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1.1 ! root 1: # Microsoft Developer Studio Project File - Name="game" - Package Owner=<4> ! 2: # Microsoft Developer Studio Generated Build File, Format Version 5.00 ! 3: # ** DO NOT EDIT ** ! 4: ! 5: # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 ! 6: # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602 ! 7: ! 8: CFG=game - Win32 Debug Alpha ! 9: !MESSAGE This is not a valid makefile. To build this project using NMAKE, ! 10: !MESSAGE use the Export Makefile command and run ! 11: !MESSAGE ! 12: !MESSAGE NMAKE /f "game.mak". ! 13: !MESSAGE ! 14: !MESSAGE You can specify a configuration when running NMAKE ! 15: !MESSAGE by defining the macro CFG on the command line. For example: ! 16: !MESSAGE ! 17: !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha" ! 18: !MESSAGE ! 19: !MESSAGE Possible choices for configuration are: ! 20: !MESSAGE ! 21: !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") ! 22: !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") ! 23: !MESSAGE "game - Win32 Debug Alpha" (based on\ ! 24: "Win32 (ALPHA) Dynamic-Link Library") ! 25: !MESSAGE "game - Win32 Release Alpha" (based on\ ! 26: "Win32 (ALPHA) Dynamic-Link Library") ! 27: !MESSAGE ! 28: ! 29: # Begin Project ! 30: # PROP Scc_ProjName "" ! 31: # PROP Scc_LocalPath "" ! 32: # PROP WCE_Configuration "H/PC Ver. 2.00" ! 33: ! 34: !IF "$(CFG)" == "game - Win32 Release" ! 35: ! 36: # PROP BASE Use_MFC 0 ! 37: # PROP BASE Use_Debug_Libraries 0 ! 38: # PROP BASE Output_Dir ".\Release" ! 39: # PROP BASE Intermediate_Dir ".\Release" ! 40: # PROP BASE Target_Dir "." ! 41: # PROP Use_MFC 0 ! 42: # PROP Use_Debug_Libraries 0 ! 43: # PROP Output_Dir "..\release" ! 44: # PROP Intermediate_Dir ".\release" ! 45: # PROP Ignore_Export_Lib 0 ! 46: # PROP Target_Dir "." ! 47: CPP=cl.exe ! 48: # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c ! 49: # ADD CPP /nologo /G5 /MT /W4 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c ! 50: MTL=midl.exe ! 51: # ADD BASE MTL /nologo /D "NDEBUG" /win32 ! 52: # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 ! 53: RSC=rc.exe ! 54: # ADD BASE RSC /l 0x409 /d "NDEBUG" ! 55: # ADD RSC /l 0x409 /d "NDEBUG" ! 56: BSC32=bscmake.exe ! 57: # ADD BASE BSC32 /nologo ! 58: # ADD BSC32 /nologo ! 59: LINK32=link.exe ! 60: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 ! 61: # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\release\gamex86.dll" ! 62: # SUBTRACT LINK32 /incremental:yes /debug ! 63: ! 64: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 65: ! 66: # PROP BASE Use_MFC 0 ! 67: # PROP BASE Use_Debug_Libraries 1 ! 68: # PROP BASE Output_Dir ".\Debug" ! 69: # PROP BASE Intermediate_Dir ".\Debug" ! 70: # PROP BASE Target_Dir "." ! 71: # PROP Use_MFC 0 ! 72: # PROP Use_Debug_Libraries 1 ! 73: # PROP Output_Dir "..\debug" ! 74: # PROP Intermediate_Dir ".\debug" ! 75: # PROP Ignore_Export_Lib 0 ! 76: # PROP Target_Dir "." ! 77: CPP=cl.exe ! 78: # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c ! 79: # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR /YX /FD /c ! 80: MTL=midl.exe ! 81: # ADD BASE MTL /nologo /D "_DEBUG" /win32 ! 82: # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 ! 83: RSC=rc.exe ! 84: # ADD BASE RSC /l 0x409 /d "_DEBUG" ! 85: # ADD RSC /l 0x409 /d "_DEBUG" ! 86: BSC32=bscmake.exe ! 87: # ADD BASE BSC32 /nologo ! 88: # ADD BSC32 /nologo ! 89: LINK32=link.exe ! 90: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 ! 91: # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"..\debug\gamex86.dll" ! 92: ! 93: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 94: ! 95: # PROP BASE Use_MFC 0 ! 96: # PROP BASE Use_Debug_Libraries 1 ! 97: # PROP BASE Output_Dir "Debug Alpha" ! 98: # PROP BASE Intermediate_Dir "Debug Alpha" ! 99: # PROP BASE Ignore_Export_Lib 0 ! 100: # PROP BASE Target_Dir "" ! 101: # PROP Use_MFC 0 ! 102: # PROP Use_Debug_Libraries 1 ! 103: # PROP Output_Dir "..\DebugAxp" ! 104: # PROP Intermediate_Dir ".\DebugAxp" ! 105: # PROP Ignore_Export_Lib 0 ! 106: # PROP Target_Dir "" ! 107: MTL=midl.exe ! 108: # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 ! 109: # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 ! 110: CPP=cl.exe ! 111: # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /MTd /c ! 112: # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QA21164 /MTd /c ! 113: RSC=rc.exe ! 114: # ADD BASE RSC /l 0x409 /d "_DEBUG" ! 115: # ADD RSC /l 0x409 /d "_DEBUG" ! 116: BSC32=bscmake.exe ! 117: # ADD BASE BSC32 /nologo ! 118: # ADD BSC32 /nologo ! 119: LINK32=link.exe ! 120: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA ! 121: # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll" ! 122: ! 123: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 124: ! 125: # PROP BASE Use_MFC 0 ! 126: # PROP BASE Use_Debug_Libraries 0 ! 127: # PROP BASE Output_Dir "game___W" ! 128: # PROP BASE Intermediate_Dir "game___W" ! 129: # PROP BASE Ignore_Export_Lib 0 ! 130: # PROP BASE Target_Dir "" ! 131: # PROP Use_MFC 0 ! 132: # PROP Use_Debug_Libraries 0 ! 133: # PROP Output_Dir "..\ReleaseAXP" ! 134: # PROP Intermediate_Dir ".\ReleaseAXP" ! 135: # PROP Ignore_Export_Lib 0 ! 136: # PROP Target_Dir "" ! 137: MTL=midl.exe ! 138: # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 ! 139: # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 ! 140: CPP=cl.exe ! 141: # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c ! 142: # ADD CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QA21164 /c ! 143: RSC=rc.exe ! 144: # ADD BASE RSC /l 0x409 /d "NDEBUG" ! 145: # ADD RSC /l 0x409 /d "NDEBUG" ! 146: BSC32=bscmake.exe ! 147: # ADD BASE BSC32 /nologo ! 148: # ADD BSC32 /nologo ! 149: LINK32=link.exe ! 150: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll" ! 151: # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll" ! 152: ! 153: !ENDIF ! 154: ! 155: # Begin Target ! 156: ! 157: # Name "game - Win32 Release" ! 158: # Name "game - Win32 Debug" ! 159: # Name "game - Win32 Debug Alpha" ! 160: # Name "game - Win32 Release Alpha" ! 161: # Begin Group "Source Files" ! 162: ! 163: # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" ! 164: # Begin Source File ! 165: ! 166: SOURCE=.\g_ai.c ! 167: ! 168: !IF "$(CFG)" == "game - Win32 Release" ! 169: ! 170: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 171: ! 172: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 173: ! 174: DEP_CPP_G_AI_=\ ! 175: ".\g_local.h"\ ! 176: ".\game.h"\ ! 177: ".\q_shared.h"\ ! 178: ! 179: ! 180: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 181: ! 182: DEP_CPP_G_AI_=\ ! 183: ".\g_local.h"\ ! 184: ".\game.h"\ ! 185: ".\q_shared.h"\ ! 186: ! 187: ! 188: !ENDIF ! 189: ! 190: # End Source File ! 191: # Begin Source File ! 192: ! 193: SOURCE=.\g_chase.c ! 194: ! 195: !IF "$(CFG)" == "game - Win32 Release" ! 196: ! 197: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 198: ! 199: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 200: ! 201: DEP_CPP_G_CHA=\ ! 202: ".\g_local.h"\ ! 203: ".\game.h"\ ! 204: ".\q_shared.h"\ ! 205: ! 206: ! 207: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 208: ! 209: DEP_CPP_G_CHA=\ ! 210: ".\g_local.h"\ ! 211: ".\game.h"\ ! 212: ".\q_shared.h"\ ! 213: ! 214: ! 215: !ENDIF ! 216: ! 217: # End Source File ! 218: # Begin Source File ! 219: ! 220: SOURCE=.\g_cmds.c ! 221: ! 222: !IF "$(CFG)" == "game - Win32 Release" ! 223: ! 224: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 225: ! 226: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 227: ! 228: DEP_CPP_G_CMD=\ ! 229: ".\g_local.h"\ ! 230: ".\game.h"\ ! 231: ".\m_player.h"\ ! 232: ".\q_shared.h"\ ! 233: ! 234: ! 235: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 236: ! 237: DEP_CPP_G_CMD=\ ! 238: ".\g_local.h"\ ! 239: ".\game.h"\ ! 240: ".\m_player.h"\ ! 241: ".\q_shared.h"\ ! 242: ! 243: ! 244: !ENDIF ! 245: ! 246: # End Source File ! 247: # Begin Source File ! 248: ! 249: SOURCE=.\g_combat.c ! 250: ! 251: !IF "$(CFG)" == "game - Win32 Release" ! 252: ! 253: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 254: ! 255: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 256: ! 257: DEP_CPP_G_COM=\ ! 258: ".\g_local.h"\ ! 259: ".\game.h"\ ! 260: ".\q_shared.h"\ ! 261: ! 262: ! 263: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 264: ! 265: DEP_CPP_G_COM=\ ! 266: ".\g_local.h"\ ! 267: ".\game.h"\ ! 268: ".\q_shared.h"\ ! 269: ! 270: ! 271: !ENDIF ! 272: ! 273: # End Source File ! 274: # Begin Source File ! 275: ! 276: SOURCE=.\g_func.c ! 277: ! 278: !IF "$(CFG)" == "game - Win32 Release" ! 279: ! 280: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 281: ! 282: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 283: ! 284: DEP_CPP_G_FUN=\ ! 285: ".\g_local.h"\ ! 286: ".\game.h"\ ! 287: ".\q_shared.h"\ ! 288: ! 289: ! 290: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 291: ! 292: DEP_CPP_G_FUN=\ ! 293: ".\g_local.h"\ ! 294: ".\game.h"\ ! 295: ".\q_shared.h"\ ! 296: ! 297: ! 298: !ENDIF ! 299: ! 300: # End Source File ! 301: # Begin Source File ! 302: ! 303: SOURCE=.\g_items.c ! 304: ! 305: !IF "$(CFG)" == "game - Win32 Release" ! 306: ! 307: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 308: ! 309: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 310: ! 311: DEP_CPP_G_ITE=\ ! 312: ".\g_local.h"\ ! 313: ".\game.h"\ ! 314: ".\q_shared.h"\ ! 315: ! 316: ! 317: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 318: ! 319: DEP_CPP_G_ITE=\ ! 320: ".\g_local.h"\ ! 321: ".\game.h"\ ! 322: ".\q_shared.h"\ ! 323: ! 324: ! 325: !ENDIF ! 326: ! 327: # End Source File ! 328: # Begin Source File ! 329: ! 330: SOURCE=.\g_main.c ! 331: ! 332: !IF "$(CFG)" == "game - Win32 Release" ! 333: ! 334: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 335: ! 336: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 337: ! 338: DEP_CPP_G_MAI=\ ! 339: ".\g_local.h"\ ! 340: ".\game.h"\ ! 341: ".\q_shared.h"\ ! 342: ! 343: ! 344: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 345: ! 346: DEP_CPP_G_MAI=\ ! 347: ".\g_local.h"\ ! 348: ".\game.h"\ ! 349: ".\q_shared.h"\ ! 350: ! 351: ! 352: !ENDIF ! 353: ! 354: # End Source File ! 355: # Begin Source File ! 356: ! 357: SOURCE=.\g_misc.c ! 358: ! 359: !IF "$(CFG)" == "game - Win32 Release" ! 360: ! 361: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 362: ! 363: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 364: ! 365: DEP_CPP_G_MIS=\ ! 366: ".\g_local.h"\ ! 367: ".\game.h"\ ! 368: ".\q_shared.h"\ ! 369: ! 370: ! 371: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 372: ! 373: DEP_CPP_G_MIS=\ ! 374: ".\g_local.h"\ ! 375: ".\game.h"\ ! 376: ".\q_shared.h"\ ! 377: ! 378: ! 379: !ENDIF ! 380: ! 381: # End Source File ! 382: # Begin Source File ! 383: ! 384: SOURCE=.\g_monster.c ! 385: ! 386: !IF "$(CFG)" == "game - Win32 Release" ! 387: ! 388: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 389: ! 390: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 391: ! 392: DEP_CPP_G_MON=\ ! 393: ".\g_local.h"\ ! 394: ".\game.h"\ ! 395: ".\q_shared.h"\ ! 396: ! 397: ! 398: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 399: ! 400: DEP_CPP_G_MON=\ ! 401: ".\g_local.h"\ ! 402: ".\game.h"\ ! 403: ".\q_shared.h"\ ! 404: ! 405: ! 406: !ENDIF ! 407: ! 408: # End Source File ! 409: # Begin Source File ! 410: ! 411: SOURCE=.\g_phys.c ! 412: ! 413: !IF "$(CFG)" == "game - Win32 Release" ! 414: ! 415: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 416: ! 417: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 418: ! 419: DEP_CPP_G_PHY=\ ! 420: ".\g_local.h"\ ! 421: ".\game.h"\ ! 422: ".\q_shared.h"\ ! 423: ! 424: ! 425: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 426: ! 427: DEP_CPP_G_PHY=\ ! 428: ".\g_local.h"\ ! 429: ".\game.h"\ ! 430: ".\q_shared.h"\ ! 431: ! 432: ! 433: !ENDIF ! 434: ! 435: # End Source File ! 436: # Begin Source File ! 437: ! 438: SOURCE=.\g_save.c ! 439: ! 440: !IF "$(CFG)" == "game - Win32 Release" ! 441: ! 442: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 443: ! 444: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 445: ! 446: DEP_CPP_G_SAV=\ ! 447: ".\g_local.h"\ ! 448: ".\game.h"\ ! 449: ".\q_shared.h"\ ! 450: ! 451: ! 452: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 453: ! 454: DEP_CPP_G_SAV=\ ! 455: ".\g_local.h"\ ! 456: ".\game.h"\ ! 457: ".\q_shared.h"\ ! 458: ! 459: ! 460: !ENDIF ! 461: ! 462: # End Source File ! 463: # Begin Source File ! 464: ! 465: SOURCE=.\g_spawn.c ! 466: ! 467: !IF "$(CFG)" == "game - Win32 Release" ! 468: ! 469: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 470: ! 471: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 472: ! 473: DEP_CPP_G_SPA=\ ! 474: ".\g_local.h"\ ! 475: ".\game.h"\ ! 476: ".\q_shared.h"\ ! 477: ! 478: ! 479: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 480: ! 481: DEP_CPP_G_SPA=\ ! 482: ".\g_local.h"\ ! 483: ".\game.h"\ ! 484: ".\q_shared.h"\ ! 485: ! 486: ! 487: !ENDIF ! 488: ! 489: # End Source File ! 490: # Begin Source File ! 491: ! 492: SOURCE=.\g_svcmds.c ! 493: ! 494: !IF "$(CFG)" == "game - Win32 Release" ! 495: ! 496: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 497: ! 498: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 499: ! 500: DEP_CPP_G_SVC=\ ! 501: ".\g_local.h"\ ! 502: ".\game.h"\ ! 503: ".\q_shared.h"\ ! 504: ! 505: ! 506: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 507: ! 508: DEP_CPP_G_SVC=\ ! 509: ".\g_local.h"\ ! 510: ".\game.h"\ ! 511: ".\q_shared.h"\ ! 512: ! 513: ! 514: !ENDIF ! 515: ! 516: # End Source File ! 517: # Begin Source File ! 518: ! 519: SOURCE=.\g_target.c ! 520: ! 521: !IF "$(CFG)" == "game - Win32 Release" ! 522: ! 523: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 524: ! 525: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 526: ! 527: DEP_CPP_G_TAR=\ ! 528: ".\g_local.h"\ ! 529: ".\game.h"\ ! 530: ".\q_shared.h"\ ! 531: ! 532: ! 533: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 534: ! 535: DEP_CPP_G_TAR=\ ! 536: ".\g_local.h"\ ! 537: ".\game.h"\ ! 538: ".\q_shared.h"\ ! 539: ! 540: ! 541: !ENDIF ! 542: ! 543: # End Source File ! 544: # Begin Source File ! 545: ! 546: SOURCE=.\g_trigger.c ! 547: ! 548: !IF "$(CFG)" == "game - Win32 Release" ! 549: ! 550: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 551: ! 552: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 553: ! 554: DEP_CPP_G_TRI=\ ! 555: ".\g_local.h"\ ! 556: ".\game.h"\ ! 557: ".\q_shared.h"\ ! 558: ! 559: ! 560: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 561: ! 562: DEP_CPP_G_TRI=\ ! 563: ".\g_local.h"\ ! 564: ".\game.h"\ ! 565: ".\q_shared.h"\ ! 566: ! 567: ! 568: !ENDIF ! 569: ! 570: # End Source File ! 571: # Begin Source File ! 572: ! 573: SOURCE=.\g_turret.c ! 574: ! 575: !IF "$(CFG)" == "game - Win32 Release" ! 576: ! 577: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 578: ! 579: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 580: ! 581: DEP_CPP_G_TUR=\ ! 582: ".\g_local.h"\ ! 583: ".\game.h"\ ! 584: ".\q_shared.h"\ ! 585: ! 586: ! 587: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 588: ! 589: DEP_CPP_G_TUR=\ ! 590: ".\g_local.h"\ ! 591: ".\game.h"\ ! 592: ".\q_shared.h"\ ! 593: ! 594: ! 595: !ENDIF ! 596: ! 597: # End Source File ! 598: # Begin Source File ! 599: ! 600: SOURCE=.\g_utils.c ! 601: ! 602: !IF "$(CFG)" == "game - Win32 Release" ! 603: ! 604: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 605: ! 606: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 607: ! 608: DEP_CPP_G_UTI=\ ! 609: ".\g_local.h"\ ! 610: ".\game.h"\ ! 611: ".\q_shared.h"\ ! 612: ! 613: ! 614: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 615: ! 616: DEP_CPP_G_UTI=\ ! 617: ".\g_local.h"\ ! 618: ".\game.h"\ ! 619: ".\q_shared.h"\ ! 620: ! 621: ! 622: !ENDIF ! 623: ! 624: # End Source File ! 625: # Begin Source File ! 626: ! 627: SOURCE=.\g_weapon.c ! 628: ! 629: !IF "$(CFG)" == "game - Win32 Release" ! 630: ! 631: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 632: ! 633: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 634: ! 635: DEP_CPP_G_WEA=\ ! 636: ".\g_local.h"\ ! 637: ".\game.h"\ ! 638: ".\q_shared.h"\ ! 639: ! 640: ! 641: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 642: ! 643: DEP_CPP_G_WEA=\ ! 644: ".\g_local.h"\ ! 645: ".\game.h"\ ! 646: ".\q_shared.h"\ ! 647: ! 648: ! 649: !ENDIF ! 650: ! 651: # End Source File ! 652: # Begin Source File ! 653: ! 654: SOURCE=.\m_actor.c ! 655: ! 656: !IF "$(CFG)" == "game - Win32 Release" ! 657: ! 658: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 659: ! 660: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 661: ! 662: DEP_CPP_M_ACT=\ ! 663: ".\g_local.h"\ ! 664: ".\game.h"\ ! 665: ".\m_actor.h"\ ! 666: ".\q_shared.h"\ ! 667: ! 668: ! 669: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 670: ! 671: DEP_CPP_M_ACT=\ ! 672: ".\g_local.h"\ ! 673: ".\game.h"\ ! 674: ".\m_actor.h"\ ! 675: ".\q_shared.h"\ ! 676: ! 677: ! 678: !ENDIF ! 679: ! 680: # End Source File ! 681: # Begin Source File ! 682: ! 683: SOURCE=.\m_berserk.c ! 684: ! 685: !IF "$(CFG)" == "game - Win32 Release" ! 686: ! 687: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 688: ! 689: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 690: ! 691: DEP_CPP_M_BER=\ ! 692: ".\g_local.h"\ ! 693: ".\game.h"\ ! 694: ".\m_berserk.h"\ ! 695: ".\q_shared.h"\ ! 696: ! 697: ! 698: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 699: ! 700: DEP_CPP_M_BER=\ ! 701: ".\g_local.h"\ ! 702: ".\game.h"\ ! 703: ".\m_berserk.h"\ ! 704: ".\q_shared.h"\ ! 705: ! 706: ! 707: !ENDIF ! 708: ! 709: # End Source File ! 710: # Begin Source File ! 711: ! 712: SOURCE=.\m_boss2.c ! 713: ! 714: !IF "$(CFG)" == "game - Win32 Release" ! 715: ! 716: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 717: ! 718: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 719: ! 720: DEP_CPP_M_BOS=\ ! 721: ".\g_local.h"\ ! 722: ".\game.h"\ ! 723: ".\m_boss2.h"\ ! 724: ".\q_shared.h"\ ! 725: ! 726: ! 727: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 728: ! 729: DEP_CPP_M_BOS=\ ! 730: ".\g_local.h"\ ! 731: ".\game.h"\ ! 732: ".\m_boss2.h"\ ! 733: ".\q_shared.h"\ ! 734: ! 735: ! 736: !ENDIF ! 737: ! 738: # End Source File ! 739: # Begin Source File ! 740: ! 741: SOURCE=.\m_boss3.c ! 742: ! 743: !IF "$(CFG)" == "game - Win32 Release" ! 744: ! 745: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 746: ! 747: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 748: ! 749: DEP_CPP_M_BOSS=\ ! 750: ".\g_local.h"\ ! 751: ".\game.h"\ ! 752: ".\m_boss32.h"\ ! 753: ".\q_shared.h"\ ! 754: ! 755: ! 756: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 757: ! 758: DEP_CPP_M_BOSS=\ ! 759: ".\g_local.h"\ ! 760: ".\game.h"\ ! 761: ".\m_boss32.h"\ ! 762: ".\q_shared.h"\ ! 763: ! 764: ! 765: !ENDIF ! 766: ! 767: # End Source File ! 768: # Begin Source File ! 769: ! 770: SOURCE=.\m_boss31.c ! 771: ! 772: !IF "$(CFG)" == "game - Win32 Release" ! 773: ! 774: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 775: ! 776: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 777: ! 778: DEP_CPP_M_BOSS3=\ ! 779: ".\g_local.h"\ ! 780: ".\game.h"\ ! 781: ".\m_boss31.h"\ ! 782: ".\q_shared.h"\ ! 783: ! 784: ! 785: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 786: ! 787: DEP_CPP_M_BOSS3=\ ! 788: ".\g_local.h"\ ! 789: ".\game.h"\ ! 790: ".\m_boss31.h"\ ! 791: ".\q_shared.h"\ ! 792: ! 793: ! 794: !ENDIF ! 795: ! 796: # End Source File ! 797: # Begin Source File ! 798: ! 799: SOURCE=.\m_boss32.c ! 800: ! 801: !IF "$(CFG)" == "game - Win32 Release" ! 802: ! 803: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 804: ! 805: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 806: ! 807: DEP_CPP_M_BOSS32=\ ! 808: ".\g_local.h"\ ! 809: ".\game.h"\ ! 810: ".\m_boss32.h"\ ! 811: ".\q_shared.h"\ ! 812: ! 813: ! 814: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 815: ! 816: DEP_CPP_M_BOSS32=\ ! 817: ".\g_local.h"\ ! 818: ".\game.h"\ ! 819: ".\m_boss32.h"\ ! 820: ".\q_shared.h"\ ! 821: ! 822: ! 823: !ENDIF ! 824: ! 825: # End Source File ! 826: # Begin Source File ! 827: ! 828: SOURCE=.\m_brain.c ! 829: ! 830: !IF "$(CFG)" == "game - Win32 Release" ! 831: ! 832: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 833: ! 834: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 835: ! 836: DEP_CPP_M_BRA=\ ! 837: ".\g_local.h"\ ! 838: ".\game.h"\ ! 839: ".\m_brain.h"\ ! 840: ".\q_shared.h"\ ! 841: ! 842: ! 843: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 844: ! 845: DEP_CPP_M_BRA=\ ! 846: ".\g_local.h"\ ! 847: ".\game.h"\ ! 848: ".\m_brain.h"\ ! 849: ".\q_shared.h"\ ! 850: ! 851: ! 852: !ENDIF ! 853: ! 854: # End Source File ! 855: # Begin Source File ! 856: ! 857: SOURCE=.\m_chick.c ! 858: ! 859: !IF "$(CFG)" == "game - Win32 Release" ! 860: ! 861: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 862: ! 863: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 864: ! 865: DEP_CPP_M_CHI=\ ! 866: ".\g_local.h"\ ! 867: ".\game.h"\ ! 868: ".\m_chick.h"\ ! 869: ".\q_shared.h"\ ! 870: ! 871: ! 872: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 873: ! 874: DEP_CPP_M_CHI=\ ! 875: ".\g_local.h"\ ! 876: ".\game.h"\ ! 877: ".\m_chick.h"\ ! 878: ".\q_shared.h"\ ! 879: ! 880: ! 881: !ENDIF ! 882: ! 883: # End Source File ! 884: # Begin Source File ! 885: ! 886: SOURCE=.\m_flash.c ! 887: ! 888: !IF "$(CFG)" == "game - Win32 Release" ! 889: ! 890: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 891: ! 892: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 893: ! 894: DEP_CPP_M_FLA=\ ! 895: ".\q_shared.h"\ ! 896: ! 897: ! 898: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 899: ! 900: DEP_CPP_M_FLA=\ ! 901: ".\q_shared.h"\ ! 902: ! 903: ! 904: !ENDIF ! 905: ! 906: # End Source File ! 907: # Begin Source File ! 908: ! 909: SOURCE=.\m_flipper.c ! 910: ! 911: !IF "$(CFG)" == "game - Win32 Release" ! 912: ! 913: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 914: ! 915: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 916: ! 917: DEP_CPP_M_FLI=\ ! 918: ".\g_local.h"\ ! 919: ".\game.h"\ ! 920: ".\m_flipper.h"\ ! 921: ".\q_shared.h"\ ! 922: ! 923: ! 924: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 925: ! 926: DEP_CPP_M_FLI=\ ! 927: ".\g_local.h"\ ! 928: ".\game.h"\ ! 929: ".\m_flipper.h"\ ! 930: ".\q_shared.h"\ ! 931: ! 932: ! 933: !ENDIF ! 934: ! 935: # End Source File ! 936: # Begin Source File ! 937: ! 938: SOURCE=.\m_float.c ! 939: ! 940: !IF "$(CFG)" == "game - Win32 Release" ! 941: ! 942: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 943: ! 944: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 945: ! 946: DEP_CPP_M_FLO=\ ! 947: ".\g_local.h"\ ! 948: ".\game.h"\ ! 949: ".\m_float.h"\ ! 950: ".\q_shared.h"\ ! 951: ! 952: ! 953: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 954: ! 955: DEP_CPP_M_FLO=\ ! 956: ".\g_local.h"\ ! 957: ".\game.h"\ ! 958: ".\m_float.h"\ ! 959: ".\q_shared.h"\ ! 960: ! 961: ! 962: !ENDIF ! 963: ! 964: # End Source File ! 965: # Begin Source File ! 966: ! 967: SOURCE=.\m_flyer.c ! 968: ! 969: !IF "$(CFG)" == "game - Win32 Release" ! 970: ! 971: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 972: ! 973: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 974: ! 975: DEP_CPP_M_FLY=\ ! 976: ".\g_local.h"\ ! 977: ".\game.h"\ ! 978: ".\m_flyer.h"\ ! 979: ".\q_shared.h"\ ! 980: ! 981: ! 982: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 983: ! 984: DEP_CPP_M_FLY=\ ! 985: ".\g_local.h"\ ! 986: ".\game.h"\ ! 987: ".\m_flyer.h"\ ! 988: ".\q_shared.h"\ ! 989: ! 990: ! 991: !ENDIF ! 992: ! 993: # End Source File ! 994: # Begin Source File ! 995: ! 996: SOURCE=.\m_gladiator.c ! 997: ! 998: !IF "$(CFG)" == "game - Win32 Release" ! 999: ! 1000: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1001: ! 1002: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1003: ! 1004: DEP_CPP_M_GLA=\ ! 1005: ".\g_local.h"\ ! 1006: ".\game.h"\ ! 1007: ".\m_gladiator.h"\ ! 1008: ".\q_shared.h"\ ! 1009: ! 1010: ! 1011: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1012: ! 1013: DEP_CPP_M_GLA=\ ! 1014: ".\g_local.h"\ ! 1015: ".\game.h"\ ! 1016: ".\m_gladiator.h"\ ! 1017: ".\q_shared.h"\ ! 1018: ! 1019: ! 1020: !ENDIF ! 1021: ! 1022: # End Source File ! 1023: # Begin Source File ! 1024: ! 1025: SOURCE=.\m_gunner.c ! 1026: ! 1027: !IF "$(CFG)" == "game - Win32 Release" ! 1028: ! 1029: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1030: ! 1031: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1032: ! 1033: DEP_CPP_M_GUN=\ ! 1034: ".\g_local.h"\ ! 1035: ".\game.h"\ ! 1036: ".\m_gunner.h"\ ! 1037: ".\q_shared.h"\ ! 1038: ! 1039: ! 1040: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1041: ! 1042: DEP_CPP_M_GUN=\ ! 1043: ".\g_local.h"\ ! 1044: ".\game.h"\ ! 1045: ".\m_gunner.h"\ ! 1046: ".\q_shared.h"\ ! 1047: ! 1048: ! 1049: !ENDIF ! 1050: ! 1051: # End Source File ! 1052: # Begin Source File ! 1053: ! 1054: SOURCE=.\m_hover.c ! 1055: ! 1056: !IF "$(CFG)" == "game - Win32 Release" ! 1057: ! 1058: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1059: ! 1060: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1061: ! 1062: DEP_CPP_M_HOV=\ ! 1063: ".\g_local.h"\ ! 1064: ".\game.h"\ ! 1065: ".\m_hover.h"\ ! 1066: ".\q_shared.h"\ ! 1067: ! 1068: ! 1069: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1070: ! 1071: DEP_CPP_M_HOV=\ ! 1072: ".\g_local.h"\ ! 1073: ".\game.h"\ ! 1074: ".\m_hover.h"\ ! 1075: ".\q_shared.h"\ ! 1076: ! 1077: ! 1078: !ENDIF ! 1079: ! 1080: # End Source File ! 1081: # Begin Source File ! 1082: ! 1083: SOURCE=.\m_infantry.c ! 1084: ! 1085: !IF "$(CFG)" == "game - Win32 Release" ! 1086: ! 1087: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1088: ! 1089: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1090: ! 1091: DEP_CPP_M_INF=\ ! 1092: ".\g_local.h"\ ! 1093: ".\game.h"\ ! 1094: ".\m_infantry.h"\ ! 1095: ".\q_shared.h"\ ! 1096: ! 1097: ! 1098: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1099: ! 1100: DEP_CPP_M_INF=\ ! 1101: ".\g_local.h"\ ! 1102: ".\game.h"\ ! 1103: ".\m_infantry.h"\ ! 1104: ".\q_shared.h"\ ! 1105: ! 1106: ! 1107: !ENDIF ! 1108: ! 1109: # End Source File ! 1110: # Begin Source File ! 1111: ! 1112: SOURCE=.\m_insane.c ! 1113: ! 1114: !IF "$(CFG)" == "game - Win32 Release" ! 1115: ! 1116: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1117: ! 1118: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1119: ! 1120: DEP_CPP_M_INS=\ ! 1121: ".\g_local.h"\ ! 1122: ".\game.h"\ ! 1123: ".\m_insane.h"\ ! 1124: ".\q_shared.h"\ ! 1125: ! 1126: ! 1127: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1128: ! 1129: DEP_CPP_M_INS=\ ! 1130: ".\g_local.h"\ ! 1131: ".\game.h"\ ! 1132: ".\m_insane.h"\ ! 1133: ".\q_shared.h"\ ! 1134: ! 1135: ! 1136: !ENDIF ! 1137: ! 1138: # End Source File ! 1139: # Begin Source File ! 1140: ! 1141: SOURCE=.\m_medic.c ! 1142: ! 1143: !IF "$(CFG)" == "game - Win32 Release" ! 1144: ! 1145: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1146: ! 1147: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1148: ! 1149: DEP_CPP_M_MED=\ ! 1150: ".\g_local.h"\ ! 1151: ".\game.h"\ ! 1152: ".\m_medic.h"\ ! 1153: ".\q_shared.h"\ ! 1154: ! 1155: ! 1156: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1157: ! 1158: DEP_CPP_M_MED=\ ! 1159: ".\g_local.h"\ ! 1160: ".\game.h"\ ! 1161: ".\m_medic.h"\ ! 1162: ".\q_shared.h"\ ! 1163: ! 1164: ! 1165: !ENDIF ! 1166: ! 1167: # End Source File ! 1168: # Begin Source File ! 1169: ! 1170: SOURCE=.\m_move.c ! 1171: ! 1172: !IF "$(CFG)" == "game - Win32 Release" ! 1173: ! 1174: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1175: ! 1176: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1177: ! 1178: DEP_CPP_M_MOV=\ ! 1179: ".\g_local.h"\ ! 1180: ".\game.h"\ ! 1181: ".\q_shared.h"\ ! 1182: ! 1183: ! 1184: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1185: ! 1186: DEP_CPP_M_MOV=\ ! 1187: ".\g_local.h"\ ! 1188: ".\game.h"\ ! 1189: ".\q_shared.h"\ ! 1190: ! 1191: ! 1192: !ENDIF ! 1193: ! 1194: # End Source File ! 1195: # Begin Source File ! 1196: ! 1197: SOURCE=.\m_mutant.c ! 1198: ! 1199: !IF "$(CFG)" == "game - Win32 Release" ! 1200: ! 1201: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1202: ! 1203: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1204: ! 1205: DEP_CPP_M_MUT=\ ! 1206: ".\g_local.h"\ ! 1207: ".\game.h"\ ! 1208: ".\m_mutant.h"\ ! 1209: ".\q_shared.h"\ ! 1210: ! 1211: ! 1212: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1213: ! 1214: DEP_CPP_M_MUT=\ ! 1215: ".\g_local.h"\ ! 1216: ".\game.h"\ ! 1217: ".\m_mutant.h"\ ! 1218: ".\q_shared.h"\ ! 1219: ! 1220: ! 1221: !ENDIF ! 1222: ! 1223: # End Source File ! 1224: # Begin Source File ! 1225: ! 1226: SOURCE=.\m_parasite.c ! 1227: ! 1228: !IF "$(CFG)" == "game - Win32 Release" ! 1229: ! 1230: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1231: ! 1232: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1233: ! 1234: DEP_CPP_M_PAR=\ ! 1235: ".\g_local.h"\ ! 1236: ".\game.h"\ ! 1237: ".\m_parasite.h"\ ! 1238: ".\q_shared.h"\ ! 1239: ! 1240: ! 1241: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1242: ! 1243: DEP_CPP_M_PAR=\ ! 1244: ".\g_local.h"\ ! 1245: ".\game.h"\ ! 1246: ".\m_parasite.h"\ ! 1247: ".\q_shared.h"\ ! 1248: ! 1249: ! 1250: !ENDIF ! 1251: ! 1252: # End Source File ! 1253: # Begin Source File ! 1254: ! 1255: SOURCE=.\m_soldier.c ! 1256: ! 1257: !IF "$(CFG)" == "game - Win32 Release" ! 1258: ! 1259: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1260: ! 1261: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1262: ! 1263: DEP_CPP_M_SOL=\ ! 1264: ".\g_local.h"\ ! 1265: ".\game.h"\ ! 1266: ".\m_soldier.h"\ ! 1267: ".\q_shared.h"\ ! 1268: ! 1269: ! 1270: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1271: ! 1272: DEP_CPP_M_SOL=\ ! 1273: ".\g_local.h"\ ! 1274: ".\game.h"\ ! 1275: ".\m_soldier.h"\ ! 1276: ".\q_shared.h"\ ! 1277: ! 1278: ! 1279: !ENDIF ! 1280: ! 1281: # End Source File ! 1282: # Begin Source File ! 1283: ! 1284: SOURCE=.\m_supertank.c ! 1285: ! 1286: !IF "$(CFG)" == "game - Win32 Release" ! 1287: ! 1288: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1289: ! 1290: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1291: ! 1292: DEP_CPP_M_SUP=\ ! 1293: ".\g_local.h"\ ! 1294: ".\game.h"\ ! 1295: ".\m_supertank.h"\ ! 1296: ".\q_shared.h"\ ! 1297: ! 1298: ! 1299: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1300: ! 1301: DEP_CPP_M_SUP=\ ! 1302: ".\g_local.h"\ ! 1303: ".\game.h"\ ! 1304: ".\m_supertank.h"\ ! 1305: ".\q_shared.h"\ ! 1306: ! 1307: ! 1308: !ENDIF ! 1309: ! 1310: # End Source File ! 1311: # Begin Source File ! 1312: ! 1313: SOURCE=.\m_tank.c ! 1314: ! 1315: !IF "$(CFG)" == "game - Win32 Release" ! 1316: ! 1317: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1318: ! 1319: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1320: ! 1321: DEP_CPP_M_TAN=\ ! 1322: ".\g_local.h"\ ! 1323: ".\game.h"\ ! 1324: ".\m_tank.h"\ ! 1325: ".\q_shared.h"\ ! 1326: ! 1327: ! 1328: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1329: ! 1330: DEP_CPP_M_TAN=\ ! 1331: ".\g_local.h"\ ! 1332: ".\game.h"\ ! 1333: ".\m_tank.h"\ ! 1334: ".\q_shared.h"\ ! 1335: ! 1336: ! 1337: !ENDIF ! 1338: ! 1339: # End Source File ! 1340: # Begin Source File ! 1341: ! 1342: SOURCE=.\p_client.c ! 1343: ! 1344: !IF "$(CFG)" == "game - Win32 Release" ! 1345: ! 1346: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1347: ! 1348: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1349: ! 1350: DEP_CPP_P_CLI=\ ! 1351: ".\g_local.h"\ ! 1352: ".\game.h"\ ! 1353: ".\m_player.h"\ ! 1354: ".\q_shared.h"\ ! 1355: ! 1356: ! 1357: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1358: ! 1359: DEP_CPP_P_CLI=\ ! 1360: ".\g_local.h"\ ! 1361: ".\game.h"\ ! 1362: ".\m_player.h"\ ! 1363: ".\q_shared.h"\ ! 1364: ! 1365: ! 1366: !ENDIF ! 1367: ! 1368: # End Source File ! 1369: # Begin Source File ! 1370: ! 1371: SOURCE=.\p_hud.c ! 1372: ! 1373: !IF "$(CFG)" == "game - Win32 Release" ! 1374: ! 1375: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1376: ! 1377: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1378: ! 1379: DEP_CPP_P_HUD=\ ! 1380: ".\g_local.h"\ ! 1381: ".\game.h"\ ! 1382: ".\q_shared.h"\ ! 1383: ! 1384: ! 1385: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1386: ! 1387: DEP_CPP_P_HUD=\ ! 1388: ".\g_local.h"\ ! 1389: ".\game.h"\ ! 1390: ".\q_shared.h"\ ! 1391: ! 1392: ! 1393: !ENDIF ! 1394: ! 1395: # End Source File ! 1396: # Begin Source File ! 1397: ! 1398: SOURCE=.\p_trail.c ! 1399: ! 1400: !IF "$(CFG)" == "game - Win32 Release" ! 1401: ! 1402: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1403: ! 1404: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1405: ! 1406: DEP_CPP_P_TRA=\ ! 1407: ".\g_local.h"\ ! 1408: ".\game.h"\ ! 1409: ".\q_shared.h"\ ! 1410: ! 1411: ! 1412: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1413: ! 1414: DEP_CPP_P_TRA=\ ! 1415: ".\g_local.h"\ ! 1416: ".\game.h"\ ! 1417: ".\q_shared.h"\ ! 1418: ! 1419: ! 1420: !ENDIF ! 1421: ! 1422: # End Source File ! 1423: # Begin Source File ! 1424: ! 1425: SOURCE=.\p_view.c ! 1426: ! 1427: !IF "$(CFG)" == "game - Win32 Release" ! 1428: ! 1429: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1430: ! 1431: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1432: ! 1433: DEP_CPP_P_VIE=\ ! 1434: ".\g_local.h"\ ! 1435: ".\game.h"\ ! 1436: ".\m_player.h"\ ! 1437: ".\q_shared.h"\ ! 1438: ! 1439: ! 1440: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1441: ! 1442: DEP_CPP_P_VIE=\ ! 1443: ".\g_local.h"\ ! 1444: ".\game.h"\ ! 1445: ".\m_player.h"\ ! 1446: ".\q_shared.h"\ ! 1447: ! 1448: ! 1449: !ENDIF ! 1450: ! 1451: # End Source File ! 1452: # Begin Source File ! 1453: ! 1454: SOURCE=.\p_weapon.c ! 1455: ! 1456: !IF "$(CFG)" == "game - Win32 Release" ! 1457: ! 1458: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1459: ! 1460: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1461: ! 1462: DEP_CPP_P_WEA=\ ! 1463: ".\g_local.h"\ ! 1464: ".\game.h"\ ! 1465: ".\m_player.h"\ ! 1466: ".\q_shared.h"\ ! 1467: ! 1468: ! 1469: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1470: ! 1471: DEP_CPP_P_WEA=\ ! 1472: ".\g_local.h"\ ! 1473: ".\game.h"\ ! 1474: ".\m_player.h"\ ! 1475: ".\q_shared.h"\ ! 1476: ! 1477: ! 1478: !ENDIF ! 1479: ! 1480: # End Source File ! 1481: # Begin Source File ! 1482: ! 1483: SOURCE=.\q_shared.c ! 1484: ! 1485: !IF "$(CFG)" == "game - Win32 Release" ! 1486: ! 1487: !ELSEIF "$(CFG)" == "game - Win32 Debug" ! 1488: ! 1489: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" ! 1490: ! 1491: DEP_CPP_Q_SHA=\ ! 1492: ".\q_shared.h"\ ! 1493: ! 1494: ! 1495: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" ! 1496: ! 1497: DEP_CPP_Q_SHA=\ ! 1498: ".\q_shared.h"\ ! 1499: ! 1500: ! 1501: !ENDIF ! 1502: ! 1503: # End Source File ! 1504: # End Group ! 1505: # Begin Group "Header Files" ! 1506: ! 1507: # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" ! 1508: # Begin Source File ! 1509: ! 1510: SOURCE=.\g_local.h ! 1511: # End Source File ! 1512: # Begin Source File ! 1513: ! 1514: SOURCE=.\game.h ! 1515: # End Source File ! 1516: # Begin Source File ! 1517: ! 1518: SOURCE=.\m_actor.h ! 1519: # End Source File ! 1520: # Begin Source File ! 1521: ! 1522: SOURCE=.\m_berserk.h ! 1523: # End Source File ! 1524: # Begin Source File ! 1525: ! 1526: SOURCE=.\m_boss2.h ! 1527: # End Source File ! 1528: # Begin Source File ! 1529: ! 1530: SOURCE=.\m_boss31.h ! 1531: # End Source File ! 1532: # Begin Source File ! 1533: ! 1534: SOURCE=.\m_boss32.h ! 1535: # End Source File ! 1536: # Begin Source File ! 1537: ! 1538: SOURCE=.\m_brain.h ! 1539: # End Source File ! 1540: # Begin Source File ! 1541: ! 1542: SOURCE=.\m_chick.h ! 1543: # End Source File ! 1544: # Begin Source File ! 1545: ! 1546: SOURCE=.\m_flipper.h ! 1547: # End Source File ! 1548: # Begin Source File ! 1549: ! 1550: SOURCE=.\m_float.h ! 1551: # End Source File ! 1552: # Begin Source File ! 1553: ! 1554: SOURCE=.\m_flyer.h ! 1555: # End Source File ! 1556: # Begin Source File ! 1557: ! 1558: SOURCE=.\m_gladiator.h ! 1559: # End Source File ! 1560: # Begin Source File ! 1561: ! 1562: SOURCE=.\m_gunner.h ! 1563: # End Source File ! 1564: # Begin Source File ! 1565: ! 1566: SOURCE=.\m_hover.h ! 1567: # End Source File ! 1568: # Begin Source File ! 1569: ! 1570: SOURCE=.\m_infantry.h ! 1571: # End Source File ! 1572: # Begin Source File ! 1573: ! 1574: SOURCE=.\m_insane.h ! 1575: # End Source File ! 1576: # Begin Source File ! 1577: ! 1578: SOURCE=.\m_medic.h ! 1579: # End Source File ! 1580: # Begin Source File ! 1581: ! 1582: SOURCE=.\m_mutant.h ! 1583: # End Source File ! 1584: # Begin Source File ! 1585: ! 1586: SOURCE=.\m_parasite.h ! 1587: # End Source File ! 1588: # Begin Source File ! 1589: ! 1590: SOURCE=.\m_player.h ! 1591: # End Source File ! 1592: # Begin Source File ! 1593: ! 1594: SOURCE=.\m_soldier.h ! 1595: # End Source File ! 1596: # Begin Source File ! 1597: ! 1598: SOURCE=.\m_supertank.h ! 1599: # End Source File ! 1600: # Begin Source File ! 1601: ! 1602: SOURCE=.\m_tank.h ! 1603: # End Source File ! 1604: # Begin Source File ! 1605: ! 1606: SOURCE=.\q_shared.h ! 1607: # End Source File ! 1608: # End Group ! 1609: # Begin Group "Resource Files" ! 1610: ! 1611: # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" ! 1612: # Begin Source File ! 1613: ! 1614: SOURCE=.\game.def ! 1615: # End Source File ! 1616: # End Group ! 1617: # End Target ! 1618: # End Project
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.