 224: {"monster_soldier_light", SP_monster_soldier_light}, ! 225: {"monster_soldier", SP_monster_soldier}, ! 226: {"monster_soldier_ss", SP_monster_soldier_ss}, ! 227: {"monster_tank", SP_monster_tank}, ! 228: {"monster_tank_commander", SP_monster_tank}, ! 229: {"monster_medic", SP_monster_medic}, ! 230: {"monster_flipper", SP_monster_flipper}, ! 231: {"monster_chick", SP_monster_chick}, ! 232: {"monster_parasite", SP_monster_parasite}, ! 233: {"monster_flyer", SP_monster_flyer}, ! 234: {"monster_brain", SP_monster_brain}, ! 235: {"monster_floater", SP_monster_floater}, ! 236: {"monster_hover", SP_monster_hover}, ! 237: {"monster_mutant", SP_monster_mutant}, ! 238: {"monster_supertank", SP_monster_supertank}, ! 239: {"monster_boss2", SP_monster_boss2}, ! 240: {"monster_boss3_stand", SP_monster_boss3_stand}, ! 241: {"monster_jorg", SP_monster_jorg}, ! 242: ! 243: {"monster_commander_body", SP_monster_commander_body}, ! 244: ! 245: {"turret_breach", SP_turret_breach}, ! 246: {"turret_base", SP_turret_base}, ! 247: {"turret_driver", SP_turret_driver}, ! 248: ! 249: {NULL, NULL} ! 250: }; ! 251: ! 252: /* ! 253: =============== ! 254: ED_CallSpawn ! 255: ! 256: Finds the spawn function for the entity and calls it ! 257: =============== ! 258: */ ! 259: void ED_CallSpawn (edict_t *ent) ! 260: { ! 261: spawn_t *s; ! 262: gitem_t *item; ! 263: int i; ! 264: ! 265: if (!ent->classname) ! 266: { ! 267: gi.dprintf ("ED_CallSpawn: NULL classname\n"); ! 268: return; ! 269: } ! 270: ! 271: // check item spawn functions ! 272: for (i=0,item=itemlist ; i<game.num_items ; i++,item++) ! 273: { ! 274: if (!item->classname) ! 275: continue; ! 276: if (!strcmp(item->classname, ent->classname)) ! 277: { // found it ! 278: SpawnItem (ent, item); ! 279: return; ! 280: } ! 281: } ! 282: ! 283: // check normal spawn functions ! 284: for (s=spawns ; s->name ; s++) ! 285: { ! 286: if (!strcmp(s->name, ent->classname)) ! 287: { // found it ! 288: s->spawn (ent); ! 289: return; ! 290: } ! 291: } ! 292: gi.dprintf ("%s doesn't have a spawn function\n", ent->classname); ! 293: } ! 294: ! 295: /* ! 296: ============= ! 297: ED_NewString ! 298: ============= ! 299: */ ! 300: char *ED_NewString (char *string) ! 301: { ! 302: char *newb, *new_p; ! 303: int i,l; ! 304: ! 305: l = strlen(string) + 1; ! 306: ! 307: newb = gi.TagMalloc (l, TAG_LEVEL); ! 308: ! 309: new_p = newb; ! 310: ! 311: for (i=0 ; i< l ; i++) ! 312: { ! 313: if (string[i] == '\\' && i < l-1) ! 314: { ! 315: i++; ! 316: if (string[i] == 'n') ! 317: *new_p++ = '\n'; ! 318: else ! 319: *new_p++ = '\\'; ! 320: } ! 321: else ! 322: *new_p++ = string[i]; ! 323: } ! 324: ! 325: return newb; ! 326: } ! 327: ! 328: ! 329: ! 330: ! 331: /* ! 332: =============== ! 333: ED_ParseField ! 334: ! 335: Takes a key/value pair and sets the binary values ! 336: in an edict ! 337: =============== ! 338: */ ! 339: void ED_ParseField (char *key, char *value, edict_t *ent) ! 340: { ! 341: field_t *f; ! 342: byte *b; ! 343: float v; ! 344: vec3_t vec; ! 345: ! 346: for (f=fields ; f->name ; f++) ! 347: { ! 348: if (!Q_stricmp(f->name, key)) ! 349: { // found it ! 350: if (f->flags & FFL_SPAWNTEMP) ! 351: b = (byte *)&st; ! 352: else ! 353: b = (byte *)ent; ! 354: ! 355: switch (f->type) ! 356: { ! 357: case F_LSTRING: ! 358: *(char **)(b+f->ofs) = ED_NewString (value); ! 359: break; ! 360: case F_VECTOR: ! 361: sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]); ! 362: ((float *)(b+f->ofs))[0] = vec[0]; ! 363: ((float *)(b+f->ofs))[1] = vec[1]; ! 364: ((float *)(b+f->ofs))[2] = vec[2]; ! 365: break; ! 366: case F_INT: ! 367: *(int *)(b+f->ofs) = atoi(value); ! 368: break; ! 369: case F_FLOAT: ! 370: *(float *)(b+f->ofs) = atof(value); ! 371: break; ! 372: case F_ANGLEHACK: ! 373: v = atof(value); ! 374: ((float *)(b+f->ofs))[0] = 0; ! 375: ((float *)(b+f->ofs))[1] = v; ! 376: ((float *)(b+f->ofs))[2] = 0; ! 377: break; ! 378: case F_IGNORE: ! 379: break; ! 380: } ! 381: return; ! 382: } ! 383: } ! 384: gi.dprintf ("%s is not a field\n", key); ! 385: } ! 386: ! 387: /* ! 388: ==================== ! 389: ED_ParseEdict ! 390: ! 391: Parses an edict out of the given string, returning the new position ! 392: ed should be a properly initialized empty edict. ! 393: ==================== ! 394: */ ! 395: char *ED_ParseEdict (char *data, edict_t *ent) ! 396: { ! 397: qboolean init; ! 398: char keyname[256]; ! 399: char *com_token; ! 400: ! 401: init = false; ! 402: memset (&st, 0, sizeof(st)); ! 403: ! 404: // go through all the dictionary pairs ! 405: while (1) ! 406: { ! 407: // parse key ! 408: com_token = COM_Parse (&data); ! 409: if (com_token[0] == '}') ! 410: break; ! 411: if (!data) ! 412: gi.error ("ED_ParseEntity: EOF without closing brace"); ! 413: ! 414: strncpy (keyname, com_token, sizeof(keyname)-1); ! 415: ! 416: // parse value ! 417: com_token = COM_Parse (&data); ! 418: if (!data) ! 419: gi.error ("ED_ParseEntity: EOF without closing brace"); ! 420: ! 421: if (com_token[0] == '}') ! 422: gi.error ("ED_ParseEntity: closing brace without data"); ! 423: ! 424: init = true; ! 425: ! 426: // keynames with a leading underscore are used for utility comments, ! 427: // and are immediately discarded by quake ! 428: if (keyname[0] == '_') ! 429: continue; ! 430: ! 431: ED_ParseField (keyname, com_token, ent); ! 432: } ! 433: ! 434: if (!init) ! 435: memset (ent, 0, sizeof(*ent)); ! 436: ! 437: return data; ! 438: } ! 439: ! 440: ! 441: /* ! 442: ================ ! 443: G_FindTeams ! 444: ! 445: Chain together all entities with a matching team field. ! 446: ! 447: All but the first will have the FL_TEAMSLAVE flag set. ! 448: All but the last will have the teamchain field set to the next one ! 449: ================ ! 450: */ ! 451: void G_FindTeams (void) ! 452: { ! 453: edict_t *e, *e2, *chain; ! 454: int i, j; ! 455: int c, c2; ! 456: ! 457: c = 0; ! 458: c2 = 0; ! 459: for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++) ! 460: { ! 461: if (!e->inuse) ! 462: continue; ! 463: if (!e->team) ! 464: continue; ! 465: if (e->flags & FL_TEAMSLAVE) ! 466: continue; ! 467: chain = e; ! 468: e->teammaster = e; ! 469: c++; ! 470: c2++; ! 471: for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++) ! 472: { ! 473: if (!e2->inuse) ! 474: continue; ! 475: if (!e2->team) ! 476: continue; ! 477: if (e2->flags & FL_TEAMSLAVE) ! 478: continue; ! 479: if (!strcmp(e->team, e2->team)) ! 480: { ! 481: c2++; ! 482: chain->teamchain = e2; ! 483: e2->teammaster = e; ! 484: chain = e2; ! 485: e2->flags |= FL_TEAMSLAVE; ! 486: } ! 487: } ! 488: } ! 489: ! 490: gi.dprintf ("%i teams with %i entities\n", c, c2); ! 491: } ! 492: ! 493: /* ! 494: ============== ! 495: SpawnEntities ! 496: ! 497: Creates a server's entity / program execution context by ! 498: parsing textual entity definitions out of an ent file. ! 499: ============== ! 500: */ ! 501: void SpawnEntities (char *mapname, char *entities, char *spawnpoint) ! 502: { ! 503: edict_t *ent; ! 504: int inhibit; ! 505: char *com_token; ! 506: int i; ! 507: float skill_level; ! 508: ! 509: skill_level = floor (skill->value); ! 510: if (skill_level < 0) ! 511: skill_level = 0; ! 512: if (skill_level > 3) ! 513: skill_level = 3; ! 514: if (skill->value != skill_level) ! 515: gi.cvar_forceset("skill", va("%f", skill_level)); ! 516: ! 517: SaveClientData (); ! 518: ! 519: gi.FreeTags (TAG_LEVEL); ! 520: ! 521: memset (&level, 0, sizeof(level)); ! 522: memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0])); ! 523: ! 524: strncpy (level.mapname, mapname, sizeof(level.mapname)-1); ! 525: strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1); ! 526: ! 527: // set client fields on player ents ! 528: for (i=0 ; i<game.maxclients ; i++) ! 529: g_edicts[i+1].client = game.clients + i; ! 530: ! 531: ent = NULL; ! 532: inhibit = 0; ! 533: ! 534: // parse ents ! 535: while (1) ! 536: { ! 537: // parse the opening brace ! 538: com_token = COM_Parse (&entities); ! 539: if (!entities) ! 540: break; ! 541: if (com_token[0] != '{') ! 542: gi.error ("ED_LoadFromFile: found %s when expecting {",com_token); ! 543: ! 544: if (!ent) ! 545: ent = g_edicts; ! 546: else ! 547: ent = G_Spawn (); ! 548: entities = ED_ParseEdict (entities, ent); ! 549: ! 550: // yet another map hack ! 551: if (!stricmp(level.mapname, "command") && !stricmp(ent->classname, "trigger_once") && !stricmp(ent->model, "*27")) ! 552: ent->spawnflags &= ~SPAWNFLAG_NOT_HARD; ! 553: ! 554: // remove things (except the world) from different skill levels or deathmatch ! 555: if (ent != g_edicts) ! 556: { ! 557: if (deathmatch->value) ! 558: { ! 559: if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH ) ! 560: { ! 561: G_FreeEdict (ent); ! 562: inhibit++; ! 563: continue; ! 564: } ! 565: } ! 566: else ! 567: { ! 568: if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */ ! 569: ((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) || ! 570: ((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) || ! 571: (((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD)) ! 572: ) ! 573: { ! 574: G_FreeEdict (ent); ! 575: inhibit++; ! 576: continue; ! 577: } ! 578: } ! 579: ! 580: ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH); ! 581: } ! 582: ! 583: ED_CallSpawn (ent); ! 584: } ! 585: ! 586: gi.dprintf ("%i entities inhibited\n", inhibit); ! 587: ! 588: G_FindTeams (); ! 589: ! 590: PlayerTrail_Init (); ! 591: } ! 592: ! 593: ! 594: //=================================================================== ! 595: ! 596: #if 0 ! 597: // cursor positioning ! 598: xl <value> ! 599: xr <value> ! 600: yb <value> ! 601: yt <value> ! 602: xv <value> ! 603: yv <value> ! 604: ! 605: // drawing ! 606: statpic <name> ! 607: pic <stat> ! 608: num <fieldwidth> <stat> ! 609: string <stat> ! 610: ! 611: // control ! 612: if <stat> ! 613: ifeq <stat> <value> ! 614: ifbit <stat> <value> ! 615: endif ! 616: ! 617: #endif ! 618: ! 619: char *single_statusbar = ! 620: "yb -24 " ! 621: ! 622: // health ! 623: "xv 0 " ! 624: "hnum " ! 625: "xv 50 " ! 626: "pic 0 " ! 627: ! 628: // ammo ! 629: "if 2 " ! 630: " xv 100 " ! 631: " anum " ! 632: " xv 150 " ! 633: " pic 2 " ! 634: "endif " ! 635: ! 636: // armor ! 637: "if 4 " ! 638: " xv 200 " ! 639: " rnum " ! 640: " xv 250 " ! 641: " pic 4 " ! 642: "endif " ! 643: ! 644: // selected item ! 645: "if 6 " ! 646: " xv 296 " ! 647: " pic 6 " ! 648: "endif " ! 649: ! 650: "yb -50 " ! 651: ! 652: // picked up item ! 653: "if 7 " ! 654: " xv 0 " ! 655: " pic 7 " ! 656: " xv 26 " ! 657: " yb -42 " ! 658: " stat_string 8 " ! 659: " yb -50 " ! 660: "endif " ! 661: ! 662: // timer ! 663: "if 9 " ! 664: " xv 262 " ! 665: " num 2 10 " ! 666: " xv 296 " ! 667: " pic 9 " ! 668: "endif " ! 669: ! 670: // help / weapon icon ! 671: "if 11 " ! 672: " xv 148 " ! 673: " pic 11 " ! 674: "endif " ! 675: ; ! 676: ! 677: char *dm_statusbar = ! 678: "yb -24 " ! 679: ! 680: // health ! 681: "xv 0 " ! 682: "hnum " ! 683: "xv 50 " ! 684: "pic 0 " ! 685: ! 686: // ammo ! 687: "if 2 " ! 688: " xv 100 " ! 689: " anum " ! 690: " xv 150 " ! 691: " pic 2 " ! 692: "endif " ! 693: ! 694: // armor ! 695: "if 4 " ! 696: " xv 200 " ! 697: " rnum " ! 698: " xv 250 " ! 699: " pic 4 " ! 700: "endif " ! 701: ! 702: // selected item ! 703: "if 6 " ! 704: " xv 296 " ! 705: " pic 6 " ! 706: "endif " ! 707: ! 708: "yb -50 " ! 709: ! 710: // picked up item ! 711: "if 7 " ! 712: " xv 0 " ! 713: " pic 7 " ! 714: " xv 26 " ! 715: " yb -42 " ! 716: " stat_string 8 " ! 717: " yb -50 " ! 718: "endif " ! 719: ! 720: // timer ! 721: "if 9 " ! 722: " xv 246 " ! 723: " num 2 10 " ! 724: " xv 296 " ! 725: " pic 9 " ! 726: "endif " ! 727: ! 728: // help / weapon icon ! 729: "if 11 " ! 730: " xv 148 " ! 731: " pic 11 " ! 732: "endif " ! 733: ! 734: // frags ! 735: "xr -50 " ! 736: "yt 2 " ! 737: "num 3 14" ! 738: ; ! 739: ! 740: ! 741: /*QUAKED worldspawn (0 0 0) ? ! 742: ! 743: Only used for the world. ! 744: "sky" environment map name ! 745: "skyaxis" vector axis for rotating sky ! 746: "skyrotate" speed of rotation in degrees/second ! 747: "sounds" music cd track number ! 748: "gravity" 800 is default gravity ! 749: "message" text to print at user logon ! 750: */ ! 751: void SP_worldspawn (edict_t *ent) ! 752: { ! 753: ent->movetype = MOVETYPE_PUSH; ! 754: ent->solid = SOLID_BSP; ! 755: ent->inuse = true; // since the world doesn't use G_Spawn() ! 756: ent->s.modelindex = 1; // world model is always index 1 ! 757: ! 758: //--------------- ! 759: ! 760: // reserve some spots for dead player bodies for coop / deathmatch ! 761: InitBodyQue (); ! 762: ! 763: // set configstrings for items ! 764: SetItemNames (); ! 765: ! 766: if (st.nextmap) ! 767: strcpy (level.nextmap, st.nextmap); ! 768: ! 769: // make some data visible to the server ! 770: ! 771: if (ent->message && ent->message[0]) ! 772: { ! 773: gi.configstring (CS_NAME, ent->message); ! 774: strncpy (level.level_name, ent->message, sizeof(level.level_name)); ! 775: } ! 776: else ! 777: strncpy (level.level_name, level.mapname, sizeof(level.level_name)); ! 778: ! 779: if (st.sky && st.sky[0]) ! 780: gi.configstring (CS_SKY, st.sky); ! 781: else ! 782: gi.configstring (CS_SKY, "unit1_"); ! 783: ! 784: gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); ! 785: ! 786: gi.configstring (CS_SKYAXIS, va("%f %f %f", ! 787: st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) ); ! 788: ! 789: gi.configstring (CS_CDTRACK, va("%i", ent->sounds) ); ! 790: ! 791: gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) ); ! 792: ! 793: // status bar program ! 794: if (deathmatch->value) ! 795: gi.configstring (CS_STATUSBAR, dm_statusbar); ! 796: else ! 797: gi.configstring (CS_STATUSBAR, single_statusbar); ! 798: ! 799: //--------------- ! 800: ! 801: ! 802: // help icon for statusbar ! 803: gi.imageindex ("i_help"); ! 804: level.pic_health = gi.imageindex ("i_health"); ! 805: gi.imageindex ("help"); ! 806: gi.imageindex ("field_3"); ! 807: ! 808: if (!st.gravity) ! 809: gi.cvar_set("sv_gravity", "800"); ! 810: else ! 811: gi.cvar_set("sv_gravity", st.gravity); ! 812: ! 813: snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime ! 814: ! 815: PrecacheItem (FindItem ("Blaster")); ! 816: ! 817: gi.soundindex ("player/lava1.wav"); ! 818: gi.soundindex ("player/lava2.wav"); ! 819: ! 820: gi.soundindex ("misc/pc_up.wav"); ! 821: gi.soundindex ("misc/talk1.wav"); ! 822: ! 823: gi.soundindex ("misc/udeath.wav"); ! 824: ! 825: // gibs ! 826: gi.soundindex ("items/respawn1.wav"); ! 827: ! 828: // sexed sounds ! 829: gi.soundindex ("*death1.wav"); ! 830: gi.soundindex ("*death2.wav"); ! 831: gi.soundindex ("*death3.wav"); ! 832: gi.soundindex ("*death4.wav"); ! 833: gi.soundindex ("*fall1.wav"); ! 834: gi.soundindex ("*fall2.wav"); ! 835: gi.soundindex ("*gurp1.wav"); // drowning damage ! 836: gi.soundindex ("*gurp2.wav"); ! 837: gi.soundindex ("*jump1.wav"); // player jump ! 838: gi.soundindex ("*pain25_1.wav"); ! 839: gi.soundindex ("*pain25_2.wav"); ! 840: gi.soundindex ("*pain50_1.wav"); ! 841: gi.soundindex ("*pain50_2.wav"); ! 842: gi.soundindex ("*pain75_1.wav"); ! 843: gi.soundindex ("*pain75_2.wav"); ! 844: gi.soundindex ("*pain100_1.wav"); ! 845: gi.soundindex ("*pain100_2.wav"); ! 846: ! 847: //------------------- ! 848: ! 849: gi.soundindex ("player/gasp1.wav"); // gasping for air ! 850: gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping ! 851: ! 852: gi.soundindex ("player/watr_in.wav"); // feet hitting water ! 853: gi.soundindex ("player/watr_out.wav"); // feet leaving water ! 854: ! 855: gi.soundindex ("player/watr_un.wav"); // head going underwater ! 856: ! 857: gi.soundindex ("player/u_breath1.wav"); ! 858: gi.soundindex ("player/u_breath2.wav"); ! 859: ! 860: gi.soundindex ("items/pkup.wav"); // bonus item pickup ! 861: gi.soundindex ("world/land.wav"); // landing thud ! 862: gi.soundindex ("misc/h2ohit1.wav"); // landing splash ! 863: ! 864: gi.soundindex ("items/damage.wav"); ! 865: gi.soundindex ("items/protect.wav"); ! 866: gi.soundindex ("items/protect4.wav"); ! 867: gi.soundindex ("weapons/noammo.wav"); ! 868: ! 869: gi.soundindex ("infantry/inflies1.wav"); ! 870: ! 871: sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2"); ! 872: gi.modelindex ("models/objects/gibs/arm/tris.md2"); ! 873: gi.modelindex ("models/objects/gibs/bone/tris.md2"); ! 874: gi.modelindex ("models/objects/gibs/bone2/tris.md2"); ! 875: gi.modelindex ("models/objects/gibs/chest/tris.md2"); ! 876: gi.modelindex ("models/objects/gibs/skull/tris.md2"); ! 877: gi.modelindex ("models/objects/gibs/head2/tris.md2"); ! 878: ! 879: // ! 880: // Setup light animation tables. 'a' is total darkness, 'z' is doublebright. ! 881: // ! 882: ! 883: // 0 normal ! 884: gi.configstring(CS_LIGHTS+0, "m"); ! 885: ! 886: // 1 FLICKER (first variety) ! 887: gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo"); ! 888: ! 889: // 2 SLOW STRONG PULSE ! 890: gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba"); ! 891: ! 892: // 3 CANDLE (first variety) ! 893: gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg"); ! 894: ! 895: // 4 FAST STROBE ! 896: gi.configstring(CS_LIGHTS+4, "mamamamamama"); ! 897: ! 898: // 5 GENTLE PULSE 1 ! 899: gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj"); ! 900: ! 901: // 6 FLICKER (second variety) ! 902: gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno"); ! 903: ! 904: // 7 CANDLE (second variety) ! 905: gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm"); ! 906: ! 907: // 8 CANDLE (third variety) ! 908: gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa"); ! 909: ! 910: // 9 SLOW STROBE (fourth variety) ! 911: gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz"); ! 912: ! 913: // 10 FLUORESCENT FLICKER ! 914: gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma"); ! 915: ! 916: // 11 SLOW PULSE NOT FADE TO BLACK ! 917: gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba"); ! 918: ! 919: // styles 32-62 are assigned by the light program for switchable lights ! 920: ! 921: // 63 testing ! 922: gi.configstring(CS_LIGHTS+63, "a"); ! 923: } ! 924:
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