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1.1 root 1: --------------------Configuration: game - Win32 Debug--------------------
2: Begining build with project "C:\quake2\code\game\game.dsp", at root.
3: Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library)
4:
5: Project's tools are:
6: "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /Fp".\Debug/game.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c "
7: "OLE Type Library Maker" with flags "/nologo /D "_DEBUG" /mktyplib203 /win32 "
8: "Win32 Resource Compiler" with flags "/l 0x409 /d "_DEBUG" "
9: "Browser Database Maker" with flags "/nologo /o"..\Debug/game.bsc" "
10: "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Debug/gamex86.pdb" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/gamex86.dll" /implib:"..\Debug/gamex86.lib" "
11: "Custom Build" with flags ""
12: "<Component 0xa>" with flags ""
13:
14: Creating temp file "D:\TEMP\RSP4B.tmp" with contents </nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /Fp".\Debug/game.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c
15: "C:\quake2\code\game\p_view.c"
16: >
17: Creating command line "cl.exe @D:\TEMP\RSP4B.tmp"
18: Creating temp file "D:\TEMP\RSP4C.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Debug/gamex86.pdb" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/gamex86.dll" /implib:"..\Debug/gamex86.lib"
19: .\Debug\g_ai.obj
20: .\Debug\g_cmds.obj
21: .\Debug\g_combat.obj
22: .\Debug\g_func.obj
23: .\Debug\g_items.obj
24: .\Debug\g_main.obj
25: .\Debug\g_misc.obj
26: .\Debug\g_monster.obj
27: .\Debug\g_phys.obj
28: .\Debug\g_save.obj
29: .\Debug\g_spawn.obj
30: .\Debug\g_svcmds.obj
31: .\Debug\g_target.obj
32: .\Debug\g_trigger.obj
33: .\Debug\g_turret.obj
34: .\Debug\g_utils.obj
35: .\Debug\g_weapon.obj
36: .\Debug\m_actor.obj
37: .\Debug\m_berserk.obj
38: .\Debug\m_boss2.obj
39: .\Debug\m_boss3.obj
40: .\Debug\m_boss31.obj
41: .\Debug\m_boss32.obj
42: .\Debug\m_brain.obj
43: .\Debug\m_chick.obj
44: .\Debug\m_flash.obj
45: .\Debug\m_flipper.obj
46: .\Debug\m_float.obj
47: .\Debug\m_flyer.obj
48: .\Debug\m_gladiator.obj
49: .\Debug\m_gunner.obj
50: .\Debug\m_hover.obj
51: .\Debug\m_infantry.obj
52: .\Debug\m_insane.obj
53: .\Debug\m_medic.obj
54: .\Debug\m_move.obj
55: .\Debug\m_mutant.obj
56: .\Debug\m_parasite.obj
57: .\Debug\m_soldier.obj
58: .\Debug\m_supertank.obj
59: .\Debug\m_tank.obj
60: .\Debug\p_client.obj
61: .\Debug\p_hud.obj
62: .\Debug\p_trail.obj
63: .\Debug\p_view.obj
64: .\Debug\p_weapon.obj
65: .\Debug\q_shared.obj>
66: Creating command line "link.exe @D:\TEMP\RSP4C.tmp"
67: Compiling...
68: p_view.c
69: Linking...
70: Creating library ..\Debug/gamex86.lib and object ..\Debug/gamex86.exp
71:
72:
73:
74: gamex86.dll - 0 error(s), 0 warning(s)
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