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1.1 ! root 1: /* ! 2: ============================================================================== ! 3: ! 4: BERSERK ! 5: ! 6: ============================================================================== ! 7: */ ! 8: ! 9: #include "g_local.h" ! 10: #include "m_berserk.h" ! 11: ! 12: ! 13: static int sound_pain; ! 14: static int sound_die; ! 15: static int sound_idle; ! 16: static int sound_punch; ! 17: static int sound_sight; ! 18: static int sound_search; ! 19: ! 20: void berserk_sight (edict_t *self, edict_t *other) ! 21: { ! 22: gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); ! 23: } ! 24: ! 25: void berserk_search (edict_t *self) ! 26: { ! 27: gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); ! 28: } ! 29: ! 30: ! 31: void berserk_fidget (edict_t *self); ! 32: mframe_t berserk_frames_stand [] = ! 33: { ! 34: ai_stand, 0, berserk_fidget, ! 35: ai_stand, 0, NULL, ! 36: ai_stand, 0, NULL, ! 37: ai_stand, 0, NULL, ! 38: ai_stand, 0, NULL ! 39: }; ! 40: mmove_t berserk_move_stand = {FRAME_stand1, FRAME_stand5, berserk_frames_stand, NULL}; ! 41: ! 42: void berserk_stand (edict_t *self) ! 43: { ! 44: self->monsterinfo.currentmove = &berserk_move_stand; ! 45: } ! 46: ! 47: mframe_t berserk_frames_stand_fidget [] = ! 48: { ! 49: ai_stand, 0, NULL, ! 50: ai_stand, 0, NULL, ! 51: ai_stand, 0, NULL, ! 52: ai_stand, 0, NULL, ! 53: ai_stand, 0, NULL, ! 54: ai_stand, 0, NULL, ! 55: ai_stand, 0, NULL, ! 56: ai_stand, 0, NULL, ! 57: ai_stand, 0, NULL, ! 58: ai_stand, 0, NULL, ! 59: ai_stand, 0, NULL, ! 60: ai_stand, 0, NULL, ! 61: ai_stand, 0, NULL, ! 62: ai_stand, 0, NULL, ! 63: ai_stand, 0, NULL, ! 64: ai_stand, 0, NULL, ! 65: ai_stand, 0, NULL, ! 66: ai_stand, 0, NULL, ! 67: ai_stand, 0, NULL, ! 68: ai_stand, 0, NULL ! 69: }; ! 70: mmove_t berserk_move_stand_fidget = {FRAME_standb1, FRAME_standb20, berserk_frames_stand_fidget, berserk_stand}; ! 71: ! 72: void berserk_fidget (edict_t *self) ! 73: { ! 74: if (self->monsterinfo.aiflags & AI_STAND_GROUND) ! 75: return; ! 76: if (random() > 0.15) ! 77: return; ! 78: ! 79: self->monsterinfo.currentmove = &berserk_move_stand_fidget; ! 80: gi.sound (self, CHAN_WEAPON, sound_idle, 1, ATTN_IDLE, 0); ! 81: } ! 82: ! 83: ! 84: mframe_t berserk_frames_walk [] = ! 85: { ! 86: ai_walk, 9.1, NULL, ! 87: ai_walk, 6.3, NULL, ! 88: ai_walk, 4.9, NULL, ! 89: ai_walk, 6.7, NULL, ! 90: ai_walk, 6.0, NULL, ! 91: ai_walk, 8.2, NULL, ! 92: ai_walk, 7.2, NULL, ! 93: ai_walk, 6.1, NULL, ! 94: ai_walk, 4.9, NULL, ! 95: ai_walk, 4.7, NULL, ! 96: ai_walk, 4.7, NULL, ! 97: ai_walk, 4.8, NULL ! 98: }; ! 99: mmove_t berserk_move_walk = {FRAME_walkc1, FRAME_walkc11, berserk_frames_walk, NULL}; ! 100: ! 101: void berserk_walk (edict_t *self) ! 102: { ! 103: self->monsterinfo.currentmove = &berserk_move_walk; ! 104: } ! 105: ! 106: /* ! 107: ! 108: ***************************** ! 109: SKIPPED THIS FOR NOW! ! 110: ***************************** ! 111: ! 112: Running -> Arm raised in air ! 113: ! 114: void() berserk_runb1 =[ $r_att1 , berserk_runb2 ] {ai_run(21);}; ! 115: void() berserk_runb2 =[ $r_att2 , berserk_runb3 ] {ai_run(11);}; ! 116: void() berserk_runb3 =[ $r_att3 , berserk_runb4 ] {ai_run(21);}; ! 117: void() berserk_runb4 =[ $r_att4 , berserk_runb5 ] {ai_run(25);}; ! 118: void() berserk_runb5 =[ $r_att5 , berserk_runb6 ] {ai_run(18);}; ! 119: void() berserk_runb6 =[ $r_att6 , berserk_runb7 ] {ai_run(19);}; ! 120: // running with arm in air : start loop ! 121: void() berserk_runb7 =[ $r_att7 , berserk_runb8 ] {ai_run(21);}; ! 122: void() berserk_runb8 =[ $r_att8 , berserk_runb9 ] {ai_run(11);}; ! 123: void() berserk_runb9 =[ $r_att9 , berserk_runb10 ] {ai_run(21);}; ! 124: void() berserk_runb10 =[ $r_att10 , berserk_runb11 ] {ai_run(25);}; ! 125: void() berserk_runb11 =[ $r_att11 , berserk_runb12 ] {ai_run(18);}; ! 126: void() berserk_runb12 =[ $r_att12 , berserk_runb7 ] {ai_run(19);}; ! 127: // running with arm in air : end loop ! 128: */ ! 129: ! 130: ! 131: mframe_t berserk_frames_run1 [] = ! 132: { ! 133: ai_run, 21, NULL, ! 134: ai_run, 11, NULL, ! 135: ai_run, 21, NULL, ! 136: ai_run, 25, NULL, ! 137: ai_run, 18, NULL, ! 138: ai_run, 19, NULL ! 139: }; ! 140: mmove_t berserk_move_run1 = {FRAME_run1, FRAME_run6, berserk_frames_run1, NULL}; ! 141: ! 142: void berserk_run (edict_t *self) ! 143: { ! 144: if (self->monsterinfo.aiflags & AI_STAND_GROUND) ! 145: self->monsterinfo.currentmove = &berserk_move_stand; ! 146: else ! 147: self->monsterinfo.currentmove = &berserk_move_run1; ! 148: } ! 149: ! 150: ! 151: void berserk_attack_spike (edict_t *self) ! 152: { ! 153: static vec3_t aim = {MELEE_DISTANCE, 0, -24}; ! 154: fire_hit (self, aim, (15 + (rand() % 6)), 400); // Faster attack -- upwards and backwards ! 155: } ! 156: ! 157: ! 158: void berserk_swing (edict_t *self) ! 159: { ! 160: gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); ! 161: } ! 162: ! 163: mframe_t berserk_frames_attack_spike [] = ! 164: { ! 165: ai_charge, 0, NULL, ! 166: ai_charge, 0, NULL, ! 167: ai_charge, 0, berserk_swing, ! 168: ai_charge, 0, berserk_attack_spike, ! 169: ai_charge, 0, NULL, ! 170: ai_charge, 0, NULL, ! 171: ai_charge, 0, NULL, ! 172: ai_charge, 0, NULL ! 173: }; ! 174: mmove_t berserk_move_attack_spike = {FRAME_att_c1, FRAME_att_c8, berserk_frames_attack_spike, berserk_run}; ! 175: ! 176: ! 177: void berserk_attack_club (edict_t *self) ! 178: { ! 179: vec3_t aim; ! 180: ! 181: VectorSet (aim, MELEE_DISTANCE, self->mins[0], -4); ! 182: fire_hit (self, aim, (5 + (rand() % 6)), 400); // Slower attack ! 183: } ! 184: ! 185: mframe_t berserk_frames_attack_club [] = ! 186: { ! 187: ai_charge, 0, NULL, ! 188: ai_charge, 0, NULL, ! 189: ai_charge, 0, NULL, ! 190: ai_charge, 0, NULL, ! 191: ai_charge, 0, berserk_swing, ! 192: ai_charge, 0, NULL, ! 193: ai_charge, 0, NULL, ! 194: ai_charge, 0, NULL, ! 195: ai_charge, 0, berserk_attack_club, ! 196: ai_charge, 0, NULL, ! 197: ai_charge, 0, NULL, ! 198: ai_charge, 0, NULL ! 199: }; ! 200: mmove_t berserk_move_attack_club = {FRAME_att_c9, FRAME_att_c20, berserk_frames_attack_club, berserk_run}; ! 201: ! 202: ! 203: void berserk_strike (edict_t *self) ! 204: { ! 205: //FIXME play impact sound ! 206: } ! 207: ! 208: ! 209: mframe_t berserk_frames_attack_strike [] = ! 210: { ! 211: ai_move, 0, NULL, ! 212: ai_move, 0, NULL, ! 213: ai_move, 0, NULL, ! 214: ai_move, 0, berserk_swing, ! 215: ai_move, 0, NULL, ! 216: ai_move, 0, NULL, ! 217: ai_move, 0, NULL, ! 218: ai_move, 0, berserk_strike, ! 219: ai_move, 0, NULL, ! 220: ai_move, 0, NULL, ! 221: ai_move, 0, NULL, ! 222: ai_move, 0, NULL, ! 223: ai_move, 9.7, NULL, ! 224: ai_move, 13.6, NULL ! 225: }; ! 226: ! 227: mmove_t berserk_move_attack_strike = {FRAME_att_c21, FRAME_att_c34, berserk_frames_attack_strike, berserk_run}; ! 228: ! 229: ! 230: void berserk_melee (edict_t *self) ! 231: { ! 232: if ((rand() % 2) == 0) ! 233: self->monsterinfo.currentmove = &berserk_move_attack_spike; ! 234: else ! 235: self->monsterinfo.currentmove = &berserk_move_attack_club; ! 236: } ! 237: ! 238: ! 239: /* ! 240: void() berserk_atke1 =[ $r_attb1, berserk_atke2 ] {ai_run(9);}; ! 241: void() berserk_atke2 =[ $r_attb2, berserk_atke3 ] {ai_run(6);}; ! 242: void() berserk_atke3 =[ $r_attb3, berserk_atke4 ] {ai_run(18.4);}; ! 243: void() berserk_atke4 =[ $r_attb4, berserk_atke5 ] {ai_run(25);}; ! 244: void() berserk_atke5 =[ $r_attb5, berserk_atke6 ] {ai_run(14);}; ! 245: void() berserk_atke6 =[ $r_attb6, berserk_atke7 ] {ai_run(20);}; ! 246: void() berserk_atke7 =[ $r_attb7, berserk_atke8 ] {ai_run(8.5);}; ! 247: void() berserk_atke8 =[ $r_attb8, berserk_atke9 ] {ai_run(3);}; ! 248: void() berserk_atke9 =[ $r_attb9, berserk_atke10 ] {ai_run(17.5);}; ! 249: void() berserk_atke10 =[ $r_attb10, berserk_atke11 ] {ai_run(17);}; ! 250: void() berserk_atke11 =[ $r_attb11, berserk_atke12 ] {ai_run(9);}; ! 251: void() berserk_atke12 =[ $r_attb12, berserk_atke13 ] {ai_run(25);}; ! 252: void() berserk_atke13 =[ $r_attb13, berserk_atke14 ] {ai_run(3.7);}; ! 253: void() berserk_atke14 =[ $r_attb14, berserk_atke15 ] {ai_run(2.6);}; ! 254: void() berserk_atke15 =[ $r_attb15, berserk_atke16 ] {ai_run(19);}; ! 255: void() berserk_atke16 =[ $r_attb16, berserk_atke17 ] {ai_run(25);}; ! 256: void() berserk_atke17 =[ $r_attb17, berserk_atke18 ] {ai_run(19.6);}; ! 257: void() berserk_atke18 =[ $r_attb18, berserk_run1 ] {ai_run(7.8);}; ! 258: */ ! 259: ! 260: ! 261: mframe_t berserk_frames_pain1 [] = ! 262: { ! 263: ai_move, 0, NULL, ! 264: ai_move, 0, NULL, ! 265: ai_move, 0, NULL, ! 266: ai_move, 0, NULL ! 267: }; ! 268: mmove_t berserk_move_pain1 = {FRAME_painc1, FRAME_painc4, berserk_frames_pain1, berserk_run}; ! 269: ! 270: ! 271: mframe_t berserk_frames_pain2 [] = ! 272: { ! 273: ai_move, 0, NULL, ! 274: ai_move, 0, NULL, ! 275: ai_move, 0, NULL, ! 276: ai_move, 0, NULL, ! 277: ai_move, 0, NULL, ! 278: ai_move, 0, NULL, ! 279: ai_move, 0, NULL, ! 280: ai_move, 0, NULL, ! 281: ai_move, 0, NULL, ! 282: ai_move, 0, NULL, ! 283: ai_move, 0, NULL, ! 284: ai_move, 0, NULL, ! 285: ai_move, 0, NULL, ! 286: ai_move, 0, NULL, ! 287: ai_move, 0, NULL, ! 288: ai_move, 0, NULL, ! 289: ai_move, 0, NULL, ! 290: ai_move, 0, NULL, ! 291: ai_move, 0, NULL, ! 292: ai_move, 0, NULL ! 293: }; ! 294: mmove_t berserk_move_pain2 = {FRAME_painb1, FRAME_painb20, berserk_frames_pain2, berserk_run}; ! 295: ! 296: void berserk_pain (edict_t *self, edict_t *other, float kick, int damage) ! 297: { ! 298: if (self->health < (self->max_health / 2)) ! 299: self->s.skinnum = 1; ! 300: ! 301: if (level.time < self->pain_debounce_time) ! 302: return; ! 303: ! 304: self->pain_debounce_time = level.time + 3; ! 305: gi.sound (self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0); ! 306: ! 307: if (skill->value == 3) ! 308: return; // no pain anims in nightmare ! 309: ! 310: if ((damage < 20) || (random() < 0.5)) ! 311: self->monsterinfo.currentmove = &berserk_move_pain1; ! 312: else ! 313: self->monsterinfo.currentmove = &berserk_move_pain2; ! 314: } ! 315: ! 316: ! 317: void berserk_dead (edict_t *self) ! 318: { ! 319: VectorSet (self->mins, -16, -16, -24); ! 320: VectorSet (self->maxs, 16, 16, -8); ! 321: self->movetype = MOVETYPE_TOSS; ! 322: self->svflags |= SVF_DEADMONSTER; ! 323: self->nextthink = 0; ! 324: gi.linkentity (self); ! 325: } ! 326: ! 327: ! 328: mframe_t berserk_frames_death1 [] = ! 329: { ! 330: ai_move, 0, NULL, ! 331: ai_move, 0, NULL, ! 332: ai_move, 0, NULL, ! 333: ai_move, 0, NULL, ! 334: ai_move, 0, NULL, ! 335: ai_move, 0, NULL, ! 336: ai_move, 0, NULL, ! 337: ai_move, 0, NULL, ! 338: ai_move, 0, NULL, ! 339: ai_move, 0, NULL, ! 340: ai_move, 0, NULL, ! 341: ai_move, 0, NULL, ! 342: ai_move, 0, NULL ! 343: ! 344: }; ! 345: mmove_t berserk_move_death1 = {FRAME_death1, FRAME_death13, berserk_frames_death1, berserk_dead}; ! 346: ! 347: ! 348: mframe_t berserk_frames_death2 [] = ! 349: { ! 350: ai_move, 0, NULL, ! 351: ai_move, 0, NULL, ! 352: ai_move, 0, NULL, ! 353: ai_move, 0, NULL, ! 354: ai_move, 0, NULL, ! 355: ai_move, 0, NULL, ! 356: ai_move, 0, NULL, ! 357: ai_move, 0, NULL ! 358: }; ! 359: mmove_t berserk_move_death2 = {FRAME_deathc1, FRAME_deathc8, berserk_frames_death2, berserk_dead}; ! 360: ! 361: ! 362: void berserk_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) ! 363: { ! 364: int n; ! 365: ! 366: if (self->health <= self->gib_health) ! 367: { ! 368: gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); ! 369: for (n= 0; n < 2; n++) ! 370: ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); ! 371: for (n= 0; n < 4; n++) ! 372: ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); ! 373: ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); ! 374: self->deadflag = DEAD_DEAD; ! 375: return; ! 376: } ! 377: ! 378: if (self->deadflag == DEAD_DEAD) ! 379: return; ! 380: ! 381: gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); ! 382: self->deadflag = DEAD_DEAD; ! 383: self->takedamage = DAMAGE_YES; ! 384: ! 385: if (damage >= 50) ! 386: self->monsterinfo.currentmove = &berserk_move_death1; ! 387: else ! 388: self->monsterinfo.currentmove = &berserk_move_death2; ! 389: } ! 390: ! 391: ! 392: /*QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight ! 393: */ ! 394: void SP_monster_berserk (edict_t *self) ! 395: { ! 396: if (deathmatch->value) ! 397: { ! 398: G_FreeEdict (self); ! 399: return; ! 400: } ! 401: ! 402: // pre-caches ! 403: sound_pain = gi.soundindex ("berserk/berpain2.wav"); ! 404: sound_die = gi.soundindex ("berserk/berdeth2.wav"); ! 405: sound_idle = gi.soundindex ("berserk/beridle1.wav"); ! 406: sound_punch = gi.soundindex ("berserk/attack.wav"); ! 407: sound_search = gi.soundindex ("berserk/bersrch1.wav"); ! 408: sound_sight = gi.soundindex ("berserk/sight.wav"); ! 409: ! 410: self->s.modelindex = gi.modelindex("models/monsters/berserk/tris.md2"); ! 411: VectorSet (self->mins, -16, -16, -24); ! 412: VectorSet (self->maxs, 16, 16, 32); ! 413: self->movetype = MOVETYPE_STEP; ! 414: self->solid = SOLID_BBOX; ! 415: ! 416: self->health = 240; ! 417: self->gib_health = -60; ! 418: self->mass = 250; ! 419: ! 420: self->pain = berserk_pain; ! 421: self->die = berserk_die; ! 422: ! 423: self->monsterinfo.stand = berserk_stand; ! 424: self->monsterinfo.walk = berserk_walk; ! 425: self->monsterinfo.run = berserk_run; ! 426: self->monsterinfo.dodge = NULL; ! 427: self->monsterinfo.attack = NULL; ! 428: self->monsterinfo.melee = berserk_melee; ! 429: self->monsterinfo.sight = berserk_sight; ! 430: self->monsterinfo.search = berserk_search; ! 431: ! 432: self->monsterinfo.currentmove = &berserk_move_stand; ! 433: self->monsterinfo.scale = MODEL_SCALE; ! 434: ! 435: gi.linkentity (self); ! 436: ! 437: walkmonster_start (self); ! 438: }
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