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1.1 root 1: # Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
2: # Microsoft Developer Studio Generated Build File, Format Version 5.00
3: # ** DO NOT EDIT **
4:
5: # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
6: # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
7:
8: CFG=game - Win32 Debug Alpha
9: !MESSAGE This is not a valid makefile. To build this project using NMAKE,
10: !MESSAGE use the Export Makefile command and run
11: !MESSAGE
12: !MESSAGE NMAKE /f "game.mak".
13: !MESSAGE
14: !MESSAGE You can specify a configuration when running NMAKE
15: !MESSAGE by defining the macro CFG on the command line. For example:
16: !MESSAGE
17: !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha"
18: !MESSAGE
19: !MESSAGE Possible choices for configuration are:
20: !MESSAGE
21: !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
22: !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
23: !MESSAGE "game - Win32 Debug Alpha" (based on\
24: "Win32 (ALPHA) Dynamic-Link Library")
25: !MESSAGE "game - Win32 Release Alpha" (based on\
26: "Win32 (ALPHA) Dynamic-Link Library")
27: !MESSAGE
28:
29: # Begin Project
30: # PROP Scc_ProjName ""
31: # PROP Scc_LocalPath ""
32: # PROP WCE_Configuration "H/PC Ver. 2.00"
33:
34: !IF "$(CFG)" == "game - Win32 Release"
35:
36: # PROP BASE Use_MFC 0
37: # PROP BASE Use_Debug_Libraries 0
38: # PROP BASE Output_Dir ".\Release"
39: # PROP BASE Intermediate_Dir ".\Release"
40: # PROP BASE Target_Dir "."
41: # PROP Use_MFC 0
42: # PROP Use_Debug_Libraries 0
43: # PROP Output_Dir "..\release"
44: # PROP Intermediate_Dir ".\release"
45: # PROP Ignore_Export_Lib 0
46: # PROP Target_Dir "."
47: CPP=cl.exe
48: # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
49: # ADD CPP /nologo /G5 /MT /W4 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
50: MTL=midl.exe
51: # ADD BASE MTL /nologo /D "NDEBUG" /win32
52: # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
53: RSC=rc.exe
54: # ADD BASE RSC /l 0x409 /d "NDEBUG"
55: # ADD RSC /l 0x409 /d "NDEBUG"
56: BSC32=bscmake.exe
57: # ADD BASE BSC32 /nologo
58: # ADD BSC32 /nologo
59: LINK32=link.exe
60: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
61: # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\release\gamex86.dll"
62: # SUBTRACT LINK32 /incremental:yes /debug
63:
64: !ELSEIF "$(CFG)" == "game - Win32 Debug"
65:
66: # PROP BASE Use_MFC 0
67: # PROP BASE Use_Debug_Libraries 1
68: # PROP BASE Output_Dir ".\Debug"
69: # PROP BASE Intermediate_Dir ".\Debug"
70: # PROP BASE Target_Dir "."
71: # PROP Use_MFC 0
72: # PROP Use_Debug_Libraries 1
73: # PROP Output_Dir "..\debug"
74: # PROP Intermediate_Dir ".\debug"
75: # PROP Ignore_Export_Lib 0
76: # PROP Target_Dir "."
77: CPP=cl.exe
78: # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
79: # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR /YX /FD /c
80: MTL=midl.exe
81: # ADD BASE MTL /nologo /D "_DEBUG" /win32
82: # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
83: RSC=rc.exe
84: # ADD BASE RSC /l 0x409 /d "_DEBUG"
85: # ADD RSC /l 0x409 /d "_DEBUG"
86: BSC32=bscmake.exe
87: # ADD BASE BSC32 /nologo
88: # ADD BSC32 /nologo
89: LINK32=link.exe
90: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
91: # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"..\debug\gamex86.dll"
92:
93: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
94:
95: # PROP BASE Use_MFC 0
96: # PROP BASE Use_Debug_Libraries 1
97: # PROP BASE Output_Dir "Debug Alpha"
98: # PROP BASE Intermediate_Dir "Debug Alpha"
99: # PROP BASE Ignore_Export_Lib 0
100: # PROP BASE Target_Dir ""
101: # PROP Use_MFC 0
102: # PROP Use_Debug_Libraries 1
103: # PROP Output_Dir "..\DebugAxp"
104: # PROP Intermediate_Dir ".\DebugAxp"
105: # PROP Ignore_Export_Lib 0
106: # PROP Target_Dir ""
107: MTL=midl.exe
108: # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
109: # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
110: CPP=cl.exe
111: # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /MTd /c
112: # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QA21164 /MTd /c
113: RSC=rc.exe
114: # ADD BASE RSC /l 0x409 /d "_DEBUG"
115: # ADD RSC /l 0x409 /d "_DEBUG"
116: BSC32=bscmake.exe
117: # ADD BASE BSC32 /nologo
118: # ADD BSC32 /nologo
119: LINK32=link.exe
120: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA
121: # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll"
122:
123: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
124:
125: # PROP BASE Use_MFC 0
126: # PROP BASE Use_Debug_Libraries 0
127: # PROP BASE Output_Dir "game___W"
128: # PROP BASE Intermediate_Dir "game___W"
129: # PROP BASE Ignore_Export_Lib 0
130: # PROP BASE Target_Dir ""
131: # PROP Use_MFC 0
132: # PROP Use_Debug_Libraries 0
133: # PROP Output_Dir "..\ReleaseAXP"
134: # PROP Intermediate_Dir ".\ReleaseAXP"
135: # PROP Ignore_Export_Lib 0
136: # PROP Target_Dir ""
137: MTL=midl.exe
138: # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
139: # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
140: CPP=cl.exe
141: # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
142: # ADD CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QA21164 /c
143: RSC=rc.exe
144: # ADD BASE RSC /l 0x409 /d "NDEBUG"
145: # ADD RSC /l 0x409 /d "NDEBUG"
146: BSC32=bscmake.exe
147: # ADD BASE BSC32 /nologo
148: # ADD BSC32 /nologo
149: LINK32=link.exe
150: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll"
151: # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll"
152:
153: !ENDIF
154:
155: # Begin Target
156:
157: # Name "game - Win32 Release"
158: # Name "game - Win32 Debug"
159: # Name "game - Win32 Debug Alpha"
160: # Name "game - Win32 Release Alpha"
161: # Begin Group "Source Files"
162:
163: # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
164: # Begin Source File
165:
166: SOURCE=.\g_ai.c
167:
168: !IF "$(CFG)" == "game - Win32 Release"
169:
170: !ELSEIF "$(CFG)" == "game - Win32 Debug"
171:
172: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
173:
174: DEP_CPP_G_AI_=\
175: ".\g_local.h"\
176: ".\game.h"\
177: ".\q_shared.h"\
178:
179:
180: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
181:
182: DEP_CPP_G_AI_=\
183: ".\g_local.h"\
184: ".\game.h"\
185: ".\q_shared.h"\
186:
187:
188: !ENDIF
189:
190: # End Source File
191: # Begin Source File
192:
193: SOURCE=.\g_chase.c
194:
195: !IF "$(CFG)" == "game - Win32 Release"
196:
197: !ELSEIF "$(CFG)" == "game - Win32 Debug"
198:
199: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
200:
201: DEP_CPP_G_CHA=\
202: ".\g_local.h"\
203: ".\game.h"\
204: ".\q_shared.h"\
205:
206:
207: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
208:
209: DEP_CPP_G_CHA=\
210: ".\g_local.h"\
211: ".\game.h"\
212: ".\q_shared.h"\
213:
214:
215: !ENDIF
216:
217: # End Source File
218: # Begin Source File
219:
220: SOURCE=.\g_cmds.c
221:
222: !IF "$(CFG)" == "game - Win32 Release"
223:
224: !ELSEIF "$(CFG)" == "game - Win32 Debug"
225:
226: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
227:
228: DEP_CPP_G_CMD=\
229: ".\g_local.h"\
230: ".\game.h"\
231: ".\m_player.h"\
232: ".\q_shared.h"\
233:
234:
235: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
236:
237: DEP_CPP_G_CMD=\
238: ".\g_local.h"\
239: ".\game.h"\
240: ".\m_player.h"\
241: ".\q_shared.h"\
242:
243:
244: !ENDIF
245:
246: # End Source File
247: # Begin Source File
248:
249: SOURCE=.\g_combat.c
250:
251: !IF "$(CFG)" == "game - Win32 Release"
252:
253: !ELSEIF "$(CFG)" == "game - Win32 Debug"
254:
255: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
256:
257: DEP_CPP_G_COM=\
258: ".\g_local.h"\
259: ".\game.h"\
260: ".\q_shared.h"\
261:
262:
263: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
264:
265: DEP_CPP_G_COM=\
266: ".\g_local.h"\
267: ".\game.h"\
268: ".\q_shared.h"\
269:
270:
271: !ENDIF
272:
273: # End Source File
274: # Begin Source File
275:
276: SOURCE=.\g_func.c
277:
278: !IF "$(CFG)" == "game - Win32 Release"
279:
280: !ELSEIF "$(CFG)" == "game - Win32 Debug"
281:
282: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
283:
284: DEP_CPP_G_FUN=\
285: ".\g_local.h"\
286: ".\game.h"\
287: ".\q_shared.h"\
288:
289:
290: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
291:
292: DEP_CPP_G_FUN=\
293: ".\g_local.h"\
294: ".\game.h"\
295: ".\q_shared.h"\
296:
297:
298: !ENDIF
299:
300: # End Source File
301: # Begin Source File
302:
303: SOURCE=.\g_items.c
304:
305: !IF "$(CFG)" == "game - Win32 Release"
306:
307: !ELSEIF "$(CFG)" == "game - Win32 Debug"
308:
309: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
310:
311: DEP_CPP_G_ITE=\
312: ".\g_local.h"\
313: ".\game.h"\
314: ".\q_shared.h"\
315:
316:
317: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
318:
319: DEP_CPP_G_ITE=\
320: ".\g_local.h"\
321: ".\game.h"\
322: ".\q_shared.h"\
323:
324:
325: !ENDIF
326:
327: # End Source File
328: # Begin Source File
329:
330: SOURCE=.\g_main.c
331:
332: !IF "$(CFG)" == "game - Win32 Release"
333:
334: !ELSEIF "$(CFG)" == "game - Win32 Debug"
335:
336: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
337:
338: DEP_CPP_G_MAI=\
339: ".\g_local.h"\
340: ".\game.h"\
341: ".\q_shared.h"\
342:
343:
344: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
345:
346: DEP_CPP_G_MAI=\
347: ".\g_local.h"\
348: ".\game.h"\
349: ".\q_shared.h"\
350:
351:
352: !ENDIF
353:
354: # End Source File
355: # Begin Source File
356:
357: SOURCE=.\g_misc.c
358:
359: !IF "$(CFG)" == "game - Win32 Release"
360:
361: !ELSEIF "$(CFG)" == "game - Win32 Debug"
362:
363: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
364:
365: DEP_CPP_G_MIS=\
366: ".\g_local.h"\
367: ".\game.h"\
368: ".\q_shared.h"\
369:
370:
371: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
372:
373: DEP_CPP_G_MIS=\
374: ".\g_local.h"\
375: ".\game.h"\
376: ".\q_shared.h"\
377:
378:
379: !ENDIF
380:
381: # End Source File
382: # Begin Source File
383:
384: SOURCE=.\g_monster.c
385:
386: !IF "$(CFG)" == "game - Win32 Release"
387:
388: !ELSEIF "$(CFG)" == "game - Win32 Debug"
389:
390: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
391:
392: DEP_CPP_G_MON=\
393: ".\g_local.h"\
394: ".\game.h"\
395: ".\q_shared.h"\
396:
397:
398: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
399:
400: DEP_CPP_G_MON=\
401: ".\g_local.h"\
402: ".\game.h"\
403: ".\q_shared.h"\
404:
405:
406: !ENDIF
407:
408: # End Source File
409: # Begin Source File
410:
411: SOURCE=.\g_phys.c
412:
413: !IF "$(CFG)" == "game - Win32 Release"
414:
415: !ELSEIF "$(CFG)" == "game - Win32 Debug"
416:
417: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
418:
419: DEP_CPP_G_PHY=\
420: ".\g_local.h"\
421: ".\game.h"\
422: ".\q_shared.h"\
423:
424:
425: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
426:
427: DEP_CPP_G_PHY=\
428: ".\g_local.h"\
429: ".\game.h"\
430: ".\q_shared.h"\
431:
432:
433: !ENDIF
434:
435: # End Source File
436: # Begin Source File
437:
438: SOURCE=.\g_save.c
439:
440: !IF "$(CFG)" == "game - Win32 Release"
441:
442: !ELSEIF "$(CFG)" == "game - Win32 Debug"
443:
444: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
445:
446: DEP_CPP_G_SAV=\
447: ".\g_local.h"\
448: ".\game.h"\
449: ".\q_shared.h"\
450:
451:
452: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
453:
454: DEP_CPP_G_SAV=\
455: ".\g_local.h"\
456: ".\game.h"\
457: ".\q_shared.h"\
458:
459:
460: !ENDIF
461:
462: # End Source File
463: # Begin Source File
464:
465: SOURCE=.\g_spawn.c
466:
467: !IF "$(CFG)" == "game - Win32 Release"
468:
469: !ELSEIF "$(CFG)" == "game - Win32 Debug"
470:
471: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
472:
473: DEP_CPP_G_SPA=\
474: ".\g_local.h"\
475: ".\game.h"\
476: ".\q_shared.h"\
477:
478:
479: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
480:
481: DEP_CPP_G_SPA=\
482: ".\g_local.h"\
483: ".\game.h"\
484: ".\q_shared.h"\
485:
486:
487: !ENDIF
488:
489: # End Source File
490: # Begin Source File
491:
492: SOURCE=.\g_svcmds.c
493:
494: !IF "$(CFG)" == "game - Win32 Release"
495:
496: !ELSEIF "$(CFG)" == "game - Win32 Debug"
497:
498: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
499:
500: DEP_CPP_G_SVC=\
501: ".\g_local.h"\
502: ".\game.h"\
503: ".\q_shared.h"\
504:
505:
506: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
507:
508: DEP_CPP_G_SVC=\
509: ".\g_local.h"\
510: ".\game.h"\
511: ".\q_shared.h"\
512:
513:
514: !ENDIF
515:
516: # End Source File
517: # Begin Source File
518:
519: SOURCE=.\g_target.c
520:
521: !IF "$(CFG)" == "game - Win32 Release"
522:
523: !ELSEIF "$(CFG)" == "game - Win32 Debug"
524:
525: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
526:
527: DEP_CPP_G_TAR=\
528: ".\g_local.h"\
529: ".\game.h"\
530: ".\q_shared.h"\
531:
532:
533: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
534:
535: DEP_CPP_G_TAR=\
536: ".\g_local.h"\
537: ".\game.h"\
538: ".\q_shared.h"\
539:
540:
541: !ENDIF
542:
543: # End Source File
544: # Begin Source File
545:
546: SOURCE=.\g_trigger.c
547:
548: !IF "$(CFG)" == "game - Win32 Release"
549:
550: !ELSEIF "$(CFG)" == "game - Win32 Debug"
551:
552: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
553:
554: DEP_CPP_G_TRI=\
555: ".\g_local.h"\
556: ".\game.h"\
557: ".\q_shared.h"\
558:
559:
560: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
561:
562: DEP_CPP_G_TRI=\
563: ".\g_local.h"\
564: ".\game.h"\
565: ".\q_shared.h"\
566:
567:
568: !ENDIF
569:
570: # End Source File
571: # Begin Source File
572:
573: SOURCE=.\g_turret.c
574:
575: !IF "$(CFG)" == "game - Win32 Release"
576:
577: !ELSEIF "$(CFG)" == "game - Win32 Debug"
578:
579: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
580:
581: DEP_CPP_G_TUR=\
582: ".\g_local.h"\
583: ".\game.h"\
584: ".\q_shared.h"\
585:
586:
587: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
588:
589: DEP_CPP_G_TUR=\
590: ".\g_local.h"\
591: ".\game.h"\
592: ".\q_shared.h"\
593:
594:
595: !ENDIF
596:
597: # End Source File
598: # Begin Source File
599:
600: SOURCE=.\g_utils.c
601:
602: !IF "$(CFG)" == "game - Win32 Release"
603:
604: !ELSEIF "$(CFG)" == "game - Win32 Debug"
605:
606: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
607:
608: DEP_CPP_G_UTI=\
609: ".\g_local.h"\
610: ".\game.h"\
611: ".\q_shared.h"\
612:
613:
614: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
615:
616: DEP_CPP_G_UTI=\
617: ".\g_local.h"\
618: ".\game.h"\
619: ".\q_shared.h"\
620:
621:
622: !ENDIF
623:
624: # End Source File
625: # Begin Source File
626:
627: SOURCE=.\g_weapon.c
628:
629: !IF "$(CFG)" == "game - Win32 Release"
630:
631: !ELSEIF "$(CFG)" == "game - Win32 Debug"
632:
633: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
634:
635: DEP_CPP_G_WEA=\
636: ".\g_local.h"\
637: ".\game.h"\
638: ".\q_shared.h"\
639:
640:
641: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
642:
643: DEP_CPP_G_WEA=\
644: ".\g_local.h"\
645: ".\game.h"\
646: ".\q_shared.h"\
647:
648:
649: !ENDIF
650:
651: # End Source File
652: # Begin Source File
653:
654: SOURCE=.\m_actor.c
655:
656: !IF "$(CFG)" == "game - Win32 Release"
657:
658: !ELSEIF "$(CFG)" == "game - Win32 Debug"
659:
660: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
661:
662: DEP_CPP_M_ACT=\
663: ".\g_local.h"\
664: ".\game.h"\
665: ".\m_actor.h"\
666: ".\q_shared.h"\
667:
668:
669: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
670:
671: DEP_CPP_M_ACT=\
672: ".\g_local.h"\
673: ".\game.h"\
674: ".\m_actor.h"\
675: ".\q_shared.h"\
676:
677:
678: !ENDIF
679:
680: # End Source File
681: # Begin Source File
682:
683: SOURCE=.\m_berserk.c
684:
685: !IF "$(CFG)" == "game - Win32 Release"
686:
687: !ELSEIF "$(CFG)" == "game - Win32 Debug"
688:
689: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
690:
691: DEP_CPP_M_BER=\
692: ".\g_local.h"\
693: ".\game.h"\
694: ".\m_berserk.h"\
695: ".\q_shared.h"\
696:
697:
698: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
699:
700: DEP_CPP_M_BER=\
701: ".\g_local.h"\
702: ".\game.h"\
703: ".\m_berserk.h"\
704: ".\q_shared.h"\
705:
706:
707: !ENDIF
708:
709: # End Source File
710: # Begin Source File
711:
712: SOURCE=.\m_boss2.c
713:
714: !IF "$(CFG)" == "game - Win32 Release"
715:
716: !ELSEIF "$(CFG)" == "game - Win32 Debug"
717:
718: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
719:
720: DEP_CPP_M_BOS=\
721: ".\g_local.h"\
722: ".\game.h"\
723: ".\m_boss2.h"\
724: ".\q_shared.h"\
725:
726:
727: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
728:
729: DEP_CPP_M_BOS=\
730: ".\g_local.h"\
731: ".\game.h"\
732: ".\m_boss2.h"\
733: ".\q_shared.h"\
734:
735:
736: !ENDIF
737:
738: # End Source File
739: # Begin Source File
740:
741: SOURCE=.\m_boss3.c
742:
743: !IF "$(CFG)" == "game - Win32 Release"
744:
745: !ELSEIF "$(CFG)" == "game - Win32 Debug"
746:
747: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
748:
749: DEP_CPP_M_BOSS=\
750: ".\g_local.h"\
751: ".\game.h"\
752: ".\m_boss32.h"\
753: ".\q_shared.h"\
754:
755:
756: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
757:
758: DEP_CPP_M_BOSS=\
759: ".\g_local.h"\
760: ".\game.h"\
761: ".\m_boss32.h"\
762: ".\q_shared.h"\
763:
764:
765: !ENDIF
766:
767: # End Source File
768: # Begin Source File
769:
770: SOURCE=.\m_boss31.c
771:
772: !IF "$(CFG)" == "game - Win32 Release"
773:
774: !ELSEIF "$(CFG)" == "game - Win32 Debug"
775:
776: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
777:
778: DEP_CPP_M_BOSS3=\
779: ".\g_local.h"\
780: ".\game.h"\
781: ".\m_boss31.h"\
782: ".\q_shared.h"\
783:
784:
785: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
786:
787: DEP_CPP_M_BOSS3=\
788: ".\g_local.h"\
789: ".\game.h"\
790: ".\m_boss31.h"\
791: ".\q_shared.h"\
792:
793:
794: !ENDIF
795:
796: # End Source File
797: # Begin Source File
798:
799: SOURCE=.\m_boss32.c
800:
801: !IF "$(CFG)" == "game - Win32 Release"
802:
803: !ELSEIF "$(CFG)" == "game - Win32 Debug"
804:
805: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
806:
807: DEP_CPP_M_BOSS32=\
808: ".\g_local.h"\
809: ".\game.h"\
810: ".\m_boss32.h"\
811: ".\q_shared.h"\
812:
813:
814: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
815:
816: DEP_CPP_M_BOSS32=\
817: ".\g_local.h"\
818: ".\game.h"\
819: ".\m_boss32.h"\
820: ".\q_shared.h"\
821:
822:
823: !ENDIF
824:
825: # End Source File
826: # Begin Source File
827:
828: SOURCE=.\m_brain.c
829:
830: !IF "$(CFG)" == "game - Win32 Release"
831:
832: !ELSEIF "$(CFG)" == "game - Win32 Debug"
833:
834: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
835:
836: DEP_CPP_M_BRA=\
837: ".\g_local.h"\
838: ".\game.h"\
839: ".\m_brain.h"\
840: ".\q_shared.h"\
841:
842:
843: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
844:
845: DEP_CPP_M_BRA=\
846: ".\g_local.h"\
847: ".\game.h"\
848: ".\m_brain.h"\
849: ".\q_shared.h"\
850:
851:
852: !ENDIF
853:
854: # End Source File
855: # Begin Source File
856:
857: SOURCE=.\m_chick.c
858:
859: !IF "$(CFG)" == "game - Win32 Release"
860:
861: !ELSEIF "$(CFG)" == "game - Win32 Debug"
862:
863: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
864:
865: DEP_CPP_M_CHI=\
866: ".\g_local.h"\
867: ".\game.h"\
868: ".\m_chick.h"\
869: ".\q_shared.h"\
870:
871:
872: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
873:
874: DEP_CPP_M_CHI=\
875: ".\g_local.h"\
876: ".\game.h"\
877: ".\m_chick.h"\
878: ".\q_shared.h"\
879:
880:
881: !ENDIF
882:
883: # End Source File
884: # Begin Source File
885:
886: SOURCE=.\m_flash.c
887:
888: !IF "$(CFG)" == "game - Win32 Release"
889:
890: !ELSEIF "$(CFG)" == "game - Win32 Debug"
891:
892: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
893:
894: DEP_CPP_M_FLA=\
895: ".\q_shared.h"\
896:
897:
898: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
899:
900: DEP_CPP_M_FLA=\
901: ".\q_shared.h"\
902:
903:
904: !ENDIF
905:
906: # End Source File
907: # Begin Source File
908:
909: SOURCE=.\m_flipper.c
910:
911: !IF "$(CFG)" == "game - Win32 Release"
912:
913: !ELSEIF "$(CFG)" == "game - Win32 Debug"
914:
915: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
916:
917: DEP_CPP_M_FLI=\
918: ".\g_local.h"\
919: ".\game.h"\
920: ".\m_flipper.h"\
921: ".\q_shared.h"\
922:
923:
924: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
925:
926: DEP_CPP_M_FLI=\
927: ".\g_local.h"\
928: ".\game.h"\
929: ".\m_flipper.h"\
930: ".\q_shared.h"\
931:
932:
933: !ENDIF
934:
935: # End Source File
936: # Begin Source File
937:
938: SOURCE=.\m_float.c
939:
940: !IF "$(CFG)" == "game - Win32 Release"
941:
942: !ELSEIF "$(CFG)" == "game - Win32 Debug"
943:
944: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
945:
946: DEP_CPP_M_FLO=\
947: ".\g_local.h"\
948: ".\game.h"\
949: ".\m_float.h"\
950: ".\q_shared.h"\
951:
952:
953: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
954:
955: DEP_CPP_M_FLO=\
956: ".\g_local.h"\
957: ".\game.h"\
958: ".\m_float.h"\
959: ".\q_shared.h"\
960:
961:
962: !ENDIF
963:
964: # End Source File
965: # Begin Source File
966:
967: SOURCE=.\m_flyer.c
968:
969: !IF "$(CFG)" == "game - Win32 Release"
970:
971: !ELSEIF "$(CFG)" == "game - Win32 Debug"
972:
973: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
974:
975: DEP_CPP_M_FLY=\
976: ".\g_local.h"\
977: ".\game.h"\
978: ".\m_flyer.h"\
979: ".\q_shared.h"\
980:
981:
982: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
983:
984: DEP_CPP_M_FLY=\
985: ".\g_local.h"\
986: ".\game.h"\
987: ".\m_flyer.h"\
988: ".\q_shared.h"\
989:
990:
991: !ENDIF
992:
993: # End Source File
994: # Begin Source File
995:
996: SOURCE=.\m_gladiator.c
997:
998: !IF "$(CFG)" == "game - Win32 Release"
999:
1000: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1001:
1002: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1003:
1004: DEP_CPP_M_GLA=\
1005: ".\g_local.h"\
1006: ".\game.h"\
1007: ".\m_gladiator.h"\
1008: ".\q_shared.h"\
1009:
1010:
1011: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1012:
1013: DEP_CPP_M_GLA=\
1014: ".\g_local.h"\
1015: ".\game.h"\
1016: ".\m_gladiator.h"\
1017: ".\q_shared.h"\
1018:
1019:
1020: !ENDIF
1021:
1022: # End Source File
1023: # Begin Source File
1024:
1025: SOURCE=.\m_gunner.c
1026:
1027: !IF "$(CFG)" == "game - Win32 Release"
1028:
1029: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1030:
1031: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1032:
1033: DEP_CPP_M_GUN=\
1034: ".\g_local.h"\
1035: ".\game.h"\
1036: ".\m_gunner.h"\
1037: ".\q_shared.h"\
1038:
1039:
1040: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1041:
1042: DEP_CPP_M_GUN=\
1043: ".\g_local.h"\
1044: ".\game.h"\
1045: ".\m_gunner.h"\
1046: ".\q_shared.h"\
1047:
1048:
1049: !ENDIF
1050:
1051: # End Source File
1052: # Begin Source File
1053:
1054: SOURCE=.\m_hover.c
1055:
1056: !IF "$(CFG)" == "game - Win32 Release"
1057:
1058: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1059:
1060: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1061:
1062: DEP_CPP_M_HOV=\
1063: ".\g_local.h"\
1064: ".\game.h"\
1065: ".\m_hover.h"\
1066: ".\q_shared.h"\
1067:
1068:
1069: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1070:
1071: DEP_CPP_M_HOV=\
1072: ".\g_local.h"\
1073: ".\game.h"\
1074: ".\m_hover.h"\
1075: ".\q_shared.h"\
1076:
1077:
1078: !ENDIF
1079:
1080: # End Source File
1081: # Begin Source File
1082:
1083: SOURCE=.\m_infantry.c
1084:
1085: !IF "$(CFG)" == "game - Win32 Release"
1086:
1087: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1088:
1089: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1090:
1091: DEP_CPP_M_INF=\
1092: ".\g_local.h"\
1093: ".\game.h"\
1094: ".\m_infantry.h"\
1095: ".\q_shared.h"\
1096:
1097:
1098: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1099:
1100: DEP_CPP_M_INF=\
1101: ".\g_local.h"\
1102: ".\game.h"\
1103: ".\m_infantry.h"\
1104: ".\q_shared.h"\
1105:
1106:
1107: !ENDIF
1108:
1109: # End Source File
1110: # Begin Source File
1111:
1112: SOURCE=.\m_insane.c
1113:
1114: !IF "$(CFG)" == "game - Win32 Release"
1115:
1116: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1117:
1118: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1119:
1120: DEP_CPP_M_INS=\
1121: ".\g_local.h"\
1122: ".\game.h"\
1123: ".\m_insane.h"\
1124: ".\q_shared.h"\
1125:
1126:
1127: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1128:
1129: DEP_CPP_M_INS=\
1130: ".\g_local.h"\
1131: ".\game.h"\
1132: ".\m_insane.h"\
1133: ".\q_shared.h"\
1134:
1135:
1136: !ENDIF
1137:
1138: # End Source File
1139: # Begin Source File
1140:
1141: SOURCE=.\m_medic.c
1142:
1143: !IF "$(CFG)" == "game - Win32 Release"
1144:
1145: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1146:
1147: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1148:
1149: DEP_CPP_M_MED=\
1150: ".\g_local.h"\
1151: ".\game.h"\
1152: ".\m_medic.h"\
1153: ".\q_shared.h"\
1154:
1155:
1156: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1157:
1158: DEP_CPP_M_MED=\
1159: ".\g_local.h"\
1160: ".\game.h"\
1161: ".\m_medic.h"\
1162: ".\q_shared.h"\
1163:
1164:
1165: !ENDIF
1166:
1167: # End Source File
1168: # Begin Source File
1169:
1170: SOURCE=.\m_move.c
1171:
1172: !IF "$(CFG)" == "game - Win32 Release"
1173:
1174: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1175:
1176: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1177:
1178: DEP_CPP_M_MOV=\
1179: ".\g_local.h"\
1180: ".\game.h"\
1181: ".\q_shared.h"\
1182:
1183:
1184: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1185:
1186: DEP_CPP_M_MOV=\
1187: ".\g_local.h"\
1188: ".\game.h"\
1189: ".\q_shared.h"\
1190:
1191:
1192: !ENDIF
1193:
1194: # End Source File
1195: # Begin Source File
1196:
1197: SOURCE=.\m_mutant.c
1198:
1199: !IF "$(CFG)" == "game - Win32 Release"
1200:
1201: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1202:
1203: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1204:
1205: DEP_CPP_M_MUT=\
1206: ".\g_local.h"\
1207: ".\game.h"\
1208: ".\m_mutant.h"\
1209: ".\q_shared.h"\
1210:
1211:
1212: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1213:
1214: DEP_CPP_M_MUT=\
1215: ".\g_local.h"\
1216: ".\game.h"\
1217: ".\m_mutant.h"\
1218: ".\q_shared.h"\
1219:
1220:
1221: !ENDIF
1222:
1223: # End Source File
1224: # Begin Source File
1225:
1226: SOURCE=.\m_parasite.c
1227:
1228: !IF "$(CFG)" == "game - Win32 Release"
1229:
1230: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1231:
1232: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1233:
1234: DEP_CPP_M_PAR=\
1235: ".\g_local.h"\
1236: ".\game.h"\
1237: ".\m_parasite.h"\
1238: ".\q_shared.h"\
1239:
1240:
1241: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1242:
1243: DEP_CPP_M_PAR=\
1244: ".\g_local.h"\
1245: ".\game.h"\
1246: ".\m_parasite.h"\
1247: ".\q_shared.h"\
1248:
1249:
1250: !ENDIF
1251:
1252: # End Source File
1253: # Begin Source File
1254:
1255: SOURCE=.\m_soldier.c
1256:
1257: !IF "$(CFG)" == "game - Win32 Release"
1258:
1259: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1260:
1261: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1262:
1263: DEP_CPP_M_SOL=\
1264: ".\g_local.h"\
1265: ".\game.h"\
1266: ".\m_soldier.h"\
1267: ".\q_shared.h"\
1268:
1269:
1270: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1271:
1272: DEP_CPP_M_SOL=\
1273: ".\g_local.h"\
1274: ".\game.h"\
1275: ".\m_soldier.h"\
1276: ".\q_shared.h"\
1277:
1278:
1279: !ENDIF
1280:
1281: # End Source File
1282: # Begin Source File
1283:
1284: SOURCE=.\m_supertank.c
1285:
1286: !IF "$(CFG)" == "game - Win32 Release"
1287:
1288: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1289:
1290: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1291:
1292: DEP_CPP_M_SUP=\
1293: ".\g_local.h"\
1294: ".\game.h"\
1295: ".\m_supertank.h"\
1296: ".\q_shared.h"\
1297:
1298:
1299: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1300:
1301: DEP_CPP_M_SUP=\
1302: ".\g_local.h"\
1303: ".\game.h"\
1304: ".\m_supertank.h"\
1305: ".\q_shared.h"\
1306:
1307:
1308: !ENDIF
1309:
1310: # End Source File
1311: # Begin Source File
1312:
1313: SOURCE=.\m_tank.c
1314:
1315: !IF "$(CFG)" == "game - Win32 Release"
1316:
1317: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1318:
1319: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1320:
1321: DEP_CPP_M_TAN=\
1322: ".\g_local.h"\
1323: ".\game.h"\
1324: ".\m_tank.h"\
1325: ".\q_shared.h"\
1326:
1327:
1328: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1329:
1330: DEP_CPP_M_TAN=\
1331: ".\g_local.h"\
1332: ".\game.h"\
1333: ".\m_tank.h"\
1334: ".\q_shared.h"\
1335:
1336:
1337: !ENDIF
1338:
1339: # End Source File
1340: # Begin Source File
1341:
1342: SOURCE=.\p_client.c
1343:
1344: !IF "$(CFG)" == "game - Win32 Release"
1345:
1346: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1347:
1348: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1349:
1350: DEP_CPP_P_CLI=\
1351: ".\g_local.h"\
1352: ".\game.h"\
1353: ".\m_player.h"\
1354: ".\q_shared.h"\
1355:
1356:
1357: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1358:
1359: DEP_CPP_P_CLI=\
1360: ".\g_local.h"\
1361: ".\game.h"\
1362: ".\m_player.h"\
1363: ".\q_shared.h"\
1364:
1365:
1366: !ENDIF
1367:
1368: # End Source File
1369: # Begin Source File
1370:
1371: SOURCE=.\p_hud.c
1372:
1373: !IF "$(CFG)" == "game - Win32 Release"
1374:
1375: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1376:
1377: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1378:
1379: DEP_CPP_P_HUD=\
1380: ".\g_local.h"\
1381: ".\game.h"\
1382: ".\q_shared.h"\
1383:
1384:
1385: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1386:
1387: DEP_CPP_P_HUD=\
1388: ".\g_local.h"\
1389: ".\game.h"\
1390: ".\q_shared.h"\
1391:
1392:
1393: !ENDIF
1394:
1395: # End Source File
1396: # Begin Source File
1397:
1398: SOURCE=.\p_trail.c
1399:
1400: !IF "$(CFG)" == "game - Win32 Release"
1401:
1402: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1403:
1404: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1405:
1406: DEP_CPP_P_TRA=\
1407: ".\g_local.h"\
1408: ".\game.h"\
1409: ".\q_shared.h"\
1410:
1411:
1412: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1413:
1414: DEP_CPP_P_TRA=\
1415: ".\g_local.h"\
1416: ".\game.h"\
1417: ".\q_shared.h"\
1418:
1419:
1420: !ENDIF
1421:
1422: # End Source File
1423: # Begin Source File
1424:
1425: SOURCE=.\p_view.c
1426:
1427: !IF "$(CFG)" == "game - Win32 Release"
1428:
1429: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1430:
1431: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1432:
1433: DEP_CPP_P_VIE=\
1434: ".\g_local.h"\
1435: ".\game.h"\
1436: ".\m_player.h"\
1437: ".\q_shared.h"\
1438:
1439:
1440: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1441:
1442: DEP_CPP_P_VIE=\
1443: ".\g_local.h"\
1444: ".\game.h"\
1445: ".\m_player.h"\
1446: ".\q_shared.h"\
1447:
1448:
1449: !ENDIF
1450:
1451: # End Source File
1452: # Begin Source File
1453:
1454: SOURCE=.\p_weapon.c
1455:
1456: !IF "$(CFG)" == "game - Win32 Release"
1457:
1458: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1459:
1460: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1461:
1462: DEP_CPP_P_WEA=\
1463: ".\g_local.h"\
1464: ".\game.h"\
1465: ".\m_player.h"\
1466: ".\q_shared.h"\
1467:
1468:
1469: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1470:
1471: DEP_CPP_P_WEA=\
1472: ".\g_local.h"\
1473: ".\game.h"\
1474: ".\m_player.h"\
1475: ".\q_shared.h"\
1476:
1477:
1478: !ENDIF
1479:
1480: # End Source File
1481: # Begin Source File
1482:
1483: SOURCE=.\q_shared.c
1484:
1485: !IF "$(CFG)" == "game - Win32 Release"
1486:
1487: !ELSEIF "$(CFG)" == "game - Win32 Debug"
1488:
1489: !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1490:
1491: DEP_CPP_Q_SHA=\
1492: ".\q_shared.h"\
1493:
1494:
1495: !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1496:
1497: DEP_CPP_Q_SHA=\
1498: ".\q_shared.h"\
1499:
1500:
1501: !ENDIF
1502:
1503: # End Source File
1504: # End Group
1505: # Begin Group "Header Files"
1506:
1507: # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
1508: # Begin Source File
1509:
1510: SOURCE=.\g_local.h
1511: # End Source File
1512: # Begin Source File
1513:
1514: SOURCE=.\game.h
1515: # End Source File
1516: # Begin Source File
1517:
1518: SOURCE=.\m_actor.h
1519: # End Source File
1520: # Begin Source File
1521:
1522: SOURCE=.\m_berserk.h
1523: # End Source File
1524: # Begin Source File
1525:
1526: SOURCE=.\m_boss2.h
1527: # End Source File
1528: # Begin Source File
1529:
1530: SOURCE=.\m_boss31.h
1531: # End Source File
1532: # Begin Source File
1533:
1534: SOURCE=.\m_boss32.h
1535: # End Source File
1536: # Begin Source File
1537:
1538: SOURCE=.\m_brain.h
1539: # End Source File
1540: # Begin Source File
1541:
1542: SOURCE=.\m_chick.h
1543: # End Source File
1544: # Begin Source File
1545:
1546: SOURCE=.\m_flipper.h
1547: # End Source File
1548: # Begin Source File
1549:
1550: SOURCE=.\m_float.h
1551: # End Source File
1552: # Begin Source File
1553:
1554: SOURCE=.\m_flyer.h
1555: # End Source File
1556: # Begin Source File
1557:
1558: SOURCE=.\m_gladiator.h
1559: # End Source File
1560: # Begin Source File
1561:
1562: SOURCE=.\m_gunner.h
1563: # End Source File
1564: # Begin Source File
1565:
1566: SOURCE=.\m_hover.h
1567: # End Source File
1568: # Begin Source File
1569:
1570: SOURCE=.\m_infantry.h
1571: # End Source File
1572: # Begin Source File
1573:
1574: SOURCE=.\m_insane.h
1575: # End Source File
1576: # Begin Source File
1577:
1578: SOURCE=.\m_medic.h
1579: # End Source File
1580: # Begin Source File
1581:
1582: SOURCE=.\m_mutant.h
1583: # End Source File
1584: # Begin Source File
1585:
1586: SOURCE=.\m_parasite.h
1587: # End Source File
1588: # Begin Source File
1589:
1590: SOURCE=.\m_player.h
1591: # End Source File
1592: # Begin Source File
1593:
1594: SOURCE=.\m_soldier.h
1595: # End Source File
1596: # Begin Source File
1597:
1598: SOURCE=.\m_supertank.h
1599: # End Source File
1600: # Begin Source File
1601:
1602: SOURCE=.\m_tank.h
1603: # End Source File
1604: # Begin Source File
1605:
1606: SOURCE=.\q_shared.h
1607: # End Source File
1608: # End Group
1609: # Begin Group "Resource Files"
1610:
1611: # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
1612: # Begin Source File
1613:
1614: SOURCE=.\game.def
1615: # End Source File
1616: # End Group
1617: # End Target
1618: # End Project
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.