|
|
1.1.1.2 ! root 1: --------------------Configuration: game - Win32 Release-------------------- ! 2: Begining build with project "C:\quake2\code\game\game.dsp", at root. ! 3: Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library) ! 4: ! 5: Project's tools are: ! 6: "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MT /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/game.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c " ! 7: "OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /win32 " ! 8: "Win32 Resource Compiler" with flags "/l 0x409 /d "NDEBUG" " ! 9: "Browser Database Maker" with flags "/nologo /o"..\Release/game.bsc" " ! 10: "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Release/gamex86.pdb" /machine:I386 /def:".\game.def" /out:"..\Release/gamex86.dll" /implib:"..\Release/gamex86.lib" " ! 11: "Custom Build" with flags "" ! 12: "<Component 0xa>" with flags "" ! 13: ! 14: Creating temp file "D:\TEMP\RSP2F6.tmp" with contents </nologo /G5 /MT /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/game.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c ! 15: "C:\quake2\code\game\g_ai.c" ! 16: "C:\quake2\code\game\g_cmds.c" ! 17: "C:\quake2\code\game\g_combat.c" ! 18: "C:\quake2\code\game\g_func.c" ! 19: "C:\quake2\code\game\g_items.c" ! 20: "C:\quake2\code\game\g_main.c" ! 21: "C:\quake2\code\game\g_misc.c" ! 22: "C:\quake2\code\game\g_monster.c" ! 23: "C:\quake2\code\game\g_phys.c" ! 24: "C:\quake2\code\game\g_save.c" ! 25: "C:\quake2\code\game\g_spawn.c" ! 26: "C:\quake2\code\game\g_svcmds.c" ! 27: "C:\quake2\code\game\g_target.c" ! 28: "C:\quake2\code\game\g_trigger.c" ! 29: "C:\quake2\code\game\g_turret.c" ! 30: "C:\quake2\code\game\g_utils.c" ! 31: "C:\quake2\code\game\g_weapon.c" ! 32: "C:\quake2\code\game\m_actor.c" ! 33: "C:\quake2\code\game\m_berserk.c" ! 34: "C:\quake2\code\game\m_boss2.c" ! 35: "C:\quake2\code\game\m_boss3.c" ! 36: "C:\quake2\code\game\m_boss31.c" ! 37: "C:\quake2\code\game\m_boss32.c" ! 38: "C:\quake2\code\game\m_brain.c" ! 39: "C:\quake2\code\game\m_chick.c" ! 40: "C:\quake2\code\game\m_flash.c" ! 41: "C:\quake2\code\game\m_flipper.c" ! 42: "C:\quake2\code\game\m_float.c" ! 43: "C:\quake2\code\game\m_flyer.c" ! 44: "C:\quake2\code\game\m_gladiator.c" ! 45: "C:\quake2\code\game\m_gunner.c" ! 46: "C:\quake2\code\game\m_hover.c" ! 47: "C:\quake2\code\game\m_infantry.c" ! 48: "C:\quake2\code\game\m_insane.c" ! 49: "C:\quake2\code\game\m_medic.c" ! 50: "C:\quake2\code\game\m_move.c" ! 51: "C:\quake2\code\game\m_mutant.c" ! 52: "C:\quake2\code\game\m_parasite.c" ! 53: "C:\quake2\code\game\m_soldier.c" ! 54: "C:\quake2\code\game\m_supertank.c" ! 55: "C:\quake2\code\game\m_tank.c" ! 56: "C:\quake2\code\game\p_client.c" ! 57: "C:\quake2\code\game\p_hud.c" ! 58: "C:\quake2\code\game\p_trail.c" ! 59: "C:\quake2\code\game\p_view.c" ! 60: "C:\quake2\code\game\p_weapon.c" ! 61: "C:\quake2\code\game\q_shared.c" ! 62: > ! 63: Creating command line "cl.exe @D:\TEMP\RSP2F6.tmp" ! 64: Creating temp file "D:\TEMP\RSP2F7.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Release/gamex86.pdb" /machine:I386 /def:".\game.def" /out:"..\Release/gamex86.dll" /implib:"..\Release/gamex86.lib" ! 65: .\Release\g_ai.obj ! 66: .\Release\g_cmds.obj ! 67: .\Release\g_combat.obj ! 68: .\Release\g_func.obj ! 69: .\Release\g_items.obj ! 70: .\Release\g_main.obj ! 71: .\Release\g_misc.obj ! 72: .\Release\g_monster.obj ! 73: .\Release\g_phys.obj ! 74: .\Release\g_save.obj ! 75: .\Release\g_spawn.obj ! 76: .\Release\g_svcmds.obj ! 77: .\Release\g_target.obj ! 78: .\Release\g_trigger.obj ! 79: .\Release\g_turret.obj ! 80: .\Release\g_utils.obj ! 81: .\Release\g_weapon.obj ! 82: .\Release\m_actor.obj ! 83: .\Release\m_berserk.obj ! 84: .\Release\m_boss2.obj ! 85: .\Release\m_boss3.obj ! 86: .\Release\m_boss31.obj ! 87: .\Release\m_boss32.obj ! 88: .\Release\m_brain.obj ! 89: .\Release\m_chick.obj ! 90: .\Release\m_flash.obj ! 91: .\Release\m_flipper.obj ! 92: .\Release\m_float.obj ! 93: .\Release\m_flyer.obj ! 94: .\Release\m_gladiator.obj ! 95: .\Release\m_gunner.obj ! 96: .\Release\m_hover.obj ! 97: .\Release\m_infantry.obj ! 98: .\Release\m_insane.obj ! 99: .\Release\m_medic.obj ! 100: .\Release\m_move.obj ! 101: .\Release\m_mutant.obj ! 102: .\Release\m_parasite.obj ! 103: .\Release\m_soldier.obj ! 104: .\Release\m_supertank.obj ! 105: .\Release\m_tank.obj ! 106: .\Release\p_client.obj ! 107: .\Release\p_hud.obj ! 108: .\Release\p_trail.obj ! 109: .\Release\p_view.obj ! 110: .\Release\p_weapon.obj ! 111: .\Release\q_shared.obj> ! 112: Creating command line "link.exe @D:\TEMP\RSP2F7.tmp" ! 113: Compiling... ! 114: g_ai.c ! 115: g_cmds.c ! 116: g_combat.c ! 117: g_func.c ! 118: g_items.c ! 119: g_main.c ! 120: g_misc.c ! 121: g_monster.c ! 122: g_phys.c ! 123: g_save.c ! 124: g_spawn.c ! 125: g_svcmds.c ! 126: g_target.c ! 127: g_trigger.c ! 128: g_turret.c ! 129: g_utils.c ! 130: g_weapon.c ! 131: m_actor.c ! 132: m_berserk.c ! 133: m_boss2.c ! 134: m_boss3.c ! 135: m_boss31.c ! 136: m_boss32.c ! 137: m_brain.c ! 138: m_chick.c ! 139: m_flash.c ! 140: m_flipper.c ! 141: m_float.c ! 142: m_flyer.c ! 143: m_gladiator.c ! 144: m_gunner.c ! 145: m_hover.c ! 146: m_infantry.c ! 147: m_insane.c ! 148: m_medic.c ! 149: m_move.c ! 150: m_mutant.c ! 151: m_parasite.c ! 152: m_soldier.c ! 153: m_supertank.c ! 154: m_tank.c ! 155: p_client.c ! 156: p_hud.c ! 157: p_trail.c ! 158: p_view.c ! 159: p_weapon.c ! 160: q_shared.c ! 161: Linking... ! 162: Creating library ..\Release/gamex86.lib and object ..\Release/gamex86.exp ! 163: ! 164: ! 165: ! 166: gamex86.dll - 0 error(s), 0 warning(s) 1.1 root 167: --------------------Configuration: game - Win32 Debug-------------------- 168: Begining build with project "C:\quake2\code\game\game.dsp", at root. 169: Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library) 170: 171: Project's tools are: 1.1.1.2 ! root 172: "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR".\Debug/" /Fp".\Debug/game.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c " 1.1 root 173: "OLE Type Library Maker" with flags "/nologo /D "_DEBUG" /mktyplib203 /win32 " 174: "Win32 Resource Compiler" with flags "/l 0x409 /d "_DEBUG" " 175: "Browser Database Maker" with flags "/nologo /o"..\Debug/game.bsc" " 1.1.1.2 ! root 176: "COFF Linker for 80x86" with flags "winmm.lib kernel32.lib user32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Debug/gamex86.pdb" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/gamex86.dll" /implib:"..\Debug/gamex86.lib" " 1.1 root 177: "Custom Build" with flags "" 178: "<Component 0xa>" with flags "" 179: 1.1.1.2 ! root 180: Creating temp file "D:\TEMP\RSP2F9.tmp" with contents </nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR".\Debug/" /Fp".\Debug/game.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c ! 181: "C:\quake2\code\game\g_ai.c" ! 182: "C:\quake2\code\game\g_cmds.c" ! 183: "C:\quake2\code\game\g_combat.c" ! 184: "C:\quake2\code\game\g_func.c" ! 185: "C:\quake2\code\game\g_items.c" ! 186: "C:\quake2\code\game\g_main.c" ! 187: "C:\quake2\code\game\g_misc.c" ! 188: "C:\quake2\code\game\g_monster.c" ! 189: "C:\quake2\code\game\g_phys.c" ! 190: "C:\quake2\code\game\g_save.c" ! 191: "C:\quake2\code\game\g_spawn.c" ! 192: "C:\quake2\code\game\g_svcmds.c" ! 193: "C:\quake2\code\game\g_target.c" ! 194: "C:\quake2\code\game\g_trigger.c" ! 195: "C:\quake2\code\game\g_turret.c" ! 196: "C:\quake2\code\game\g_utils.c" ! 197: "C:\quake2\code\game\g_weapon.c" ! 198: "C:\quake2\code\game\m_actor.c" ! 199: "C:\quake2\code\game\m_berserk.c" ! 200: "C:\quake2\code\game\m_boss2.c" ! 201: "C:\quake2\code\game\m_boss3.c" ! 202: "C:\quake2\code\game\m_boss31.c" ! 203: "C:\quake2\code\game\m_boss32.c" ! 204: "C:\quake2\code\game\m_brain.c" ! 205: "C:\quake2\code\game\m_chick.c" ! 206: "C:\quake2\code\game\m_flash.c" ! 207: "C:\quake2\code\game\m_flipper.c" ! 208: "C:\quake2\code\game\m_float.c" ! 209: "C:\quake2\code\game\m_flyer.c" ! 210: "C:\quake2\code\game\m_gladiator.c" ! 211: "C:\quake2\code\game\m_gunner.c" ! 212: "C:\quake2\code\game\m_hover.c" ! 213: "C:\quake2\code\game\m_infantry.c" ! 214: "C:\quake2\code\game\m_insane.c" ! 215: "C:\quake2\code\game\m_medic.c" ! 216: "C:\quake2\code\game\m_move.c" ! 217: "C:\quake2\code\game\m_mutant.c" ! 218: "C:\quake2\code\game\m_parasite.c" ! 219: "C:\quake2\code\game\m_soldier.c" ! 220: "C:\quake2\code\game\m_supertank.c" ! 221: "C:\quake2\code\game\m_tank.c" ! 222: "C:\quake2\code\game\p_client.c" ! 223: "C:\quake2\code\game\p_hud.c" ! 224: "C:\quake2\code\game\p_trail.c" 1.1 root 225: "C:\quake2\code\game\p_view.c" 1.1.1.2 ! root 226: "C:\quake2\code\game\p_weapon.c" ! 227: "C:\quake2\code\game\q_shared.c" 1.1 root 228: > 1.1.1.2 ! root 229: Creating command line "cl.exe @D:\TEMP\RSP2F9.tmp" ! 230: Creating temp file "D:\TEMP\RSP2FA.tmp" with contents <winmm.lib kernel32.lib user32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Debug/gamex86.pdb" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/gamex86.dll" /implib:"..\Debug/gamex86.lib" 1.1 root 231: .\Debug\g_ai.obj 232: .\Debug\g_cmds.obj 233: .\Debug\g_combat.obj 234: .\Debug\g_func.obj 235: .\Debug\g_items.obj 236: .\Debug\g_main.obj 237: .\Debug\g_misc.obj 238: .\Debug\g_monster.obj 239: .\Debug\g_phys.obj 240: .\Debug\g_save.obj 241: .\Debug\g_spawn.obj 242: .\Debug\g_svcmds.obj 243: .\Debug\g_target.obj 244: .\Debug\g_trigger.obj 245: .\Debug\g_turret.obj 246: .\Debug\g_utils.obj 247: .\Debug\g_weapon.obj 248: .\Debug\m_actor.obj 249: .\Debug\m_berserk.obj 250: .\Debug\m_boss2.obj 251: .\Debug\m_boss3.obj 252: .\Debug\m_boss31.obj 253: .\Debug\m_boss32.obj 254: .\Debug\m_brain.obj 255: .\Debug\m_chick.obj 256: .\Debug\m_flash.obj 257: .\Debug\m_flipper.obj 258: .\Debug\m_float.obj 259: .\Debug\m_flyer.obj 260: .\Debug\m_gladiator.obj 261: .\Debug\m_gunner.obj 262: .\Debug\m_hover.obj 263: .\Debug\m_infantry.obj 264: .\Debug\m_insane.obj 265: .\Debug\m_medic.obj 266: .\Debug\m_move.obj 267: .\Debug\m_mutant.obj 268: .\Debug\m_parasite.obj 269: .\Debug\m_soldier.obj 270: .\Debug\m_supertank.obj 271: .\Debug\m_tank.obj 272: .\Debug\p_client.obj 273: .\Debug\p_hud.obj 274: .\Debug\p_trail.obj 275: .\Debug\p_view.obj 276: .\Debug\p_weapon.obj 277: .\Debug\q_shared.obj> 1.1.1.2 ! root 278: Creating command line "link.exe @D:\TEMP\RSP2FA.tmp" 1.1 root 279: Compiling... 1.1.1.2 ! root 280: g_ai.c ! 281: g_cmds.c ! 282: g_combat.c ! 283: g_func.c ! 284: g_items.c ! 285: g_main.c ! 286: g_misc.c ! 287: g_monster.c ! 288: g_phys.c ! 289: g_save.c ! 290: g_spawn.c ! 291: g_svcmds.c ! 292: g_target.c ! 293: g_trigger.c ! 294: g_turret.c ! 295: g_utils.c ! 296: g_weapon.c ! 297: m_actor.c ! 298: m_berserk.c ! 299: m_boss2.c ! 300: m_boss3.c ! 301: m_boss31.c ! 302: m_boss32.c ! 303: m_brain.c ! 304: m_chick.c ! 305: m_flash.c ! 306: m_flipper.c ! 307: m_float.c ! 308: m_flyer.c ! 309: m_gladiator.c ! 310: m_gunner.c ! 311: m_hover.c ! 312: m_infantry.c ! 313: m_insane.c ! 314: m_medic.c ! 315: m_move.c ! 316: m_mutant.c ! 317: m_parasite.c ! 318: m_soldier.c ! 319: m_supertank.c ! 320: m_tank.c ! 321: p_client.c ! 322: p_hud.c ! 323: p_trail.c 1.1 root 324: p_view.c 1.1.1.2 ! root 325: p_weapon.c ! 326: q_shared.c 1.1 root 327: Linking... 328: Creating library ..\Debug/gamex86.lib and object ..\Debug/gamex86.exp 1.1.1.2 ! root 329: Creating temp file "D:\TEMP\RSP2FC.tmp" with contents </nologo /o"..\Debug/game.bsc" ! 330: .\Debug\g_ai.sbr ! 331: .\Debug\g_cmds.sbr ! 332: .\Debug\g_combat.sbr ! 333: .\Debug\g_func.sbr ! 334: .\Debug\g_items.sbr ! 335: .\Debug\g_main.sbr ! 336: .\Debug\g_misc.sbr ! 337: .\Debug\g_monster.sbr ! 338: .\Debug\g_phys.sbr ! 339: .\Debug\g_save.sbr ! 340: .\Debug\g_spawn.sbr ! 341: .\Debug\g_svcmds.sbr ! 342: .\Debug\g_target.sbr ! 343: .\Debug\g_trigger.sbr ! 344: .\Debug\g_turret.sbr ! 345: .\Debug\g_utils.sbr ! 346: .\Debug\g_weapon.sbr ! 347: .\Debug\m_actor.sbr ! 348: .\Debug\m_berserk.sbr ! 349: .\Debug\m_boss2.sbr ! 350: .\Debug\m_boss3.sbr ! 351: .\Debug\m_boss31.sbr ! 352: .\Debug\m_boss32.sbr ! 353: .\Debug\m_brain.sbr ! 354: .\Debug\m_chick.sbr ! 355: .\Debug\m_flash.sbr ! 356: .\Debug\m_flipper.sbr ! 357: .\Debug\m_float.sbr ! 358: .\Debug\m_flyer.sbr ! 359: .\Debug\m_gladiator.sbr ! 360: .\Debug\m_gunner.sbr ! 361: .\Debug\m_hover.sbr ! 362: .\Debug\m_infantry.sbr ! 363: .\Debug\m_insane.sbr ! 364: .\Debug\m_medic.sbr ! 365: .\Debug\m_move.sbr ! 366: .\Debug\m_mutant.sbr ! 367: .\Debug\m_parasite.sbr ! 368: .\Debug\m_soldier.sbr ! 369: .\Debug\m_supertank.sbr ! 370: .\Debug\m_tank.sbr ! 371: .\Debug\p_client.sbr ! 372: .\Debug\p_hud.sbr ! 373: .\Debug\p_trail.sbr ! 374: .\Debug\p_view.sbr ! 375: .\Debug\p_weapon.sbr ! 376: .\Debug\q_shared.sbr> ! 377: Creating command line "bscmake.exe @D:\TEMP\RSP2FC.tmp" ! 378: Creating browse info file... 1.1 root 379: 380: 381: 382: gamex86.dll - 0 error(s), 0 warning(s) 1.1.1.2 ! root 383: --------------------Configuration: quake2 - Win32 Release-------------------- ! 384: Begining build with project "C:\quake2\code\quake2.dsp", at root. ! 385: Active configuration is Win32 (x86) Application (based on Win32 (x86) Application) ! 386: ! 387: Project's tools are: ! 388: "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MT /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/quake2.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c " ! 389: "OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /win32 " ! 390: "Win32 Resource Compiler" with flags "/l 0x409 /d "NDEBUG" " ! 391: "Browser Database Maker" with flags "/nologo /o".\Release/quake2.bsc" " ! 392: "COFF Linker for 80x86" with flags "winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /pdb:".\Release/quake2.pdb" /machine:I386 /out:".\Release/quake2.exe" " ! 393: "Custom Build" with flags "" ! 394: "<Component 0xa>" with flags "" ! 395: ! 396: Creating temp file "D:\TEMP\RSP2FD.tmp" with contents </nologo /G5 /MT /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/quake2.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c ! 397: "C:\quake2\code\win32\cd_win.c" ! 398: "C:\quake2\code\client\cl_cin.c" ! 399: "C:\quake2\code\client\cl_ents.c" ! 400: "C:\quake2\code\client\cl_fx.c" ! 401: "C:\quake2\code\client\cl_input.c" ! 402: "C:\quake2\code\client\cl_inv.c" ! 403: "C:\quake2\code\client\cl_main.c" ! 404: "C:\quake2\code\client\cl_parse.c" ! 405: "C:\quake2\code\client\cl_pred.c" ! 406: "C:\quake2\code\client\cl_scrn.c" ! 407: "C:\quake2\code\client\cl_tent.c" ! 408: "C:\quake2\code\client\cl_view.c" ! 409: "C:\quake2\code\qcommon\cmd.c" ! 410: "C:\quake2\code\qcommon\cmodel.c" ! 411: "C:\quake2\code\qcommon\common.c" ! 412: "C:\quake2\code\win32\conproc.c" ! 413: "C:\quake2\code\client\console.c" ! 414: "C:\quake2\code\qcommon\crc.c" ! 415: "C:\quake2\code\qcommon\cvar.c" ! 416: "C:\quake2\code\qcommon\files.c" ! 417: "C:\quake2\code\win32\in_win.c" ! 418: "C:\quake2\code\client\keys.c" ! 419: "C:\quake2\code\game\m_flash.c" ! 420: "C:\quake2\code\qcommon\md4.c" ! 421: "C:\quake2\code\client\menu.c" ! 422: "C:\quake2\code\qcommon\net_chan.c" ! 423: "C:\quake2\code\win32\net_wins.c" ! 424: "C:\quake2\code\qcommon\pmove.c" ! 425: "C:\quake2\code\game\q_shared.c" ! 426: "C:\quake2\code\win32\q_shwin.c" ! 427: "C:\quake2\code\client\qmenu.c" ! 428: "C:\quake2\code\client\snd_dma.c" ! 429: "C:\quake2\code\client\snd_mem.c" ! 430: "C:\quake2\code\client\snd_mix.c" ! 431: "C:\quake2\code\win32\snd_win.c" ! 432: "C:\quake2\code\server\sv_ccmds.c" ! 433: "C:\quake2\code\server\sv_ents.c" ! 434: "C:\quake2\code\server\sv_game.c" ! 435: "C:\quake2\code\server\sv_init.c" ! 436: "C:\quake2\code\server\sv_main.c" ! 437: "C:\quake2\code\server\sv_send.c" ! 438: "C:\quake2\code\server\sv_user.c" ! 439: "C:\quake2\code\server\sv_world.c" ! 440: "C:\quake2\code\win32\sys_win.c" ! 441: "C:\quake2\code\win32\vid_dll.c" ! 442: "C:\quake2\code\win32\vid_menu.c" ! 443: "C:\quake2\code\client\x86.c" ! 444: > ! 445: Creating command line "cl.exe @D:\TEMP\RSP2FD.tmp" ! 446: Creating temp file "D:\TEMP\RSP2FE.tmp" with contents <winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /pdb:".\Release/quake2.pdb" /machine:I386 /out:".\Release/quake2.exe" ! 447: .\Release\cd_win.obj ! 448: .\Release\cl_cin.obj ! 449: .\Release\cl_ents.obj ! 450: .\Release\cl_fx.obj ! 451: .\Release\cl_input.obj ! 452: .\Release\cl_inv.obj ! 453: .\Release\cl_main.obj ! 454: .\Release\cl_parse.obj ! 455: .\Release\cl_pred.obj ! 456: .\Release\cl_scrn.obj ! 457: .\Release\cl_tent.obj ! 458: .\Release\cl_view.obj ! 459: .\Release\cmd.obj ! 460: .\Release\cmodel.obj ! 461: .\Release\common.obj ! 462: .\Release\conproc.obj ! 463: .\Release\console.obj ! 464: .\Release\crc.obj ! 465: .\Release\cvar.obj ! 466: .\Release\files.obj ! 467: .\Release\in_win.obj ! 468: .\Release\keys.obj ! 469: .\Release\m_flash.obj ! 470: .\Release\md4.obj ! 471: .\Release\menu.obj ! 472: .\Release\net_chan.obj ! 473: .\Release\net_wins.obj ! 474: .\Release\pmove.obj ! 475: .\Release\q_shared.obj ! 476: .\Release\q_shwin.obj ! 477: .\Release\qmenu.obj ! 478: .\Release\snd_dma.obj ! 479: .\Release\snd_mem.obj ! 480: .\Release\snd_mix.obj ! 481: .\Release\snd_win.obj ! 482: .\Release\sv_ccmds.obj ! 483: .\Release\sv_ents.obj ! 484: .\Release\sv_game.obj ! 485: .\Release\sv_init.obj ! 486: .\Release\sv_main.obj ! 487: .\Release\sv_send.obj ! 488: .\Release\sv_user.obj ! 489: .\Release\sv_world.obj ! 490: .\Release\sys_win.obj ! 491: .\Release\vid_dll.obj ! 492: .\Release\vid_menu.obj ! 493: .\Release\x86.obj> ! 494: Creating command line "link.exe @D:\TEMP\RSP2FE.tmp" ! 495: Compiling... ! 496: cd_win.c ! 497: cl_cin.c ! 498: cl_ents.c ! 499: cl_fx.c ! 500: cl_input.c ! 501: cl_inv.c ! 502: cl_main.c ! 503: cl_parse.c ! 504: cl_pred.c ! 505: cl_scrn.c ! 506: cl_tent.c ! 507: cl_view.c ! 508: cmd.c ! 509: cmodel.c ! 510: common.c ! 511: conproc.c ! 512: console.c ! 513: crc.c ! 514: cvar.c ! 515: files.c ! 516: in_win.c ! 517: keys.c ! 518: m_flash.c ! 519: md4.c ! 520: menu.c ! 521: net_chan.c ! 522: net_wins.c ! 523: pmove.c ! 524: q_shared.c ! 525: q_shwin.c ! 526: qmenu.c ! 527: snd_dma.c ! 528: snd_mem.c ! 529: snd_mix.c ! 530: snd_win.c ! 531: sv_ccmds.c ! 532: sv_ents.c ! 533: sv_game.c ! 534: sv_init.c ! 535: sv_main.c ! 536: sv_send.c ! 537: sv_user.c ! 538: sv_world.c ! 539: sys_win.c ! 540: vid_dll.c ! 541: vid_menu.c ! 542: x86.c ! 543: Linking... ! 544: ! 545: ! 546: ! 547: quake2.exe - 0 error(s), 0 warning(s) ! 548: --------------------Configuration: quake2 - Win32 Debug-------------------- ! 549: Begining build with project "C:\quake2\code\quake2.dsp", at root. ! 550: Active configuration is Win32 (x86) Application (based on Win32 (x86) Application) ! 551: ! 552: Project's tools are: ! 553: "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MTd /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\Debug/" /Fp".\Debug/quake2.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c " ! 554: "OLE Type Library Maker" with flags "/nologo /D "_DEBUG" /mktyplib203 /win32 " ! 555: "Win32 Resource Compiler" with flags "/l 0x409 /d "_DEBUG" " ! 556: "Browser Database Maker" with flags "/nologo /o".\Debug/quake2.bsc" " ! 557: "COFF Linker for 80x86" with flags "winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /pdb:".\Debug/quake2.pdb" /debug /machine:I386 /out:".\Debug/quake2.exe" " ! 558: "Custom Build" with flags "" ! 559: "<Component 0xa>" with flags "" ! 560: ! 561: Creating temp file "D:\TEMP\RSP2FF.tmp" with contents </nologo /G5 /MTd /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\Debug/" /Fp".\Debug/quake2.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c ! 562: "C:\quake2\code\win32\cd_win.c" ! 563: "C:\quake2\code\client\cl_cin.c" ! 564: "C:\quake2\code\client\cl_ents.c" ! 565: "C:\quake2\code\client\cl_fx.c" ! 566: "C:\quake2\code\client\cl_input.c" ! 567: "C:\quake2\code\client\cl_inv.c" ! 568: "C:\quake2\code\client\cl_main.c" ! 569: "C:\quake2\code\client\cl_parse.c" ! 570: "C:\quake2\code\client\cl_pred.c" ! 571: "C:\quake2\code\client\cl_scrn.c" ! 572: "C:\quake2\code\client\cl_tent.c" ! 573: "C:\quake2\code\client\cl_view.c" ! 574: "C:\quake2\code\qcommon\cmd.c" ! 575: "C:\quake2\code\qcommon\cmodel.c" ! 576: "C:\quake2\code\qcommon\common.c" ! 577: "C:\quake2\code\win32\conproc.c" ! 578: "C:\quake2\code\client\console.c" ! 579: "C:\quake2\code\qcommon\crc.c" ! 580: "C:\quake2\code\qcommon\cvar.c" ! 581: "C:\quake2\code\qcommon\files.c" ! 582: "C:\quake2\code\win32\in_win.c" ! 583: "C:\quake2\code\client\keys.c" ! 584: "C:\quake2\code\game\m_flash.c" ! 585: "C:\quake2\code\qcommon\md4.c" ! 586: "C:\quake2\code\client\menu.c" ! 587: "C:\quake2\code\qcommon\net_chan.c" ! 588: "C:\quake2\code\win32\net_wins.c" ! 589: "C:\quake2\code\qcommon\pmove.c" ! 590: "C:\quake2\code\game\q_shared.c" ! 591: "C:\quake2\code\win32\q_shwin.c" ! 592: "C:\quake2\code\client\qmenu.c" ! 593: "C:\quake2\code\client\snd_dma.c" ! 594: "C:\quake2\code\client\snd_mem.c" ! 595: "C:\quake2\code\client\snd_mix.c" ! 596: "C:\quake2\code\win32\snd_win.c" ! 597: "C:\quake2\code\server\sv_ccmds.c" ! 598: "C:\quake2\code\server\sv_ents.c" ! 599: "C:\quake2\code\server\sv_game.c" ! 600: "C:\quake2\code\server\sv_init.c" ! 601: "C:\quake2\code\server\sv_main.c" ! 602: "C:\quake2\code\server\sv_send.c" ! 603: "C:\quake2\code\server\sv_user.c" ! 604: "C:\quake2\code\server\sv_world.c" ! 605: "C:\quake2\code\win32\sys_win.c" ! 606: "C:\quake2\code\win32\vid_dll.c" ! 607: "C:\quake2\code\win32\vid_menu.c" ! 608: "C:\quake2\code\client\x86.c" ! 609: > ! 610: Creating command line "cl.exe @D:\TEMP\RSP2FF.tmp" ! 611: Creating temp file "D:\TEMP\RSP300.tmp" with contents <winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /pdb:".\Debug/quake2.pdb" /debug /machine:I386 /out:".\Debug/quake2.exe" ! 612: .\Debug\cd_win.obj ! 613: .\Debug\cl_cin.obj ! 614: .\Debug\cl_ents.obj ! 615: .\Debug\cl_fx.obj ! 616: .\Debug\cl_input.obj ! 617: .\Debug\cl_inv.obj ! 618: .\Debug\cl_main.obj ! 619: .\Debug\cl_parse.obj ! 620: .\Debug\cl_pred.obj ! 621: .\Debug\cl_scrn.obj ! 622: .\Debug\cl_tent.obj ! 623: .\Debug\cl_view.obj ! 624: .\Debug\cmd.obj ! 625: .\Debug\cmodel.obj ! 626: .\Debug\common.obj ! 627: .\Debug\conproc.obj ! 628: .\Debug\console.obj ! 629: .\Debug\crc.obj ! 630: .\Debug\cvar.obj ! 631: .\Debug\files.obj ! 632: .\Debug\in_win.obj ! 633: .\Debug\keys.obj ! 634: .\Debug\m_flash.obj ! 635: .\Debug\md4.obj ! 636: .\Debug\menu.obj ! 637: .\Debug\net_chan.obj ! 638: .\Debug\net_wins.obj ! 639: .\Debug\pmove.obj ! 640: .\Debug\q_shared.obj ! 641: .\Debug\q_shwin.obj ! 642: .\Debug\qmenu.obj ! 643: .\Debug\snd_dma.obj ! 644: .\Debug\snd_mem.obj ! 645: .\Debug\snd_mix.obj ! 646: .\Debug\snd_win.obj ! 647: .\Debug\sv_ccmds.obj ! 648: .\Debug\sv_ents.obj ! 649: .\Debug\sv_game.obj ! 650: .\Debug\sv_init.obj ! 651: .\Debug\sv_main.obj ! 652: .\Debug\sv_send.obj ! 653: .\Debug\sv_user.obj ! 654: .\Debug\sv_world.obj ! 655: .\Debug\sys_win.obj ! 656: .\Debug\vid_dll.obj ! 657: .\Debug\vid_menu.obj ! 658: .\Debug\x86.obj> ! 659: Creating command line "link.exe @D:\TEMP\RSP300.tmp" ! 660: Compiling... ! 661: cd_win.c ! 662: cl_cin.c ! 663: cl_ents.c ! 664: cl_fx.c ! 665: cl_input.c ! 666: cl_inv.c ! 667: cl_main.c ! 668: cl_parse.c ! 669: cl_pred.c ! 670: cl_scrn.c ! 671: cl_tent.c ! 672: cl_view.c ! 673: cmd.c ! 674: cmodel.c ! 675: common.c ! 676: conproc.c ! 677: console.c ! 678: crc.c ! 679: cvar.c ! 680: files.c ! 681: in_win.c ! 682: keys.c ! 683: m_flash.c ! 684: md4.c ! 685: menu.c ! 686: net_chan.c ! 687: net_wins.c ! 688: pmove.c ! 689: q_shared.c ! 690: q_shwin.c ! 691: qmenu.c ! 692: snd_dma.c ! 693: snd_mem.c ! 694: snd_mix.c ! 695: snd_win.c ! 696: sv_ccmds.c ! 697: sv_ents.c ! 698: sv_game.c ! 699: sv_init.c ! 700: sv_main.c ! 701: sv_send.c ! 702: sv_user.c ! 703: sv_world.c ! 704: sys_win.c ! 705: vid_dll.c ! 706: vid_menu.c ! 707: x86.c ! 708: Linking... ! 709: Creating temp file "D:\TEMP\RSP301.tmp" with contents </nologo /o".\Debug/quake2.bsc" ! 710: .\Debug\cd_win.sbr ! 711: .\Debug\cl_cin.sbr ! 712: .\Debug\cl_ents.sbr ! 713: .\Debug\cl_fx.sbr ! 714: .\Debug\cl_input.sbr ! 715: .\Debug\cl_inv.sbr ! 716: .\Debug\cl_main.sbr ! 717: .\Debug\cl_parse.sbr ! 718: .\Debug\cl_pred.sbr ! 719: .\Debug\cl_scrn.sbr ! 720: .\Debug\cl_tent.sbr ! 721: .\Debug\cl_view.sbr ! 722: .\Debug\cmd.sbr ! 723: .\Debug\cmodel.sbr ! 724: .\Debug\common.sbr ! 725: .\Debug\conproc.sbr ! 726: .\Debug\console.sbr ! 727: .\Debug\crc.sbr ! 728: .\Debug\cvar.sbr ! 729: .\Debug\files.sbr ! 730: .\Debug\in_win.sbr ! 731: .\Debug\keys.sbr ! 732: .\Debug\m_flash.sbr ! 733: .\Debug\md4.sbr ! 734: .\Debug\menu.sbr ! 735: .\Debug\net_chan.sbr ! 736: .\Debug\net_wins.sbr ! 737: .\Debug\pmove.sbr ! 738: .\Debug\q_shared.sbr ! 739: .\Debug\q_shwin.sbr ! 740: .\Debug\qmenu.sbr ! 741: .\Debug\snd_dma.sbr ! 742: .\Debug\snd_mem.sbr ! 743: .\Debug\snd_mix.sbr ! 744: .\Debug\snd_win.sbr ! 745: .\Debug\sv_ccmds.sbr ! 746: .\Debug\sv_ents.sbr ! 747: .\Debug\sv_game.sbr ! 748: .\Debug\sv_init.sbr ! 749: .\Debug\sv_main.sbr ! 750: .\Debug\sv_send.sbr ! 751: .\Debug\sv_user.sbr ! 752: .\Debug\sv_world.sbr ! 753: .\Debug\sys_win.sbr ! 754: .\Debug\vid_dll.sbr ! 755: .\Debug\vid_menu.sbr ! 756: .\Debug\x86.sbr> ! 757: Creating command line "bscmake.exe @D:\TEMP\RSP301.tmp" ! 758: Creating browse info file... ! 759: ! 760: ! 761: ! 762: quake2.exe - 0 error(s), 0 warning(s) ! 763: --------------------Configuration: ref_gl - Win32 Release-------------------- ! 764: Begining build with project "C:\quake2\code\ref_gl\ref_gl.dsp", at root. ! 765: Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library) ! 766: ! 767: Project's tools are: ! 768: "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /Fp".\Release/ref_gl.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c " ! 769: "OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /win32 " ! 770: "Win32 Resource Compiler" with flags "/l 0x409 /d "NDEBUG" " ! 771: "Browser Database Maker" with flags "/nologo /o"..\Release/ref_gl.bsc" " ! 772: "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Release/ref_gl.pdb" /machine:I386 /def:".\ref_gl.def" /out:"..\Release/ref_gl.dll" /implib:"..\Release/ref_gl.lib" " ! 773: "Custom Build" with flags "" ! 774: "<Component 0xa>" with flags "" ! 775: ! 776: Creating temp file "D:\TEMP\RSP302.tmp" with contents </nologo /G5 /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /Fp".\Release/ref_gl.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c ! 777: "C:\quake2\code\ref_gl\gl_draw.c" ! 778: "C:\quake2\code\ref_gl\gl_image.c" ! 779: "C:\quake2\code\ref_gl\gl_light.c" ! 780: "C:\quake2\code\ref_gl\gl_mesh.c" ! 781: "C:\quake2\code\ref_gl\gl_model.c" ! 782: "C:\quake2\code\ref_gl\gl_rmain.c" ! 783: "C:\quake2\code\ref_gl\gl_rmisc.c" ! 784: "C:\quake2\code\ref_gl\gl_rsurf.c" ! 785: "C:\quake2\code\ref_gl\gl_warp.c" ! 786: "C:\quake2\code\win32\glw_imp.c" ! 787: "C:\quake2\code\game\q_shared.c" ! 788: "C:\quake2\code\win32\q_shwin.c" ! 789: "C:\quake2\code\win32\qgl_win.c" ! 790: > ! 791: Creating command line "cl.exe @D:\TEMP\RSP302.tmp" ! 792: Creating temp file "D:\TEMP\RSP303.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Release/ref_gl.pdb" /machine:I386 /def:".\ref_gl.def" /out:"..\Release/ref_gl.dll" /implib:"..\Release/ref_gl.lib" ! 793: .\Release\gl_draw.obj ! 794: .\Release\gl_image.obj ! 795: .\Release\gl_light.obj ! 796: .\Release\gl_mesh.obj ! 797: .\Release\gl_model.obj ! 798: .\Release\gl_rmain.obj ! 799: .\Release\gl_rmisc.obj ! 800: .\Release\gl_rsurf.obj ! 801: .\Release\gl_warp.obj ! 802: .\Release\glw_imp.obj ! 803: .\Release\q_shared.obj ! 804: .\Release\q_shwin.obj ! 805: .\Release\qgl_win.obj> ! 806: Creating command line "link.exe @D:\TEMP\RSP303.tmp" ! 807: Compiling... ! 808: gl_draw.c ! 809: gl_image.c ! 810: gl_light.c ! 811: gl_mesh.c ! 812: gl_model.c ! 813: gl_rmain.c ! 814: gl_rmisc.c ! 815: gl_rsurf.c ! 816: gl_warp.c ! 817: glw_imp.c ! 818: q_shared.c ! 819: q_shwin.c ! 820: qgl_win.c ! 821: Linking... ! 822: Creating library ..\Release/ref_gl.lib and object ..\Release/ref_gl.exp ! 823: LINK : warning LNK4089: all references to "WINMM.dll" discarded by /OPT:REF ! 824: ! 825: ! 826: ! 827: ref_gl.dll - 0 error(s), 1 warning(s) ! 828: --------------------Configuration: ref_gl - Win32 Debug-------------------- ! 829: Begining build with project "C:\quake2\code\ref_gl\ref_gl.dsp", at root. ! 830: Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library) ! 831: ! 832: Project's tools are: ! 833: "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /Fp".\Debug/ref_gl.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c " ! 834: "OLE Type Library Maker" with flags "/nologo /D "_DEBUG" /mktyplib203 /win32 " ! 835: "Win32 Resource Compiler" with flags "/l 0x409 /d "_DEBUG" " ! 836: "Browser Database Maker" with flags "/nologo /o"..\Debug/ref_gl.bsc" " ! 837: "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Debug/ref_gl.pdb" /debug /machine:I386 /def:".\ref_gl.def" /out:"..\Debug/ref_gl.dll" /implib:"..\Debug/ref_gl.lib" " ! 838: "Custom Build" with flags "" ! 839: "<Component 0xa>" with flags "" ! 840: ! 841: Creating temp file "D:\TEMP\RSP305.tmp" with contents </nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /Fp".\Debug/ref_gl.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c ! 842: "C:\quake2\code\ref_gl\gl_draw.c" ! 843: "C:\quake2\code\ref_gl\gl_image.c" ! 844: "C:\quake2\code\ref_gl\gl_light.c" ! 845: "C:\quake2\code\ref_gl\gl_mesh.c" ! 846: "C:\quake2\code\ref_gl\gl_model.c" ! 847: "C:\quake2\code\ref_gl\gl_rmain.c" ! 848: "C:\quake2\code\ref_gl\gl_rmisc.c" ! 849: "C:\quake2\code\ref_gl\gl_rsurf.c" ! 850: "C:\quake2\code\ref_gl\gl_warp.c" ! 851: "C:\quake2\code\win32\glw_imp.c" ! 852: "C:\quake2\code\game\q_shared.c" ! 853: "C:\quake2\code\win32\q_shwin.c" ! 854: "C:\quake2\code\win32\qgl_win.c" ! 855: > ! 856: Creating command line "cl.exe @D:\TEMP\RSP305.tmp" ! 857: Creating temp file "D:\TEMP\RSP306.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Debug/ref_gl.pdb" /debug /machine:I386 /def:".\ref_gl.def" /out:"..\Debug/ref_gl.dll" /implib:"..\Debug/ref_gl.lib" ! 858: .\Debug\gl_draw.obj ! 859: .\Debug\gl_image.obj ! 860: .\Debug\gl_light.obj ! 861: .\Debug\gl_mesh.obj ! 862: .\Debug\gl_model.obj ! 863: .\Debug\gl_rmain.obj ! 864: .\Debug\gl_rmisc.obj ! 865: .\Debug\gl_rsurf.obj ! 866: .\Debug\gl_warp.obj ! 867: .\Debug\glw_imp.obj ! 868: .\Debug\q_shared.obj ! 869: .\Debug\q_shwin.obj ! 870: .\Debug\qgl_win.obj> ! 871: Creating command line "link.exe @D:\TEMP\RSP306.tmp" ! 872: Compiling... ! 873: gl_draw.c ! 874: gl_image.c ! 875: gl_light.c ! 876: gl_mesh.c ! 877: gl_model.c ! 878: gl_rmain.c ! 879: gl_rmisc.c ! 880: gl_rsurf.c ! 881: gl_warp.c ! 882: glw_imp.c ! 883: q_shared.c ! 884: q_shwin.c ! 885: qgl_win.c ! 886: Linking... ! 887: Creating library ..\Debug/ref_gl.lib and object ..\Debug/ref_gl.exp ! 888: ! 889: ! 890: ! 891: ref_gl.dll - 0 error(s), 0 warning(s) ! 892: --------------------Configuration: ref_soft - Win32 Release-------------------- ! 893: Begining build with project "C:\quake2\code\ref_soft\ref_soft.dsp", at root. ! 894: Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library) ! 895: ! 896: Project's tools are: ! 897: "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/ref_soft.pch" /YX /Fo".\Release/" /c " ! 898: "OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /win32 " ! 899: "Win32 Resource Compiler" with flags "/l 0x409 /d "NDEBUG" " ! 900: "Browser Database Maker" with flags "/nologo /o"..\Release/ref_soft.bsc" " ! 901: "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Release/ref_soft.pdb" /machine:I386 /def:".\ref_soft.def" /out:"..\Release/ref_soft.dll" /implib:"..\Release/ref_soft.lib" " ! 902: "Custom Build" with flags "" ! 903: "<Component 0xa>" with flags "" ! 904: ! 905: Creating temp file "D:\TEMP\RSP308.bat" with contents <@echo off ! 906: ml /c /Cp /coff /Fo.\..\Release\r_varsa.obj /Zm /Zi .\r_varsa.asm ! 907: > ! 908: Creating command line "D:\TEMP\RSP308.bat" ! 909: Creating temp file "D:\TEMP\RSP309.bat" with contents <@echo off ! 910: ml /c /Cp /coff /Fo.\..\Release\r_surf8.obj /Zm /Zi .\r_surf8.asm ! 911: > ! 912: Creating command line "D:\TEMP\RSP309.bat" ! 913: Creating temp file "D:\TEMP\RSP30A.bat" with contents <@echo off ! 914: ml /c /Cp /coff /Fo.\..\Release\r_spr8.obj /Zm /Zi .\r_spr8.asm ! 915: > ! 916: Creating command line "D:\TEMP\RSP30A.bat" ! 917: Creating temp file "D:\TEMP\RSP30B.bat" with contents <@echo off ! 918: ml /c /Cp /coff /Fo.\..\Release\r_scana.obj /Zm /Zi .\r_scana.asm ! 919: > ! 920: Creating command line "D:\TEMP\RSP30B.bat" ! 921: Creating temp file "D:\TEMP\RSP30C.bat" with contents <@echo off ! 922: ml /c /Cp /coff /Fo.\..\Release\r_polysa.obj /Zm /Zi .\r_polysa.asm ! 923: > ! 924: Creating command line "D:\TEMP\RSP30C.bat" ! 925: Creating temp file "D:\TEMP\RSP30D.bat" with contents <@echo off ! 926: ml /c /Cp /coff /Fo.\..\Release\r_edgea.obj /Zm /Zi .\r_edgea.asm ! 927: > ! 928: Creating command line "D:\TEMP\RSP30D.bat" ! 929: Creating temp file "D:\TEMP\RSP30E.bat" with contents <@echo off ! 930: ml /c /Cp /coff /Fo.\..\Release\r_drawa.obj /Zm /Zi .\r_drawa.asm ! 931: > ! 932: Creating command line "D:\TEMP\RSP30E.bat" ! 933: Creating temp file "D:\TEMP\RSP30F.bat" with contents <@echo off ! 934: ml /c /Cp /coff /Fo.\..\Release\r_draw16.obj /Zm /Zi .\r_draw16.asm ! 935: > ! 936: Creating command line "D:\TEMP\RSP30F.bat" ! 937: Creating temp file "D:\TEMP\RSP310.bat" with contents <@echo off ! 938: ml /c /Cp /coff /Fo.\..\Release\r_aclipa.obj /Zm /Zi .\r_aclipa.asm ! 939: > ! 940: Creating command line "D:\TEMP\RSP310.bat" ! 941: Creating temp file "D:\TEMP\RSP311.tmp" with contents </nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/ref_soft.pch" /YX /Fo".\Release/" /c ! 942: "C:\quake2\code\game\q_shared.c" ! 943: "C:\quake2\code\win32\q_shwin.c" ! 944: "C:\quake2\code\ref_soft\r_aclip.c" ! 945: "C:\quake2\code\ref_soft\r_alias.c" ! 946: "C:\quake2\code\ref_soft\r_bsp.c" ! 947: "C:\quake2\code\ref_soft\r_draw.c" ! 948: "C:\quake2\code\ref_soft\r_edge.c" ! 949: "C:\quake2\code\ref_soft\r_image.c" ! 950: "C:\quake2\code\ref_soft\r_light.c" ! 951: "C:\quake2\code\ref_soft\r_main.c" ! 952: "C:\quake2\code\ref_soft\r_misc.c" ! 953: "C:\quake2\code\ref_soft\r_model.c" ! 954: "C:\quake2\code\ref_soft\r_part.c" ! 955: "C:\quake2\code\ref_soft\r_poly.c" ! 956: "C:\quake2\code\ref_soft\r_polyse.c" ! 957: "C:\quake2\code\ref_soft\r_rast.c" ! 958: "C:\quake2\code\ref_soft\r_scan.c" ! 959: "C:\quake2\code\ref_soft\r_sprite.c" ! 960: "C:\quake2\code\ref_soft\r_surf.c" ! 961: "C:\quake2\code\win32\rw_ddraw.c" ! 962: "C:\quake2\code\win32\rw_dib.c" ! 963: "C:\quake2\code\win32\rw_imp.c" ! 964: > ! 965: Creating command line "cl.exe @D:\TEMP\RSP311.tmp" ! 966: Performing Custom Build Step ! 967: Microsoft (R) Macro Assembler Version 6.11 ! 968: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 969: ! 970: Assembling: .\r_varsa.asm ! 971: Performing Custom Build Step ! 972: Microsoft (R) Macro Assembler Version 6.11 ! 973: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 974: ! 975: Assembling: .\r_surf8.asm ! 976: Performing Custom Build Step ! 977: Microsoft (R) Macro Assembler Version 6.11 ! 978: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 979: ! 980: Assembling: .\r_spr8.asm ! 981: Performing Custom Build Step ! 982: Microsoft (R) Macro Assembler Version 6.11 ! 983: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 984: ! 985: Assembling: .\r_scana.asm ! 986: Performing Custom Build Step ! 987: Microsoft (R) Macro Assembler Version 6.11 ! 988: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 989: ! 990: Assembling: .\r_polysa.asm ! 991: Performing Custom Build Step ! 992: Microsoft (R) Macro Assembler Version 6.11 ! 993: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 994: ! 995: Assembling: .\r_edgea.asm ! 996: Performing Custom Build Step ! 997: Microsoft (R) Macro Assembler Version 6.11 ! 998: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 999: ! 1000: Assembling: .\r_drawa.asm ! 1001: Performing Custom Build Step ! 1002: Microsoft (R) Macro Assembler Version 6.11 ! 1003: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 1004: ! 1005: Assembling: .\r_draw16.asm ! 1006: Performing Custom Build Step ! 1007: Microsoft (R) Macro Assembler Version 6.11 ! 1008: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 1009: ! 1010: Assembling: .\r_aclipa.asm ! 1011: Creating temp file "D:\TEMP\RSP312.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Release/ref_soft.pdb" /machine:I386 /def:".\ref_soft.def" /out:"..\Release/ref_soft.dll" /implib:"..\Release/ref_soft.lib" ! 1012: .\Release\q_shared.obj ! 1013: .\Release\q_shwin.obj ! 1014: .\Release\r_aclip.obj ! 1015: .\Release\r_alias.obj ! 1016: .\Release\r_bsp.obj ! 1017: .\Release\r_draw.obj ! 1018: .\Release\r_edge.obj ! 1019: .\Release\r_image.obj ! 1020: .\Release\r_light.obj ! 1021: .\Release\r_main.obj ! 1022: .\Release\r_misc.obj ! 1023: .\Release\r_model.obj ! 1024: .\Release\r_part.obj ! 1025: .\Release\r_poly.obj ! 1026: .\Release\r_polyse.obj ! 1027: .\Release\r_rast.obj ! 1028: .\Release\r_scan.obj ! 1029: .\Release\r_sprite.obj ! 1030: .\Release\r_surf.obj ! 1031: .\Release\rw_ddraw.obj ! 1032: .\Release\rw_dib.obj ! 1033: .\Release\rw_imp.obj ! 1034: \quake2\code\Release\r_aclipa.obj ! 1035: \quake2\code\Release\r_draw16.obj ! 1036: \quake2\code\Release\r_drawa.obj ! 1037: \quake2\code\Release\r_edgea.obj ! 1038: \quake2\code\Release\r_polysa.obj ! 1039: \quake2\code\Release\r_scana.obj ! 1040: \quake2\code\Release\r_spr8.obj ! 1041: \quake2\code\Release\r_surf8.obj ! 1042: \quake2\code\Release\r_varsa.obj> ! 1043: Creating command line "link.exe @D:\TEMP\RSP312.tmp" ! 1044: Compiling... ! 1045: q_shared.c ! 1046: q_shwin.c ! 1047: r_aclip.c ! 1048: r_alias.c ! 1049: r_bsp.c ! 1050: r_draw.c ! 1051: r_edge.c ! 1052: r_image.c ! 1053: r_light.c ! 1054: r_main.c ! 1055: r_misc.c ! 1056: r_model.c ! 1057: r_part.c ! 1058: r_poly.c ! 1059: r_polyse.c ! 1060: r_rast.c ! 1061: r_scan.c ! 1062: r_sprite.c ! 1063: r_surf.c ! 1064: rw_ddraw.c ! 1065: rw_dib.c ! 1066: rw_imp.c ! 1067: Linking... ! 1068: Creating library ..\Release/ref_soft.lib and object ..\Release/ref_soft.exp ! 1069: ! 1070: ! 1071: ! 1072: ref_soft.dll - 0 error(s), 0 warning(s) ! 1073: --------------------Configuration: ref_soft - Win32 Debug-------------------- ! 1074: Begining build with project "C:\quake2\code\ref_soft\ref_soft.dsp", at root. ! 1075: Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library) ! 1076: ! 1077: Project's tools are: ! 1078: "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /Fp".\Debug/ref_soft.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c " ! 1079: "OLE Type Library Maker" with flags "/nologo /D "_DEBUG" /mktyplib203 /win32 " ! 1080: "Win32 Resource Compiler" with flags "/l 0x409 /d "_DEBUG" " ! 1081: "Browser Database Maker" with flags "/nologo /o"..\Debug/ref_soft.bsc" " ! 1082: "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Debug/ref_soft.pdb" /debug /machine:I386 /nodefaultlib:"libc" /def:".\ref_soft.def" /out:"..\Debug/ref_soft.dll" /implib:"..\Debug/ref_soft.lib" " ! 1083: "Custom Build" with flags "" ! 1084: "<Component 0xa>" with flags "" ! 1085: ! 1086: Creating temp file "D:\TEMP\RSP314.bat" with contents <@echo off ! 1087: ml /c /Cp /coff /Fo.\..\Debug\r_varsa.obj /Zm /Zi .\r_varsa.asm ! 1088: > ! 1089: Creating command line "D:\TEMP\RSP314.bat" ! 1090: Creating temp file "D:\TEMP\RSP315.bat" with contents <@echo off ! 1091: ml /c /Cp /coff /Fo.\..\Debug\r_surf8.obj /Zm /Zi .\r_surf8.asm ! 1092: > ! 1093: Creating command line "D:\TEMP\RSP315.bat" ! 1094: Creating temp file "D:\TEMP\RSP316.bat" with contents <@echo off ! 1095: ml /c /Cp /coff /Fo.\..\Debug\r_spr8.obj /Zm /Zi .\r_spr8.asm ! 1096: > ! 1097: Creating command line "D:\TEMP\RSP316.bat" ! 1098: Creating temp file "D:\TEMP\RSP317.bat" with contents <@echo off ! 1099: ml /c /Cp /coff /Fo.\..\Debug\r_scana.obj /Zm /Zi .\r_scana.asm ! 1100: > ! 1101: Creating command line "D:\TEMP\RSP317.bat" ! 1102: Creating temp file "D:\TEMP\RSP318.bat" with contents <@echo off ! 1103: ml /c /Cp /coff /Fo.\..\Debug\r_polysa.obj /Zm /Zi .\r_polysa.asm ! 1104: > ! 1105: Creating command line "D:\TEMP\RSP318.bat" ! 1106: Creating temp file "D:\TEMP\RSP319.bat" with contents <@echo off ! 1107: ml /c /Cp /coff /Fo.\..\Debug\r_edgea.obj /Zm /Zi .\r_edgea.asm ! 1108: > ! 1109: Creating command line "D:\TEMP\RSP319.bat" ! 1110: Creating temp file "D:\TEMP\RSP31A.bat" with contents <@echo off ! 1111: ml /c /Cp /coff /Fo.\..\Debug\r_drawa.obj /Zm /Zi .\r_drawa.asm ! 1112: > ! 1113: Creating command line "D:\TEMP\RSP31A.bat" ! 1114: Creating temp file "D:\TEMP\RSP31B.bat" with contents <@echo off ! 1115: ml /c /Cp /coff /Fo.\..\Debug\r_draw16.obj /Zm /Zi .\r_draw16.asm ! 1116: > ! 1117: Creating command line "D:\TEMP\RSP31B.bat" ! 1118: Creating temp file "D:\TEMP\RSP31C.bat" with contents <@echo off ! 1119: ml /c /Cp /coff /Fo.\..\Debug\r_aclipa.obj /Zm /Zi .\r_aclipa.asm ! 1120: > ! 1121: Creating command line "D:\TEMP\RSP31C.bat" ! 1122: Creating temp file "D:\TEMP\RSP31D.tmp" with contents </nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /Fp".\Debug/ref_soft.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c ! 1123: "C:\quake2\code\game\q_shared.c" ! 1124: "C:\quake2\code\win32\q_shwin.c" ! 1125: "C:\quake2\code\ref_soft\r_aclip.c" ! 1126: "C:\quake2\code\ref_soft\r_alias.c" ! 1127: "C:\quake2\code\ref_soft\r_bsp.c" ! 1128: "C:\quake2\code\ref_soft\r_draw.c" ! 1129: "C:\quake2\code\ref_soft\r_edge.c" ! 1130: "C:\quake2\code\ref_soft\r_image.c" ! 1131: "C:\quake2\code\ref_soft\r_light.c" ! 1132: "C:\quake2\code\ref_soft\r_main.c" ! 1133: "C:\quake2\code\ref_soft\r_misc.c" ! 1134: "C:\quake2\code\ref_soft\r_model.c" ! 1135: "C:\quake2\code\ref_soft\r_part.c" ! 1136: "C:\quake2\code\ref_soft\r_poly.c" ! 1137: "C:\quake2\code\ref_soft\r_polyse.c" ! 1138: "C:\quake2\code\ref_soft\r_rast.c" ! 1139: "C:\quake2\code\ref_soft\r_scan.c" ! 1140: "C:\quake2\code\ref_soft\r_sprite.c" ! 1141: "C:\quake2\code\ref_soft\r_surf.c" ! 1142: "C:\quake2\code\win32\rw_ddraw.c" ! 1143: "C:\quake2\code\win32\rw_dib.c" ! 1144: "C:\quake2\code\win32\rw_imp.c" ! 1145: > ! 1146: Creating command line "cl.exe @D:\TEMP\RSP31D.tmp" ! 1147: Performing Custom Build Step ! 1148: Microsoft (R) Macro Assembler Version 6.11 ! 1149: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 1150: ! 1151: Assembling: .\r_varsa.asm ! 1152: Performing Custom Build Step ! 1153: Microsoft (R) Macro Assembler Version 6.11 ! 1154: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 1155: ! 1156: Assembling: .\r_surf8.asm ! 1157: Performing Custom Build Step ! 1158: Microsoft (R) Macro Assembler Version 6.11 ! 1159: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 1160: ! 1161: Assembling: .\r_spr8.asm ! 1162: Performing Custom Build Step ! 1163: Microsoft (R) Macro Assembler Version 6.11 ! 1164: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 1165: ! 1166: Assembling: .\r_scana.asm ! 1167: Performing Custom Build Step ! 1168: Microsoft (R) Macro Assembler Version 6.11 ! 1169: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 1170: ! 1171: Assembling: .\r_polysa.asm ! 1172: Performing Custom Build Step ! 1173: Microsoft (R) Macro Assembler Version 6.11 ! 1174: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 1175: ! 1176: Assembling: .\r_edgea.asm ! 1177: Performing Custom Build Step ! 1178: Microsoft (R) Macro Assembler Version 6.11 ! 1179: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 1180: ! 1181: Assembling: .\r_drawa.asm ! 1182: Performing Custom Build Step ! 1183: Microsoft (R) Macro Assembler Version 6.11 ! 1184: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 1185: ! 1186: Assembling: .\r_draw16.asm ! 1187: Performing Custom Build Step ! 1188: Microsoft (R) Macro Assembler Version 6.11 ! 1189: Copyright (C) Microsoft Corp 1981-1993. All rights reserved. ! 1190: ! 1191: Assembling: .\r_aclipa.asm ! 1192: Creating temp file "D:\TEMP\RSP31E.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Debug/ref_soft.pdb" /debug /machine:I386 /nodefaultlib:"libc" /def:".\ref_soft.def" /out:"..\Debug/ref_soft.dll" /implib:"..\Debug/ref_soft.lib" ! 1193: .\Debug\q_shared.obj ! 1194: .\Debug\q_shwin.obj ! 1195: .\Debug\r_aclip.obj ! 1196: .\Debug\r_alias.obj ! 1197: .\Debug\r_bsp.obj ! 1198: .\Debug\r_draw.obj ! 1199: .\Debug\r_edge.obj ! 1200: .\Debug\r_image.obj ! 1201: .\Debug\r_light.obj ! 1202: .\Debug\r_main.obj ! 1203: .\Debug\r_misc.obj ! 1204: .\Debug\r_model.obj ! 1205: .\Debug\r_part.obj ! 1206: .\Debug\r_poly.obj ! 1207: .\Debug\r_polyse.obj ! 1208: .\Debug\r_rast.obj ! 1209: .\Debug\r_scan.obj ! 1210: .\Debug\r_sprite.obj ! 1211: .\Debug\r_surf.obj ! 1212: .\Debug\rw_ddraw.obj ! 1213: .\Debug\rw_dib.obj ! 1214: .\Debug\rw_imp.obj ! 1215: \quake2\code\Debug\r_aclipa.obj ! 1216: \quake2\code\Debug\r_draw16.obj ! 1217: \quake2\code\Debug\r_drawa.obj ! 1218: \quake2\code\Debug\r_edgea.obj ! 1219: \quake2\code\Debug\r_polysa.obj ! 1220: \quake2\code\Debug\r_scana.obj ! 1221: \quake2\code\Debug\r_spr8.obj ! 1222: \quake2\code\Debug\r_surf8.obj ! 1223: \quake2\code\Debug\r_varsa.obj> ! 1224: Creating command line "link.exe @D:\TEMP\RSP31E.tmp" ! 1225: Compiling... ! 1226: q_shared.c ! 1227: q_shwin.c ! 1228: r_aclip.c ! 1229: r_alias.c ! 1230: r_bsp.c ! 1231: r_draw.c ! 1232: r_edge.c ! 1233: r_image.c ! 1234: r_light.c ! 1235: r_main.c ! 1236: r_misc.c ! 1237: r_model.c ! 1238: r_part.c ! 1239: r_poly.c ! 1240: r_polyse.c ! 1241: r_rast.c ! 1242: r_scan.c ! 1243: r_sprite.c ! 1244: r_surf.c ! 1245: rw_ddraw.c ! 1246: rw_dib.c ! 1247: rw_imp.c ! 1248: Linking... ! 1249: Creating library ..\Debug/ref_soft.lib and object ..\Debug/ref_soft.exp ! 1250: ! 1251: ! 1252: ! 1253: ref_soft.dll - 0 error(s), 0 warning(s)
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.