Annotation of quake2/game/game.plg, revision 1.1.1.2

1.1.1.2 ! root        1: --------------------Configuration: game - Win32 Release--------------------
        !             2: Begining build with project "C:\quake2\code\game\game.dsp", at root.
        !             3: Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library)
        !             4: 
        !             5: Project's tools are:
        !             6:                        "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MT /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/game.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c "
        !             7:                        "OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /win32 "
        !             8:                        "Win32 Resource Compiler" with flags "/l 0x409 /d "NDEBUG" "
        !             9:                        "Browser Database Maker" with flags "/nologo /o"..\Release/game.bsc" "
        !            10:                        "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Release/gamex86.pdb" /machine:I386 /def:".\game.def" /out:"..\Release/gamex86.dll" /implib:"..\Release/gamex86.lib" "
        !            11:                        "Custom Build" with flags ""
        !            12:                        "<Component 0xa>" with flags ""
        !            13: 
        !            14: Creating temp file "D:\TEMP\RSP2F6.tmp" with contents </nologo /G5 /MT /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/game.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c 
        !            15: "C:\quake2\code\game\g_ai.c"
        !            16: "C:\quake2\code\game\g_cmds.c"
        !            17: "C:\quake2\code\game\g_combat.c"
        !            18: "C:\quake2\code\game\g_func.c"
        !            19: "C:\quake2\code\game\g_items.c"
        !            20: "C:\quake2\code\game\g_main.c"
        !            21: "C:\quake2\code\game\g_misc.c"
        !            22: "C:\quake2\code\game\g_monster.c"
        !            23: "C:\quake2\code\game\g_phys.c"
        !            24: "C:\quake2\code\game\g_save.c"
        !            25: "C:\quake2\code\game\g_spawn.c"
        !            26: "C:\quake2\code\game\g_svcmds.c"
        !            27: "C:\quake2\code\game\g_target.c"
        !            28: "C:\quake2\code\game\g_trigger.c"
        !            29: "C:\quake2\code\game\g_turret.c"
        !            30: "C:\quake2\code\game\g_utils.c"
        !            31: "C:\quake2\code\game\g_weapon.c"
        !            32: "C:\quake2\code\game\m_actor.c"
        !            33: "C:\quake2\code\game\m_berserk.c"
        !            34: "C:\quake2\code\game\m_boss2.c"
        !            35: "C:\quake2\code\game\m_boss3.c"
        !            36: "C:\quake2\code\game\m_boss31.c"
        !            37: "C:\quake2\code\game\m_boss32.c"
        !            38: "C:\quake2\code\game\m_brain.c"
        !            39: "C:\quake2\code\game\m_chick.c"
        !            40: "C:\quake2\code\game\m_flash.c"
        !            41: "C:\quake2\code\game\m_flipper.c"
        !            42: "C:\quake2\code\game\m_float.c"
        !            43: "C:\quake2\code\game\m_flyer.c"
        !            44: "C:\quake2\code\game\m_gladiator.c"
        !            45: "C:\quake2\code\game\m_gunner.c"
        !            46: "C:\quake2\code\game\m_hover.c"
        !            47: "C:\quake2\code\game\m_infantry.c"
        !            48: "C:\quake2\code\game\m_insane.c"
        !            49: "C:\quake2\code\game\m_medic.c"
        !            50: "C:\quake2\code\game\m_move.c"
        !            51: "C:\quake2\code\game\m_mutant.c"
        !            52: "C:\quake2\code\game\m_parasite.c"
        !            53: "C:\quake2\code\game\m_soldier.c"
        !            54: "C:\quake2\code\game\m_supertank.c"
        !            55: "C:\quake2\code\game\m_tank.c"
        !            56: "C:\quake2\code\game\p_client.c"
        !            57: "C:\quake2\code\game\p_hud.c"
        !            58: "C:\quake2\code\game\p_trail.c"
        !            59: "C:\quake2\code\game\p_view.c"
        !            60: "C:\quake2\code\game\p_weapon.c"
        !            61: "C:\quake2\code\game\q_shared.c"
        !            62: >
        !            63: Creating command line "cl.exe @D:\TEMP\RSP2F6.tmp" 
        !            64: Creating temp file "D:\TEMP\RSP2F7.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Release/gamex86.pdb" /machine:I386 /def:".\game.def" /out:"..\Release/gamex86.dll" /implib:"..\Release/gamex86.lib" 
        !            65: .\Release\g_ai.obj
        !            66: .\Release\g_cmds.obj
        !            67: .\Release\g_combat.obj
        !            68: .\Release\g_func.obj
        !            69: .\Release\g_items.obj
        !            70: .\Release\g_main.obj
        !            71: .\Release\g_misc.obj
        !            72: .\Release\g_monster.obj
        !            73: .\Release\g_phys.obj
        !            74: .\Release\g_save.obj
        !            75: .\Release\g_spawn.obj
        !            76: .\Release\g_svcmds.obj
        !            77: .\Release\g_target.obj
        !            78: .\Release\g_trigger.obj
        !            79: .\Release\g_turret.obj
        !            80: .\Release\g_utils.obj
        !            81: .\Release\g_weapon.obj
        !            82: .\Release\m_actor.obj
        !            83: .\Release\m_berserk.obj
        !            84: .\Release\m_boss2.obj
        !            85: .\Release\m_boss3.obj
        !            86: .\Release\m_boss31.obj
        !            87: .\Release\m_boss32.obj
        !            88: .\Release\m_brain.obj
        !            89: .\Release\m_chick.obj
        !            90: .\Release\m_flash.obj
        !            91: .\Release\m_flipper.obj
        !            92: .\Release\m_float.obj
        !            93: .\Release\m_flyer.obj
        !            94: .\Release\m_gladiator.obj
        !            95: .\Release\m_gunner.obj
        !            96: .\Release\m_hover.obj
        !            97: .\Release\m_infantry.obj
        !            98: .\Release\m_insane.obj
        !            99: .\Release\m_medic.obj
        !           100: .\Release\m_move.obj
        !           101: .\Release\m_mutant.obj
        !           102: .\Release\m_parasite.obj
        !           103: .\Release\m_soldier.obj
        !           104: .\Release\m_supertank.obj
        !           105: .\Release\m_tank.obj
        !           106: .\Release\p_client.obj
        !           107: .\Release\p_hud.obj
        !           108: .\Release\p_trail.obj
        !           109: .\Release\p_view.obj
        !           110: .\Release\p_weapon.obj
        !           111: .\Release\q_shared.obj>
        !           112: Creating command line "link.exe @D:\TEMP\RSP2F7.tmp" 
        !           113: Compiling...
        !           114: g_ai.c
        !           115: g_cmds.c
        !           116: g_combat.c
        !           117: g_func.c
        !           118: g_items.c
        !           119: g_main.c
        !           120: g_misc.c
        !           121: g_monster.c
        !           122: g_phys.c
        !           123: g_save.c
        !           124: g_spawn.c
        !           125: g_svcmds.c
        !           126: g_target.c
        !           127: g_trigger.c
        !           128: g_turret.c
        !           129: g_utils.c
        !           130: g_weapon.c
        !           131: m_actor.c
        !           132: m_berserk.c
        !           133: m_boss2.c
        !           134: m_boss3.c
        !           135: m_boss31.c
        !           136: m_boss32.c
        !           137: m_brain.c
        !           138: m_chick.c
        !           139: m_flash.c
        !           140: m_flipper.c
        !           141: m_float.c
        !           142: m_flyer.c
        !           143: m_gladiator.c
        !           144: m_gunner.c
        !           145: m_hover.c
        !           146: m_infantry.c
        !           147: m_insane.c
        !           148: m_medic.c
        !           149: m_move.c
        !           150: m_mutant.c
        !           151: m_parasite.c
        !           152: m_soldier.c
        !           153: m_supertank.c
        !           154: m_tank.c
        !           155: p_client.c
        !           156: p_hud.c
        !           157: p_trail.c
        !           158: p_view.c
        !           159: p_weapon.c
        !           160: q_shared.c
        !           161: Linking...
        !           162:    Creating library ..\Release/gamex86.lib and object ..\Release/gamex86.exp
        !           163: 
        !           164: 
        !           165: 
        !           166: gamex86.dll - 0 error(s), 0 warning(s)
1.1       root      167: --------------------Configuration: game - Win32 Debug--------------------
                    168: Begining build with project "C:\quake2\code\game\game.dsp", at root.
                    169: Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library)
                    170: 
                    171: Project's tools are:
1.1.1.2 ! root      172:                        "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR".\Debug/" /Fp".\Debug/game.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c "
1.1       root      173:                        "OLE Type Library Maker" with flags "/nologo /D "_DEBUG" /mktyplib203 /win32 "
                    174:                        "Win32 Resource Compiler" with flags "/l 0x409 /d "_DEBUG" "
                    175:                        "Browser Database Maker" with flags "/nologo /o"..\Debug/game.bsc" "
1.1.1.2 ! root      176:                        "COFF Linker for 80x86" with flags "winmm.lib kernel32.lib user32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Debug/gamex86.pdb" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/gamex86.dll" /implib:"..\Debug/gamex86.lib" "
1.1       root      177:                        "Custom Build" with flags ""
                    178:                        "<Component 0xa>" with flags ""
                    179: 
1.1.1.2 ! root      180: Creating temp file "D:\TEMP\RSP2F9.tmp" with contents </nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR".\Debug/" /Fp".\Debug/game.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c 
        !           181: "C:\quake2\code\game\g_ai.c"
        !           182: "C:\quake2\code\game\g_cmds.c"
        !           183: "C:\quake2\code\game\g_combat.c"
        !           184: "C:\quake2\code\game\g_func.c"
        !           185: "C:\quake2\code\game\g_items.c"
        !           186: "C:\quake2\code\game\g_main.c"
        !           187: "C:\quake2\code\game\g_misc.c"
        !           188: "C:\quake2\code\game\g_monster.c"
        !           189: "C:\quake2\code\game\g_phys.c"
        !           190: "C:\quake2\code\game\g_save.c"
        !           191: "C:\quake2\code\game\g_spawn.c"
        !           192: "C:\quake2\code\game\g_svcmds.c"
        !           193: "C:\quake2\code\game\g_target.c"
        !           194: "C:\quake2\code\game\g_trigger.c"
        !           195: "C:\quake2\code\game\g_turret.c"
        !           196: "C:\quake2\code\game\g_utils.c"
        !           197: "C:\quake2\code\game\g_weapon.c"
        !           198: "C:\quake2\code\game\m_actor.c"
        !           199: "C:\quake2\code\game\m_berserk.c"
        !           200: "C:\quake2\code\game\m_boss2.c"
        !           201: "C:\quake2\code\game\m_boss3.c"
        !           202: "C:\quake2\code\game\m_boss31.c"
        !           203: "C:\quake2\code\game\m_boss32.c"
        !           204: "C:\quake2\code\game\m_brain.c"
        !           205: "C:\quake2\code\game\m_chick.c"
        !           206: "C:\quake2\code\game\m_flash.c"
        !           207: "C:\quake2\code\game\m_flipper.c"
        !           208: "C:\quake2\code\game\m_float.c"
        !           209: "C:\quake2\code\game\m_flyer.c"
        !           210: "C:\quake2\code\game\m_gladiator.c"
        !           211: "C:\quake2\code\game\m_gunner.c"
        !           212: "C:\quake2\code\game\m_hover.c"
        !           213: "C:\quake2\code\game\m_infantry.c"
        !           214: "C:\quake2\code\game\m_insane.c"
        !           215: "C:\quake2\code\game\m_medic.c"
        !           216: "C:\quake2\code\game\m_move.c"
        !           217: "C:\quake2\code\game\m_mutant.c"
        !           218: "C:\quake2\code\game\m_parasite.c"
        !           219: "C:\quake2\code\game\m_soldier.c"
        !           220: "C:\quake2\code\game\m_supertank.c"
        !           221: "C:\quake2\code\game\m_tank.c"
        !           222: "C:\quake2\code\game\p_client.c"
        !           223: "C:\quake2\code\game\p_hud.c"
        !           224: "C:\quake2\code\game\p_trail.c"
1.1       root      225: "C:\quake2\code\game\p_view.c"
1.1.1.2 ! root      226: "C:\quake2\code\game\p_weapon.c"
        !           227: "C:\quake2\code\game\q_shared.c"
1.1       root      228: >
1.1.1.2 ! root      229: Creating command line "cl.exe @D:\TEMP\RSP2F9.tmp" 
        !           230: Creating temp file "D:\TEMP\RSP2FA.tmp" with contents <winmm.lib kernel32.lib user32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Debug/gamex86.pdb" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/gamex86.dll" /implib:"..\Debug/gamex86.lib" 
1.1       root      231: .\Debug\g_ai.obj
                    232: .\Debug\g_cmds.obj
                    233: .\Debug\g_combat.obj
                    234: .\Debug\g_func.obj
                    235: .\Debug\g_items.obj
                    236: .\Debug\g_main.obj
                    237: .\Debug\g_misc.obj
                    238: .\Debug\g_monster.obj
                    239: .\Debug\g_phys.obj
                    240: .\Debug\g_save.obj
                    241: .\Debug\g_spawn.obj
                    242: .\Debug\g_svcmds.obj
                    243: .\Debug\g_target.obj
                    244: .\Debug\g_trigger.obj
                    245: .\Debug\g_turret.obj
                    246: .\Debug\g_utils.obj
                    247: .\Debug\g_weapon.obj
                    248: .\Debug\m_actor.obj
                    249: .\Debug\m_berserk.obj
                    250: .\Debug\m_boss2.obj
                    251: .\Debug\m_boss3.obj
                    252: .\Debug\m_boss31.obj
                    253: .\Debug\m_boss32.obj
                    254: .\Debug\m_brain.obj
                    255: .\Debug\m_chick.obj
                    256: .\Debug\m_flash.obj
                    257: .\Debug\m_flipper.obj
                    258: .\Debug\m_float.obj
                    259: .\Debug\m_flyer.obj
                    260: .\Debug\m_gladiator.obj
                    261: .\Debug\m_gunner.obj
                    262: .\Debug\m_hover.obj
                    263: .\Debug\m_infantry.obj
                    264: .\Debug\m_insane.obj
                    265: .\Debug\m_medic.obj
                    266: .\Debug\m_move.obj
                    267: .\Debug\m_mutant.obj
                    268: .\Debug\m_parasite.obj
                    269: .\Debug\m_soldier.obj
                    270: .\Debug\m_supertank.obj
                    271: .\Debug\m_tank.obj
                    272: .\Debug\p_client.obj
                    273: .\Debug\p_hud.obj
                    274: .\Debug\p_trail.obj
                    275: .\Debug\p_view.obj
                    276: .\Debug\p_weapon.obj
                    277: .\Debug\q_shared.obj>
1.1.1.2 ! root      278: Creating command line "link.exe @D:\TEMP\RSP2FA.tmp" 
1.1       root      279: Compiling...
1.1.1.2 ! root      280: g_ai.c
        !           281: g_cmds.c
        !           282: g_combat.c
        !           283: g_func.c
        !           284: g_items.c
        !           285: g_main.c
        !           286: g_misc.c
        !           287: g_monster.c
        !           288: g_phys.c
        !           289: g_save.c
        !           290: g_spawn.c
        !           291: g_svcmds.c
        !           292: g_target.c
        !           293: g_trigger.c
        !           294: g_turret.c
        !           295: g_utils.c
        !           296: g_weapon.c
        !           297: m_actor.c
        !           298: m_berserk.c
        !           299: m_boss2.c
        !           300: m_boss3.c
        !           301: m_boss31.c
        !           302: m_boss32.c
        !           303: m_brain.c
        !           304: m_chick.c
        !           305: m_flash.c
        !           306: m_flipper.c
        !           307: m_float.c
        !           308: m_flyer.c
        !           309: m_gladiator.c
        !           310: m_gunner.c
        !           311: m_hover.c
        !           312: m_infantry.c
        !           313: m_insane.c
        !           314: m_medic.c
        !           315: m_move.c
        !           316: m_mutant.c
        !           317: m_parasite.c
        !           318: m_soldier.c
        !           319: m_supertank.c
        !           320: m_tank.c
        !           321: p_client.c
        !           322: p_hud.c
        !           323: p_trail.c
1.1       root      324: p_view.c
1.1.1.2 ! root      325: p_weapon.c
        !           326: q_shared.c
1.1       root      327: Linking...
                    328:    Creating library ..\Debug/gamex86.lib and object ..\Debug/gamex86.exp
1.1.1.2 ! root      329: Creating temp file "D:\TEMP\RSP2FC.tmp" with contents </nologo /o"..\Debug/game.bsc" 
        !           330: .\Debug\g_ai.sbr
        !           331: .\Debug\g_cmds.sbr
        !           332: .\Debug\g_combat.sbr
        !           333: .\Debug\g_func.sbr
        !           334: .\Debug\g_items.sbr
        !           335: .\Debug\g_main.sbr
        !           336: .\Debug\g_misc.sbr
        !           337: .\Debug\g_monster.sbr
        !           338: .\Debug\g_phys.sbr
        !           339: .\Debug\g_save.sbr
        !           340: .\Debug\g_spawn.sbr
        !           341: .\Debug\g_svcmds.sbr
        !           342: .\Debug\g_target.sbr
        !           343: .\Debug\g_trigger.sbr
        !           344: .\Debug\g_turret.sbr
        !           345: .\Debug\g_utils.sbr
        !           346: .\Debug\g_weapon.sbr
        !           347: .\Debug\m_actor.sbr
        !           348: .\Debug\m_berserk.sbr
        !           349: .\Debug\m_boss2.sbr
        !           350: .\Debug\m_boss3.sbr
        !           351: .\Debug\m_boss31.sbr
        !           352: .\Debug\m_boss32.sbr
        !           353: .\Debug\m_brain.sbr
        !           354: .\Debug\m_chick.sbr
        !           355: .\Debug\m_flash.sbr
        !           356: .\Debug\m_flipper.sbr
        !           357: .\Debug\m_float.sbr
        !           358: .\Debug\m_flyer.sbr
        !           359: .\Debug\m_gladiator.sbr
        !           360: .\Debug\m_gunner.sbr
        !           361: .\Debug\m_hover.sbr
        !           362: .\Debug\m_infantry.sbr
        !           363: .\Debug\m_insane.sbr
        !           364: .\Debug\m_medic.sbr
        !           365: .\Debug\m_move.sbr
        !           366: .\Debug\m_mutant.sbr
        !           367: .\Debug\m_parasite.sbr
        !           368: .\Debug\m_soldier.sbr
        !           369: .\Debug\m_supertank.sbr
        !           370: .\Debug\m_tank.sbr
        !           371: .\Debug\p_client.sbr
        !           372: .\Debug\p_hud.sbr
        !           373: .\Debug\p_trail.sbr
        !           374: .\Debug\p_view.sbr
        !           375: .\Debug\p_weapon.sbr
        !           376: .\Debug\q_shared.sbr>
        !           377: Creating command line "bscmake.exe @D:\TEMP\RSP2FC.tmp" 
        !           378: Creating browse info file...
1.1       root      379: 
                    380: 
                    381: 
                    382: gamex86.dll - 0 error(s), 0 warning(s)
1.1.1.2 ! root      383: --------------------Configuration: quake2 - Win32 Release--------------------
        !           384: Begining build with project "C:\quake2\code\quake2.dsp", at root.
        !           385: Active configuration is Win32 (x86) Application (based on Win32 (x86) Application)
        !           386: 
        !           387: Project's tools are:
        !           388:                        "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MT /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/quake2.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c "
        !           389:                        "OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /win32 "
        !           390:                        "Win32 Resource Compiler" with flags "/l 0x409 /d "NDEBUG" "
        !           391:                        "Browser Database Maker" with flags "/nologo /o".\Release/quake2.bsc" "
        !           392:                        "COFF Linker for 80x86" with flags "winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /pdb:".\Release/quake2.pdb" /machine:I386 /out:".\Release/quake2.exe" "
        !           393:                        "Custom Build" with flags ""
        !           394:                        "<Component 0xa>" with flags ""
        !           395: 
        !           396: Creating temp file "D:\TEMP\RSP2FD.tmp" with contents </nologo /G5 /MT /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/quake2.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c 
        !           397: "C:\quake2\code\win32\cd_win.c"
        !           398: "C:\quake2\code\client\cl_cin.c"
        !           399: "C:\quake2\code\client\cl_ents.c"
        !           400: "C:\quake2\code\client\cl_fx.c"
        !           401: "C:\quake2\code\client\cl_input.c"
        !           402: "C:\quake2\code\client\cl_inv.c"
        !           403: "C:\quake2\code\client\cl_main.c"
        !           404: "C:\quake2\code\client\cl_parse.c"
        !           405: "C:\quake2\code\client\cl_pred.c"
        !           406: "C:\quake2\code\client\cl_scrn.c"
        !           407: "C:\quake2\code\client\cl_tent.c"
        !           408: "C:\quake2\code\client\cl_view.c"
        !           409: "C:\quake2\code\qcommon\cmd.c"
        !           410: "C:\quake2\code\qcommon\cmodel.c"
        !           411: "C:\quake2\code\qcommon\common.c"
        !           412: "C:\quake2\code\win32\conproc.c"
        !           413: "C:\quake2\code\client\console.c"
        !           414: "C:\quake2\code\qcommon\crc.c"
        !           415: "C:\quake2\code\qcommon\cvar.c"
        !           416: "C:\quake2\code\qcommon\files.c"
        !           417: "C:\quake2\code\win32\in_win.c"
        !           418: "C:\quake2\code\client\keys.c"
        !           419: "C:\quake2\code\game\m_flash.c"
        !           420: "C:\quake2\code\qcommon\md4.c"
        !           421: "C:\quake2\code\client\menu.c"
        !           422: "C:\quake2\code\qcommon\net_chan.c"
        !           423: "C:\quake2\code\win32\net_wins.c"
        !           424: "C:\quake2\code\qcommon\pmove.c"
        !           425: "C:\quake2\code\game\q_shared.c"
        !           426: "C:\quake2\code\win32\q_shwin.c"
        !           427: "C:\quake2\code\client\qmenu.c"
        !           428: "C:\quake2\code\client\snd_dma.c"
        !           429: "C:\quake2\code\client\snd_mem.c"
        !           430: "C:\quake2\code\client\snd_mix.c"
        !           431: "C:\quake2\code\win32\snd_win.c"
        !           432: "C:\quake2\code\server\sv_ccmds.c"
        !           433: "C:\quake2\code\server\sv_ents.c"
        !           434: "C:\quake2\code\server\sv_game.c"
        !           435: "C:\quake2\code\server\sv_init.c"
        !           436: "C:\quake2\code\server\sv_main.c"
        !           437: "C:\quake2\code\server\sv_send.c"
        !           438: "C:\quake2\code\server\sv_user.c"
        !           439: "C:\quake2\code\server\sv_world.c"
        !           440: "C:\quake2\code\win32\sys_win.c"
        !           441: "C:\quake2\code\win32\vid_dll.c"
        !           442: "C:\quake2\code\win32\vid_menu.c"
        !           443: "C:\quake2\code\client\x86.c"
        !           444: >
        !           445: Creating command line "cl.exe @D:\TEMP\RSP2FD.tmp" 
        !           446: Creating temp file "D:\TEMP\RSP2FE.tmp" with contents <winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /pdb:".\Release/quake2.pdb" /machine:I386 /out:".\Release/quake2.exe" 
        !           447: .\Release\cd_win.obj
        !           448: .\Release\cl_cin.obj
        !           449: .\Release\cl_ents.obj
        !           450: .\Release\cl_fx.obj
        !           451: .\Release\cl_input.obj
        !           452: .\Release\cl_inv.obj
        !           453: .\Release\cl_main.obj
        !           454: .\Release\cl_parse.obj
        !           455: .\Release\cl_pred.obj
        !           456: .\Release\cl_scrn.obj
        !           457: .\Release\cl_tent.obj
        !           458: .\Release\cl_view.obj
        !           459: .\Release\cmd.obj
        !           460: .\Release\cmodel.obj
        !           461: .\Release\common.obj
        !           462: .\Release\conproc.obj
        !           463: .\Release\console.obj
        !           464: .\Release\crc.obj
        !           465: .\Release\cvar.obj
        !           466: .\Release\files.obj
        !           467: .\Release\in_win.obj
        !           468: .\Release\keys.obj
        !           469: .\Release\m_flash.obj
        !           470: .\Release\md4.obj
        !           471: .\Release\menu.obj
        !           472: .\Release\net_chan.obj
        !           473: .\Release\net_wins.obj
        !           474: .\Release\pmove.obj
        !           475: .\Release\q_shared.obj
        !           476: .\Release\q_shwin.obj
        !           477: .\Release\qmenu.obj
        !           478: .\Release\snd_dma.obj
        !           479: .\Release\snd_mem.obj
        !           480: .\Release\snd_mix.obj
        !           481: .\Release\snd_win.obj
        !           482: .\Release\sv_ccmds.obj
        !           483: .\Release\sv_ents.obj
        !           484: .\Release\sv_game.obj
        !           485: .\Release\sv_init.obj
        !           486: .\Release\sv_main.obj
        !           487: .\Release\sv_send.obj
        !           488: .\Release\sv_user.obj
        !           489: .\Release\sv_world.obj
        !           490: .\Release\sys_win.obj
        !           491: .\Release\vid_dll.obj
        !           492: .\Release\vid_menu.obj
        !           493: .\Release\x86.obj>
        !           494: Creating command line "link.exe @D:\TEMP\RSP2FE.tmp" 
        !           495: Compiling...
        !           496: cd_win.c
        !           497: cl_cin.c
        !           498: cl_ents.c
        !           499: cl_fx.c
        !           500: cl_input.c
        !           501: cl_inv.c
        !           502: cl_main.c
        !           503: cl_parse.c
        !           504: cl_pred.c
        !           505: cl_scrn.c
        !           506: cl_tent.c
        !           507: cl_view.c
        !           508: cmd.c
        !           509: cmodel.c
        !           510: common.c
        !           511: conproc.c
        !           512: console.c
        !           513: crc.c
        !           514: cvar.c
        !           515: files.c
        !           516: in_win.c
        !           517: keys.c
        !           518: m_flash.c
        !           519: md4.c
        !           520: menu.c
        !           521: net_chan.c
        !           522: net_wins.c
        !           523: pmove.c
        !           524: q_shared.c
        !           525: q_shwin.c
        !           526: qmenu.c
        !           527: snd_dma.c
        !           528: snd_mem.c
        !           529: snd_mix.c
        !           530: snd_win.c
        !           531: sv_ccmds.c
        !           532: sv_ents.c
        !           533: sv_game.c
        !           534: sv_init.c
        !           535: sv_main.c
        !           536: sv_send.c
        !           537: sv_user.c
        !           538: sv_world.c
        !           539: sys_win.c
        !           540: vid_dll.c
        !           541: vid_menu.c
        !           542: x86.c
        !           543: Linking...
        !           544: 
        !           545: 
        !           546: 
        !           547: quake2.exe - 0 error(s), 0 warning(s)
        !           548: --------------------Configuration: quake2 - Win32 Debug--------------------
        !           549: Begining build with project "C:\quake2\code\quake2.dsp", at root.
        !           550: Active configuration is Win32 (x86) Application (based on Win32 (x86) Application)
        !           551: 
        !           552: Project's tools are:
        !           553:                        "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MTd /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\Debug/" /Fp".\Debug/quake2.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c "
        !           554:                        "OLE Type Library Maker" with flags "/nologo /D "_DEBUG" /mktyplib203 /win32 "
        !           555:                        "Win32 Resource Compiler" with flags "/l 0x409 /d "_DEBUG" "
        !           556:                        "Browser Database Maker" with flags "/nologo /o".\Debug/quake2.bsc" "
        !           557:                        "COFF Linker for 80x86" with flags "winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /pdb:".\Debug/quake2.pdb" /debug /machine:I386 /out:".\Debug/quake2.exe" "
        !           558:                        "Custom Build" with flags ""
        !           559:                        "<Component 0xa>" with flags ""
        !           560: 
        !           561: Creating temp file "D:\TEMP\RSP2FF.tmp" with contents </nologo /G5 /MTd /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\Debug/" /Fp".\Debug/quake2.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c 
        !           562: "C:\quake2\code\win32\cd_win.c"
        !           563: "C:\quake2\code\client\cl_cin.c"
        !           564: "C:\quake2\code\client\cl_ents.c"
        !           565: "C:\quake2\code\client\cl_fx.c"
        !           566: "C:\quake2\code\client\cl_input.c"
        !           567: "C:\quake2\code\client\cl_inv.c"
        !           568: "C:\quake2\code\client\cl_main.c"
        !           569: "C:\quake2\code\client\cl_parse.c"
        !           570: "C:\quake2\code\client\cl_pred.c"
        !           571: "C:\quake2\code\client\cl_scrn.c"
        !           572: "C:\quake2\code\client\cl_tent.c"
        !           573: "C:\quake2\code\client\cl_view.c"
        !           574: "C:\quake2\code\qcommon\cmd.c"
        !           575: "C:\quake2\code\qcommon\cmodel.c"
        !           576: "C:\quake2\code\qcommon\common.c"
        !           577: "C:\quake2\code\win32\conproc.c"
        !           578: "C:\quake2\code\client\console.c"
        !           579: "C:\quake2\code\qcommon\crc.c"
        !           580: "C:\quake2\code\qcommon\cvar.c"
        !           581: "C:\quake2\code\qcommon\files.c"
        !           582: "C:\quake2\code\win32\in_win.c"
        !           583: "C:\quake2\code\client\keys.c"
        !           584: "C:\quake2\code\game\m_flash.c"
        !           585: "C:\quake2\code\qcommon\md4.c"
        !           586: "C:\quake2\code\client\menu.c"
        !           587: "C:\quake2\code\qcommon\net_chan.c"
        !           588: "C:\quake2\code\win32\net_wins.c"
        !           589: "C:\quake2\code\qcommon\pmove.c"
        !           590: "C:\quake2\code\game\q_shared.c"
        !           591: "C:\quake2\code\win32\q_shwin.c"
        !           592: "C:\quake2\code\client\qmenu.c"
        !           593: "C:\quake2\code\client\snd_dma.c"
        !           594: "C:\quake2\code\client\snd_mem.c"
        !           595: "C:\quake2\code\client\snd_mix.c"
        !           596: "C:\quake2\code\win32\snd_win.c"
        !           597: "C:\quake2\code\server\sv_ccmds.c"
        !           598: "C:\quake2\code\server\sv_ents.c"
        !           599: "C:\quake2\code\server\sv_game.c"
        !           600: "C:\quake2\code\server\sv_init.c"
        !           601: "C:\quake2\code\server\sv_main.c"
        !           602: "C:\quake2\code\server\sv_send.c"
        !           603: "C:\quake2\code\server\sv_user.c"
        !           604: "C:\quake2\code\server\sv_world.c"
        !           605: "C:\quake2\code\win32\sys_win.c"
        !           606: "C:\quake2\code\win32\vid_dll.c"
        !           607: "C:\quake2\code\win32\vid_menu.c"
        !           608: "C:\quake2\code\client\x86.c"
        !           609: >
        !           610: Creating command line "cl.exe @D:\TEMP\RSP2FF.tmp" 
        !           611: Creating temp file "D:\TEMP\RSP300.tmp" with contents <winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /pdb:".\Debug/quake2.pdb" /debug /machine:I386 /out:".\Debug/quake2.exe" 
        !           612: .\Debug\cd_win.obj
        !           613: .\Debug\cl_cin.obj
        !           614: .\Debug\cl_ents.obj
        !           615: .\Debug\cl_fx.obj
        !           616: .\Debug\cl_input.obj
        !           617: .\Debug\cl_inv.obj
        !           618: .\Debug\cl_main.obj
        !           619: .\Debug\cl_parse.obj
        !           620: .\Debug\cl_pred.obj
        !           621: .\Debug\cl_scrn.obj
        !           622: .\Debug\cl_tent.obj
        !           623: .\Debug\cl_view.obj
        !           624: .\Debug\cmd.obj
        !           625: .\Debug\cmodel.obj
        !           626: .\Debug\common.obj
        !           627: .\Debug\conproc.obj
        !           628: .\Debug\console.obj
        !           629: .\Debug\crc.obj
        !           630: .\Debug\cvar.obj
        !           631: .\Debug\files.obj
        !           632: .\Debug\in_win.obj
        !           633: .\Debug\keys.obj
        !           634: .\Debug\m_flash.obj
        !           635: .\Debug\md4.obj
        !           636: .\Debug\menu.obj
        !           637: .\Debug\net_chan.obj
        !           638: .\Debug\net_wins.obj
        !           639: .\Debug\pmove.obj
        !           640: .\Debug\q_shared.obj
        !           641: .\Debug\q_shwin.obj
        !           642: .\Debug\qmenu.obj
        !           643: .\Debug\snd_dma.obj
        !           644: .\Debug\snd_mem.obj
        !           645: .\Debug\snd_mix.obj
        !           646: .\Debug\snd_win.obj
        !           647: .\Debug\sv_ccmds.obj
        !           648: .\Debug\sv_ents.obj
        !           649: .\Debug\sv_game.obj
        !           650: .\Debug\sv_init.obj
        !           651: .\Debug\sv_main.obj
        !           652: .\Debug\sv_send.obj
        !           653: .\Debug\sv_user.obj
        !           654: .\Debug\sv_world.obj
        !           655: .\Debug\sys_win.obj
        !           656: .\Debug\vid_dll.obj
        !           657: .\Debug\vid_menu.obj
        !           658: .\Debug\x86.obj>
        !           659: Creating command line "link.exe @D:\TEMP\RSP300.tmp" 
        !           660: Compiling...
        !           661: cd_win.c
        !           662: cl_cin.c
        !           663: cl_ents.c
        !           664: cl_fx.c
        !           665: cl_input.c
        !           666: cl_inv.c
        !           667: cl_main.c
        !           668: cl_parse.c
        !           669: cl_pred.c
        !           670: cl_scrn.c
        !           671: cl_tent.c
        !           672: cl_view.c
        !           673: cmd.c
        !           674: cmodel.c
        !           675: common.c
        !           676: conproc.c
        !           677: console.c
        !           678: crc.c
        !           679: cvar.c
        !           680: files.c
        !           681: in_win.c
        !           682: keys.c
        !           683: m_flash.c
        !           684: md4.c
        !           685: menu.c
        !           686: net_chan.c
        !           687: net_wins.c
        !           688: pmove.c
        !           689: q_shared.c
        !           690: q_shwin.c
        !           691: qmenu.c
        !           692: snd_dma.c
        !           693: snd_mem.c
        !           694: snd_mix.c
        !           695: snd_win.c
        !           696: sv_ccmds.c
        !           697: sv_ents.c
        !           698: sv_game.c
        !           699: sv_init.c
        !           700: sv_main.c
        !           701: sv_send.c
        !           702: sv_user.c
        !           703: sv_world.c
        !           704: sys_win.c
        !           705: vid_dll.c
        !           706: vid_menu.c
        !           707: x86.c
        !           708: Linking...
        !           709: Creating temp file "D:\TEMP\RSP301.tmp" with contents </nologo /o".\Debug/quake2.bsc" 
        !           710: .\Debug\cd_win.sbr
        !           711: .\Debug\cl_cin.sbr
        !           712: .\Debug\cl_ents.sbr
        !           713: .\Debug\cl_fx.sbr
        !           714: .\Debug\cl_input.sbr
        !           715: .\Debug\cl_inv.sbr
        !           716: .\Debug\cl_main.sbr
        !           717: .\Debug\cl_parse.sbr
        !           718: .\Debug\cl_pred.sbr
        !           719: .\Debug\cl_scrn.sbr
        !           720: .\Debug\cl_tent.sbr
        !           721: .\Debug\cl_view.sbr
        !           722: .\Debug\cmd.sbr
        !           723: .\Debug\cmodel.sbr
        !           724: .\Debug\common.sbr
        !           725: .\Debug\conproc.sbr
        !           726: .\Debug\console.sbr
        !           727: .\Debug\crc.sbr
        !           728: .\Debug\cvar.sbr
        !           729: .\Debug\files.sbr
        !           730: .\Debug\in_win.sbr
        !           731: .\Debug\keys.sbr
        !           732: .\Debug\m_flash.sbr
        !           733: .\Debug\md4.sbr
        !           734: .\Debug\menu.sbr
        !           735: .\Debug\net_chan.sbr
        !           736: .\Debug\net_wins.sbr
        !           737: .\Debug\pmove.sbr
        !           738: .\Debug\q_shared.sbr
        !           739: .\Debug\q_shwin.sbr
        !           740: .\Debug\qmenu.sbr
        !           741: .\Debug\snd_dma.sbr
        !           742: .\Debug\snd_mem.sbr
        !           743: .\Debug\snd_mix.sbr
        !           744: .\Debug\snd_win.sbr
        !           745: .\Debug\sv_ccmds.sbr
        !           746: .\Debug\sv_ents.sbr
        !           747: .\Debug\sv_game.sbr
        !           748: .\Debug\sv_init.sbr
        !           749: .\Debug\sv_main.sbr
        !           750: .\Debug\sv_send.sbr
        !           751: .\Debug\sv_user.sbr
        !           752: .\Debug\sv_world.sbr
        !           753: .\Debug\sys_win.sbr
        !           754: .\Debug\vid_dll.sbr
        !           755: .\Debug\vid_menu.sbr
        !           756: .\Debug\x86.sbr>
        !           757: Creating command line "bscmake.exe @D:\TEMP\RSP301.tmp" 
        !           758: Creating browse info file...
        !           759: 
        !           760: 
        !           761: 
        !           762: quake2.exe - 0 error(s), 0 warning(s)
        !           763: --------------------Configuration: ref_gl - Win32 Release--------------------
        !           764: Begining build with project "C:\quake2\code\ref_gl\ref_gl.dsp", at root.
        !           765: Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library)
        !           766: 
        !           767: Project's tools are:
        !           768:                        "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /Fp".\Release/ref_gl.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c "
        !           769:                        "OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /win32 "
        !           770:                        "Win32 Resource Compiler" with flags "/l 0x409 /d "NDEBUG" "
        !           771:                        "Browser Database Maker" with flags "/nologo /o"..\Release/ref_gl.bsc" "
        !           772:                        "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Release/ref_gl.pdb" /machine:I386 /def:".\ref_gl.def" /out:"..\Release/ref_gl.dll" /implib:"..\Release/ref_gl.lib" "
        !           773:                        "Custom Build" with flags ""
        !           774:                        "<Component 0xa>" with flags ""
        !           775: 
        !           776: Creating temp file "D:\TEMP\RSP302.tmp" with contents </nologo /G5 /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /Fp".\Release/ref_gl.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c 
        !           777: "C:\quake2\code\ref_gl\gl_draw.c"
        !           778: "C:\quake2\code\ref_gl\gl_image.c"
        !           779: "C:\quake2\code\ref_gl\gl_light.c"
        !           780: "C:\quake2\code\ref_gl\gl_mesh.c"
        !           781: "C:\quake2\code\ref_gl\gl_model.c"
        !           782: "C:\quake2\code\ref_gl\gl_rmain.c"
        !           783: "C:\quake2\code\ref_gl\gl_rmisc.c"
        !           784: "C:\quake2\code\ref_gl\gl_rsurf.c"
        !           785: "C:\quake2\code\ref_gl\gl_warp.c"
        !           786: "C:\quake2\code\win32\glw_imp.c"
        !           787: "C:\quake2\code\game\q_shared.c"
        !           788: "C:\quake2\code\win32\q_shwin.c"
        !           789: "C:\quake2\code\win32\qgl_win.c"
        !           790: >
        !           791: Creating command line "cl.exe @D:\TEMP\RSP302.tmp" 
        !           792: Creating temp file "D:\TEMP\RSP303.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Release/ref_gl.pdb" /machine:I386 /def:".\ref_gl.def" /out:"..\Release/ref_gl.dll" /implib:"..\Release/ref_gl.lib" 
        !           793: .\Release\gl_draw.obj
        !           794: .\Release\gl_image.obj
        !           795: .\Release\gl_light.obj
        !           796: .\Release\gl_mesh.obj
        !           797: .\Release\gl_model.obj
        !           798: .\Release\gl_rmain.obj
        !           799: .\Release\gl_rmisc.obj
        !           800: .\Release\gl_rsurf.obj
        !           801: .\Release\gl_warp.obj
        !           802: .\Release\glw_imp.obj
        !           803: .\Release\q_shared.obj
        !           804: .\Release\q_shwin.obj
        !           805: .\Release\qgl_win.obj>
        !           806: Creating command line "link.exe @D:\TEMP\RSP303.tmp" 
        !           807: Compiling...
        !           808: gl_draw.c
        !           809: gl_image.c
        !           810: gl_light.c
        !           811: gl_mesh.c
        !           812: gl_model.c
        !           813: gl_rmain.c
        !           814: gl_rmisc.c
        !           815: gl_rsurf.c
        !           816: gl_warp.c
        !           817: glw_imp.c
        !           818: q_shared.c
        !           819: q_shwin.c
        !           820: qgl_win.c
        !           821: Linking...
        !           822:    Creating library ..\Release/ref_gl.lib and object ..\Release/ref_gl.exp
        !           823: LINK : warning LNK4089: all references to "WINMM.dll" discarded by /OPT:REF
        !           824: 
        !           825: 
        !           826: 
        !           827: ref_gl.dll - 0 error(s), 1 warning(s)
        !           828: --------------------Configuration: ref_gl - Win32 Debug--------------------
        !           829: Begining build with project "C:\quake2\code\ref_gl\ref_gl.dsp", at root.
        !           830: Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library)
        !           831: 
        !           832: Project's tools are:
        !           833:                        "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /Fp".\Debug/ref_gl.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c "
        !           834:                        "OLE Type Library Maker" with flags "/nologo /D "_DEBUG" /mktyplib203 /win32 "
        !           835:                        "Win32 Resource Compiler" with flags "/l 0x409 /d "_DEBUG" "
        !           836:                        "Browser Database Maker" with flags "/nologo /o"..\Debug/ref_gl.bsc" "
        !           837:                        "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Debug/ref_gl.pdb" /debug /machine:I386 /def:".\ref_gl.def" /out:"..\Debug/ref_gl.dll" /implib:"..\Debug/ref_gl.lib" "
        !           838:                        "Custom Build" with flags ""
        !           839:                        "<Component 0xa>" with flags ""
        !           840: 
        !           841: Creating temp file "D:\TEMP\RSP305.tmp" with contents </nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /Fp".\Debug/ref_gl.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c 
        !           842: "C:\quake2\code\ref_gl\gl_draw.c"
        !           843: "C:\quake2\code\ref_gl\gl_image.c"
        !           844: "C:\quake2\code\ref_gl\gl_light.c"
        !           845: "C:\quake2\code\ref_gl\gl_mesh.c"
        !           846: "C:\quake2\code\ref_gl\gl_model.c"
        !           847: "C:\quake2\code\ref_gl\gl_rmain.c"
        !           848: "C:\quake2\code\ref_gl\gl_rmisc.c"
        !           849: "C:\quake2\code\ref_gl\gl_rsurf.c"
        !           850: "C:\quake2\code\ref_gl\gl_warp.c"
        !           851: "C:\quake2\code\win32\glw_imp.c"
        !           852: "C:\quake2\code\game\q_shared.c"
        !           853: "C:\quake2\code\win32\q_shwin.c"
        !           854: "C:\quake2\code\win32\qgl_win.c"
        !           855: >
        !           856: Creating command line "cl.exe @D:\TEMP\RSP305.tmp" 
        !           857: Creating temp file "D:\TEMP\RSP306.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Debug/ref_gl.pdb" /debug /machine:I386 /def:".\ref_gl.def" /out:"..\Debug/ref_gl.dll" /implib:"..\Debug/ref_gl.lib" 
        !           858: .\Debug\gl_draw.obj
        !           859: .\Debug\gl_image.obj
        !           860: .\Debug\gl_light.obj
        !           861: .\Debug\gl_mesh.obj
        !           862: .\Debug\gl_model.obj
        !           863: .\Debug\gl_rmain.obj
        !           864: .\Debug\gl_rmisc.obj
        !           865: .\Debug\gl_rsurf.obj
        !           866: .\Debug\gl_warp.obj
        !           867: .\Debug\glw_imp.obj
        !           868: .\Debug\q_shared.obj
        !           869: .\Debug\q_shwin.obj
        !           870: .\Debug\qgl_win.obj>
        !           871: Creating command line "link.exe @D:\TEMP\RSP306.tmp" 
        !           872: Compiling...
        !           873: gl_draw.c
        !           874: gl_image.c
        !           875: gl_light.c
        !           876: gl_mesh.c
        !           877: gl_model.c
        !           878: gl_rmain.c
        !           879: gl_rmisc.c
        !           880: gl_rsurf.c
        !           881: gl_warp.c
        !           882: glw_imp.c
        !           883: q_shared.c
        !           884: q_shwin.c
        !           885: qgl_win.c
        !           886: Linking...
        !           887:    Creating library ..\Debug/ref_gl.lib and object ..\Debug/ref_gl.exp
        !           888: 
        !           889: 
        !           890: 
        !           891: ref_gl.dll - 0 error(s), 0 warning(s)
        !           892: --------------------Configuration: ref_soft - Win32 Release--------------------
        !           893: Begining build with project "C:\quake2\code\ref_soft\ref_soft.dsp", at root.
        !           894: Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library)
        !           895: 
        !           896: Project's tools are:
        !           897:                        "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/ref_soft.pch" /YX /Fo".\Release/" /c "
        !           898:                        "OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /win32 "
        !           899:                        "Win32 Resource Compiler" with flags "/l 0x409 /d "NDEBUG" "
        !           900:                        "Browser Database Maker" with flags "/nologo /o"..\Release/ref_soft.bsc" "
        !           901:                        "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Release/ref_soft.pdb" /machine:I386 /def:".\ref_soft.def" /out:"..\Release/ref_soft.dll" /implib:"..\Release/ref_soft.lib" "
        !           902:                        "Custom Build" with flags ""
        !           903:                        "<Component 0xa>" with flags ""
        !           904: 
        !           905: Creating temp file "D:\TEMP\RSP308.bat" with contents <@echo off
        !           906: ml /c /Cp /coff /Fo.\..\Release\r_varsa.obj /Zm /Zi .\r_varsa.asm
        !           907: >
        !           908: Creating command line "D:\TEMP\RSP308.bat" 
        !           909: Creating temp file "D:\TEMP\RSP309.bat" with contents <@echo off
        !           910: ml /c /Cp /coff /Fo.\..\Release\r_surf8.obj /Zm /Zi .\r_surf8.asm
        !           911: >
        !           912: Creating command line "D:\TEMP\RSP309.bat" 
        !           913: Creating temp file "D:\TEMP\RSP30A.bat" with contents <@echo off
        !           914: ml /c /Cp /coff /Fo.\..\Release\r_spr8.obj /Zm /Zi .\r_spr8.asm
        !           915: >
        !           916: Creating command line "D:\TEMP\RSP30A.bat" 
        !           917: Creating temp file "D:\TEMP\RSP30B.bat" with contents <@echo off
        !           918: ml /c /Cp /coff /Fo.\..\Release\r_scana.obj /Zm /Zi .\r_scana.asm
        !           919: >
        !           920: Creating command line "D:\TEMP\RSP30B.bat" 
        !           921: Creating temp file "D:\TEMP\RSP30C.bat" with contents <@echo off
        !           922: ml /c /Cp /coff /Fo.\..\Release\r_polysa.obj /Zm /Zi .\r_polysa.asm
        !           923: >
        !           924: Creating command line "D:\TEMP\RSP30C.bat" 
        !           925: Creating temp file "D:\TEMP\RSP30D.bat" with contents <@echo off
        !           926: ml /c /Cp /coff /Fo.\..\Release\r_edgea.obj /Zm /Zi .\r_edgea.asm
        !           927: >
        !           928: Creating command line "D:\TEMP\RSP30D.bat" 
        !           929: Creating temp file "D:\TEMP\RSP30E.bat" with contents <@echo off
        !           930: ml /c /Cp /coff /Fo.\..\Release\r_drawa.obj /Zm /Zi .\r_drawa.asm
        !           931: >
        !           932: Creating command line "D:\TEMP\RSP30E.bat" 
        !           933: Creating temp file "D:\TEMP\RSP30F.bat" with contents <@echo off
        !           934: ml /c /Cp /coff /Fo.\..\Release\r_draw16.obj /Zm /Zi .\r_draw16.asm
        !           935: >
        !           936: Creating command line "D:\TEMP\RSP30F.bat" 
        !           937: Creating temp file "D:\TEMP\RSP310.bat" with contents <@echo off
        !           938: ml /c /Cp /coff /Fo.\..\Release\r_aclipa.obj /Zm /Zi .\r_aclipa.asm
        !           939: >
        !           940: Creating command line "D:\TEMP\RSP310.bat" 
        !           941: Creating temp file "D:\TEMP\RSP311.tmp" with contents </nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/ref_soft.pch" /YX /Fo".\Release/" /c 
        !           942: "C:\quake2\code\game\q_shared.c"
        !           943: "C:\quake2\code\win32\q_shwin.c"
        !           944: "C:\quake2\code\ref_soft\r_aclip.c"
        !           945: "C:\quake2\code\ref_soft\r_alias.c"
        !           946: "C:\quake2\code\ref_soft\r_bsp.c"
        !           947: "C:\quake2\code\ref_soft\r_draw.c"
        !           948: "C:\quake2\code\ref_soft\r_edge.c"
        !           949: "C:\quake2\code\ref_soft\r_image.c"
        !           950: "C:\quake2\code\ref_soft\r_light.c"
        !           951: "C:\quake2\code\ref_soft\r_main.c"
        !           952: "C:\quake2\code\ref_soft\r_misc.c"
        !           953: "C:\quake2\code\ref_soft\r_model.c"
        !           954: "C:\quake2\code\ref_soft\r_part.c"
        !           955: "C:\quake2\code\ref_soft\r_poly.c"
        !           956: "C:\quake2\code\ref_soft\r_polyse.c"
        !           957: "C:\quake2\code\ref_soft\r_rast.c"
        !           958: "C:\quake2\code\ref_soft\r_scan.c"
        !           959: "C:\quake2\code\ref_soft\r_sprite.c"
        !           960: "C:\quake2\code\ref_soft\r_surf.c"
        !           961: "C:\quake2\code\win32\rw_ddraw.c"
        !           962: "C:\quake2\code\win32\rw_dib.c"
        !           963: "C:\quake2\code\win32\rw_imp.c"
        !           964: >
        !           965: Creating command line "cl.exe @D:\TEMP\RSP311.tmp" 
        !           966: Performing Custom Build Step
        !           967: Microsoft (R) Macro Assembler Version 6.11
        !           968: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !           969: 
        !           970:  Assembling: .\r_varsa.asm
        !           971: Performing Custom Build Step
        !           972: Microsoft (R) Macro Assembler Version 6.11
        !           973: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !           974: 
        !           975:  Assembling: .\r_surf8.asm
        !           976: Performing Custom Build Step
        !           977: Microsoft (R) Macro Assembler Version 6.11
        !           978: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !           979: 
        !           980:  Assembling: .\r_spr8.asm
        !           981: Performing Custom Build Step
        !           982: Microsoft (R) Macro Assembler Version 6.11
        !           983: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !           984: 
        !           985:  Assembling: .\r_scana.asm
        !           986: Performing Custom Build Step
        !           987: Microsoft (R) Macro Assembler Version 6.11
        !           988: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !           989: 
        !           990:  Assembling: .\r_polysa.asm
        !           991: Performing Custom Build Step
        !           992: Microsoft (R) Macro Assembler Version 6.11
        !           993: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !           994: 
        !           995:  Assembling: .\r_edgea.asm
        !           996: Performing Custom Build Step
        !           997: Microsoft (R) Macro Assembler Version 6.11
        !           998: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !           999: 
        !          1000:  Assembling: .\r_drawa.asm
        !          1001: Performing Custom Build Step
        !          1002: Microsoft (R) Macro Assembler Version 6.11
        !          1003: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !          1004: 
        !          1005:  Assembling: .\r_draw16.asm
        !          1006: Performing Custom Build Step
        !          1007: Microsoft (R) Macro Assembler Version 6.11
        !          1008: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !          1009: 
        !          1010:  Assembling: .\r_aclipa.asm
        !          1011: Creating temp file "D:\TEMP\RSP312.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Release/ref_soft.pdb" /machine:I386 /def:".\ref_soft.def" /out:"..\Release/ref_soft.dll" /implib:"..\Release/ref_soft.lib" 
        !          1012: .\Release\q_shared.obj
        !          1013: .\Release\q_shwin.obj
        !          1014: .\Release\r_aclip.obj
        !          1015: .\Release\r_alias.obj
        !          1016: .\Release\r_bsp.obj
        !          1017: .\Release\r_draw.obj
        !          1018: .\Release\r_edge.obj
        !          1019: .\Release\r_image.obj
        !          1020: .\Release\r_light.obj
        !          1021: .\Release\r_main.obj
        !          1022: .\Release\r_misc.obj
        !          1023: .\Release\r_model.obj
        !          1024: .\Release\r_part.obj
        !          1025: .\Release\r_poly.obj
        !          1026: .\Release\r_polyse.obj
        !          1027: .\Release\r_rast.obj
        !          1028: .\Release\r_scan.obj
        !          1029: .\Release\r_sprite.obj
        !          1030: .\Release\r_surf.obj
        !          1031: .\Release\rw_ddraw.obj
        !          1032: .\Release\rw_dib.obj
        !          1033: .\Release\rw_imp.obj
        !          1034: \quake2\code\Release\r_aclipa.obj
        !          1035: \quake2\code\Release\r_draw16.obj
        !          1036: \quake2\code\Release\r_drawa.obj
        !          1037: \quake2\code\Release\r_edgea.obj
        !          1038: \quake2\code\Release\r_polysa.obj
        !          1039: \quake2\code\Release\r_scana.obj
        !          1040: \quake2\code\Release\r_spr8.obj
        !          1041: \quake2\code\Release\r_surf8.obj
        !          1042: \quake2\code\Release\r_varsa.obj>
        !          1043: Creating command line "link.exe @D:\TEMP\RSP312.tmp" 
        !          1044: Compiling...
        !          1045: q_shared.c
        !          1046: q_shwin.c
        !          1047: r_aclip.c
        !          1048: r_alias.c
        !          1049: r_bsp.c
        !          1050: r_draw.c
        !          1051: r_edge.c
        !          1052: r_image.c
        !          1053: r_light.c
        !          1054: r_main.c
        !          1055: r_misc.c
        !          1056: r_model.c
        !          1057: r_part.c
        !          1058: r_poly.c
        !          1059: r_polyse.c
        !          1060: r_rast.c
        !          1061: r_scan.c
        !          1062: r_sprite.c
        !          1063: r_surf.c
        !          1064: rw_ddraw.c
        !          1065: rw_dib.c
        !          1066: rw_imp.c
        !          1067: Linking...
        !          1068:    Creating library ..\Release/ref_soft.lib and object ..\Release/ref_soft.exp
        !          1069: 
        !          1070: 
        !          1071: 
        !          1072: ref_soft.dll - 0 error(s), 0 warning(s)
        !          1073: --------------------Configuration: ref_soft - Win32 Debug--------------------
        !          1074: Begining build with project "C:\quake2\code\ref_soft\ref_soft.dsp", at root.
        !          1075: Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library)
        !          1076: 
        !          1077: Project's tools are:
        !          1078:                        "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /Fp".\Debug/ref_soft.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c "
        !          1079:                        "OLE Type Library Maker" with flags "/nologo /D "_DEBUG" /mktyplib203 /win32 "
        !          1080:                        "Win32 Resource Compiler" with flags "/l 0x409 /d "_DEBUG" "
        !          1081:                        "Browser Database Maker" with flags "/nologo /o"..\Debug/ref_soft.bsc" "
        !          1082:                        "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Debug/ref_soft.pdb" /debug /machine:I386 /nodefaultlib:"libc" /def:".\ref_soft.def" /out:"..\Debug/ref_soft.dll" /implib:"..\Debug/ref_soft.lib" "
        !          1083:                        "Custom Build" with flags ""
        !          1084:                        "<Component 0xa>" with flags ""
        !          1085: 
        !          1086: Creating temp file "D:\TEMP\RSP314.bat" with contents <@echo off
        !          1087: ml /c /Cp /coff /Fo.\..\Debug\r_varsa.obj /Zm /Zi .\r_varsa.asm
        !          1088: >
        !          1089: Creating command line "D:\TEMP\RSP314.bat" 
        !          1090: Creating temp file "D:\TEMP\RSP315.bat" with contents <@echo off
        !          1091: ml /c /Cp /coff /Fo.\..\Debug\r_surf8.obj /Zm /Zi .\r_surf8.asm
        !          1092: >
        !          1093: Creating command line "D:\TEMP\RSP315.bat" 
        !          1094: Creating temp file "D:\TEMP\RSP316.bat" with contents <@echo off
        !          1095: ml /c /Cp /coff /Fo.\..\Debug\r_spr8.obj /Zm /Zi .\r_spr8.asm
        !          1096: >
        !          1097: Creating command line "D:\TEMP\RSP316.bat" 
        !          1098: Creating temp file "D:\TEMP\RSP317.bat" with contents <@echo off
        !          1099: ml /c /Cp /coff /Fo.\..\Debug\r_scana.obj /Zm /Zi .\r_scana.asm
        !          1100: >
        !          1101: Creating command line "D:\TEMP\RSP317.bat" 
        !          1102: Creating temp file "D:\TEMP\RSP318.bat" with contents <@echo off
        !          1103: ml /c /Cp /coff /Fo.\..\Debug\r_polysa.obj /Zm /Zi .\r_polysa.asm
        !          1104: >
        !          1105: Creating command line "D:\TEMP\RSP318.bat" 
        !          1106: Creating temp file "D:\TEMP\RSP319.bat" with contents <@echo off
        !          1107: ml /c /Cp /coff /Fo.\..\Debug\r_edgea.obj /Zm /Zi .\r_edgea.asm
        !          1108: >
        !          1109: Creating command line "D:\TEMP\RSP319.bat" 
        !          1110: Creating temp file "D:\TEMP\RSP31A.bat" with contents <@echo off
        !          1111: ml /c /Cp /coff /Fo.\..\Debug\r_drawa.obj /Zm /Zi .\r_drawa.asm
        !          1112: >
        !          1113: Creating command line "D:\TEMP\RSP31A.bat" 
        !          1114: Creating temp file "D:\TEMP\RSP31B.bat" with contents <@echo off
        !          1115: ml /c /Cp /coff /Fo.\..\Debug\r_draw16.obj /Zm /Zi .\r_draw16.asm
        !          1116: >
        !          1117: Creating command line "D:\TEMP\RSP31B.bat" 
        !          1118: Creating temp file "D:\TEMP\RSP31C.bat" with contents <@echo off
        !          1119: ml /c /Cp /coff /Fo.\..\Debug\r_aclipa.obj /Zm /Zi .\r_aclipa.asm
        !          1120: >
        !          1121: Creating command line "D:\TEMP\RSP31C.bat" 
        !          1122: Creating temp file "D:\TEMP\RSP31D.tmp" with contents </nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /Fp".\Debug/ref_soft.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c 
        !          1123: "C:\quake2\code\game\q_shared.c"
        !          1124: "C:\quake2\code\win32\q_shwin.c"
        !          1125: "C:\quake2\code\ref_soft\r_aclip.c"
        !          1126: "C:\quake2\code\ref_soft\r_alias.c"
        !          1127: "C:\quake2\code\ref_soft\r_bsp.c"
        !          1128: "C:\quake2\code\ref_soft\r_draw.c"
        !          1129: "C:\quake2\code\ref_soft\r_edge.c"
        !          1130: "C:\quake2\code\ref_soft\r_image.c"
        !          1131: "C:\quake2\code\ref_soft\r_light.c"
        !          1132: "C:\quake2\code\ref_soft\r_main.c"
        !          1133: "C:\quake2\code\ref_soft\r_misc.c"
        !          1134: "C:\quake2\code\ref_soft\r_model.c"
        !          1135: "C:\quake2\code\ref_soft\r_part.c"
        !          1136: "C:\quake2\code\ref_soft\r_poly.c"
        !          1137: "C:\quake2\code\ref_soft\r_polyse.c"
        !          1138: "C:\quake2\code\ref_soft\r_rast.c"
        !          1139: "C:\quake2\code\ref_soft\r_scan.c"
        !          1140: "C:\quake2\code\ref_soft\r_sprite.c"
        !          1141: "C:\quake2\code\ref_soft\r_surf.c"
        !          1142: "C:\quake2\code\win32\rw_ddraw.c"
        !          1143: "C:\quake2\code\win32\rw_dib.c"
        !          1144: "C:\quake2\code\win32\rw_imp.c"
        !          1145: >
        !          1146: Creating command line "cl.exe @D:\TEMP\RSP31D.tmp" 
        !          1147: Performing Custom Build Step
        !          1148: Microsoft (R) Macro Assembler Version 6.11
        !          1149: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !          1150: 
        !          1151:  Assembling: .\r_varsa.asm
        !          1152: Performing Custom Build Step
        !          1153: Microsoft (R) Macro Assembler Version 6.11
        !          1154: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !          1155: 
        !          1156:  Assembling: .\r_surf8.asm
        !          1157: Performing Custom Build Step
        !          1158: Microsoft (R) Macro Assembler Version 6.11
        !          1159: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !          1160: 
        !          1161:  Assembling: .\r_spr8.asm
        !          1162: Performing Custom Build Step
        !          1163: Microsoft (R) Macro Assembler Version 6.11
        !          1164: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !          1165: 
        !          1166:  Assembling: .\r_scana.asm
        !          1167: Performing Custom Build Step
        !          1168: Microsoft (R) Macro Assembler Version 6.11
        !          1169: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !          1170: 
        !          1171:  Assembling: .\r_polysa.asm
        !          1172: Performing Custom Build Step
        !          1173: Microsoft (R) Macro Assembler Version 6.11
        !          1174: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !          1175: 
        !          1176:  Assembling: .\r_edgea.asm
        !          1177: Performing Custom Build Step
        !          1178: Microsoft (R) Macro Assembler Version 6.11
        !          1179: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !          1180: 
        !          1181:  Assembling: .\r_drawa.asm
        !          1182: Performing Custom Build Step
        !          1183: Microsoft (R) Macro Assembler Version 6.11
        !          1184: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !          1185: 
        !          1186:  Assembling: .\r_draw16.asm
        !          1187: Performing Custom Build Step
        !          1188: Microsoft (R) Macro Assembler Version 6.11
        !          1189: Copyright (C) Microsoft Corp 1981-1993.  All rights reserved.
        !          1190: 
        !          1191:  Assembling: .\r_aclipa.asm
        !          1192: Creating temp file "D:\TEMP\RSP31E.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Debug/ref_soft.pdb" /debug /machine:I386 /nodefaultlib:"libc" /def:".\ref_soft.def" /out:"..\Debug/ref_soft.dll" /implib:"..\Debug/ref_soft.lib" 
        !          1193: .\Debug\q_shared.obj
        !          1194: .\Debug\q_shwin.obj
        !          1195: .\Debug\r_aclip.obj
        !          1196: .\Debug\r_alias.obj
        !          1197: .\Debug\r_bsp.obj
        !          1198: .\Debug\r_draw.obj
        !          1199: .\Debug\r_edge.obj
        !          1200: .\Debug\r_image.obj
        !          1201: .\Debug\r_light.obj
        !          1202: .\Debug\r_main.obj
        !          1203: .\Debug\r_misc.obj
        !          1204: .\Debug\r_model.obj
        !          1205: .\Debug\r_part.obj
        !          1206: .\Debug\r_poly.obj
        !          1207: .\Debug\r_polyse.obj
        !          1208: .\Debug\r_rast.obj
        !          1209: .\Debug\r_scan.obj
        !          1210: .\Debug\r_sprite.obj
        !          1211: .\Debug\r_surf.obj
        !          1212: .\Debug\rw_ddraw.obj
        !          1213: .\Debug\rw_dib.obj
        !          1214: .\Debug\rw_imp.obj
        !          1215: \quake2\code\Debug\r_aclipa.obj
        !          1216: \quake2\code\Debug\r_draw16.obj
        !          1217: \quake2\code\Debug\r_drawa.obj
        !          1218: \quake2\code\Debug\r_edgea.obj
        !          1219: \quake2\code\Debug\r_polysa.obj
        !          1220: \quake2\code\Debug\r_scana.obj
        !          1221: \quake2\code\Debug\r_spr8.obj
        !          1222: \quake2\code\Debug\r_surf8.obj
        !          1223: \quake2\code\Debug\r_varsa.obj>
        !          1224: Creating command line "link.exe @D:\TEMP\RSP31E.tmp" 
        !          1225: Compiling...
        !          1226: q_shared.c
        !          1227: q_shwin.c
        !          1228: r_aclip.c
        !          1229: r_alias.c
        !          1230: r_bsp.c
        !          1231: r_draw.c
        !          1232: r_edge.c
        !          1233: r_image.c
        !          1234: r_light.c
        !          1235: r_main.c
        !          1236: r_misc.c
        !          1237: r_model.c
        !          1238: r_part.c
        !          1239: r_poly.c
        !          1240: r_polyse.c
        !          1241: r_rast.c
        !          1242: r_scan.c
        !          1243: r_sprite.c
        !          1244: r_surf.c
        !          1245: rw_ddraw.c
        !          1246: rw_dib.c
        !          1247: rw_imp.c
        !          1248: Linking...
        !          1249:    Creating library ..\Debug/ref_soft.lib and object ..\Debug/ref_soft.exp
        !          1250: 
        !          1251: 
        !          1252: 
        !          1253: ref_soft.dll - 0 error(s), 0 warning(s)

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