--- quake2/game/g_weapon.c 2018/04/24 17:59:11 1.1.1.2 +++ quake2/game/g_weapon.c 2018/04/24 18:03:25 1.1.1.3 @@ -1,3 +1,22 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ #include "g_local.h" @@ -661,7 +680,9 @@ void fire_rail (edict_t *self, vec3_t st } else { - if ((tr.ent->svflags & SVF_MONSTER) || (tr.ent->client)) + //ZOID--added so rail goes through SOLID_BBOX entities (gibs, etc) + if ((tr.ent->svflags & SVF_MONSTER) || (tr.ent->client) || + (tr.ent->solid == SOLID_BBOX)) ignore = tr.ent; else ignore = NULL;