Annotation of quake2/game/m_boss2.h, revision 1.1.1.2

1.1.1.2 ! root        1: /*
        !             2: Copyright (C) 1997-2001 Id Software, Inc.
        !             3: 
        !             4: This program is free software; you can redistribute it and/or
        !             5: modify it under the terms of the GNU General Public License
        !             6: as published by the Free Software Foundation; either version 2
        !             7: of the License, or (at your option) any later version.
        !             8: 
        !             9: This program is distributed in the hope that it will be useful,
        !            10: but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
        !            12: 
        !            13: See the GNU General Public License for more details.
        !            14: 
        !            15: You should have received a copy of the GNU General Public License
        !            16: along with this program; if not, write to the Free Software
        !            17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
        !            18: 
        !            19: */
1.1       root       20: // G:\quake2\baseq2\models/monsters/boss2
                     21: 
                     22: // This file generated by ModelGen - Do NOT Modify
                     23: 
                     24: #define FRAME_stand30          0
                     25: #define FRAME_stand31          1
                     26: #define FRAME_stand32          2
                     27: #define FRAME_stand33          3
                     28: #define FRAME_stand34          4
                     29: #define FRAME_stand35          5
                     30: #define FRAME_stand36          6
                     31: #define FRAME_stand37          7
                     32: #define FRAME_stand38          8
                     33: #define FRAME_stand39          9
                     34: #define FRAME_stand40          10
                     35: #define FRAME_stand41          11
                     36: #define FRAME_stand42          12
                     37: #define FRAME_stand43          13
                     38: #define FRAME_stand44          14
                     39: #define FRAME_stand45          15
                     40: #define FRAME_stand46          16
                     41: #define FRAME_stand47          17
                     42: #define FRAME_stand48          18
                     43: #define FRAME_stand49          19
                     44: #define FRAME_stand50          20
                     45: #define FRAME_stand1           21
                     46: #define FRAME_stand2           22
                     47: #define FRAME_stand3           23
                     48: #define FRAME_stand4           24
                     49: #define FRAME_stand5           25
                     50: #define FRAME_stand6           26
                     51: #define FRAME_stand7           27
                     52: #define FRAME_stand8           28
                     53: #define FRAME_stand9           29
                     54: #define FRAME_stand10          30
                     55: #define FRAME_stand11          31
                     56: #define FRAME_stand12          32
                     57: #define FRAME_stand13          33
                     58: #define FRAME_stand14          34
                     59: #define FRAME_stand15          35
                     60: #define FRAME_stand16          36
                     61: #define FRAME_stand17          37
                     62: #define FRAME_stand18          38
                     63: #define FRAME_stand19          39
                     64: #define FRAME_stand20          40
                     65: #define FRAME_stand21          41
                     66: #define FRAME_stand22          42
                     67: #define FRAME_stand23          43
                     68: #define FRAME_stand24          44
                     69: #define FRAME_stand25          45
                     70: #define FRAME_stand26          46
                     71: #define FRAME_stand27          47
                     72: #define FRAME_stand28          48
                     73: #define FRAME_stand29          49
                     74: #define FRAME_walk1            50
                     75: #define FRAME_walk2            51
                     76: #define FRAME_walk3            52
                     77: #define FRAME_walk4            53
                     78: #define FRAME_walk5            54
                     79: #define FRAME_walk6            55
                     80: #define FRAME_walk7            56
                     81: #define FRAME_walk8            57
                     82: #define FRAME_walk9            58
                     83: #define FRAME_walk10           59
                     84: #define FRAME_walk11           60
                     85: #define FRAME_walk12           61
                     86: #define FRAME_walk13           62
                     87: #define FRAME_walk14           63
                     88: #define FRAME_walk15           64
                     89: #define FRAME_walk16           65
                     90: #define FRAME_walk17           66
                     91: #define FRAME_walk18           67
                     92: #define FRAME_walk19           68
                     93: #define FRAME_walk20           69
                     94: #define FRAME_attack1          70
                     95: #define FRAME_attack2          71
                     96: #define FRAME_attack3          72
                     97: #define FRAME_attack4          73
                     98: #define FRAME_attack5          74
                     99: #define FRAME_attack6          75
                    100: #define FRAME_attack7          76
                    101: #define FRAME_attack8          77
                    102: #define FRAME_attack9          78
                    103: #define FRAME_attack10         79
                    104: #define FRAME_attack11         80
                    105: #define FRAME_attack12         81
                    106: #define FRAME_attack13         82
                    107: #define FRAME_attack14         83
                    108: #define FRAME_attack15         84
                    109: #define FRAME_attack16         85
                    110: #define FRAME_attack17         86
                    111: #define FRAME_attack18         87
                    112: #define FRAME_attack19         88
                    113: #define FRAME_attack20         89
                    114: #define FRAME_attack21         90
                    115: #define FRAME_attack22         91
                    116: #define FRAME_attack23         92
                    117: #define FRAME_attack24         93
                    118: #define FRAME_attack25         94
                    119: #define FRAME_attack26         95
                    120: #define FRAME_attack27         96
                    121: #define FRAME_attack28         97
                    122: #define FRAME_attack29         98
                    123: #define FRAME_attack30         99
                    124: #define FRAME_attack31         100
                    125: #define FRAME_attack32         101
                    126: #define FRAME_attack33         102
                    127: #define FRAME_attack34         103
                    128: #define FRAME_attack35         104
                    129: #define FRAME_attack36         105
                    130: #define FRAME_attack37         106
                    131: #define FRAME_attack38         107
                    132: #define FRAME_attack39         108
                    133: #define FRAME_attack40         109
                    134: #define FRAME_pain2            110
                    135: #define FRAME_pain3            111
                    136: #define FRAME_pain4            112
                    137: #define FRAME_pain5            113
                    138: #define FRAME_pain6            114
                    139: #define FRAME_pain7            115
                    140: #define FRAME_pain8            116
                    141: #define FRAME_pain9            117
                    142: #define FRAME_pain10           118
                    143: #define FRAME_pain11           119
                    144: #define FRAME_pain12           120
                    145: #define FRAME_pain13           121
                    146: #define FRAME_pain14           122
                    147: #define FRAME_pain15           123
                    148: #define FRAME_pain16           124
                    149: #define FRAME_pain17           125
                    150: #define FRAME_pain18           126
                    151: #define FRAME_pain19           127
                    152: #define FRAME_pain20           128
                    153: #define FRAME_pain21           129
                    154: #define FRAME_pain22           130
                    155: #define FRAME_pain23           131
                    156: #define FRAME_death2           132
                    157: #define FRAME_death3           133
                    158: #define FRAME_death4           134
                    159: #define FRAME_death5           135
                    160: #define FRAME_death6           136
                    161: #define FRAME_death7           137
                    162: #define FRAME_death8           138
                    163: #define FRAME_death9           139
                    164: #define FRAME_death10          140
                    165: #define FRAME_death11          141
                    166: #define FRAME_death12          142
                    167: #define FRAME_death13          143
                    168: #define FRAME_death14          144
                    169: #define FRAME_death15          145
                    170: #define FRAME_death16          146
                    171: #define FRAME_death17          147
                    172: #define FRAME_death18          148
                    173: #define FRAME_death19          149
                    174: #define FRAME_death20          150
                    175: #define FRAME_death21          151
                    176: #define FRAME_death22          152
                    177: #define FRAME_death23          153
                    178: #define FRAME_death24          154
                    179: #define FRAME_death25          155
                    180: #define FRAME_death26          156
                    181: #define FRAME_death27          157
                    182: #define FRAME_death28          158
                    183: #define FRAME_death29          159
                    184: #define FRAME_death30          160
                    185: #define FRAME_death31          161
                    186: #define FRAME_death32          162
                    187: #define FRAME_death33          163
                    188: #define FRAME_death34          164
                    189: #define FRAME_death35          165
                    190: #define FRAME_death36          166
                    191: #define FRAME_death37          167
                    192: #define FRAME_death38          168
                    193: #define FRAME_death39          169
                    194: #define FRAME_death40          170
                    195: #define FRAME_death41          171
                    196: #define FRAME_death42          172
                    197: #define FRAME_death43          173
                    198: #define FRAME_death44          174
                    199: #define FRAME_death45          175
                    200: #define FRAME_death46          176
                    201: #define FRAME_death47          177
                    202: #define FRAME_death48          178
                    203: #define FRAME_death49          179
                    204: #define FRAME_death50          180
                    205: 
                    206: #define MODEL_SCALE            1.000000

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