--- quake2/game/g_svcmds.c 2018/04/24 17:58:33 1.1 +++ quake2/game/g_svcmds.c 2018/04/24 17:59:05 1.1.1.2 @@ -8,6 +8,250 @@ void Svcmd_Test_f (void) } /* +============================================================================== + +PACKET FILTERING + + +You can add or remove addresses from the filter list with: + +addip +removeip + +The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40". + +Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host. + +listip +Prints the current list of filters. + +writeip +Dumps "addip " commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion. + +filterban <0 or 1> + +If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting. + +If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network. + + +============================================================================== +*/ + +typedef struct +{ + unsigned mask; + unsigned compare; +} ipfilter_t; + +#define MAX_IPFILTERS 1024 + +ipfilter_t ipfilters[MAX_IPFILTERS]; +int numipfilters; + +/* +================= +StringToFilter +================= +*/ +static qboolean StringToFilter (char *s, ipfilter_t *f) +{ + char num[128]; + int i, j; + byte b[4]; + byte m[4]; + + for (i=0 ; i<4 ; i++) + { + b[i] = 0; + m[i] = 0; + } + + for (i=0 ; i<4 ; i++) + { + if (*s < '0' || *s > '9') + { + gi.cprintf(NULL, PRINT_HIGH, "Bad filter address: %s\n", s); + return false; + } + + j = 0; + while (*s >= '0' && *s <= '9') + { + num[j++] = *s++; + } + num[j] = 0; + b[i] = atoi(num); + if (b[i] != 0) + m[i] = 255; + + if (!*s) + break; + s++; + } + + f->mask = *(unsigned *)m; + f->compare = *(unsigned *)b; + + return true; +} + +/* +================= +SV_FilterPacket +================= +*/ +qboolean SV_FilterPacket (char *from) +{ + int i; + unsigned in; + byte m[4]; + char *p; + + i = 0; + p = from; + while (*p && i < 4) { + m[i] = 0; + while (*p >= '0' && *p <= '9') { + m[i] = m[i]*10 + (*p - '0'); + p++; + } + if (!*p || *p == ':') + break; + i++, p++; + } + + in = *(unsigned *)m; + + for (i=0 ; ivalue; + + return (int)!filterban->value; +} + + +/* +================= +SV_AddIP_f +================= +*/ +void SVCmd_AddIP_f (void) +{ + int i; + + if (gi.argc() < 3) { + gi.cprintf(NULL, PRINT_HIGH, "Usage: addip \n"); + return; + } + + for (i=0 ; i\n"); + return; + } + + if (!StringToFilter (gi.argv(2), &f)) + return; + + for (i=0 ; istring) + sprintf (name, "%s/listip.cfg", GAMEVERSION); + else + sprintf (name, "%s/listip.cfg", game->string); + + gi.cprintf (NULL, PRINT_HIGH, "Writing %s.\n", name); + + f = fopen (name, "wb"); + if (!f) + { + gi.cprintf (NULL, PRINT_HIGH, "Couldn't open %s\n", name); + return; + } + + fprintf(f, "set filterban %d\n", (int)filterban->value); + + for (i=0 ; i