Annotation of quake2/game/game.004, revision 1.1.1.1

1.1       root        1: # Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
                      2: # Microsoft Developer Studio Generated Build File, Format Version 5.00
                      3: # ** DO NOT EDIT **
                      4: 
                      5: # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
                      6: # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
                      7: 
                      8: CFG=game - Win32 Debug Alpha
                      9: !MESSAGE This is not a valid makefile. To build this project using NMAKE,
                     10: !MESSAGE use the Export Makefile command and run
                     11: !MESSAGE 
                     12: !MESSAGE NMAKE /f "game.mak".
                     13: !MESSAGE 
                     14: !MESSAGE You can specify a configuration when running NMAKE
                     15: !MESSAGE by defining the macro CFG on the command line. For example:
                     16: !MESSAGE 
                     17: !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha"
                     18: !MESSAGE 
                     19: !MESSAGE Possible choices for configuration are:
                     20: !MESSAGE 
                     21: !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
                     22: !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
                     23: !MESSAGE "game - Win32 Debug Alpha" (based on\
                     24:  "Win32 (ALPHA) Dynamic-Link Library")
                     25: !MESSAGE "game - Win32 Release Alpha" (based on\
                     26:  "Win32 (ALPHA) Dynamic-Link Library")
                     27: !MESSAGE 
                     28: 
                     29: # Begin Project
                     30: # PROP Scc_ProjName ""
                     31: # PROP Scc_LocalPath ""
                     32: # PROP WCE_Configuration "H/PC Ver. 2.00"
                     33: 
                     34: !IF  "$(CFG)" == "game - Win32 Release"
                     35: 
                     36: # PROP BASE Use_MFC 0
                     37: # PROP BASE Use_Debug_Libraries 0
                     38: # PROP BASE Output_Dir ".\Release"
                     39: # PROP BASE Intermediate_Dir ".\Release"
                     40: # PROP BASE Target_Dir "."
                     41: # PROP Use_MFC 0
                     42: # PROP Use_Debug_Libraries 0
                     43: # PROP Output_Dir "..\release"
                     44: # PROP Intermediate_Dir ".\release"
                     45: # PROP Ignore_Export_Lib 0
                     46: # PROP Target_Dir "."
                     47: CPP=cl.exe
                     48: # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
                     49: # ADD CPP /nologo /G5 /MT /W4 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
                     50: MTL=midl.exe
                     51: # ADD BASE MTL /nologo /D "NDEBUG" /win32
                     52: # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
                     53: RSC=rc.exe
                     54: # ADD BASE RSC /l 0x409 /d "NDEBUG"
                     55: # ADD RSC /l 0x409 /d "NDEBUG"
                     56: BSC32=bscmake.exe
                     57: # ADD BASE BSC32 /nologo
                     58: # ADD BSC32 /nologo
                     59: LINK32=link.exe
                     60: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
                     61: # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\release\gamex86.dll"
                     62: # SUBTRACT LINK32 /incremental:yes /debug
                     63: 
                     64: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                     65: 
                     66: # PROP BASE Use_MFC 0
                     67: # PROP BASE Use_Debug_Libraries 1
                     68: # PROP BASE Output_Dir ".\Debug"
                     69: # PROP BASE Intermediate_Dir ".\Debug"
                     70: # PROP BASE Target_Dir "."
                     71: # PROP Use_MFC 0
                     72: # PROP Use_Debug_Libraries 1
                     73: # PROP Output_Dir "..\debug"
                     74: # PROP Intermediate_Dir ".\debug"
                     75: # PROP Ignore_Export_Lib 0
                     76: # PROP Target_Dir "."
                     77: CPP=cl.exe
                     78: # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
                     79: # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR /YX /FD /c
                     80: MTL=midl.exe
                     81: # ADD BASE MTL /nologo /D "_DEBUG" /win32
                     82: # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
                     83: RSC=rc.exe
                     84: # ADD BASE RSC /l 0x409 /d "_DEBUG"
                     85: # ADD RSC /l 0x409 /d "_DEBUG"
                     86: BSC32=bscmake.exe
                     87: # ADD BASE BSC32 /nologo
                     88: # ADD BSC32 /nologo
                     89: LINK32=link.exe
                     90: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
                     91: # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"..\debug\gamex86.dll"
                     92: 
                     93: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                     94: 
                     95: # PROP BASE Use_MFC 0
                     96: # PROP BASE Use_Debug_Libraries 1
                     97: # PROP BASE Output_Dir "Debug Alpha"
                     98: # PROP BASE Intermediate_Dir "Debug Alpha"
                     99: # PROP BASE Ignore_Export_Lib 0
                    100: # PROP BASE Target_Dir ""
                    101: # PROP Use_MFC 0
                    102: # PROP Use_Debug_Libraries 1
                    103: # PROP Output_Dir "..\DebugAxp"
                    104: # PROP Intermediate_Dir ".\DebugAxp"
                    105: # PROP Ignore_Export_Lib 0
                    106: # PROP Target_Dir ""
                    107: MTL=midl.exe
                    108: # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
                    109: # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
                    110: CPP=cl.exe
                    111: # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /MTd /c
                    112: # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QA21164 /MTd /c
                    113: RSC=rc.exe
                    114: # ADD BASE RSC /l 0x409 /d "_DEBUG"
                    115: # ADD RSC /l 0x409 /d "_DEBUG"
                    116: BSC32=bscmake.exe
                    117: # ADD BASE BSC32 /nologo
                    118: # ADD BSC32 /nologo
                    119: LINK32=link.exe
                    120: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA
                    121: # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll"
                    122: 
                    123: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    124: 
                    125: # PROP BASE Use_MFC 0
                    126: # PROP BASE Use_Debug_Libraries 0
                    127: # PROP BASE Output_Dir "game___W"
                    128: # PROP BASE Intermediate_Dir "game___W"
                    129: # PROP BASE Ignore_Export_Lib 0
                    130: # PROP BASE Target_Dir ""
                    131: # PROP Use_MFC 0
                    132: # PROP Use_Debug_Libraries 0
                    133: # PROP Output_Dir "..\ReleaseAXP"
                    134: # PROP Intermediate_Dir ".\ReleaseAXP"
                    135: # PROP Ignore_Export_Lib 0
                    136: # PROP Target_Dir ""
                    137: MTL=midl.exe
                    138: # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
                    139: # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
                    140: CPP=cl.exe
                    141: # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
                    142: # ADD CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QA21164 /c
                    143: RSC=rc.exe
                    144: # ADD BASE RSC /l 0x409 /d "NDEBUG"
                    145: # ADD RSC /l 0x409 /d "NDEBUG"
                    146: BSC32=bscmake.exe
                    147: # ADD BASE BSC32 /nologo
                    148: # ADD BSC32 /nologo
                    149: LINK32=link.exe
                    150: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll"
                    151: # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll"
                    152: 
                    153: !ENDIF 
                    154: 
                    155: # Begin Target
                    156: 
                    157: # Name "game - Win32 Release"
                    158: # Name "game - Win32 Debug"
                    159: # Name "game - Win32 Debug Alpha"
                    160: # Name "game - Win32 Release Alpha"
                    161: # Begin Group "Source Files"
                    162: 
                    163: # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
                    164: # Begin Source File
                    165: 
                    166: SOURCE=.\g_ai.c
                    167: 
                    168: !IF  "$(CFG)" == "game - Win32 Release"
                    169: 
                    170: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    171: 
                    172: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    173: 
                    174: DEP_CPP_G_AI_=\
                    175:        ".\g_local.h"\
                    176:        ".\game.h"\
                    177:        ".\q_shared.h"\
                    178:        
                    179: 
                    180: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    181: 
                    182: DEP_CPP_G_AI_=\
                    183:        ".\g_local.h"\
                    184:        ".\game.h"\
                    185:        ".\q_shared.h"\
                    186:        
                    187: 
                    188: !ENDIF 
                    189: 
                    190: # End Source File
                    191: # Begin Source File
                    192: 
                    193: SOURCE=.\g_chase.c
                    194: 
                    195: !IF  "$(CFG)" == "game - Win32 Release"
                    196: 
                    197: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    198: 
                    199: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    200: 
                    201: DEP_CPP_G_CHA=\
                    202:        ".\g_local.h"\
                    203:        ".\game.h"\
                    204:        ".\q_shared.h"\
                    205:        
                    206: 
                    207: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    208: 
                    209: DEP_CPP_G_CHA=\
                    210:        ".\g_local.h"\
                    211:        ".\game.h"\
                    212:        ".\q_shared.h"\
                    213:        
                    214: 
                    215: !ENDIF 
                    216: 
                    217: # End Source File
                    218: # Begin Source File
                    219: 
                    220: SOURCE=.\g_cmds.c
                    221: 
                    222: !IF  "$(CFG)" == "game - Win32 Release"
                    223: 
                    224: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    225: 
                    226: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    227: 
                    228: DEP_CPP_G_CMD=\
                    229:        ".\g_local.h"\
                    230:        ".\game.h"\
                    231:        ".\m_player.h"\
                    232:        ".\q_shared.h"\
                    233:        
                    234: 
                    235: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    236: 
                    237: DEP_CPP_G_CMD=\
                    238:        ".\g_local.h"\
                    239:        ".\game.h"\
                    240:        ".\m_player.h"\
                    241:        ".\q_shared.h"\
                    242:        
                    243: 
                    244: !ENDIF 
                    245: 
                    246: # End Source File
                    247: # Begin Source File
                    248: 
                    249: SOURCE=.\g_combat.c
                    250: 
                    251: !IF  "$(CFG)" == "game - Win32 Release"
                    252: 
                    253: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    254: 
                    255: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    256: 
                    257: DEP_CPP_G_COM=\
                    258:        ".\g_local.h"\
                    259:        ".\game.h"\
                    260:        ".\q_shared.h"\
                    261:        
                    262: 
                    263: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    264: 
                    265: DEP_CPP_G_COM=\
                    266:        ".\g_local.h"\
                    267:        ".\game.h"\
                    268:        ".\q_shared.h"\
                    269:        
                    270: 
                    271: !ENDIF 
                    272: 
                    273: # End Source File
                    274: # Begin Source File
                    275: 
                    276: SOURCE=.\g_func.c
                    277: 
                    278: !IF  "$(CFG)" == "game - Win32 Release"
                    279: 
                    280: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    281: 
                    282: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    283: 
                    284: DEP_CPP_G_FUN=\
                    285:        ".\g_local.h"\
                    286:        ".\game.h"\
                    287:        ".\q_shared.h"\
                    288:        
                    289: 
                    290: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    291: 
                    292: DEP_CPP_G_FUN=\
                    293:        ".\g_local.h"\
                    294:        ".\game.h"\
                    295:        ".\q_shared.h"\
                    296:        
                    297: 
                    298: !ENDIF 
                    299: 
                    300: # End Source File
                    301: # Begin Source File
                    302: 
                    303: SOURCE=.\g_items.c
                    304: 
                    305: !IF  "$(CFG)" == "game - Win32 Release"
                    306: 
                    307: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    308: 
                    309: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    310: 
                    311: DEP_CPP_G_ITE=\
                    312:        ".\g_local.h"\
                    313:        ".\game.h"\
                    314:        ".\q_shared.h"\
                    315:        
                    316: 
                    317: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    318: 
                    319: DEP_CPP_G_ITE=\
                    320:        ".\g_local.h"\
                    321:        ".\game.h"\
                    322:        ".\q_shared.h"\
                    323:        
                    324: 
                    325: !ENDIF 
                    326: 
                    327: # End Source File
                    328: # Begin Source File
                    329: 
                    330: SOURCE=.\g_main.c
                    331: 
                    332: !IF  "$(CFG)" == "game - Win32 Release"
                    333: 
                    334: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    335: 
                    336: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    337: 
                    338: DEP_CPP_G_MAI=\
                    339:        ".\g_local.h"\
                    340:        ".\game.h"\
                    341:        ".\q_shared.h"\
                    342:        
                    343: 
                    344: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    345: 
                    346: DEP_CPP_G_MAI=\
                    347:        ".\g_local.h"\
                    348:        ".\game.h"\
                    349:        ".\q_shared.h"\
                    350:        
                    351: 
                    352: !ENDIF 
                    353: 
                    354: # End Source File
                    355: # Begin Source File
                    356: 
                    357: SOURCE=.\g_misc.c
                    358: 
                    359: !IF  "$(CFG)" == "game - Win32 Release"
                    360: 
                    361: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    362: 
                    363: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    364: 
                    365: DEP_CPP_G_MIS=\
                    366:        ".\g_local.h"\
                    367:        ".\game.h"\
                    368:        ".\q_shared.h"\
                    369:        
                    370: 
                    371: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    372: 
                    373: DEP_CPP_G_MIS=\
                    374:        ".\g_local.h"\
                    375:        ".\game.h"\
                    376:        ".\q_shared.h"\
                    377:        
                    378: 
                    379: !ENDIF 
                    380: 
                    381: # End Source File
                    382: # Begin Source File
                    383: 
                    384: SOURCE=.\g_monster.c
                    385: 
                    386: !IF  "$(CFG)" == "game - Win32 Release"
                    387: 
                    388: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    389: 
                    390: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    391: 
                    392: DEP_CPP_G_MON=\
                    393:        ".\g_local.h"\
                    394:        ".\game.h"\
                    395:        ".\q_shared.h"\
                    396:        
                    397: 
                    398: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    399: 
                    400: DEP_CPP_G_MON=\
                    401:        ".\g_local.h"\
                    402:        ".\game.h"\
                    403:        ".\q_shared.h"\
                    404:        
                    405: 
                    406: !ENDIF 
                    407: 
                    408: # End Source File
                    409: # Begin Source File
                    410: 
                    411: SOURCE=.\g_phys.c
                    412: 
                    413: !IF  "$(CFG)" == "game - Win32 Release"
                    414: 
                    415: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    416: 
                    417: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    418: 
                    419: DEP_CPP_G_PHY=\
                    420:        ".\g_local.h"\
                    421:        ".\game.h"\
                    422:        ".\q_shared.h"\
                    423:        
                    424: 
                    425: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    426: 
                    427: DEP_CPP_G_PHY=\
                    428:        ".\g_local.h"\
                    429:        ".\game.h"\
                    430:        ".\q_shared.h"\
                    431:        
                    432: 
                    433: !ENDIF 
                    434: 
                    435: # End Source File
                    436: # Begin Source File
                    437: 
                    438: SOURCE=.\g_save.c
                    439: 
                    440: !IF  "$(CFG)" == "game - Win32 Release"
                    441: 
                    442: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    443: 
                    444: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    445: 
                    446: DEP_CPP_G_SAV=\
                    447:        ".\g_local.h"\
                    448:        ".\game.h"\
                    449:        ".\q_shared.h"\
                    450:        
                    451: 
                    452: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    453: 
                    454: DEP_CPP_G_SAV=\
                    455:        ".\g_local.h"\
                    456:        ".\game.h"\
                    457:        ".\q_shared.h"\
                    458:        
                    459: 
                    460: !ENDIF 
                    461: 
                    462: # End Source File
                    463: # Begin Source File
                    464: 
                    465: SOURCE=.\g_spawn.c
                    466: 
                    467: !IF  "$(CFG)" == "game - Win32 Release"
                    468: 
                    469: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    470: 
                    471: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    472: 
                    473: DEP_CPP_G_SPA=\
                    474:        ".\g_local.h"\
                    475:        ".\game.h"\
                    476:        ".\q_shared.h"\
                    477:        
                    478: 
                    479: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    480: 
                    481: DEP_CPP_G_SPA=\
                    482:        ".\g_local.h"\
                    483:        ".\game.h"\
                    484:        ".\q_shared.h"\
                    485:        
                    486: 
                    487: !ENDIF 
                    488: 
                    489: # End Source File
                    490: # Begin Source File
                    491: 
                    492: SOURCE=.\g_svcmds.c
                    493: 
                    494: !IF  "$(CFG)" == "game - Win32 Release"
                    495: 
                    496: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    497: 
                    498: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    499: 
                    500: DEP_CPP_G_SVC=\
                    501:        ".\g_local.h"\
                    502:        ".\game.h"\
                    503:        ".\q_shared.h"\
                    504:        
                    505: 
                    506: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    507: 
                    508: DEP_CPP_G_SVC=\
                    509:        ".\g_local.h"\
                    510:        ".\game.h"\
                    511:        ".\q_shared.h"\
                    512:        
                    513: 
                    514: !ENDIF 
                    515: 
                    516: # End Source File
                    517: # Begin Source File
                    518: 
                    519: SOURCE=.\g_target.c
                    520: 
                    521: !IF  "$(CFG)" == "game - Win32 Release"
                    522: 
                    523: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    524: 
                    525: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    526: 
                    527: DEP_CPP_G_TAR=\
                    528:        ".\g_local.h"\
                    529:        ".\game.h"\
                    530:        ".\q_shared.h"\
                    531:        
                    532: 
                    533: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    534: 
                    535: DEP_CPP_G_TAR=\
                    536:        ".\g_local.h"\
                    537:        ".\game.h"\
                    538:        ".\q_shared.h"\
                    539:        
                    540: 
                    541: !ENDIF 
                    542: 
                    543: # End Source File
                    544: # Begin Source File
                    545: 
                    546: SOURCE=.\g_trigger.c
                    547: 
                    548: !IF  "$(CFG)" == "game - Win32 Release"
                    549: 
                    550: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    551: 
                    552: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    553: 
                    554: DEP_CPP_G_TRI=\
                    555:        ".\g_local.h"\
                    556:        ".\game.h"\
                    557:        ".\q_shared.h"\
                    558:        
                    559: 
                    560: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    561: 
                    562: DEP_CPP_G_TRI=\
                    563:        ".\g_local.h"\
                    564:        ".\game.h"\
                    565:        ".\q_shared.h"\
                    566:        
                    567: 
                    568: !ENDIF 
                    569: 
                    570: # End Source File
                    571: # Begin Source File
                    572: 
                    573: SOURCE=.\g_turret.c
                    574: 
                    575: !IF  "$(CFG)" == "game - Win32 Release"
                    576: 
                    577: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    578: 
                    579: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    580: 
                    581: DEP_CPP_G_TUR=\
                    582:        ".\g_local.h"\
                    583:        ".\game.h"\
                    584:        ".\q_shared.h"\
                    585:        
                    586: 
                    587: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    588: 
                    589: DEP_CPP_G_TUR=\
                    590:        ".\g_local.h"\
                    591:        ".\game.h"\
                    592:        ".\q_shared.h"\
                    593:        
                    594: 
                    595: !ENDIF 
                    596: 
                    597: # End Source File
                    598: # Begin Source File
                    599: 
                    600: SOURCE=.\g_utils.c
                    601: 
                    602: !IF  "$(CFG)" == "game - Win32 Release"
                    603: 
                    604: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    605: 
                    606: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    607: 
                    608: DEP_CPP_G_UTI=\
                    609:        ".\g_local.h"\
                    610:        ".\game.h"\
                    611:        ".\q_shared.h"\
                    612:        
                    613: 
                    614: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    615: 
                    616: DEP_CPP_G_UTI=\
                    617:        ".\g_local.h"\
                    618:        ".\game.h"\
                    619:        ".\q_shared.h"\
                    620:        
                    621: 
                    622: !ENDIF 
                    623: 
                    624: # End Source File
                    625: # Begin Source File
                    626: 
                    627: SOURCE=.\g_weapon.c
                    628: 
                    629: !IF  "$(CFG)" == "game - Win32 Release"
                    630: 
                    631: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    632: 
                    633: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    634: 
                    635: DEP_CPP_G_WEA=\
                    636:        ".\g_local.h"\
                    637:        ".\game.h"\
                    638:        ".\q_shared.h"\
                    639:        
                    640: 
                    641: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    642: 
                    643: DEP_CPP_G_WEA=\
                    644:        ".\g_local.h"\
                    645:        ".\game.h"\
                    646:        ".\q_shared.h"\
                    647:        
                    648: 
                    649: !ENDIF 
                    650: 
                    651: # End Source File
                    652: # Begin Source File
                    653: 
                    654: SOURCE=.\m_actor.c
                    655: 
                    656: !IF  "$(CFG)" == "game - Win32 Release"
                    657: 
                    658: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    659: 
                    660: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    661: 
                    662: DEP_CPP_M_ACT=\
                    663:        ".\g_local.h"\
                    664:        ".\game.h"\
                    665:        ".\m_actor.h"\
                    666:        ".\q_shared.h"\
                    667:        
                    668: 
                    669: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    670: 
                    671: DEP_CPP_M_ACT=\
                    672:        ".\g_local.h"\
                    673:        ".\game.h"\
                    674:        ".\m_actor.h"\
                    675:        ".\q_shared.h"\
                    676:        
                    677: 
                    678: !ENDIF 
                    679: 
                    680: # End Source File
                    681: # Begin Source File
                    682: 
                    683: SOURCE=.\m_berserk.c
                    684: 
                    685: !IF  "$(CFG)" == "game - Win32 Release"
                    686: 
                    687: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    688: 
                    689: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    690: 
                    691: DEP_CPP_M_BER=\
                    692:        ".\g_local.h"\
                    693:        ".\game.h"\
                    694:        ".\m_berserk.h"\
                    695:        ".\q_shared.h"\
                    696:        
                    697: 
                    698: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    699: 
                    700: DEP_CPP_M_BER=\
                    701:        ".\g_local.h"\
                    702:        ".\game.h"\
                    703:        ".\m_berserk.h"\
                    704:        ".\q_shared.h"\
                    705:        
                    706: 
                    707: !ENDIF 
                    708: 
                    709: # End Source File
                    710: # Begin Source File
                    711: 
                    712: SOURCE=.\m_boss2.c
                    713: 
                    714: !IF  "$(CFG)" == "game - Win32 Release"
                    715: 
                    716: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    717: 
                    718: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    719: 
                    720: DEP_CPP_M_BOS=\
                    721:        ".\g_local.h"\
                    722:        ".\game.h"\
                    723:        ".\m_boss2.h"\
                    724:        ".\q_shared.h"\
                    725:        
                    726: 
                    727: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    728: 
                    729: DEP_CPP_M_BOS=\
                    730:        ".\g_local.h"\
                    731:        ".\game.h"\
                    732:        ".\m_boss2.h"\
                    733:        ".\q_shared.h"\
                    734:        
                    735: 
                    736: !ENDIF 
                    737: 
                    738: # End Source File
                    739: # Begin Source File
                    740: 
                    741: SOURCE=.\m_boss3.c
                    742: 
                    743: !IF  "$(CFG)" == "game - Win32 Release"
                    744: 
                    745: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    746: 
                    747: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    748: 
                    749: DEP_CPP_M_BOSS=\
                    750:        ".\g_local.h"\
                    751:        ".\game.h"\
                    752:        ".\m_boss32.h"\
                    753:        ".\q_shared.h"\
                    754:        
                    755: 
                    756: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    757: 
                    758: DEP_CPP_M_BOSS=\
                    759:        ".\g_local.h"\
                    760:        ".\game.h"\
                    761:        ".\m_boss32.h"\
                    762:        ".\q_shared.h"\
                    763:        
                    764: 
                    765: !ENDIF 
                    766: 
                    767: # End Source File
                    768: # Begin Source File
                    769: 
                    770: SOURCE=.\m_boss31.c
                    771: 
                    772: !IF  "$(CFG)" == "game - Win32 Release"
                    773: 
                    774: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    775: 
                    776: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    777: 
                    778: DEP_CPP_M_BOSS3=\
                    779:        ".\g_local.h"\
                    780:        ".\game.h"\
                    781:        ".\m_boss31.h"\
                    782:        ".\q_shared.h"\
                    783:        
                    784: 
                    785: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    786: 
                    787: DEP_CPP_M_BOSS3=\
                    788:        ".\g_local.h"\
                    789:        ".\game.h"\
                    790:        ".\m_boss31.h"\
                    791:        ".\q_shared.h"\
                    792:        
                    793: 
                    794: !ENDIF 
                    795: 
                    796: # End Source File
                    797: # Begin Source File
                    798: 
                    799: SOURCE=.\m_boss32.c
                    800: 
                    801: !IF  "$(CFG)" == "game - Win32 Release"
                    802: 
                    803: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    804: 
                    805: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    806: 
                    807: DEP_CPP_M_BOSS32=\
                    808:        ".\g_local.h"\
                    809:        ".\game.h"\
                    810:        ".\m_boss32.h"\
                    811:        ".\q_shared.h"\
                    812:        
                    813: 
                    814: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    815: 
                    816: DEP_CPP_M_BOSS32=\
                    817:        ".\g_local.h"\
                    818:        ".\game.h"\
                    819:        ".\m_boss32.h"\
                    820:        ".\q_shared.h"\
                    821:        
                    822: 
                    823: !ENDIF 
                    824: 
                    825: # End Source File
                    826: # Begin Source File
                    827: 
                    828: SOURCE=.\m_brain.c
                    829: 
                    830: !IF  "$(CFG)" == "game - Win32 Release"
                    831: 
                    832: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    833: 
                    834: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    835: 
                    836: DEP_CPP_M_BRA=\
                    837:        ".\g_local.h"\
                    838:        ".\game.h"\
                    839:        ".\m_brain.h"\
                    840:        ".\q_shared.h"\
                    841:        
                    842: 
                    843: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    844: 
                    845: DEP_CPP_M_BRA=\
                    846:        ".\g_local.h"\
                    847:        ".\game.h"\
                    848:        ".\m_brain.h"\
                    849:        ".\q_shared.h"\
                    850:        
                    851: 
                    852: !ENDIF 
                    853: 
                    854: # End Source File
                    855: # Begin Source File
                    856: 
                    857: SOURCE=.\m_chick.c
                    858: 
                    859: !IF  "$(CFG)" == "game - Win32 Release"
                    860: 
                    861: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    862: 
                    863: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    864: 
                    865: DEP_CPP_M_CHI=\
                    866:        ".\g_local.h"\
                    867:        ".\game.h"\
                    868:        ".\m_chick.h"\
                    869:        ".\q_shared.h"\
                    870:        
                    871: 
                    872: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    873: 
                    874: DEP_CPP_M_CHI=\
                    875:        ".\g_local.h"\
                    876:        ".\game.h"\
                    877:        ".\m_chick.h"\
                    878:        ".\q_shared.h"\
                    879:        
                    880: 
                    881: !ENDIF 
                    882: 
                    883: # End Source File
                    884: # Begin Source File
                    885: 
                    886: SOURCE=.\m_flash.c
                    887: 
                    888: !IF  "$(CFG)" == "game - Win32 Release"
                    889: 
                    890: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    891: 
                    892: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    893: 
                    894: DEP_CPP_M_FLA=\
                    895:        ".\q_shared.h"\
                    896:        
                    897: 
                    898: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    899: 
                    900: DEP_CPP_M_FLA=\
                    901:        ".\q_shared.h"\
                    902:        
                    903: 
                    904: !ENDIF 
                    905: 
                    906: # End Source File
                    907: # Begin Source File
                    908: 
                    909: SOURCE=.\m_flipper.c
                    910: 
                    911: !IF  "$(CFG)" == "game - Win32 Release"
                    912: 
                    913: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    914: 
                    915: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    916: 
                    917: DEP_CPP_M_FLI=\
                    918:        ".\g_local.h"\
                    919:        ".\game.h"\
                    920:        ".\m_flipper.h"\
                    921:        ".\q_shared.h"\
                    922:        
                    923: 
                    924: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    925: 
                    926: DEP_CPP_M_FLI=\
                    927:        ".\g_local.h"\
                    928:        ".\game.h"\
                    929:        ".\m_flipper.h"\
                    930:        ".\q_shared.h"\
                    931:        
                    932: 
                    933: !ENDIF 
                    934: 
                    935: # End Source File
                    936: # Begin Source File
                    937: 
                    938: SOURCE=.\m_float.c
                    939: 
                    940: !IF  "$(CFG)" == "game - Win32 Release"
                    941: 
                    942: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    943: 
                    944: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    945: 
                    946: DEP_CPP_M_FLO=\
                    947:        ".\g_local.h"\
                    948:        ".\game.h"\
                    949:        ".\m_float.h"\
                    950:        ".\q_shared.h"\
                    951:        
                    952: 
                    953: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    954: 
                    955: DEP_CPP_M_FLO=\
                    956:        ".\g_local.h"\
                    957:        ".\game.h"\
                    958:        ".\m_float.h"\
                    959:        ".\q_shared.h"\
                    960:        
                    961: 
                    962: !ENDIF 
                    963: 
                    964: # End Source File
                    965: # Begin Source File
                    966: 
                    967: SOURCE=.\m_flyer.c
                    968: 
                    969: !IF  "$(CFG)" == "game - Win32 Release"
                    970: 
                    971: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                    972: 
                    973: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                    974: 
                    975: DEP_CPP_M_FLY=\
                    976:        ".\g_local.h"\
                    977:        ".\game.h"\
                    978:        ".\m_flyer.h"\
                    979:        ".\q_shared.h"\
                    980:        
                    981: 
                    982: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                    983: 
                    984: DEP_CPP_M_FLY=\
                    985:        ".\g_local.h"\
                    986:        ".\game.h"\
                    987:        ".\m_flyer.h"\
                    988:        ".\q_shared.h"\
                    989:        
                    990: 
                    991: !ENDIF 
                    992: 
                    993: # End Source File
                    994: # Begin Source File
                    995: 
                    996: SOURCE=.\m_gladiator.c
                    997: 
                    998: !IF  "$(CFG)" == "game - Win32 Release"
                    999: 
                   1000: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1001: 
                   1002: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1003: 
                   1004: DEP_CPP_M_GLA=\
                   1005:        ".\g_local.h"\
                   1006:        ".\game.h"\
                   1007:        ".\m_gladiator.h"\
                   1008:        ".\q_shared.h"\
                   1009:        
                   1010: 
                   1011: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1012: 
                   1013: DEP_CPP_M_GLA=\
                   1014:        ".\g_local.h"\
                   1015:        ".\game.h"\
                   1016:        ".\m_gladiator.h"\
                   1017:        ".\q_shared.h"\
                   1018:        
                   1019: 
                   1020: !ENDIF 
                   1021: 
                   1022: # End Source File
                   1023: # Begin Source File
                   1024: 
                   1025: SOURCE=.\m_gunner.c
                   1026: 
                   1027: !IF  "$(CFG)" == "game - Win32 Release"
                   1028: 
                   1029: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1030: 
                   1031: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1032: 
                   1033: DEP_CPP_M_GUN=\
                   1034:        ".\g_local.h"\
                   1035:        ".\game.h"\
                   1036:        ".\m_gunner.h"\
                   1037:        ".\q_shared.h"\
                   1038:        
                   1039: 
                   1040: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1041: 
                   1042: DEP_CPP_M_GUN=\
                   1043:        ".\g_local.h"\
                   1044:        ".\game.h"\
                   1045:        ".\m_gunner.h"\
                   1046:        ".\q_shared.h"\
                   1047:        
                   1048: 
                   1049: !ENDIF 
                   1050: 
                   1051: # End Source File
                   1052: # Begin Source File
                   1053: 
                   1054: SOURCE=.\m_hover.c
                   1055: 
                   1056: !IF  "$(CFG)" == "game - Win32 Release"
                   1057: 
                   1058: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1059: 
                   1060: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1061: 
                   1062: DEP_CPP_M_HOV=\
                   1063:        ".\g_local.h"\
                   1064:        ".\game.h"\
                   1065:        ".\m_hover.h"\
                   1066:        ".\q_shared.h"\
                   1067:        
                   1068: 
                   1069: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1070: 
                   1071: DEP_CPP_M_HOV=\
                   1072:        ".\g_local.h"\
                   1073:        ".\game.h"\
                   1074:        ".\m_hover.h"\
                   1075:        ".\q_shared.h"\
                   1076:        
                   1077: 
                   1078: !ENDIF 
                   1079: 
                   1080: # End Source File
                   1081: # Begin Source File
                   1082: 
                   1083: SOURCE=.\m_infantry.c
                   1084: 
                   1085: !IF  "$(CFG)" == "game - Win32 Release"
                   1086: 
                   1087: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1088: 
                   1089: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1090: 
                   1091: DEP_CPP_M_INF=\
                   1092:        ".\g_local.h"\
                   1093:        ".\game.h"\
                   1094:        ".\m_infantry.h"\
                   1095:        ".\q_shared.h"\
                   1096:        
                   1097: 
                   1098: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1099: 
                   1100: DEP_CPP_M_INF=\
                   1101:        ".\g_local.h"\
                   1102:        ".\game.h"\
                   1103:        ".\m_infantry.h"\
                   1104:        ".\q_shared.h"\
                   1105:        
                   1106: 
                   1107: !ENDIF 
                   1108: 
                   1109: # End Source File
                   1110: # Begin Source File
                   1111: 
                   1112: SOURCE=.\m_insane.c
                   1113: 
                   1114: !IF  "$(CFG)" == "game - Win32 Release"
                   1115: 
                   1116: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1117: 
                   1118: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1119: 
                   1120: DEP_CPP_M_INS=\
                   1121:        ".\g_local.h"\
                   1122:        ".\game.h"\
                   1123:        ".\m_insane.h"\
                   1124:        ".\q_shared.h"\
                   1125:        
                   1126: 
                   1127: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1128: 
                   1129: DEP_CPP_M_INS=\
                   1130:        ".\g_local.h"\
                   1131:        ".\game.h"\
                   1132:        ".\m_insane.h"\
                   1133:        ".\q_shared.h"\
                   1134:        
                   1135: 
                   1136: !ENDIF 
                   1137: 
                   1138: # End Source File
                   1139: # Begin Source File
                   1140: 
                   1141: SOURCE=.\m_medic.c
                   1142: 
                   1143: !IF  "$(CFG)" == "game - Win32 Release"
                   1144: 
                   1145: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1146: 
                   1147: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1148: 
                   1149: DEP_CPP_M_MED=\
                   1150:        ".\g_local.h"\
                   1151:        ".\game.h"\
                   1152:        ".\m_medic.h"\
                   1153:        ".\q_shared.h"\
                   1154:        
                   1155: 
                   1156: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1157: 
                   1158: DEP_CPP_M_MED=\
                   1159:        ".\g_local.h"\
                   1160:        ".\game.h"\
                   1161:        ".\m_medic.h"\
                   1162:        ".\q_shared.h"\
                   1163:        
                   1164: 
                   1165: !ENDIF 
                   1166: 
                   1167: # End Source File
                   1168: # Begin Source File
                   1169: 
                   1170: SOURCE=.\m_move.c
                   1171: 
                   1172: !IF  "$(CFG)" == "game - Win32 Release"
                   1173: 
                   1174: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1175: 
                   1176: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1177: 
                   1178: DEP_CPP_M_MOV=\
                   1179:        ".\g_local.h"\
                   1180:        ".\game.h"\
                   1181:        ".\q_shared.h"\
                   1182:        
                   1183: 
                   1184: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1185: 
                   1186: DEP_CPP_M_MOV=\
                   1187:        ".\g_local.h"\
                   1188:        ".\game.h"\
                   1189:        ".\q_shared.h"\
                   1190:        
                   1191: 
                   1192: !ENDIF 
                   1193: 
                   1194: # End Source File
                   1195: # Begin Source File
                   1196: 
                   1197: SOURCE=.\m_mutant.c
                   1198: 
                   1199: !IF  "$(CFG)" == "game - Win32 Release"
                   1200: 
                   1201: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1202: 
                   1203: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1204: 
                   1205: DEP_CPP_M_MUT=\
                   1206:        ".\g_local.h"\
                   1207:        ".\game.h"\
                   1208:        ".\m_mutant.h"\
                   1209:        ".\q_shared.h"\
                   1210:        
                   1211: 
                   1212: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1213: 
                   1214: DEP_CPP_M_MUT=\
                   1215:        ".\g_local.h"\
                   1216:        ".\game.h"\
                   1217:        ".\m_mutant.h"\
                   1218:        ".\q_shared.h"\
                   1219:        
                   1220: 
                   1221: !ENDIF 
                   1222: 
                   1223: # End Source File
                   1224: # Begin Source File
                   1225: 
                   1226: SOURCE=.\m_parasite.c
                   1227: 
                   1228: !IF  "$(CFG)" == "game - Win32 Release"
                   1229: 
                   1230: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1231: 
                   1232: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1233: 
                   1234: DEP_CPP_M_PAR=\
                   1235:        ".\g_local.h"\
                   1236:        ".\game.h"\
                   1237:        ".\m_parasite.h"\
                   1238:        ".\q_shared.h"\
                   1239:        
                   1240: 
                   1241: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1242: 
                   1243: DEP_CPP_M_PAR=\
                   1244:        ".\g_local.h"\
                   1245:        ".\game.h"\
                   1246:        ".\m_parasite.h"\
                   1247:        ".\q_shared.h"\
                   1248:        
                   1249: 
                   1250: !ENDIF 
                   1251: 
                   1252: # End Source File
                   1253: # Begin Source File
                   1254: 
                   1255: SOURCE=.\m_soldier.c
                   1256: 
                   1257: !IF  "$(CFG)" == "game - Win32 Release"
                   1258: 
                   1259: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1260: 
                   1261: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1262: 
                   1263: DEP_CPP_M_SOL=\
                   1264:        ".\g_local.h"\
                   1265:        ".\game.h"\
                   1266:        ".\m_soldier.h"\
                   1267:        ".\q_shared.h"\
                   1268:        
                   1269: 
                   1270: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1271: 
                   1272: DEP_CPP_M_SOL=\
                   1273:        ".\g_local.h"\
                   1274:        ".\game.h"\
                   1275:        ".\m_soldier.h"\
                   1276:        ".\q_shared.h"\
                   1277:        
                   1278: 
                   1279: !ENDIF 
                   1280: 
                   1281: # End Source File
                   1282: # Begin Source File
                   1283: 
                   1284: SOURCE=.\m_supertank.c
                   1285: 
                   1286: !IF  "$(CFG)" == "game - Win32 Release"
                   1287: 
                   1288: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1289: 
                   1290: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1291: 
                   1292: DEP_CPP_M_SUP=\
                   1293:        ".\g_local.h"\
                   1294:        ".\game.h"\
                   1295:        ".\m_supertank.h"\
                   1296:        ".\q_shared.h"\
                   1297:        
                   1298: 
                   1299: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1300: 
                   1301: DEP_CPP_M_SUP=\
                   1302:        ".\g_local.h"\
                   1303:        ".\game.h"\
                   1304:        ".\m_supertank.h"\
                   1305:        ".\q_shared.h"\
                   1306:        
                   1307: 
                   1308: !ENDIF 
                   1309: 
                   1310: # End Source File
                   1311: # Begin Source File
                   1312: 
                   1313: SOURCE=.\m_tank.c
                   1314: 
                   1315: !IF  "$(CFG)" == "game - Win32 Release"
                   1316: 
                   1317: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1318: 
                   1319: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1320: 
                   1321: DEP_CPP_M_TAN=\
                   1322:        ".\g_local.h"\
                   1323:        ".\game.h"\
                   1324:        ".\m_tank.h"\
                   1325:        ".\q_shared.h"\
                   1326:        
                   1327: 
                   1328: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1329: 
                   1330: DEP_CPP_M_TAN=\
                   1331:        ".\g_local.h"\
                   1332:        ".\game.h"\
                   1333:        ".\m_tank.h"\
                   1334:        ".\q_shared.h"\
                   1335:        
                   1336: 
                   1337: !ENDIF 
                   1338: 
                   1339: # End Source File
                   1340: # Begin Source File
                   1341: 
                   1342: SOURCE=.\p_client.c
                   1343: 
                   1344: !IF  "$(CFG)" == "game - Win32 Release"
                   1345: 
                   1346: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1347: 
                   1348: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1349: 
                   1350: DEP_CPP_P_CLI=\
                   1351:        ".\g_local.h"\
                   1352:        ".\game.h"\
                   1353:        ".\m_player.h"\
                   1354:        ".\q_shared.h"\
                   1355:        
                   1356: 
                   1357: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1358: 
                   1359: DEP_CPP_P_CLI=\
                   1360:        ".\g_local.h"\
                   1361:        ".\game.h"\
                   1362:        ".\m_player.h"\
                   1363:        ".\q_shared.h"\
                   1364:        
                   1365: 
                   1366: !ENDIF 
                   1367: 
                   1368: # End Source File
                   1369: # Begin Source File
                   1370: 
                   1371: SOURCE=.\p_hud.c
                   1372: 
                   1373: !IF  "$(CFG)" == "game - Win32 Release"
                   1374: 
                   1375: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1376: 
                   1377: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1378: 
                   1379: DEP_CPP_P_HUD=\
                   1380:        ".\g_local.h"\
                   1381:        ".\game.h"\
                   1382:        ".\q_shared.h"\
                   1383:        
                   1384: 
                   1385: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1386: 
                   1387: DEP_CPP_P_HUD=\
                   1388:        ".\g_local.h"\
                   1389:        ".\game.h"\
                   1390:        ".\q_shared.h"\
                   1391:        
                   1392: 
                   1393: !ENDIF 
                   1394: 
                   1395: # End Source File
                   1396: # Begin Source File
                   1397: 
                   1398: SOURCE=.\p_trail.c
                   1399: 
                   1400: !IF  "$(CFG)" == "game - Win32 Release"
                   1401: 
                   1402: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1403: 
                   1404: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1405: 
                   1406: DEP_CPP_P_TRA=\
                   1407:        ".\g_local.h"\
                   1408:        ".\game.h"\
                   1409:        ".\q_shared.h"\
                   1410:        
                   1411: 
                   1412: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1413: 
                   1414: DEP_CPP_P_TRA=\
                   1415:        ".\g_local.h"\
                   1416:        ".\game.h"\
                   1417:        ".\q_shared.h"\
                   1418:        
                   1419: 
                   1420: !ENDIF 
                   1421: 
                   1422: # End Source File
                   1423: # Begin Source File
                   1424: 
                   1425: SOURCE=.\p_view.c
                   1426: 
                   1427: !IF  "$(CFG)" == "game - Win32 Release"
                   1428: 
                   1429: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1430: 
                   1431: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1432: 
                   1433: DEP_CPP_P_VIE=\
                   1434:        ".\g_local.h"\
                   1435:        ".\game.h"\
                   1436:        ".\m_player.h"\
                   1437:        ".\q_shared.h"\
                   1438:        
                   1439: 
                   1440: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1441: 
                   1442: DEP_CPP_P_VIE=\
                   1443:        ".\g_local.h"\
                   1444:        ".\game.h"\
                   1445:        ".\m_player.h"\
                   1446:        ".\q_shared.h"\
                   1447:        
                   1448: 
                   1449: !ENDIF 
                   1450: 
                   1451: # End Source File
                   1452: # Begin Source File
                   1453: 
                   1454: SOURCE=.\p_weapon.c
                   1455: 
                   1456: !IF  "$(CFG)" == "game - Win32 Release"
                   1457: 
                   1458: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1459: 
                   1460: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1461: 
                   1462: DEP_CPP_P_WEA=\
                   1463:        ".\g_local.h"\
                   1464:        ".\game.h"\
                   1465:        ".\m_player.h"\
                   1466:        ".\q_shared.h"\
                   1467:        
                   1468: 
                   1469: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1470: 
                   1471: DEP_CPP_P_WEA=\
                   1472:        ".\g_local.h"\
                   1473:        ".\game.h"\
                   1474:        ".\m_player.h"\
                   1475:        ".\q_shared.h"\
                   1476:        
                   1477: 
                   1478: !ENDIF 
                   1479: 
                   1480: # End Source File
                   1481: # Begin Source File
                   1482: 
                   1483: SOURCE=.\q_shared.c
                   1484: 
                   1485: !IF  "$(CFG)" == "game - Win32 Release"
                   1486: 
                   1487: !ELSEIF  "$(CFG)" == "game - Win32 Debug"
                   1488: 
                   1489: !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
                   1490: 
                   1491: DEP_CPP_Q_SHA=\
                   1492:        ".\q_shared.h"\
                   1493:        
                   1494: 
                   1495: !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
                   1496: 
                   1497: DEP_CPP_Q_SHA=\
                   1498:        ".\q_shared.h"\
                   1499:        
                   1500: 
                   1501: !ENDIF 
                   1502: 
                   1503: # End Source File
                   1504: # End Group
                   1505: # Begin Group "Header Files"
                   1506: 
                   1507: # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
                   1508: # Begin Source File
                   1509: 
                   1510: SOURCE=.\g_local.h
                   1511: # End Source File
                   1512: # Begin Source File
                   1513: 
                   1514: SOURCE=.\game.h
                   1515: # End Source File
                   1516: # Begin Source File
                   1517: 
                   1518: SOURCE=.\m_actor.h
                   1519: # End Source File
                   1520: # Begin Source File
                   1521: 
                   1522: SOURCE=.\m_berserk.h
                   1523: # End Source File
                   1524: # Begin Source File
                   1525: 
                   1526: SOURCE=.\m_boss2.h
                   1527: # End Source File
                   1528: # Begin Source File
                   1529: 
                   1530: SOURCE=.\m_boss31.h
                   1531: # End Source File
                   1532: # Begin Source File
                   1533: 
                   1534: SOURCE=.\m_boss32.h
                   1535: # End Source File
                   1536: # Begin Source File
                   1537: 
                   1538: SOURCE=.\m_brain.h
                   1539: # End Source File
                   1540: # Begin Source File
                   1541: 
                   1542: SOURCE=.\m_chick.h
                   1543: # End Source File
                   1544: # Begin Source File
                   1545: 
                   1546: SOURCE=.\m_flipper.h
                   1547: # End Source File
                   1548: # Begin Source File
                   1549: 
                   1550: SOURCE=.\m_float.h
                   1551: # End Source File
                   1552: # Begin Source File
                   1553: 
                   1554: SOURCE=.\m_flyer.h
                   1555: # End Source File
                   1556: # Begin Source File
                   1557: 
                   1558: SOURCE=.\m_gladiator.h
                   1559: # End Source File
                   1560: # Begin Source File
                   1561: 
                   1562: SOURCE=.\m_gunner.h
                   1563: # End Source File
                   1564: # Begin Source File
                   1565: 
                   1566: SOURCE=.\m_hover.h
                   1567: # End Source File
                   1568: # Begin Source File
                   1569: 
                   1570: SOURCE=.\m_infantry.h
                   1571: # End Source File
                   1572: # Begin Source File
                   1573: 
                   1574: SOURCE=.\m_insane.h
                   1575: # End Source File
                   1576: # Begin Source File
                   1577: 
                   1578: SOURCE=.\m_medic.h
                   1579: # End Source File
                   1580: # Begin Source File
                   1581: 
                   1582: SOURCE=.\m_mutant.h
                   1583: # End Source File
                   1584: # Begin Source File
                   1585: 
                   1586: SOURCE=.\m_parasite.h
                   1587: # End Source File
                   1588: # Begin Source File
                   1589: 
                   1590: SOURCE=.\m_player.h
                   1591: # End Source File
                   1592: # Begin Source File
                   1593: 
                   1594: SOURCE=.\m_soldier.h
                   1595: # End Source File
                   1596: # Begin Source File
                   1597: 
                   1598: SOURCE=.\m_supertank.h
                   1599: # End Source File
                   1600: # Begin Source File
                   1601: 
                   1602: SOURCE=.\m_tank.h
                   1603: # End Source File
                   1604: # Begin Source File
                   1605: 
                   1606: SOURCE=.\q_shared.h
                   1607: # End Source File
                   1608: # End Group
                   1609: # Begin Group "Resource Files"
                   1610: 
                   1611: # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
                   1612: # Begin Source File
                   1613: 
                   1614: SOURCE=.\game.def
                   1615: # End Source File
                   1616: # End Group
                   1617: # End Target
                   1618: # End Project

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