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1.1 root 1:
2: #include "g_local.h"
3:
4: typedef struct
5: {
6: char *name;
7: void (*spawn)(edict_t *ent);
8: } spawn_t;
9:
10:
11: void SP_item_health (edict_t *self);
12: void SP_item_health_small (edict_t *self);
13: void SP_item_health_large (edict_t *self);
14: void SP_item_health_mega (edict_t *self);
15:
16: void SP_info_player_start (edict_t *ent);
17: void SP_info_player_deathmatch (edict_t *ent);
18: void SP_info_player_coop (edict_t *ent);
19: void SP_info_player_intermission (edict_t *ent);
20:
21: void SP_func_plat (edict_t *ent);
22: void SP_func_rotating (edict_t *ent);
23: void SP_func_button (edict_t *ent);
24: void SP_func_door (edict_t *ent);
25: void SP_func_door_secret (edict_t *ent);
26: void SP_func_door_rotating (edict_t *ent);
27: void SP_func_water (edict_t *ent);
28: void SP_func_train (edict_t *ent);
29: void SP_func_conveyor (edict_t *self);
30: void SP_func_wall (edict_t *self);
31: void SP_func_object (edict_t *self);
32: void SP_func_explosive (edict_t *self);
33: void SP_func_timer (edict_t *self);
34: void SP_func_areaportal (edict_t *ent);
35: void SP_func_clock (edict_t *ent);
36: void SP_func_killbox (edict_t *ent);
37:
38: void SP_trigger_always (edict_t *ent);
39: void SP_trigger_once (edict_t *ent);
40: void SP_trigger_multiple (edict_t *ent);
41: void SP_trigger_relay (edict_t *ent);
42: void SP_trigger_push (edict_t *ent);
43: void SP_trigger_hurt (edict_t *ent);
44: void SP_trigger_key (edict_t *ent);
45: void SP_trigger_counter (edict_t *ent);
46: void SP_trigger_elevator (edict_t *ent);
47: void SP_trigger_gravity (edict_t *ent);
48: void SP_trigger_monsterjump (edict_t *ent);
49:
50: void SP_target_temp_entity (edict_t *ent);
51: void SP_target_speaker (edict_t *ent);
52: void SP_target_explosion (edict_t *ent);
53: void SP_target_changelevel (edict_t *ent);
54: void SP_target_secret (edict_t *ent);
55: void SP_target_goal (edict_t *ent);
56: void SP_target_splash (edict_t *ent);
57: void SP_target_spawner (edict_t *ent);
58: void SP_target_blaster (edict_t *ent);
59: void SP_target_crosslevel_trigger (edict_t *ent);
60: void SP_target_crosslevel_target (edict_t *ent);
61: void SP_target_laser (edict_t *self);
62: void SP_target_help (edict_t *ent);
63: void SP_target_actor (edict_t *ent);
64: void SP_target_lightramp (edict_t *self);
65: void SP_target_earthquake (edict_t *ent);
66: void SP_target_character (edict_t *ent);
67: void SP_target_string (edict_t *ent);
68:
69: void SP_worldspawn (edict_t *ent);
70: void SP_viewthing (edict_t *ent);
71:
72: void SP_light (edict_t *self);
73: void SP_light_mine1 (edict_t *ent);
74: void SP_light_mine2 (edict_t *ent);
75: void SP_info_null (edict_t *self);
76: void SP_info_notnull (edict_t *self);
77: void SP_path_corner (edict_t *self);
78: void SP_point_combat (edict_t *self);
79:
80: void SP_misc_explobox (edict_t *self);
81: void SP_misc_banner (edict_t *self);
82: void SP_misc_satellite_dish (edict_t *self);
83: void SP_misc_actor (edict_t *self);
84: void SP_misc_gib_arm (edict_t *self);
85: void SP_misc_gib_leg (edict_t *self);
86: void SP_misc_gib_head (edict_t *self);
87: void SP_misc_insane (edict_t *self);
88: void SP_misc_deadsoldier (edict_t *self);
89: void SP_misc_viper (edict_t *self);
90: void SP_misc_viper_bomb (edict_t *self);
91: void SP_misc_bigviper (edict_t *self);
92: void SP_misc_strogg_ship (edict_t *self);
93: void SP_misc_teleporter (edict_t *self);
94: void SP_misc_teleporter_dest (edict_t *self);
95: void SP_misc_blackhole (edict_t *self);
96: void SP_misc_eastertank (edict_t *self);
97: void SP_misc_easterchick (edict_t *self);
98: void SP_misc_easterchick2 (edict_t *self);
99:
100: void SP_monster_berserk (edict_t *self);
101: void SP_monster_gladiator (edict_t *self);
102: void SP_monster_gunner (edict_t *self);
103: void SP_monster_infantry (edict_t *self);
104: void SP_monster_soldier_light (edict_t *self);
105: void SP_monster_soldier (edict_t *self);
106: void SP_monster_soldier_ss (edict_t *self);
107: void SP_monster_tank (edict_t *self);
108: void SP_monster_medic (edict_t *self);
109: void SP_monster_flipper (edict_t *self);
110: void SP_monster_chick (edict_t *self);
111: void SP_monster_parasite (edict_t *self);
112: void SP_monster_flyer (edict_t *self);
113: void SP_monster_brain (edict_t *self);
114: void SP_monster_floater (edict_t *self);
115: void SP_monster_hover (edict_t *self);
116: void SP_monster_mutant (edict_t *self);
117: void SP_monster_supertank (edict_t *self);
118: void SP_monster_boss2 (edict_t *self);
119: void SP_monster_jorg (edict_t *self);
120: void SP_monster_boss3_stand (edict_t *self);
121:
122: void SP_monster_commander_body (edict_t *self);
123:
124: void SP_turret_breach (edict_t *self);
125: void SP_turret_base (edict_t *self);
126: void SP_turret_driver (edict_t *self);
127:
128:
129: spawn_t spawns[] = {
130: {"item_health", SP_item_health},
131: {"item_health_small", SP_item_health_small},
132: {"item_health_large", SP_item_health_large},
133: {"item_health_mega", SP_item_health_mega},
134:
135: {"info_player_start", SP_info_player_start},
136: {"info_player_deathmatch", SP_info_player_deathmatch},
137: {"info_player_coop", SP_info_player_coop},
138: {"info_player_intermission", SP_info_player_intermission},
139:
140: {"func_plat", SP_func_plat},
141: {"func_button", SP_func_button},
142: {"func_door", SP_func_door},
143: {"func_door_secret", SP_func_door_secret},
144: {"func_door_rotating", SP_func_door_rotating},
145: {"func_rotating", SP_func_rotating},
146: {"func_train", SP_func_train},
147: {"func_water", SP_func_water},
148: {"func_conveyor", SP_func_conveyor},
149: {"func_areaportal", SP_func_areaportal},
150: {"func_clock", SP_func_clock},
151: {"func_wall", SP_func_wall},
152: {"func_object", SP_func_object},
153: {"func_timer", SP_func_timer},
154: {"func_explosive", SP_func_explosive},
155: {"func_killbox", SP_func_killbox},
156:
157: {"trigger_always", SP_trigger_always},
158: {"trigger_once", SP_trigger_once},
159: {"trigger_multiple", SP_trigger_multiple},
160: {"trigger_relay", SP_trigger_relay},
161: {"trigger_push", SP_trigger_push},
162: {"trigger_hurt", SP_trigger_hurt},
163: {"trigger_key", SP_trigger_key},
164: {"trigger_counter", SP_trigger_counter},
165: {"trigger_elevator", SP_trigger_elevator},
166: {"trigger_gravity", SP_trigger_gravity},
167: {"trigger_monsterjump", SP_trigger_monsterjump},
168:
169: {"target_temp_entity", SP_target_temp_entity},
170: {"target_speaker", SP_target_speaker},
171: {"target_explosion", SP_target_explosion},
172: {"target_changelevel", SP_target_changelevel},
173: {"target_secret", SP_target_secret},
174: {"target_goal", SP_target_goal},
175: {"target_splash", SP_target_splash},
176: {"target_spawner", SP_target_spawner},
177: {"target_blaster", SP_target_blaster},
178: {"target_crosslevel_trigger", SP_target_crosslevel_trigger},
179: {"target_crosslevel_target", SP_target_crosslevel_target},
180: {"target_laser", SP_target_laser},
181: {"target_help", SP_target_help},
182: {"target_actor", SP_target_actor},
183: {"target_lightramp", SP_target_lightramp},
184: {"target_earthquake", SP_target_earthquake},
185: {"target_character", SP_target_character},
186: {"target_string", SP_target_string},
187:
188: {"worldspawn", SP_worldspawn},
189: {"viewthing", SP_viewthing},
190:
191: {"light", SP_light},
192: {"light_mine1", SP_light_mine1},
193: {"light_mine2", SP_light_mine2},
194: {"info_null", SP_info_null},
195: {"func_group", SP_info_null},
196: {"info_notnull", SP_info_notnull},
197: {"path_corner", SP_path_corner},
198: {"point_combat", SP_point_combat},
199:
200: {"misc_explobox", SP_misc_explobox},
201: {"misc_banner", SP_misc_banner},
202: {"misc_satellite_dish", SP_misc_satellite_dish},
203: {"misc_actor", SP_misc_actor},
204: {"misc_gib_arm", SP_misc_gib_arm},
205: {"misc_gib_leg", SP_misc_gib_leg},
206: {"misc_gib_head", SP_misc_gib_head},
207: {"misc_insane", SP_misc_insane},
208: {"misc_deadsoldier", SP_misc_deadsoldier},
209: {"misc_viper", SP_misc_viper},
210: {"misc_viper_bomb", SP_misc_viper_bomb},
211: {"misc_bigviper", SP_misc_bigviper},
212: {"misc_strogg_ship", SP_misc_strogg_ship},
213: {"misc_teleporter", SP_misc_teleporter},
214: {"misc_teleporter_dest", SP_misc_teleporter_dest},
215: {"misc_blackhole", SP_misc_blackhole},
216: {"misc_eastertank", SP_misc_eastertank},
217: {"misc_easterchick", SP_misc_easterchick},
218: {"misc_easterchick2", SP_misc_easterchick2},
219:
220: {"monster_berserk", SP_monster_berserk},
221: {"monster_gladiator", SP_monster_gladiator},
222: {"monster_gunner", SP_monster_gunner},
223: {"monster_infantry", SP_monster_infantry},
224: {"monster_soldier_light", SP_monster_soldier_light},
225: {"monster_soldier", SP_monster_soldier},
226: {"monster_soldier_ss", SP_monster_soldier_ss},
227: {"monster_tank", SP_monster_tank},
228: {"monster_tank_commander", SP_monster_tank},
229: {"monster_medic", SP_monster_medic},
230: {"monster_flipper", SP_monster_flipper},
231: {"monster_chick", SP_monster_chick},
232: {"monster_parasite", SP_monster_parasite},
233: {"monster_flyer", SP_monster_flyer},
234: {"monster_brain", SP_monster_brain},
235: {"monster_floater", SP_monster_floater},
236: {"monster_hover", SP_monster_hover},
237: {"monster_mutant", SP_monster_mutant},
238: {"monster_supertank", SP_monster_supertank},
239: {"monster_boss2", SP_monster_boss2},
240: {"monster_boss3_stand", SP_monster_boss3_stand},
241: {"monster_jorg", SP_monster_jorg},
242:
243: {"monster_commander_body", SP_monster_commander_body},
244:
245: {"turret_breach", SP_turret_breach},
246: {"turret_base", SP_turret_base},
247: {"turret_driver", SP_turret_driver},
248:
249: {NULL, NULL}
250: };
251:
252: /*
253: ===============
254: ED_CallSpawn
255:
256: Finds the spawn function for the entity and calls it
257: ===============
258: */
259: void ED_CallSpawn (edict_t *ent)
260: {
261: spawn_t *s;
262: gitem_t *item;
263: int i;
264:
265: if (!ent->classname)
266: {
267: gi.dprintf ("ED_CallSpawn: NULL classname\n");
268: return;
269: }
270:
271: // check item spawn functions
272: for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
273: {
274: if (!item->classname)
275: continue;
276: if (!strcmp(item->classname, ent->classname))
277: { // found it
278: SpawnItem (ent, item);
279: return;
280: }
281: }
282:
283: // check normal spawn functions
284: for (s=spawns ; s->name ; s++)
285: {
286: if (!strcmp(s->name, ent->classname))
287: { // found it
288: s->spawn (ent);
289: return;
290: }
291: }
292: gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
293: }
294:
295: /*
296: =============
297: ED_NewString
298: =============
299: */
300: char *ED_NewString (char *string)
301: {
302: char *newb, *new_p;
303: int i,l;
304:
305: l = strlen(string) + 1;
306:
307: newb = gi.TagMalloc (l, TAG_LEVEL);
308:
309: new_p = newb;
310:
311: for (i=0 ; i< l ; i++)
312: {
313: if (string[i] == '\\' && i < l-1)
314: {
315: i++;
316: if (string[i] == 'n')
317: *new_p++ = '\n';
318: else
319: *new_p++ = '\\';
320: }
321: else
322: *new_p++ = string[i];
323: }
324:
325: return newb;
326: }
327:
328:
329:
330:
331: /*
332: ===============
333: ED_ParseField
334:
335: Takes a key/value pair and sets the binary values
336: in an edict
337: ===============
338: */
339: void ED_ParseField (char *key, char *value, edict_t *ent)
340: {
341: field_t *f;
342: byte *b;
343: float v;
344: vec3_t vec;
345:
346: for (f=fields ; f->name ; f++)
347: {
348: if (!Q_stricmp(f->name, key))
349: { // found it
350: if (f->flags & FFL_SPAWNTEMP)
351: b = (byte *)&st;
352: else
353: b = (byte *)ent;
354:
355: switch (f->type)
356: {
357: case F_LSTRING:
358: *(char **)(b+f->ofs) = ED_NewString (value);
359: break;
360: case F_VECTOR:
361: sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
362: ((float *)(b+f->ofs))[0] = vec[0];
363: ((float *)(b+f->ofs))[1] = vec[1];
364: ((float *)(b+f->ofs))[2] = vec[2];
365: break;
366: case F_INT:
367: *(int *)(b+f->ofs) = atoi(value);
368: break;
369: case F_FLOAT:
370: *(float *)(b+f->ofs) = atof(value);
371: break;
372: case F_ANGLEHACK:
373: v = atof(value);
374: ((float *)(b+f->ofs))[0] = 0;
375: ((float *)(b+f->ofs))[1] = v;
376: ((float *)(b+f->ofs))[2] = 0;
377: break;
378: case F_IGNORE:
379: break;
380: }
381: return;
382: }
383: }
384: gi.dprintf ("%s is not a field\n", key);
385: }
386:
387: /*
388: ====================
389: ED_ParseEdict
390:
391: Parses an edict out of the given string, returning the new position
392: ed should be a properly initialized empty edict.
393: ====================
394: */
395: char *ED_ParseEdict (char *data, edict_t *ent)
396: {
397: qboolean init;
398: char keyname[256];
399: char *com_token;
400:
401: init = false;
402: memset (&st, 0, sizeof(st));
403:
404: // go through all the dictionary pairs
405: while (1)
406: {
407: // parse key
408: com_token = COM_Parse (&data);
409: if (com_token[0] == '}')
410: break;
411: if (!data)
412: gi.error ("ED_ParseEntity: EOF without closing brace");
413:
414: strncpy (keyname, com_token, sizeof(keyname)-1);
415:
416: // parse value
417: com_token = COM_Parse (&data);
418: if (!data)
419: gi.error ("ED_ParseEntity: EOF without closing brace");
420:
421: if (com_token[0] == '}')
422: gi.error ("ED_ParseEntity: closing brace without data");
423:
424: init = true;
425:
426: // keynames with a leading underscore are used for utility comments,
427: // and are immediately discarded by quake
428: if (keyname[0] == '_')
429: continue;
430:
431: ED_ParseField (keyname, com_token, ent);
432: }
433:
434: if (!init)
435: memset (ent, 0, sizeof(*ent));
436:
437: return data;
438: }
439:
440:
441: /*
442: ================
443: G_FindTeams
444:
445: Chain together all entities with a matching team field.
446:
447: All but the first will have the FL_TEAMSLAVE flag set.
448: All but the last will have the teamchain field set to the next one
449: ================
450: */
451: void G_FindTeams (void)
452: {
453: edict_t *e, *e2, *chain;
454: int i, j;
455: int c, c2;
456:
457: c = 0;
458: c2 = 0;
459: for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
460: {
461: if (!e->inuse)
462: continue;
463: if (!e->team)
464: continue;
465: if (e->flags & FL_TEAMSLAVE)
466: continue;
467: chain = e;
468: e->teammaster = e;
469: c++;
470: c2++;
471: for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++)
472: {
473: if (!e2->inuse)
474: continue;
475: if (!e2->team)
476: continue;
477: if (e2->flags & FL_TEAMSLAVE)
478: continue;
479: if (!strcmp(e->team, e2->team))
480: {
481: c2++;
482: chain->teamchain = e2;
483: e2->teammaster = e;
484: chain = e2;
485: e2->flags |= FL_TEAMSLAVE;
486: }
487: }
488: }
489:
490: gi.dprintf ("%i teams with %i entities\n", c, c2);
491: }
492:
493: /*
494: ==============
495: SpawnEntities
496:
497: Creates a server's entity / program execution context by
498: parsing textual entity definitions out of an ent file.
499: ==============
500: */
501: void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
502: {
503: edict_t *ent;
504: int inhibit;
505: char *com_token;
506: int i;
507: float skill_level;
508:
509: skill_level = floor (skill->value);
510: if (skill_level < 0)
511: skill_level = 0;
512: if (skill_level > 3)
513: skill_level = 3;
514: if (skill->value != skill_level)
515: gi.cvar_forceset("skill", va("%f", skill_level));
516:
517: SaveClientData ();
518:
519: gi.FreeTags (TAG_LEVEL);
520:
521: memset (&level, 0, sizeof(level));
522: memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
523:
524: strncpy (level.mapname, mapname, sizeof(level.mapname)-1);
525: strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1);
526:
527: // set client fields on player ents
528: for (i=0 ; i<game.maxclients ; i++)
529: g_edicts[i+1].client = game.clients + i;
530:
531: ent = NULL;
532: inhibit = 0;
533:
534: // parse ents
535: while (1)
536: {
537: // parse the opening brace
538: com_token = COM_Parse (&entities);
539: if (!entities)
540: break;
541: if (com_token[0] != '{')
542: gi.error ("ED_LoadFromFile: found %s when expecting {",com_token);
543:
544: if (!ent)
545: ent = g_edicts;
546: else
547: ent = G_Spawn ();
548: entities = ED_ParseEdict (entities, ent);
549:
550: // yet another map hack
551: if (!stricmp(level.mapname, "command") && !stricmp(ent->classname, "trigger_once") && !stricmp(ent->model, "*27"))
552: ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
553:
554: // remove things (except the world) from different skill levels or deathmatch
555: if (ent != g_edicts)
556: {
557: if (deathmatch->value)
558: {
559: if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH )
560: {
561: G_FreeEdict (ent);
562: inhibit++;
563: continue;
564: }
565: }
566: else
567: {
568: if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */
569: ((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
570: ((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
571: (((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
572: )
573: {
574: G_FreeEdict (ent);
575: inhibit++;
576: continue;
577: }
578: }
579:
580: ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
581: }
582:
583: ED_CallSpawn (ent);
584: }
585:
586: gi.dprintf ("%i entities inhibited\n", inhibit);
587:
588: G_FindTeams ();
589:
590: PlayerTrail_Init ();
591: }
592:
593:
594: //===================================================================
595:
596: #if 0
597: // cursor positioning
598: xl <value>
599: xr <value>
600: yb <value>
601: yt <value>
602: xv <value>
603: yv <value>
604:
605: // drawing
606: statpic <name>
607: pic <stat>
608: num <fieldwidth> <stat>
609: string <stat>
610:
611: // control
612: if <stat>
613: ifeq <stat> <value>
614: ifbit <stat> <value>
615: endif
616:
617: #endif
618:
619: char *single_statusbar =
620: "yb -24 "
621:
622: // health
623: "xv 0 "
624: "hnum "
625: "xv 50 "
626: "pic 0 "
627:
628: // ammo
629: "if 2 "
630: " xv 100 "
631: " anum "
632: " xv 150 "
633: " pic 2 "
634: "endif "
635:
636: // armor
637: "if 4 "
638: " xv 200 "
639: " rnum "
640: " xv 250 "
641: " pic 4 "
642: "endif "
643:
644: // selected item
645: "if 6 "
646: " xv 296 "
647: " pic 6 "
648: "endif "
649:
650: "yb -50 "
651:
652: // picked up item
653: "if 7 "
654: " xv 0 "
655: " pic 7 "
656: " xv 26 "
657: " yb -42 "
658: " stat_string 8 "
659: " yb -50 "
660: "endif "
661:
662: // timer
663: "if 9 "
664: " xv 262 "
665: " num 2 10 "
666: " xv 296 "
667: " pic 9 "
668: "endif "
669:
670: // help / weapon icon
671: "if 11 "
672: " xv 148 "
673: " pic 11 "
674: "endif "
675: ;
676:
677: char *dm_statusbar =
678: "yb -24 "
679:
680: // health
681: "xv 0 "
682: "hnum "
683: "xv 50 "
684: "pic 0 "
685:
686: // ammo
687: "if 2 "
688: " xv 100 "
689: " anum "
690: " xv 150 "
691: " pic 2 "
692: "endif "
693:
694: // armor
695: "if 4 "
696: " xv 200 "
697: " rnum "
698: " xv 250 "
699: " pic 4 "
700: "endif "
701:
702: // selected item
703: "if 6 "
704: " xv 296 "
705: " pic 6 "
706: "endif "
707:
708: "yb -50 "
709:
710: // picked up item
711: "if 7 "
712: " xv 0 "
713: " pic 7 "
714: " xv 26 "
715: " yb -42 "
716: " stat_string 8 "
717: " yb -50 "
718: "endif "
719:
720: // timer
721: "if 9 "
722: " xv 246 "
723: " num 2 10 "
724: " xv 296 "
725: " pic 9 "
726: "endif "
727:
728: // help / weapon icon
729: "if 11 "
730: " xv 148 "
731: " pic 11 "
732: "endif "
733:
734: // frags
735: "xr -50 "
736: "yt 2 "
737: "num 3 14"
738: ;
739:
740:
741: /*QUAKED worldspawn (0 0 0) ?
742:
743: Only used for the world.
744: "sky" environment map name
745: "skyaxis" vector axis for rotating sky
746: "skyrotate" speed of rotation in degrees/second
747: "sounds" music cd track number
748: "gravity" 800 is default gravity
749: "message" text to print at user logon
750: */
751: void SP_worldspawn (edict_t *ent)
752: {
753: ent->movetype = MOVETYPE_PUSH;
754: ent->solid = SOLID_BSP;
755: ent->inuse = true; // since the world doesn't use G_Spawn()
756: ent->s.modelindex = 1; // world model is always index 1
757:
758: //---------------
759:
760: // reserve some spots for dead player bodies for coop / deathmatch
761: InitBodyQue ();
762:
763: // set configstrings for items
764: SetItemNames ();
765:
766: if (st.nextmap)
767: strcpy (level.nextmap, st.nextmap);
768:
769: // make some data visible to the server
770:
771: if (ent->message && ent->message[0])
772: {
773: gi.configstring (CS_NAME, ent->message);
774: strncpy (level.level_name, ent->message, sizeof(level.level_name));
775: }
776: else
777: strncpy (level.level_name, level.mapname, sizeof(level.level_name));
778:
779: if (st.sky && st.sky[0])
780: gi.configstring (CS_SKY, st.sky);
781: else
782: gi.configstring (CS_SKY, "unit1_");
783:
784: gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) );
785:
786: gi.configstring (CS_SKYAXIS, va("%f %f %f",
787: st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) );
788:
789: gi.configstring (CS_CDTRACK, va("%i", ent->sounds) );
790:
791: gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) );
792:
793: // status bar program
794: if (deathmatch->value)
795: gi.configstring (CS_STATUSBAR, dm_statusbar);
796: else
797: gi.configstring (CS_STATUSBAR, single_statusbar);
798:
799: //---------------
800:
801:
802: // help icon for statusbar
803: gi.imageindex ("i_help");
804: level.pic_health = gi.imageindex ("i_health");
805: gi.imageindex ("help");
806: gi.imageindex ("field_3");
807:
808: if (!st.gravity)
809: gi.cvar_set("sv_gravity", "800");
810: else
811: gi.cvar_set("sv_gravity", st.gravity);
812:
813: snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime
814:
815: PrecacheItem (FindItem ("Blaster"));
816:
817: gi.soundindex ("player/lava1.wav");
818: gi.soundindex ("player/lava2.wav");
819:
820: gi.soundindex ("misc/pc_up.wav");
821: gi.soundindex ("misc/talk1.wav");
822:
823: gi.soundindex ("misc/udeath.wav");
824:
825: // gibs
826: gi.soundindex ("items/respawn1.wav");
827:
828: // sexed sounds
829: gi.soundindex ("*death1.wav");
830: gi.soundindex ("*death2.wav");
831: gi.soundindex ("*death3.wav");
832: gi.soundindex ("*death4.wav");
833: gi.soundindex ("*fall1.wav");
834: gi.soundindex ("*fall2.wav");
835: gi.soundindex ("*gurp1.wav"); // drowning damage
836: gi.soundindex ("*gurp2.wav");
837: gi.soundindex ("*jump1.wav"); // player jump
838: gi.soundindex ("*pain25_1.wav");
839: gi.soundindex ("*pain25_2.wav");
840: gi.soundindex ("*pain50_1.wav");
841: gi.soundindex ("*pain50_2.wav");
842: gi.soundindex ("*pain75_1.wav");
843: gi.soundindex ("*pain75_2.wav");
844: gi.soundindex ("*pain100_1.wav");
845: gi.soundindex ("*pain100_2.wav");
846:
847: //-------------------
848:
849: gi.soundindex ("player/gasp1.wav"); // gasping for air
850: gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping
851:
852: gi.soundindex ("player/watr_in.wav"); // feet hitting water
853: gi.soundindex ("player/watr_out.wav"); // feet leaving water
854:
855: gi.soundindex ("player/watr_un.wav"); // head going underwater
856:
857: gi.soundindex ("player/u_breath1.wav");
858: gi.soundindex ("player/u_breath2.wav");
859:
860: gi.soundindex ("items/pkup.wav"); // bonus item pickup
861: gi.soundindex ("world/land.wav"); // landing thud
862: gi.soundindex ("misc/h2ohit1.wav"); // landing splash
863:
864: gi.soundindex ("items/damage.wav");
865: gi.soundindex ("items/protect.wav");
866: gi.soundindex ("items/protect4.wav");
867: gi.soundindex ("weapons/noammo.wav");
868:
869: gi.soundindex ("infantry/inflies1.wav");
870:
871: sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2");
872: gi.modelindex ("models/objects/gibs/arm/tris.md2");
873: gi.modelindex ("models/objects/gibs/bone/tris.md2");
874: gi.modelindex ("models/objects/gibs/bone2/tris.md2");
875: gi.modelindex ("models/objects/gibs/chest/tris.md2");
876: gi.modelindex ("models/objects/gibs/skull/tris.md2");
877: gi.modelindex ("models/objects/gibs/head2/tris.md2");
878:
879: //
880: // Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
881: //
882:
883: // 0 normal
884: gi.configstring(CS_LIGHTS+0, "m");
885:
886: // 1 FLICKER (first variety)
887: gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
888:
889: // 2 SLOW STRONG PULSE
890: gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
891:
892: // 3 CANDLE (first variety)
893: gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
894:
895: // 4 FAST STROBE
896: gi.configstring(CS_LIGHTS+4, "mamamamamama");
897:
898: // 5 GENTLE PULSE 1
899: gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
900:
901: // 6 FLICKER (second variety)
902: gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
903:
904: // 7 CANDLE (second variety)
905: gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
906:
907: // 8 CANDLE (third variety)
908: gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
909:
910: // 9 SLOW STROBE (fourth variety)
911: gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
912:
913: // 10 FLUORESCENT FLICKER
914: gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
915:
916: // 11 SLOW PULSE NOT FADE TO BLACK
917: gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
918:
919: // styles 32-62 are assigned by the light program for switchable lights
920:
921: // 63 testing
922: gi.configstring(CS_LIGHTS+63, "a");
923: }
924:
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