Annotation of quake2/game/game.plg, revision 1.1

1.1     ! root        1: --------------------Configuration: game - Win32 Debug--------------------
        !             2: Begining build with project "C:\quake2\code\game\game.dsp", at root.
        !             3: Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library)
        !             4: 
        !             5: Project's tools are:
        !             6:                        "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /Fp".\Debug/game.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c "
        !             7:                        "OLE Type Library Maker" with flags "/nologo /D "_DEBUG" /mktyplib203 /win32 "
        !             8:                        "Win32 Resource Compiler" with flags "/l 0x409 /d "_DEBUG" "
        !             9:                        "Browser Database Maker" with flags "/nologo /o"..\Debug/game.bsc" "
        !            10:                        "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Debug/gamex86.pdb" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/gamex86.dll" /implib:"..\Debug/gamex86.lib" "
        !            11:                        "Custom Build" with flags ""
        !            12:                        "<Component 0xa>" with flags ""
        !            13: 
        !            14: Creating temp file "D:\TEMP\RSP4B.tmp" with contents </nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /Fp".\Debug/game.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c 
        !            15: "C:\quake2\code\game\p_view.c"
        !            16: >
        !            17: Creating command line "cl.exe @D:\TEMP\RSP4B.tmp" 
        !            18: Creating temp file "D:\TEMP\RSP4C.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Debug/gamex86.pdb" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/gamex86.dll" /implib:"..\Debug/gamex86.lib" 
        !            19: .\Debug\g_ai.obj
        !            20: .\Debug\g_cmds.obj
        !            21: .\Debug\g_combat.obj
        !            22: .\Debug\g_func.obj
        !            23: .\Debug\g_items.obj
        !            24: .\Debug\g_main.obj
        !            25: .\Debug\g_misc.obj
        !            26: .\Debug\g_monster.obj
        !            27: .\Debug\g_phys.obj
        !            28: .\Debug\g_save.obj
        !            29: .\Debug\g_spawn.obj
        !            30: .\Debug\g_svcmds.obj
        !            31: .\Debug\g_target.obj
        !            32: .\Debug\g_trigger.obj
        !            33: .\Debug\g_turret.obj
        !            34: .\Debug\g_utils.obj
        !            35: .\Debug\g_weapon.obj
        !            36: .\Debug\m_actor.obj
        !            37: .\Debug\m_berserk.obj
        !            38: .\Debug\m_boss2.obj
        !            39: .\Debug\m_boss3.obj
        !            40: .\Debug\m_boss31.obj
        !            41: .\Debug\m_boss32.obj
        !            42: .\Debug\m_brain.obj
        !            43: .\Debug\m_chick.obj
        !            44: .\Debug\m_flash.obj
        !            45: .\Debug\m_flipper.obj
        !            46: .\Debug\m_float.obj
        !            47: .\Debug\m_flyer.obj
        !            48: .\Debug\m_gladiator.obj
        !            49: .\Debug\m_gunner.obj
        !            50: .\Debug\m_hover.obj
        !            51: .\Debug\m_infantry.obj
        !            52: .\Debug\m_insane.obj
        !            53: .\Debug\m_medic.obj
        !            54: .\Debug\m_move.obj
        !            55: .\Debug\m_mutant.obj
        !            56: .\Debug\m_parasite.obj
        !            57: .\Debug\m_soldier.obj
        !            58: .\Debug\m_supertank.obj
        !            59: .\Debug\m_tank.obj
        !            60: .\Debug\p_client.obj
        !            61: .\Debug\p_hud.obj
        !            62: .\Debug\p_trail.obj
        !            63: .\Debug\p_view.obj
        !            64: .\Debug\p_weapon.obj
        !            65: .\Debug\q_shared.obj>
        !            66: Creating command line "link.exe @D:\TEMP\RSP4C.tmp" 
        !            67: Compiling...
        !            68: p_view.c
        !            69: Linking...
        !            70:    Creating library ..\Debug/gamex86.lib and object ..\Debug/gamex86.exp
        !            71: 
        !            72: 
        !            73: 
        !            74: gamex86.dll - 0 error(s), 0 warning(s)

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