Annotation of quake2/game/game.004, revision 1.1

1.1     ! root        1: # Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
        !             2: # Microsoft Developer Studio Generated Build File, Format Version 5.00
        !             3: # ** DO NOT EDIT **
        !             4: 
        !             5: # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
        !             6: # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
        !             7: 
        !             8: CFG=game - Win32 Debug Alpha
        !             9: !MESSAGE This is not a valid makefile. To build this project using NMAKE,
        !            10: !MESSAGE use the Export Makefile command and run
        !            11: !MESSAGE 
        !            12: !MESSAGE NMAKE /f "game.mak".
        !            13: !MESSAGE 
        !            14: !MESSAGE You can specify a configuration when running NMAKE
        !            15: !MESSAGE by defining the macro CFG on the command line. For example:
        !            16: !MESSAGE 
        !            17: !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha"
        !            18: !MESSAGE 
        !            19: !MESSAGE Possible choices for configuration are:
        !            20: !MESSAGE 
        !            21: !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
        !            22: !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
        !            23: !MESSAGE "game - Win32 Debug Alpha" (based on\
        !            24:  "Win32 (ALPHA) Dynamic-Link Library")
        !            25: !MESSAGE "game - Win32 Release Alpha" (based on\
        !            26:  "Win32 (ALPHA) Dynamic-Link Library")
        !            27: !MESSAGE 
        !            28: 
        !            29: # Begin Project
        !            30: # PROP Scc_ProjName ""
        !            31: # PROP Scc_LocalPath ""
        !            32: # PROP WCE_Configuration "H/PC Ver. 2.00"
        !            33: 
        !            34: !IF  "$(CFG)" == "game - Win32 Release"
        !            35: 
        !            36: # PROP BASE Use_MFC 0
        !            37: # PROP BASE Use_Debug_Libraries 0
        !            38: # PROP BASE Output_Dir ".\Release"
        !            39: # PROP BASE Intermediate_Dir ".\Release"
        !            40: # PROP BASE Target_Dir "."
        !            41: # PROP Use_MFC 0
        !            42: # PROP Use_Debug_Libraries 0
        !            43: # PROP Output_Dir "..\release"
        !            44: # PROP Intermediate_Dir ".\release"
        !            45: # PROP Ignore_Export_Lib 0
        !            46: # PROP Target_Dir "."
        !            47: CPP=cl.exe
        !            48: # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
        !            49: # ADD CPP /nologo /G5 /MT /W4 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
        !            50: MTL=midl.exe
        !            51: # ADD BASE MTL /nologo /D "NDEBUG" /win32
        !            52: # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
        !            53: RSC=rc.exe
        !            54: # ADD BASE RSC /l 0x409 /d "NDEBUG"
        !            55: # ADD RSC /l 0x409 /d "NDEBUG"
        !            56: BSC32=bscmake.exe
        !            57: # ADD BASE BSC32 /nologo
        !            58: # ADD BSC32 /nologo
        !            59: LINK32=link.exe
        !            60: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
        !            61: # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\release\gamex86.dll"
        !            62: # SUBTRACT LINK32 /incremental:yes /debug
        !            63: 
        !            64: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !            65: 
        !            66: # PROP BASE Use_MFC 0
        !            67: # PROP BASE Use_Debug_Libraries 1
        !            68: # PROP BASE Output_Dir ".\Debug"
        !            69: # PROP BASE Intermediate_Dir ".\Debug"
        !            70: # PROP BASE Target_Dir "."
        !            71: # PROP Use_MFC 0
        !            72: # PROP Use_Debug_Libraries 1
        !            73: # PROP Output_Dir "..\debug"
        !            74: # PROP Intermediate_Dir ".\debug"
        !            75: # PROP Ignore_Export_Lib 0
        !            76: # PROP Target_Dir "."
        !            77: CPP=cl.exe
        !            78: # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
        !            79: # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR /YX /FD /c
        !            80: MTL=midl.exe
        !            81: # ADD BASE MTL /nologo /D "_DEBUG" /win32
        !            82: # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
        !            83: RSC=rc.exe
        !            84: # ADD BASE RSC /l 0x409 /d "_DEBUG"
        !            85: # ADD RSC /l 0x409 /d "_DEBUG"
        !            86: BSC32=bscmake.exe
        !            87: # ADD BASE BSC32 /nologo
        !            88: # ADD BSC32 /nologo
        !            89: LINK32=link.exe
        !            90: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
        !            91: # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"..\debug\gamex86.dll"
        !            92: 
        !            93: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !            94: 
        !            95: # PROP BASE Use_MFC 0
        !            96: # PROP BASE Use_Debug_Libraries 1
        !            97: # PROP BASE Output_Dir "Debug Alpha"
        !            98: # PROP BASE Intermediate_Dir "Debug Alpha"
        !            99: # PROP BASE Ignore_Export_Lib 0
        !           100: # PROP BASE Target_Dir ""
        !           101: # PROP Use_MFC 0
        !           102: # PROP Use_Debug_Libraries 1
        !           103: # PROP Output_Dir "..\DebugAxp"
        !           104: # PROP Intermediate_Dir ".\DebugAxp"
        !           105: # PROP Ignore_Export_Lib 0
        !           106: # PROP Target_Dir ""
        !           107: MTL=midl.exe
        !           108: # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
        !           109: # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
        !           110: CPP=cl.exe
        !           111: # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /MTd /c
        !           112: # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QA21164 /MTd /c
        !           113: RSC=rc.exe
        !           114: # ADD BASE RSC /l 0x409 /d "_DEBUG"
        !           115: # ADD RSC /l 0x409 /d "_DEBUG"
        !           116: BSC32=bscmake.exe
        !           117: # ADD BASE BSC32 /nologo
        !           118: # ADD BSC32 /nologo
        !           119: LINK32=link.exe
        !           120: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA
        !           121: # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll"
        !           122: 
        !           123: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           124: 
        !           125: # PROP BASE Use_MFC 0
        !           126: # PROP BASE Use_Debug_Libraries 0
        !           127: # PROP BASE Output_Dir "game___W"
        !           128: # PROP BASE Intermediate_Dir "game___W"
        !           129: # PROP BASE Ignore_Export_Lib 0
        !           130: # PROP BASE Target_Dir ""
        !           131: # PROP Use_MFC 0
        !           132: # PROP Use_Debug_Libraries 0
        !           133: # PROP Output_Dir "..\ReleaseAXP"
        !           134: # PROP Intermediate_Dir ".\ReleaseAXP"
        !           135: # PROP Ignore_Export_Lib 0
        !           136: # PROP Target_Dir ""
        !           137: MTL=midl.exe
        !           138: # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
        !           139: # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
        !           140: CPP=cl.exe
        !           141: # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
        !           142: # ADD CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QA21164 /c
        !           143: RSC=rc.exe
        !           144: # ADD BASE RSC /l 0x409 /d "NDEBUG"
        !           145: # ADD RSC /l 0x409 /d "NDEBUG"
        !           146: BSC32=bscmake.exe
        !           147: # ADD BASE BSC32 /nologo
        !           148: # ADD BSC32 /nologo
        !           149: LINK32=link.exe
        !           150: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll"
        !           151: # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll"
        !           152: 
        !           153: !ENDIF 
        !           154: 
        !           155: # Begin Target
        !           156: 
        !           157: # Name "game - Win32 Release"
        !           158: # Name "game - Win32 Debug"
        !           159: # Name "game - Win32 Debug Alpha"
        !           160: # Name "game - Win32 Release Alpha"
        !           161: # Begin Group "Source Files"
        !           162: 
        !           163: # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
        !           164: # Begin Source File
        !           165: 
        !           166: SOURCE=.\g_ai.c
        !           167: 
        !           168: !IF  "$(CFG)" == "game - Win32 Release"
        !           169: 
        !           170: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           171: 
        !           172: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           173: 
        !           174: DEP_CPP_G_AI_=\
        !           175:        ".\g_local.h"\
        !           176:        ".\game.h"\
        !           177:        ".\q_shared.h"\
        !           178:        
        !           179: 
        !           180: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           181: 
        !           182: DEP_CPP_G_AI_=\
        !           183:        ".\g_local.h"\
        !           184:        ".\game.h"\
        !           185:        ".\q_shared.h"\
        !           186:        
        !           187: 
        !           188: !ENDIF 
        !           189: 
        !           190: # End Source File
        !           191: # Begin Source File
        !           192: 
        !           193: SOURCE=.\g_chase.c
        !           194: 
        !           195: !IF  "$(CFG)" == "game - Win32 Release"
        !           196: 
        !           197: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           198: 
        !           199: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           200: 
        !           201: DEP_CPP_G_CHA=\
        !           202:        ".\g_local.h"\
        !           203:        ".\game.h"\
        !           204:        ".\q_shared.h"\
        !           205:        
        !           206: 
        !           207: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           208: 
        !           209: DEP_CPP_G_CHA=\
        !           210:        ".\g_local.h"\
        !           211:        ".\game.h"\
        !           212:        ".\q_shared.h"\
        !           213:        
        !           214: 
        !           215: !ENDIF 
        !           216: 
        !           217: # End Source File
        !           218: # Begin Source File
        !           219: 
        !           220: SOURCE=.\g_cmds.c
        !           221: 
        !           222: !IF  "$(CFG)" == "game - Win32 Release"
        !           223: 
        !           224: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           225: 
        !           226: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           227: 
        !           228: DEP_CPP_G_CMD=\
        !           229:        ".\g_local.h"\
        !           230:        ".\game.h"\
        !           231:        ".\m_player.h"\
        !           232:        ".\q_shared.h"\
        !           233:        
        !           234: 
        !           235: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           236: 
        !           237: DEP_CPP_G_CMD=\
        !           238:        ".\g_local.h"\
        !           239:        ".\game.h"\
        !           240:        ".\m_player.h"\
        !           241:        ".\q_shared.h"\
        !           242:        
        !           243: 
        !           244: !ENDIF 
        !           245: 
        !           246: # End Source File
        !           247: # Begin Source File
        !           248: 
        !           249: SOURCE=.\g_combat.c
        !           250: 
        !           251: !IF  "$(CFG)" == "game - Win32 Release"
        !           252: 
        !           253: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           254: 
        !           255: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           256: 
        !           257: DEP_CPP_G_COM=\
        !           258:        ".\g_local.h"\
        !           259:        ".\game.h"\
        !           260:        ".\q_shared.h"\
        !           261:        
        !           262: 
        !           263: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           264: 
        !           265: DEP_CPP_G_COM=\
        !           266:        ".\g_local.h"\
        !           267:        ".\game.h"\
        !           268:        ".\q_shared.h"\
        !           269:        
        !           270: 
        !           271: !ENDIF 
        !           272: 
        !           273: # End Source File
        !           274: # Begin Source File
        !           275: 
        !           276: SOURCE=.\g_func.c
        !           277: 
        !           278: !IF  "$(CFG)" == "game - Win32 Release"
        !           279: 
        !           280: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           281: 
        !           282: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           283: 
        !           284: DEP_CPP_G_FUN=\
        !           285:        ".\g_local.h"\
        !           286:        ".\game.h"\
        !           287:        ".\q_shared.h"\
        !           288:        
        !           289: 
        !           290: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           291: 
        !           292: DEP_CPP_G_FUN=\
        !           293:        ".\g_local.h"\
        !           294:        ".\game.h"\
        !           295:        ".\q_shared.h"\
        !           296:        
        !           297: 
        !           298: !ENDIF 
        !           299: 
        !           300: # End Source File
        !           301: # Begin Source File
        !           302: 
        !           303: SOURCE=.\g_items.c
        !           304: 
        !           305: !IF  "$(CFG)" == "game - Win32 Release"
        !           306: 
        !           307: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           308: 
        !           309: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           310: 
        !           311: DEP_CPP_G_ITE=\
        !           312:        ".\g_local.h"\
        !           313:        ".\game.h"\
        !           314:        ".\q_shared.h"\
        !           315:        
        !           316: 
        !           317: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           318: 
        !           319: DEP_CPP_G_ITE=\
        !           320:        ".\g_local.h"\
        !           321:        ".\game.h"\
        !           322:        ".\q_shared.h"\
        !           323:        
        !           324: 
        !           325: !ENDIF 
        !           326: 
        !           327: # End Source File
        !           328: # Begin Source File
        !           329: 
        !           330: SOURCE=.\g_main.c
        !           331: 
        !           332: !IF  "$(CFG)" == "game - Win32 Release"
        !           333: 
        !           334: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           335: 
        !           336: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           337: 
        !           338: DEP_CPP_G_MAI=\
        !           339:        ".\g_local.h"\
        !           340:        ".\game.h"\
        !           341:        ".\q_shared.h"\
        !           342:        
        !           343: 
        !           344: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           345: 
        !           346: DEP_CPP_G_MAI=\
        !           347:        ".\g_local.h"\
        !           348:        ".\game.h"\
        !           349:        ".\q_shared.h"\
        !           350:        
        !           351: 
        !           352: !ENDIF 
        !           353: 
        !           354: # End Source File
        !           355: # Begin Source File
        !           356: 
        !           357: SOURCE=.\g_misc.c
        !           358: 
        !           359: !IF  "$(CFG)" == "game - Win32 Release"
        !           360: 
        !           361: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           362: 
        !           363: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           364: 
        !           365: DEP_CPP_G_MIS=\
        !           366:        ".\g_local.h"\
        !           367:        ".\game.h"\
        !           368:        ".\q_shared.h"\
        !           369:        
        !           370: 
        !           371: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           372: 
        !           373: DEP_CPP_G_MIS=\
        !           374:        ".\g_local.h"\
        !           375:        ".\game.h"\
        !           376:        ".\q_shared.h"\
        !           377:        
        !           378: 
        !           379: !ENDIF 
        !           380: 
        !           381: # End Source File
        !           382: # Begin Source File
        !           383: 
        !           384: SOURCE=.\g_monster.c
        !           385: 
        !           386: !IF  "$(CFG)" == "game - Win32 Release"
        !           387: 
        !           388: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           389: 
        !           390: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           391: 
        !           392: DEP_CPP_G_MON=\
        !           393:        ".\g_local.h"\
        !           394:        ".\game.h"\
        !           395:        ".\q_shared.h"\
        !           396:        
        !           397: 
        !           398: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           399: 
        !           400: DEP_CPP_G_MON=\
        !           401:        ".\g_local.h"\
        !           402:        ".\game.h"\
        !           403:        ".\q_shared.h"\
        !           404:        
        !           405: 
        !           406: !ENDIF 
        !           407: 
        !           408: # End Source File
        !           409: # Begin Source File
        !           410: 
        !           411: SOURCE=.\g_phys.c
        !           412: 
        !           413: !IF  "$(CFG)" == "game - Win32 Release"
        !           414: 
        !           415: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           416: 
        !           417: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           418: 
        !           419: DEP_CPP_G_PHY=\
        !           420:        ".\g_local.h"\
        !           421:        ".\game.h"\
        !           422:        ".\q_shared.h"\
        !           423:        
        !           424: 
        !           425: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           426: 
        !           427: DEP_CPP_G_PHY=\
        !           428:        ".\g_local.h"\
        !           429:        ".\game.h"\
        !           430:        ".\q_shared.h"\
        !           431:        
        !           432: 
        !           433: !ENDIF 
        !           434: 
        !           435: # End Source File
        !           436: # Begin Source File
        !           437: 
        !           438: SOURCE=.\g_save.c
        !           439: 
        !           440: !IF  "$(CFG)" == "game - Win32 Release"
        !           441: 
        !           442: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           443: 
        !           444: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           445: 
        !           446: DEP_CPP_G_SAV=\
        !           447:        ".\g_local.h"\
        !           448:        ".\game.h"\
        !           449:        ".\q_shared.h"\
        !           450:        
        !           451: 
        !           452: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           453: 
        !           454: DEP_CPP_G_SAV=\
        !           455:        ".\g_local.h"\
        !           456:        ".\game.h"\
        !           457:        ".\q_shared.h"\
        !           458:        
        !           459: 
        !           460: !ENDIF 
        !           461: 
        !           462: # End Source File
        !           463: # Begin Source File
        !           464: 
        !           465: SOURCE=.\g_spawn.c
        !           466: 
        !           467: !IF  "$(CFG)" == "game - Win32 Release"
        !           468: 
        !           469: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           470: 
        !           471: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           472: 
        !           473: DEP_CPP_G_SPA=\
        !           474:        ".\g_local.h"\
        !           475:        ".\game.h"\
        !           476:        ".\q_shared.h"\
        !           477:        
        !           478: 
        !           479: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           480: 
        !           481: DEP_CPP_G_SPA=\
        !           482:        ".\g_local.h"\
        !           483:        ".\game.h"\
        !           484:        ".\q_shared.h"\
        !           485:        
        !           486: 
        !           487: !ENDIF 
        !           488: 
        !           489: # End Source File
        !           490: # Begin Source File
        !           491: 
        !           492: SOURCE=.\g_svcmds.c
        !           493: 
        !           494: !IF  "$(CFG)" == "game - Win32 Release"
        !           495: 
        !           496: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           497: 
        !           498: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           499: 
        !           500: DEP_CPP_G_SVC=\
        !           501:        ".\g_local.h"\
        !           502:        ".\game.h"\
        !           503:        ".\q_shared.h"\
        !           504:        
        !           505: 
        !           506: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           507: 
        !           508: DEP_CPP_G_SVC=\
        !           509:        ".\g_local.h"\
        !           510:        ".\game.h"\
        !           511:        ".\q_shared.h"\
        !           512:        
        !           513: 
        !           514: !ENDIF 
        !           515: 
        !           516: # End Source File
        !           517: # Begin Source File
        !           518: 
        !           519: SOURCE=.\g_target.c
        !           520: 
        !           521: !IF  "$(CFG)" == "game - Win32 Release"
        !           522: 
        !           523: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           524: 
        !           525: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           526: 
        !           527: DEP_CPP_G_TAR=\
        !           528:        ".\g_local.h"\
        !           529:        ".\game.h"\
        !           530:        ".\q_shared.h"\
        !           531:        
        !           532: 
        !           533: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           534: 
        !           535: DEP_CPP_G_TAR=\
        !           536:        ".\g_local.h"\
        !           537:        ".\game.h"\
        !           538:        ".\q_shared.h"\
        !           539:        
        !           540: 
        !           541: !ENDIF 
        !           542: 
        !           543: # End Source File
        !           544: # Begin Source File
        !           545: 
        !           546: SOURCE=.\g_trigger.c
        !           547: 
        !           548: !IF  "$(CFG)" == "game - Win32 Release"
        !           549: 
        !           550: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           551: 
        !           552: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           553: 
        !           554: DEP_CPP_G_TRI=\
        !           555:        ".\g_local.h"\
        !           556:        ".\game.h"\
        !           557:        ".\q_shared.h"\
        !           558:        
        !           559: 
        !           560: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           561: 
        !           562: DEP_CPP_G_TRI=\
        !           563:        ".\g_local.h"\
        !           564:        ".\game.h"\
        !           565:        ".\q_shared.h"\
        !           566:        
        !           567: 
        !           568: !ENDIF 
        !           569: 
        !           570: # End Source File
        !           571: # Begin Source File
        !           572: 
        !           573: SOURCE=.\g_turret.c
        !           574: 
        !           575: !IF  "$(CFG)" == "game - Win32 Release"
        !           576: 
        !           577: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           578: 
        !           579: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           580: 
        !           581: DEP_CPP_G_TUR=\
        !           582:        ".\g_local.h"\
        !           583:        ".\game.h"\
        !           584:        ".\q_shared.h"\
        !           585:        
        !           586: 
        !           587: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           588: 
        !           589: DEP_CPP_G_TUR=\
        !           590:        ".\g_local.h"\
        !           591:        ".\game.h"\
        !           592:        ".\q_shared.h"\
        !           593:        
        !           594: 
        !           595: !ENDIF 
        !           596: 
        !           597: # End Source File
        !           598: # Begin Source File
        !           599: 
        !           600: SOURCE=.\g_utils.c
        !           601: 
        !           602: !IF  "$(CFG)" == "game - Win32 Release"
        !           603: 
        !           604: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           605: 
        !           606: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           607: 
        !           608: DEP_CPP_G_UTI=\
        !           609:        ".\g_local.h"\
        !           610:        ".\game.h"\
        !           611:        ".\q_shared.h"\
        !           612:        
        !           613: 
        !           614: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           615: 
        !           616: DEP_CPP_G_UTI=\
        !           617:        ".\g_local.h"\
        !           618:        ".\game.h"\
        !           619:        ".\q_shared.h"\
        !           620:        
        !           621: 
        !           622: !ENDIF 
        !           623: 
        !           624: # End Source File
        !           625: # Begin Source File
        !           626: 
        !           627: SOURCE=.\g_weapon.c
        !           628: 
        !           629: !IF  "$(CFG)" == "game - Win32 Release"
        !           630: 
        !           631: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           632: 
        !           633: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           634: 
        !           635: DEP_CPP_G_WEA=\
        !           636:        ".\g_local.h"\
        !           637:        ".\game.h"\
        !           638:        ".\q_shared.h"\
        !           639:        
        !           640: 
        !           641: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           642: 
        !           643: DEP_CPP_G_WEA=\
        !           644:        ".\g_local.h"\
        !           645:        ".\game.h"\
        !           646:        ".\q_shared.h"\
        !           647:        
        !           648: 
        !           649: !ENDIF 
        !           650: 
        !           651: # End Source File
        !           652: # Begin Source File
        !           653: 
        !           654: SOURCE=.\m_actor.c
        !           655: 
        !           656: !IF  "$(CFG)" == "game - Win32 Release"
        !           657: 
        !           658: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           659: 
        !           660: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           661: 
        !           662: DEP_CPP_M_ACT=\
        !           663:        ".\g_local.h"\
        !           664:        ".\game.h"\
        !           665:        ".\m_actor.h"\
        !           666:        ".\q_shared.h"\
        !           667:        
        !           668: 
        !           669: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           670: 
        !           671: DEP_CPP_M_ACT=\
        !           672:        ".\g_local.h"\
        !           673:        ".\game.h"\
        !           674:        ".\m_actor.h"\
        !           675:        ".\q_shared.h"\
        !           676:        
        !           677: 
        !           678: !ENDIF 
        !           679: 
        !           680: # End Source File
        !           681: # Begin Source File
        !           682: 
        !           683: SOURCE=.\m_berserk.c
        !           684: 
        !           685: !IF  "$(CFG)" == "game - Win32 Release"
        !           686: 
        !           687: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           688: 
        !           689: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           690: 
        !           691: DEP_CPP_M_BER=\
        !           692:        ".\g_local.h"\
        !           693:        ".\game.h"\
        !           694:        ".\m_berserk.h"\
        !           695:        ".\q_shared.h"\
        !           696:        
        !           697: 
        !           698: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           699: 
        !           700: DEP_CPP_M_BER=\
        !           701:        ".\g_local.h"\
        !           702:        ".\game.h"\
        !           703:        ".\m_berserk.h"\
        !           704:        ".\q_shared.h"\
        !           705:        
        !           706: 
        !           707: !ENDIF 
        !           708: 
        !           709: # End Source File
        !           710: # Begin Source File
        !           711: 
        !           712: SOURCE=.\m_boss2.c
        !           713: 
        !           714: !IF  "$(CFG)" == "game - Win32 Release"
        !           715: 
        !           716: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           717: 
        !           718: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           719: 
        !           720: DEP_CPP_M_BOS=\
        !           721:        ".\g_local.h"\
        !           722:        ".\game.h"\
        !           723:        ".\m_boss2.h"\
        !           724:        ".\q_shared.h"\
        !           725:        
        !           726: 
        !           727: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           728: 
        !           729: DEP_CPP_M_BOS=\
        !           730:        ".\g_local.h"\
        !           731:        ".\game.h"\
        !           732:        ".\m_boss2.h"\
        !           733:        ".\q_shared.h"\
        !           734:        
        !           735: 
        !           736: !ENDIF 
        !           737: 
        !           738: # End Source File
        !           739: # Begin Source File
        !           740: 
        !           741: SOURCE=.\m_boss3.c
        !           742: 
        !           743: !IF  "$(CFG)" == "game - Win32 Release"
        !           744: 
        !           745: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           746: 
        !           747: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           748: 
        !           749: DEP_CPP_M_BOSS=\
        !           750:        ".\g_local.h"\
        !           751:        ".\game.h"\
        !           752:        ".\m_boss32.h"\
        !           753:        ".\q_shared.h"\
        !           754:        
        !           755: 
        !           756: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           757: 
        !           758: DEP_CPP_M_BOSS=\
        !           759:        ".\g_local.h"\
        !           760:        ".\game.h"\
        !           761:        ".\m_boss32.h"\
        !           762:        ".\q_shared.h"\
        !           763:        
        !           764: 
        !           765: !ENDIF 
        !           766: 
        !           767: # End Source File
        !           768: # Begin Source File
        !           769: 
        !           770: SOURCE=.\m_boss31.c
        !           771: 
        !           772: !IF  "$(CFG)" == "game - Win32 Release"
        !           773: 
        !           774: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           775: 
        !           776: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           777: 
        !           778: DEP_CPP_M_BOSS3=\
        !           779:        ".\g_local.h"\
        !           780:        ".\game.h"\
        !           781:        ".\m_boss31.h"\
        !           782:        ".\q_shared.h"\
        !           783:        
        !           784: 
        !           785: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           786: 
        !           787: DEP_CPP_M_BOSS3=\
        !           788:        ".\g_local.h"\
        !           789:        ".\game.h"\
        !           790:        ".\m_boss31.h"\
        !           791:        ".\q_shared.h"\
        !           792:        
        !           793: 
        !           794: !ENDIF 
        !           795: 
        !           796: # End Source File
        !           797: # Begin Source File
        !           798: 
        !           799: SOURCE=.\m_boss32.c
        !           800: 
        !           801: !IF  "$(CFG)" == "game - Win32 Release"
        !           802: 
        !           803: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           804: 
        !           805: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           806: 
        !           807: DEP_CPP_M_BOSS32=\
        !           808:        ".\g_local.h"\
        !           809:        ".\game.h"\
        !           810:        ".\m_boss32.h"\
        !           811:        ".\q_shared.h"\
        !           812:        
        !           813: 
        !           814: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           815: 
        !           816: DEP_CPP_M_BOSS32=\
        !           817:        ".\g_local.h"\
        !           818:        ".\game.h"\
        !           819:        ".\m_boss32.h"\
        !           820:        ".\q_shared.h"\
        !           821:        
        !           822: 
        !           823: !ENDIF 
        !           824: 
        !           825: # End Source File
        !           826: # Begin Source File
        !           827: 
        !           828: SOURCE=.\m_brain.c
        !           829: 
        !           830: !IF  "$(CFG)" == "game - Win32 Release"
        !           831: 
        !           832: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           833: 
        !           834: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           835: 
        !           836: DEP_CPP_M_BRA=\
        !           837:        ".\g_local.h"\
        !           838:        ".\game.h"\
        !           839:        ".\m_brain.h"\
        !           840:        ".\q_shared.h"\
        !           841:        
        !           842: 
        !           843: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           844: 
        !           845: DEP_CPP_M_BRA=\
        !           846:        ".\g_local.h"\
        !           847:        ".\game.h"\
        !           848:        ".\m_brain.h"\
        !           849:        ".\q_shared.h"\
        !           850:        
        !           851: 
        !           852: !ENDIF 
        !           853: 
        !           854: # End Source File
        !           855: # Begin Source File
        !           856: 
        !           857: SOURCE=.\m_chick.c
        !           858: 
        !           859: !IF  "$(CFG)" == "game - Win32 Release"
        !           860: 
        !           861: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           862: 
        !           863: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           864: 
        !           865: DEP_CPP_M_CHI=\
        !           866:        ".\g_local.h"\
        !           867:        ".\game.h"\
        !           868:        ".\m_chick.h"\
        !           869:        ".\q_shared.h"\
        !           870:        
        !           871: 
        !           872: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           873: 
        !           874: DEP_CPP_M_CHI=\
        !           875:        ".\g_local.h"\
        !           876:        ".\game.h"\
        !           877:        ".\m_chick.h"\
        !           878:        ".\q_shared.h"\
        !           879:        
        !           880: 
        !           881: !ENDIF 
        !           882: 
        !           883: # End Source File
        !           884: # Begin Source File
        !           885: 
        !           886: SOURCE=.\m_flash.c
        !           887: 
        !           888: !IF  "$(CFG)" == "game - Win32 Release"
        !           889: 
        !           890: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           891: 
        !           892: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           893: 
        !           894: DEP_CPP_M_FLA=\
        !           895:        ".\q_shared.h"\
        !           896:        
        !           897: 
        !           898: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           899: 
        !           900: DEP_CPP_M_FLA=\
        !           901:        ".\q_shared.h"\
        !           902:        
        !           903: 
        !           904: !ENDIF 
        !           905: 
        !           906: # End Source File
        !           907: # Begin Source File
        !           908: 
        !           909: SOURCE=.\m_flipper.c
        !           910: 
        !           911: !IF  "$(CFG)" == "game - Win32 Release"
        !           912: 
        !           913: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           914: 
        !           915: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           916: 
        !           917: DEP_CPP_M_FLI=\
        !           918:        ".\g_local.h"\
        !           919:        ".\game.h"\
        !           920:        ".\m_flipper.h"\
        !           921:        ".\q_shared.h"\
        !           922:        
        !           923: 
        !           924: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           925: 
        !           926: DEP_CPP_M_FLI=\
        !           927:        ".\g_local.h"\
        !           928:        ".\game.h"\
        !           929:        ".\m_flipper.h"\
        !           930:        ".\q_shared.h"\
        !           931:        
        !           932: 
        !           933: !ENDIF 
        !           934: 
        !           935: # End Source File
        !           936: # Begin Source File
        !           937: 
        !           938: SOURCE=.\m_float.c
        !           939: 
        !           940: !IF  "$(CFG)" == "game - Win32 Release"
        !           941: 
        !           942: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           943: 
        !           944: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           945: 
        !           946: DEP_CPP_M_FLO=\
        !           947:        ".\g_local.h"\
        !           948:        ".\game.h"\
        !           949:        ".\m_float.h"\
        !           950:        ".\q_shared.h"\
        !           951:        
        !           952: 
        !           953: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           954: 
        !           955: DEP_CPP_M_FLO=\
        !           956:        ".\g_local.h"\
        !           957:        ".\game.h"\
        !           958:        ".\m_float.h"\
        !           959:        ".\q_shared.h"\
        !           960:        
        !           961: 
        !           962: !ENDIF 
        !           963: 
        !           964: # End Source File
        !           965: # Begin Source File
        !           966: 
        !           967: SOURCE=.\m_flyer.c
        !           968: 
        !           969: !IF  "$(CFG)" == "game - Win32 Release"
        !           970: 
        !           971: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !           972: 
        !           973: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !           974: 
        !           975: DEP_CPP_M_FLY=\
        !           976:        ".\g_local.h"\
        !           977:        ".\game.h"\
        !           978:        ".\m_flyer.h"\
        !           979:        ".\q_shared.h"\
        !           980:        
        !           981: 
        !           982: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !           983: 
        !           984: DEP_CPP_M_FLY=\
        !           985:        ".\g_local.h"\
        !           986:        ".\game.h"\
        !           987:        ".\m_flyer.h"\
        !           988:        ".\q_shared.h"\
        !           989:        
        !           990: 
        !           991: !ENDIF 
        !           992: 
        !           993: # End Source File
        !           994: # Begin Source File
        !           995: 
        !           996: SOURCE=.\m_gladiator.c
        !           997: 
        !           998: !IF  "$(CFG)" == "game - Win32 Release"
        !           999: 
        !          1000: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1001: 
        !          1002: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1003: 
        !          1004: DEP_CPP_M_GLA=\
        !          1005:        ".\g_local.h"\
        !          1006:        ".\game.h"\
        !          1007:        ".\m_gladiator.h"\
        !          1008:        ".\q_shared.h"\
        !          1009:        
        !          1010: 
        !          1011: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1012: 
        !          1013: DEP_CPP_M_GLA=\
        !          1014:        ".\g_local.h"\
        !          1015:        ".\game.h"\
        !          1016:        ".\m_gladiator.h"\
        !          1017:        ".\q_shared.h"\
        !          1018:        
        !          1019: 
        !          1020: !ENDIF 
        !          1021: 
        !          1022: # End Source File
        !          1023: # Begin Source File
        !          1024: 
        !          1025: SOURCE=.\m_gunner.c
        !          1026: 
        !          1027: !IF  "$(CFG)" == "game - Win32 Release"
        !          1028: 
        !          1029: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1030: 
        !          1031: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1032: 
        !          1033: DEP_CPP_M_GUN=\
        !          1034:        ".\g_local.h"\
        !          1035:        ".\game.h"\
        !          1036:        ".\m_gunner.h"\
        !          1037:        ".\q_shared.h"\
        !          1038:        
        !          1039: 
        !          1040: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1041: 
        !          1042: DEP_CPP_M_GUN=\
        !          1043:        ".\g_local.h"\
        !          1044:        ".\game.h"\
        !          1045:        ".\m_gunner.h"\
        !          1046:        ".\q_shared.h"\
        !          1047:        
        !          1048: 
        !          1049: !ENDIF 
        !          1050: 
        !          1051: # End Source File
        !          1052: # Begin Source File
        !          1053: 
        !          1054: SOURCE=.\m_hover.c
        !          1055: 
        !          1056: !IF  "$(CFG)" == "game - Win32 Release"
        !          1057: 
        !          1058: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1059: 
        !          1060: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1061: 
        !          1062: DEP_CPP_M_HOV=\
        !          1063:        ".\g_local.h"\
        !          1064:        ".\game.h"\
        !          1065:        ".\m_hover.h"\
        !          1066:        ".\q_shared.h"\
        !          1067:        
        !          1068: 
        !          1069: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1070: 
        !          1071: DEP_CPP_M_HOV=\
        !          1072:        ".\g_local.h"\
        !          1073:        ".\game.h"\
        !          1074:        ".\m_hover.h"\
        !          1075:        ".\q_shared.h"\
        !          1076:        
        !          1077: 
        !          1078: !ENDIF 
        !          1079: 
        !          1080: # End Source File
        !          1081: # Begin Source File
        !          1082: 
        !          1083: SOURCE=.\m_infantry.c
        !          1084: 
        !          1085: !IF  "$(CFG)" == "game - Win32 Release"
        !          1086: 
        !          1087: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1088: 
        !          1089: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1090: 
        !          1091: DEP_CPP_M_INF=\
        !          1092:        ".\g_local.h"\
        !          1093:        ".\game.h"\
        !          1094:        ".\m_infantry.h"\
        !          1095:        ".\q_shared.h"\
        !          1096:        
        !          1097: 
        !          1098: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1099: 
        !          1100: DEP_CPP_M_INF=\
        !          1101:        ".\g_local.h"\
        !          1102:        ".\game.h"\
        !          1103:        ".\m_infantry.h"\
        !          1104:        ".\q_shared.h"\
        !          1105:        
        !          1106: 
        !          1107: !ENDIF 
        !          1108: 
        !          1109: # End Source File
        !          1110: # Begin Source File
        !          1111: 
        !          1112: SOURCE=.\m_insane.c
        !          1113: 
        !          1114: !IF  "$(CFG)" == "game - Win32 Release"
        !          1115: 
        !          1116: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1117: 
        !          1118: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1119: 
        !          1120: DEP_CPP_M_INS=\
        !          1121:        ".\g_local.h"\
        !          1122:        ".\game.h"\
        !          1123:        ".\m_insane.h"\
        !          1124:        ".\q_shared.h"\
        !          1125:        
        !          1126: 
        !          1127: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1128: 
        !          1129: DEP_CPP_M_INS=\
        !          1130:        ".\g_local.h"\
        !          1131:        ".\game.h"\
        !          1132:        ".\m_insane.h"\
        !          1133:        ".\q_shared.h"\
        !          1134:        
        !          1135: 
        !          1136: !ENDIF 
        !          1137: 
        !          1138: # End Source File
        !          1139: # Begin Source File
        !          1140: 
        !          1141: SOURCE=.\m_medic.c
        !          1142: 
        !          1143: !IF  "$(CFG)" == "game - Win32 Release"
        !          1144: 
        !          1145: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1146: 
        !          1147: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1148: 
        !          1149: DEP_CPP_M_MED=\
        !          1150:        ".\g_local.h"\
        !          1151:        ".\game.h"\
        !          1152:        ".\m_medic.h"\
        !          1153:        ".\q_shared.h"\
        !          1154:        
        !          1155: 
        !          1156: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1157: 
        !          1158: DEP_CPP_M_MED=\
        !          1159:        ".\g_local.h"\
        !          1160:        ".\game.h"\
        !          1161:        ".\m_medic.h"\
        !          1162:        ".\q_shared.h"\
        !          1163:        
        !          1164: 
        !          1165: !ENDIF 
        !          1166: 
        !          1167: # End Source File
        !          1168: # Begin Source File
        !          1169: 
        !          1170: SOURCE=.\m_move.c
        !          1171: 
        !          1172: !IF  "$(CFG)" == "game - Win32 Release"
        !          1173: 
        !          1174: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1175: 
        !          1176: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1177: 
        !          1178: DEP_CPP_M_MOV=\
        !          1179:        ".\g_local.h"\
        !          1180:        ".\game.h"\
        !          1181:        ".\q_shared.h"\
        !          1182:        
        !          1183: 
        !          1184: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1185: 
        !          1186: DEP_CPP_M_MOV=\
        !          1187:        ".\g_local.h"\
        !          1188:        ".\game.h"\
        !          1189:        ".\q_shared.h"\
        !          1190:        
        !          1191: 
        !          1192: !ENDIF 
        !          1193: 
        !          1194: # End Source File
        !          1195: # Begin Source File
        !          1196: 
        !          1197: SOURCE=.\m_mutant.c
        !          1198: 
        !          1199: !IF  "$(CFG)" == "game - Win32 Release"
        !          1200: 
        !          1201: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1202: 
        !          1203: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1204: 
        !          1205: DEP_CPP_M_MUT=\
        !          1206:        ".\g_local.h"\
        !          1207:        ".\game.h"\
        !          1208:        ".\m_mutant.h"\
        !          1209:        ".\q_shared.h"\
        !          1210:        
        !          1211: 
        !          1212: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1213: 
        !          1214: DEP_CPP_M_MUT=\
        !          1215:        ".\g_local.h"\
        !          1216:        ".\game.h"\
        !          1217:        ".\m_mutant.h"\
        !          1218:        ".\q_shared.h"\
        !          1219:        
        !          1220: 
        !          1221: !ENDIF 
        !          1222: 
        !          1223: # End Source File
        !          1224: # Begin Source File
        !          1225: 
        !          1226: SOURCE=.\m_parasite.c
        !          1227: 
        !          1228: !IF  "$(CFG)" == "game - Win32 Release"
        !          1229: 
        !          1230: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1231: 
        !          1232: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1233: 
        !          1234: DEP_CPP_M_PAR=\
        !          1235:        ".\g_local.h"\
        !          1236:        ".\game.h"\
        !          1237:        ".\m_parasite.h"\
        !          1238:        ".\q_shared.h"\
        !          1239:        
        !          1240: 
        !          1241: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1242: 
        !          1243: DEP_CPP_M_PAR=\
        !          1244:        ".\g_local.h"\
        !          1245:        ".\game.h"\
        !          1246:        ".\m_parasite.h"\
        !          1247:        ".\q_shared.h"\
        !          1248:        
        !          1249: 
        !          1250: !ENDIF 
        !          1251: 
        !          1252: # End Source File
        !          1253: # Begin Source File
        !          1254: 
        !          1255: SOURCE=.\m_soldier.c
        !          1256: 
        !          1257: !IF  "$(CFG)" == "game - Win32 Release"
        !          1258: 
        !          1259: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1260: 
        !          1261: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1262: 
        !          1263: DEP_CPP_M_SOL=\
        !          1264:        ".\g_local.h"\
        !          1265:        ".\game.h"\
        !          1266:        ".\m_soldier.h"\
        !          1267:        ".\q_shared.h"\
        !          1268:        
        !          1269: 
        !          1270: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1271: 
        !          1272: DEP_CPP_M_SOL=\
        !          1273:        ".\g_local.h"\
        !          1274:        ".\game.h"\
        !          1275:        ".\m_soldier.h"\
        !          1276:        ".\q_shared.h"\
        !          1277:        
        !          1278: 
        !          1279: !ENDIF 
        !          1280: 
        !          1281: # End Source File
        !          1282: # Begin Source File
        !          1283: 
        !          1284: SOURCE=.\m_supertank.c
        !          1285: 
        !          1286: !IF  "$(CFG)" == "game - Win32 Release"
        !          1287: 
        !          1288: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1289: 
        !          1290: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1291: 
        !          1292: DEP_CPP_M_SUP=\
        !          1293:        ".\g_local.h"\
        !          1294:        ".\game.h"\
        !          1295:        ".\m_supertank.h"\
        !          1296:        ".\q_shared.h"\
        !          1297:        
        !          1298: 
        !          1299: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1300: 
        !          1301: DEP_CPP_M_SUP=\
        !          1302:        ".\g_local.h"\
        !          1303:        ".\game.h"\
        !          1304:        ".\m_supertank.h"\
        !          1305:        ".\q_shared.h"\
        !          1306:        
        !          1307: 
        !          1308: !ENDIF 
        !          1309: 
        !          1310: # End Source File
        !          1311: # Begin Source File
        !          1312: 
        !          1313: SOURCE=.\m_tank.c
        !          1314: 
        !          1315: !IF  "$(CFG)" == "game - Win32 Release"
        !          1316: 
        !          1317: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1318: 
        !          1319: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1320: 
        !          1321: DEP_CPP_M_TAN=\
        !          1322:        ".\g_local.h"\
        !          1323:        ".\game.h"\
        !          1324:        ".\m_tank.h"\
        !          1325:        ".\q_shared.h"\
        !          1326:        
        !          1327: 
        !          1328: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1329: 
        !          1330: DEP_CPP_M_TAN=\
        !          1331:        ".\g_local.h"\
        !          1332:        ".\game.h"\
        !          1333:        ".\m_tank.h"\
        !          1334:        ".\q_shared.h"\
        !          1335:        
        !          1336: 
        !          1337: !ENDIF 
        !          1338: 
        !          1339: # End Source File
        !          1340: # Begin Source File
        !          1341: 
        !          1342: SOURCE=.\p_client.c
        !          1343: 
        !          1344: !IF  "$(CFG)" == "game - Win32 Release"
        !          1345: 
        !          1346: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1347: 
        !          1348: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1349: 
        !          1350: DEP_CPP_P_CLI=\
        !          1351:        ".\g_local.h"\
        !          1352:        ".\game.h"\
        !          1353:        ".\m_player.h"\
        !          1354:        ".\q_shared.h"\
        !          1355:        
        !          1356: 
        !          1357: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1358: 
        !          1359: DEP_CPP_P_CLI=\
        !          1360:        ".\g_local.h"\
        !          1361:        ".\game.h"\
        !          1362:        ".\m_player.h"\
        !          1363:        ".\q_shared.h"\
        !          1364:        
        !          1365: 
        !          1366: !ENDIF 
        !          1367: 
        !          1368: # End Source File
        !          1369: # Begin Source File
        !          1370: 
        !          1371: SOURCE=.\p_hud.c
        !          1372: 
        !          1373: !IF  "$(CFG)" == "game - Win32 Release"
        !          1374: 
        !          1375: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1376: 
        !          1377: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1378: 
        !          1379: DEP_CPP_P_HUD=\
        !          1380:        ".\g_local.h"\
        !          1381:        ".\game.h"\
        !          1382:        ".\q_shared.h"\
        !          1383:        
        !          1384: 
        !          1385: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1386: 
        !          1387: DEP_CPP_P_HUD=\
        !          1388:        ".\g_local.h"\
        !          1389:        ".\game.h"\
        !          1390:        ".\q_shared.h"\
        !          1391:        
        !          1392: 
        !          1393: !ENDIF 
        !          1394: 
        !          1395: # End Source File
        !          1396: # Begin Source File
        !          1397: 
        !          1398: SOURCE=.\p_trail.c
        !          1399: 
        !          1400: !IF  "$(CFG)" == "game - Win32 Release"
        !          1401: 
        !          1402: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1403: 
        !          1404: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1405: 
        !          1406: DEP_CPP_P_TRA=\
        !          1407:        ".\g_local.h"\
        !          1408:        ".\game.h"\
        !          1409:        ".\q_shared.h"\
        !          1410:        
        !          1411: 
        !          1412: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1413: 
        !          1414: DEP_CPP_P_TRA=\
        !          1415:        ".\g_local.h"\
        !          1416:        ".\game.h"\
        !          1417:        ".\q_shared.h"\
        !          1418:        
        !          1419: 
        !          1420: !ENDIF 
        !          1421: 
        !          1422: # End Source File
        !          1423: # Begin Source File
        !          1424: 
        !          1425: SOURCE=.\p_view.c
        !          1426: 
        !          1427: !IF  "$(CFG)" == "game - Win32 Release"
        !          1428: 
        !          1429: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1430: 
        !          1431: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1432: 
        !          1433: DEP_CPP_P_VIE=\
        !          1434:        ".\g_local.h"\
        !          1435:        ".\game.h"\
        !          1436:        ".\m_player.h"\
        !          1437:        ".\q_shared.h"\
        !          1438:        
        !          1439: 
        !          1440: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1441: 
        !          1442: DEP_CPP_P_VIE=\
        !          1443:        ".\g_local.h"\
        !          1444:        ".\game.h"\
        !          1445:        ".\m_player.h"\
        !          1446:        ".\q_shared.h"\
        !          1447:        
        !          1448: 
        !          1449: !ENDIF 
        !          1450: 
        !          1451: # End Source File
        !          1452: # Begin Source File
        !          1453: 
        !          1454: SOURCE=.\p_weapon.c
        !          1455: 
        !          1456: !IF  "$(CFG)" == "game - Win32 Release"
        !          1457: 
        !          1458: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1459: 
        !          1460: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1461: 
        !          1462: DEP_CPP_P_WEA=\
        !          1463:        ".\g_local.h"\
        !          1464:        ".\game.h"\
        !          1465:        ".\m_player.h"\
        !          1466:        ".\q_shared.h"\
        !          1467:        
        !          1468: 
        !          1469: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1470: 
        !          1471: DEP_CPP_P_WEA=\
        !          1472:        ".\g_local.h"\
        !          1473:        ".\game.h"\
        !          1474:        ".\m_player.h"\
        !          1475:        ".\q_shared.h"\
        !          1476:        
        !          1477: 
        !          1478: !ENDIF 
        !          1479: 
        !          1480: # End Source File
        !          1481: # Begin Source File
        !          1482: 
        !          1483: SOURCE=.\q_shared.c
        !          1484: 
        !          1485: !IF  "$(CFG)" == "game - Win32 Release"
        !          1486: 
        !          1487: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
        !          1488: 
        !          1489: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
        !          1490: 
        !          1491: DEP_CPP_Q_SHA=\
        !          1492:        ".\q_shared.h"\
        !          1493:        
        !          1494: 
        !          1495: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
        !          1496: 
        !          1497: DEP_CPP_Q_SHA=\
        !          1498:        ".\q_shared.h"\
        !          1499:        
        !          1500: 
        !          1501: !ENDIF 
        !          1502: 
        !          1503: # End Source File
        !          1504: # End Group
        !          1505: # Begin Group "Header Files"
        !          1506: 
        !          1507: # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
        !          1508: # Begin Source File
        !          1509: 
        !          1510: SOURCE=.\g_local.h
        !          1511: # End Source File
        !          1512: # Begin Source File
        !          1513: 
        !          1514: SOURCE=.\game.h
        !          1515: # End Source File
        !          1516: # Begin Source File
        !          1517: 
        !          1518: SOURCE=.\m_actor.h
        !          1519: # End Source File
        !          1520: # Begin Source File
        !          1521: 
        !          1522: SOURCE=.\m_berserk.h
        !          1523: # End Source File
        !          1524: # Begin Source File
        !          1525: 
        !          1526: SOURCE=.\m_boss2.h
        !          1527: # End Source File
        !          1528: # Begin Source File
        !          1529: 
        !          1530: SOURCE=.\m_boss31.h
        !          1531: # End Source File
        !          1532: # Begin Source File
        !          1533: 
        !          1534: SOURCE=.\m_boss32.h
        !          1535: # End Source File
        !          1536: # Begin Source File
        !          1537: 
        !          1538: SOURCE=.\m_brain.h
        !          1539: # End Source File
        !          1540: # Begin Source File
        !          1541: 
        !          1542: SOURCE=.\m_chick.h
        !          1543: # End Source File
        !          1544: # Begin Source File
        !          1545: 
        !          1546: SOURCE=.\m_flipper.h
        !          1547: # End Source File
        !          1548: # Begin Source File
        !          1549: 
        !          1550: SOURCE=.\m_float.h
        !          1551: # End Source File
        !          1552: # Begin Source File
        !          1553: 
        !          1554: SOURCE=.\m_flyer.h
        !          1555: # End Source File
        !          1556: # Begin Source File
        !          1557: 
        !          1558: SOURCE=.\m_gladiator.h
        !          1559: # End Source File
        !          1560: # Begin Source File
        !          1561: 
        !          1562: SOURCE=.\m_gunner.h
        !          1563: # End Source File
        !          1564: # Begin Source File
        !          1565: 
        !          1566: SOURCE=.\m_hover.h
        !          1567: # End Source File
        !          1568: # Begin Source File
        !          1569: 
        !          1570: SOURCE=.\m_infantry.h
        !          1571: # End Source File
        !          1572: # Begin Source File
        !          1573: 
        !          1574: SOURCE=.\m_insane.h
        !          1575: # End Source File
        !          1576: # Begin Source File
        !          1577: 
        !          1578: SOURCE=.\m_medic.h
        !          1579: # End Source File
        !          1580: # Begin Source File
        !          1581: 
        !          1582: SOURCE=.\m_mutant.h
        !          1583: # End Source File
        !          1584: # Begin Source File
        !          1585: 
        !          1586: SOURCE=.\m_parasite.h
        !          1587: # End Source File
        !          1588: # Begin Source File
        !          1589: 
        !          1590: SOURCE=.\m_player.h
        !          1591: # End Source File
        !          1592: # Begin Source File
        !          1593: 
        !          1594: SOURCE=.\m_soldier.h
        !          1595: # End Source File
        !          1596: # Begin Source File
        !          1597: 
        !          1598: SOURCE=.\m_supertank.h
        !          1599: # End Source File
        !          1600: # Begin Source File
        !          1601: 
        !          1602: SOURCE=.\m_tank.h
        !          1603: # End Source File
        !          1604: # Begin Source File
        !          1605: 
        !          1606: SOURCE=.\q_shared.h
        !          1607: # End Source File
        !          1608: # End Group
        !          1609: # Begin Group "Resource Files"
        !          1610: 
        !          1611: # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
        !          1612: # Begin Source File
        !          1613: 
        !          1614: SOURCE=.\game.def
        !          1615: # End Source File
        !          1616: # End Group
        !          1617: # End Target
        !          1618: # End Project

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