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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: // G:\quake2\baseq2\models/monsters/berserk 21: 22: // This file generated by ModelGen - Do NOT Modify 23: 24: #define FRAME_stand1 0 25: #define FRAME_stand2 1 26: #define FRAME_stand3 2 27: #define FRAME_stand4 3 28: #define FRAME_stand5 4 29: #define FRAME_standb1 5 30: #define FRAME_standb2 6 31: #define FRAME_standb3 7 32: #define FRAME_standb4 8 33: #define FRAME_standb5 9 34: #define FRAME_standb6 10 35: #define FRAME_standb7 11 36: #define FRAME_standb8 12 37: #define FRAME_standb9 13 38: #define FRAME_standb10 14 39: #define FRAME_standb11 15 40: #define FRAME_standb12 16 41: #define FRAME_standb13 17 42: #define FRAME_standb14 18 43: #define FRAME_standb15 19 44: #define FRAME_standb16 20 45: #define FRAME_standb17 21 46: #define FRAME_standb18 22 47: #define FRAME_standb19 23 48: #define FRAME_standb20 24 49: #define FRAME_walkc1 25 50: #define FRAME_walkc2 26 51: #define FRAME_walkc3 27 52: #define FRAME_walkc4 28 53: #define FRAME_walkc5 29 54: #define FRAME_walkc6 30 55: #define FRAME_walkc7 31 56: #define FRAME_walkc8 32 57: #define FRAME_walkc9 33 58: #define FRAME_walkc10 34 59: #define FRAME_walkc11 35 60: #define FRAME_run1 36 61: #define FRAME_run2 37 62: #define FRAME_run3 38 63: #define FRAME_run4 39 64: #define FRAME_run5 40 65: #define FRAME_run6 41 66: #define FRAME_att_a1 42 67: #define FRAME_att_a2 43 68: #define FRAME_att_a3 44 69: #define FRAME_att_a4 45 70: #define FRAME_att_a5 46 71: #define FRAME_att_a6 47 72: #define FRAME_att_a7 48 73: #define FRAME_att_a8 49 74: #define FRAME_att_a9 50 75: #define FRAME_att_a10 51 76: #define FRAME_att_a11 52 77: #define FRAME_att_a12 53 78: #define FRAME_att_a13 54 79: #define FRAME_att_b1 55 80: #define FRAME_att_b2 56 81: #define FRAME_att_b3 57 82: #define FRAME_att_b4 58 83: #define FRAME_att_b5 59 84: #define FRAME_att_b6 60 85: #define FRAME_att_b7 61 86: #define FRAME_att_b8 62 87: #define FRAME_att_b9 63 88: #define FRAME_att_b10 64 89: #define FRAME_att_b11 65 90: #define FRAME_att_b12 66 91: #define FRAME_att_b13 67 92: #define FRAME_att_b14 68 93: #define FRAME_att_b15 69 94: #define FRAME_att_b16 70 95: #define FRAME_att_b17 71 96: #define FRAME_att_b18 72 97: #define FRAME_att_b19 73 98: #define FRAME_att_b20 74 99: #define FRAME_att_b21 75 100: #define FRAME_att_c1 76 101: #define FRAME_att_c2 77 102: #define FRAME_att_c3 78 103: #define FRAME_att_c4 79 104: #define FRAME_att_c5 80 105: #define FRAME_att_c6 81 106: #define FRAME_att_c7 82 107: #define FRAME_att_c8 83 108: #define FRAME_att_c9 84 109: #define FRAME_att_c10 85 110: #define FRAME_att_c11 86 111: #define FRAME_att_c12 87 112: #define FRAME_att_c13 88 113: #define FRAME_att_c14 89 114: #define FRAME_att_c15 90 115: #define FRAME_att_c16 91 116: #define FRAME_att_c17 92 117: #define FRAME_att_c18 93 118: #define FRAME_att_c19 94 119: #define FRAME_att_c20 95 120: #define FRAME_att_c21 96 121: #define FRAME_att_c22 97 122: #define FRAME_att_c23 98 123: #define FRAME_att_c24 99 124: #define FRAME_att_c25 100 125: #define FRAME_att_c26 101 126: #define FRAME_att_c27 102 127: #define FRAME_att_c28 103 128: #define FRAME_att_c29 104 129: #define FRAME_att_c30 105 130: #define FRAME_att_c31 106 131: #define FRAME_att_c32 107 132: #define FRAME_att_c33 108 133: #define FRAME_att_c34 109 134: #define FRAME_r_att1 110 135: #define FRAME_r_att2 111 136: #define FRAME_r_att3 112 137: #define FRAME_r_att4 113 138: #define FRAME_r_att5 114 139: #define FRAME_r_att6 115 140: #define FRAME_r_att7 116 141: #define FRAME_r_att8 117 142: #define FRAME_r_att9 118 143: #define FRAME_r_att10 119 144: #define FRAME_r_att11 120 145: #define FRAME_r_att12 121 146: #define FRAME_r_att13 122 147: #define FRAME_r_att14 123 148: #define FRAME_r_att15 124 149: #define FRAME_r_att16 125 150: #define FRAME_r_att17 126 151: #define FRAME_r_att18 127 152: #define FRAME_r_attb1 128 153: #define FRAME_r_attb2 129 154: #define FRAME_r_attb3 130 155: #define FRAME_r_attb4 131 156: #define FRAME_r_attb5 132 157: #define FRAME_r_attb6 133 158: #define FRAME_r_attb7 134 159: #define FRAME_r_attb8 135 160: #define FRAME_r_attb9 136 161: #define FRAME_r_attb10 137 162: #define FRAME_r_attb11 138 163: #define FRAME_r_attb12 139 164: #define FRAME_r_attb13 140 165: #define FRAME_r_attb14 141 166: #define FRAME_r_attb15 142 167: #define FRAME_r_attb16 143 168: #define FRAME_r_attb17 144 169: #define FRAME_r_attb18 145 170: #define FRAME_slam1 146 171: #define FRAME_slam2 147 172: #define FRAME_slam3 148 173: #define FRAME_slam4 149 174: #define FRAME_slam5 150 175: #define FRAME_slam6 151 176: #define FRAME_slam7 152 177: #define FRAME_slam8 153 178: #define FRAME_slam9 154 179: #define FRAME_slam10 155 180: #define FRAME_slam11 156 181: #define FRAME_slam12 157 182: #define FRAME_slam13 158 183: #define FRAME_slam14 159 184: #define FRAME_slam15 160 185: #define FRAME_slam16 161 186: #define FRAME_slam17 162 187: #define FRAME_slam18 163 188: #define FRAME_slam19 164 189: #define FRAME_slam20 165 190: #define FRAME_slam21 166 191: #define FRAME_slam22 167 192: #define FRAME_slam23 168 193: #define FRAME_duck1 169 194: #define FRAME_duck2 170 195: #define FRAME_duck3 171 196: #define FRAME_duck4 172 197: #define FRAME_duck5 173 198: #define FRAME_duck6 174 199: #define FRAME_duck7 175 200: #define FRAME_duck8 176 201: #define FRAME_duck9 177 202: #define FRAME_duck10 178 203: #define FRAME_fall1 179 204: #define FRAME_fall2 180 205: #define FRAME_fall3 181 206: #define FRAME_fall4 182 207: #define FRAME_fall5 183 208: #define FRAME_fall6 184 209: #define FRAME_fall7 185 210: #define FRAME_fall8 186 211: #define FRAME_fall9 187 212: #define FRAME_fall10 188 213: #define FRAME_fall11 189 214: #define FRAME_fall12 190 215: #define FRAME_fall13 191 216: #define FRAME_fall14 192 217: #define FRAME_fall15 193 218: #define FRAME_fall16 194 219: #define FRAME_fall17 195 220: #define FRAME_fall18 196 221: #define FRAME_fall19 197 222: #define FRAME_fall20 198 223: #define FRAME_painc1 199 224: #define FRAME_painc2 200 225: #define FRAME_painc3 201 226: #define FRAME_painc4 202 227: #define FRAME_painb1 203 228: #define FRAME_painb2 204 229: #define FRAME_painb3 205 230: #define FRAME_painb4 206 231: #define FRAME_painb5 207 232: #define FRAME_painb6 208 233: #define FRAME_painb7 209 234: #define FRAME_painb8 210 235: #define FRAME_painb9 211 236: #define FRAME_painb10 212 237: #define FRAME_painb11 213 238: #define FRAME_painb12 214 239: #define FRAME_painb13 215 240: #define FRAME_painb14 216 241: #define FRAME_painb15 217 242: #define FRAME_painb16 218 243: #define FRAME_painb17 219 244: #define FRAME_painb18 220 245: #define FRAME_painb19 221 246: #define FRAME_painb20 222 247: #define FRAME_death1 223 248: #define FRAME_death2 224 249: #define FRAME_death3 225 250: #define FRAME_death4 226 251: #define FRAME_death5 227 252: #define FRAME_death6 228 253: #define FRAME_death7 229 254: #define FRAME_death8 230 255: #define FRAME_death9 231 256: #define FRAME_death10 232 257: #define FRAME_death11 233 258: #define FRAME_death12 234 259: #define FRAME_death13 235 260: #define FRAME_deathc1 236 261: #define FRAME_deathc2 237 262: #define FRAME_deathc3 238 263: #define FRAME_deathc4 239 264: #define FRAME_deathc5 240 265: #define FRAME_deathc6 241 266: #define FRAME_deathc7 242 267: #define FRAME_deathc8 243 268: 269: #define MODEL_SCALE 1.000000
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.