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1.1 ! root 1: --------------------Configuration: game - Win32 Debug-------------------- ! 2: Begining build with project "C:\quake2\code\game\game.dsp", at root. ! 3: Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library) ! 4: ! 5: Project's tools are: ! 6: "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /Fp".\Debug/game.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c " ! 7: "OLE Type Library Maker" with flags "/nologo /D "_DEBUG" /mktyplib203 /win32 " ! 8: "Win32 Resource Compiler" with flags "/l 0x409 /d "_DEBUG" " ! 9: "Browser Database Maker" with flags "/nologo /o"..\Debug/game.bsc" " ! 10: "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Debug/gamex86.pdb" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/gamex86.dll" /implib:"..\Debug/gamex86.lib" " ! 11: "Custom Build" with flags "" ! 12: "<Component 0xa>" with flags "" ! 13: ! 14: Creating temp file "D:\TEMP\RSP4B.tmp" with contents </nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /Fp".\Debug/game.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c ! 15: "C:\quake2\code\game\p_view.c" ! 16: > ! 17: Creating command line "cl.exe @D:\TEMP\RSP4B.tmp" ! 18: Creating temp file "D:\TEMP\RSP4C.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Debug/gamex86.pdb" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/gamex86.dll" /implib:"..\Debug/gamex86.lib" ! 19: .\Debug\g_ai.obj ! 20: .\Debug\g_cmds.obj ! 21: .\Debug\g_combat.obj ! 22: .\Debug\g_func.obj ! 23: .\Debug\g_items.obj ! 24: .\Debug\g_main.obj ! 25: .\Debug\g_misc.obj ! 26: .\Debug\g_monster.obj ! 27: .\Debug\g_phys.obj ! 28: .\Debug\g_save.obj ! 29: .\Debug\g_spawn.obj ! 30: .\Debug\g_svcmds.obj ! 31: .\Debug\g_target.obj ! 32: .\Debug\g_trigger.obj ! 33: .\Debug\g_turret.obj ! 34: .\Debug\g_utils.obj ! 35: .\Debug\g_weapon.obj ! 36: .\Debug\m_actor.obj ! 37: .\Debug\m_berserk.obj ! 38: .\Debug\m_boss2.obj ! 39: .\Debug\m_boss3.obj ! 40: .\Debug\m_boss31.obj ! 41: .\Debug\m_boss32.obj ! 42: .\Debug\m_brain.obj ! 43: .\Debug\m_chick.obj ! 44: .\Debug\m_flash.obj ! 45: .\Debug\m_flipper.obj ! 46: .\Debug\m_float.obj ! 47: .\Debug\m_flyer.obj ! 48: .\Debug\m_gladiator.obj ! 49: .\Debug\m_gunner.obj ! 50: .\Debug\m_hover.obj ! 51: .\Debug\m_infantry.obj ! 52: .\Debug\m_insane.obj ! 53: .\Debug\m_medic.obj ! 54: .\Debug\m_move.obj ! 55: .\Debug\m_mutant.obj ! 56: .\Debug\m_parasite.obj ! 57: .\Debug\m_soldier.obj ! 58: .\Debug\m_supertank.obj ! 59: .\Debug\m_tank.obj ! 60: .\Debug\p_client.obj ! 61: .\Debug\p_hud.obj ! 62: .\Debug\p_trail.obj ! 63: .\Debug\p_view.obj ! 64: .\Debug\p_weapon.obj ! 65: .\Debug\q_shared.obj> ! 66: Creating command line "link.exe @D:\TEMP\RSP4C.tmp" ! 67: Compiling... ! 68: p_view.c ! 69: Linking... ! 70: Creating library ..\Debug/gamex86.lib and object ..\Debug/gamex86.exp ! 71: ! 72: ! 73: ! 74: gamex86.dll - 0 error(s), 0 warning(s)
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