Annotation of quake2/game/game.plg, revision 1.1.1.1

1.1       root        1: --------------------Configuration: game - Win32 Debug--------------------
                      2: Begining build with project "C:\quake2\code\game\game.dsp", at root.
                      3: Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library)
                      4: 
                      5: Project's tools are:
                      6:                        "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /Fp".\Debug/game.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c "
                      7:                        "OLE Type Library Maker" with flags "/nologo /D "_DEBUG" /mktyplib203 /win32 "
                      8:                        "Win32 Resource Compiler" with flags "/l 0x409 /d "_DEBUG" "
                      9:                        "Browser Database Maker" with flags "/nologo /o"..\Debug/game.bsc" "
                     10:                        "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Debug/gamex86.pdb" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/gamex86.dll" /implib:"..\Debug/gamex86.lib" "
                     11:                        "Custom Build" with flags ""
                     12:                        "<Component 0xa>" with flags ""
                     13: 
                     14: Creating temp file "D:\TEMP\RSP4B.tmp" with contents </nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /Fp".\Debug/game.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c 
                     15: "C:\quake2\code\game\p_view.c"
                     16: >
                     17: Creating command line "cl.exe @D:\TEMP\RSP4B.tmp" 
                     18: Creating temp file "D:\TEMP\RSP4C.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Debug/gamex86.pdb" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/gamex86.dll" /implib:"..\Debug/gamex86.lib" 
                     19: .\Debug\g_ai.obj
                     20: .\Debug\g_cmds.obj
                     21: .\Debug\g_combat.obj
                     22: .\Debug\g_func.obj
                     23: .\Debug\g_items.obj
                     24: .\Debug\g_main.obj
                     25: .\Debug\g_misc.obj
                     26: .\Debug\g_monster.obj
                     27: .\Debug\g_phys.obj
                     28: .\Debug\g_save.obj
                     29: .\Debug\g_spawn.obj
                     30: .\Debug\g_svcmds.obj
                     31: .\Debug\g_target.obj
                     32: .\Debug\g_trigger.obj
                     33: .\Debug\g_turret.obj
                     34: .\Debug\g_utils.obj
                     35: .\Debug\g_weapon.obj
                     36: .\Debug\m_actor.obj
                     37: .\Debug\m_berserk.obj
                     38: .\Debug\m_boss2.obj
                     39: .\Debug\m_boss3.obj
                     40: .\Debug\m_boss31.obj
                     41: .\Debug\m_boss32.obj
                     42: .\Debug\m_brain.obj
                     43: .\Debug\m_chick.obj
                     44: .\Debug\m_flash.obj
                     45: .\Debug\m_flipper.obj
                     46: .\Debug\m_float.obj
                     47: .\Debug\m_flyer.obj
                     48: .\Debug\m_gladiator.obj
                     49: .\Debug\m_gunner.obj
                     50: .\Debug\m_hover.obj
                     51: .\Debug\m_infantry.obj
                     52: .\Debug\m_insane.obj
                     53: .\Debug\m_medic.obj
                     54: .\Debug\m_move.obj
                     55: .\Debug\m_mutant.obj
                     56: .\Debug\m_parasite.obj
                     57: .\Debug\m_soldier.obj
                     58: .\Debug\m_supertank.obj
                     59: .\Debug\m_tank.obj
                     60: .\Debug\p_client.obj
                     61: .\Debug\p_hud.obj
                     62: .\Debug\p_trail.obj
                     63: .\Debug\p_view.obj
                     64: .\Debug\p_weapon.obj
                     65: .\Debug\q_shared.obj>
                     66: Creating command line "link.exe @D:\TEMP\RSP4C.tmp" 
                     67: Compiling...
                     68: p_view.c
                     69: Linking...
                     70:    Creating library ..\Debug/gamex86.lib and object ..\Debug/gamex86.exp
                     71: 
                     72: 
                     73: 
                     74: gamex86.dll - 0 error(s), 0 warning(s)

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