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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: // G:\quake2\baseq2\models/monsters/boss2 21: 22: // This file generated by ModelGen - Do NOT Modify 23: 24: #define FRAME_stand30 0 25: #define FRAME_stand31 1 26: #define FRAME_stand32 2 27: #define FRAME_stand33 3 28: #define FRAME_stand34 4 29: #define FRAME_stand35 5 30: #define FRAME_stand36 6 31: #define FRAME_stand37 7 32: #define FRAME_stand38 8 33: #define FRAME_stand39 9 34: #define FRAME_stand40 10 35: #define FRAME_stand41 11 36: #define FRAME_stand42 12 37: #define FRAME_stand43 13 38: #define FRAME_stand44 14 39: #define FRAME_stand45 15 40: #define FRAME_stand46 16 41: #define FRAME_stand47 17 42: #define FRAME_stand48 18 43: #define FRAME_stand49 19 44: #define FRAME_stand50 20 45: #define FRAME_stand1 21 46: #define FRAME_stand2 22 47: #define FRAME_stand3 23 48: #define FRAME_stand4 24 49: #define FRAME_stand5 25 50: #define FRAME_stand6 26 51: #define FRAME_stand7 27 52: #define FRAME_stand8 28 53: #define FRAME_stand9 29 54: #define FRAME_stand10 30 55: #define FRAME_stand11 31 56: #define FRAME_stand12 32 57: #define FRAME_stand13 33 58: #define FRAME_stand14 34 59: #define FRAME_stand15 35 60: #define FRAME_stand16 36 61: #define FRAME_stand17 37 62: #define FRAME_stand18 38 63: #define FRAME_stand19 39 64: #define FRAME_stand20 40 65: #define FRAME_stand21 41 66: #define FRAME_stand22 42 67: #define FRAME_stand23 43 68: #define FRAME_stand24 44 69: #define FRAME_stand25 45 70: #define FRAME_stand26 46 71: #define FRAME_stand27 47 72: #define FRAME_stand28 48 73: #define FRAME_stand29 49 74: #define FRAME_walk1 50 75: #define FRAME_walk2 51 76: #define FRAME_walk3 52 77: #define FRAME_walk4 53 78: #define FRAME_walk5 54 79: #define FRAME_walk6 55 80: #define FRAME_walk7 56 81: #define FRAME_walk8 57 82: #define FRAME_walk9 58 83: #define FRAME_walk10 59 84: #define FRAME_walk11 60 85: #define FRAME_walk12 61 86: #define FRAME_walk13 62 87: #define FRAME_walk14 63 88: #define FRAME_walk15 64 89: #define FRAME_walk16 65 90: #define FRAME_walk17 66 91: #define FRAME_walk18 67 92: #define FRAME_walk19 68 93: #define FRAME_walk20 69 94: #define FRAME_attack1 70 95: #define FRAME_attack2 71 96: #define FRAME_attack3 72 97: #define FRAME_attack4 73 98: #define FRAME_attack5 74 99: #define FRAME_attack6 75 100: #define FRAME_attack7 76 101: #define FRAME_attack8 77 102: #define FRAME_attack9 78 103: #define FRAME_attack10 79 104: #define FRAME_attack11 80 105: #define FRAME_attack12 81 106: #define FRAME_attack13 82 107: #define FRAME_attack14 83 108: #define FRAME_attack15 84 109: #define FRAME_attack16 85 110: #define FRAME_attack17 86 111: #define FRAME_attack18 87 112: #define FRAME_attack19 88 113: #define FRAME_attack20 89 114: #define FRAME_attack21 90 115: #define FRAME_attack22 91 116: #define FRAME_attack23 92 117: #define FRAME_attack24 93 118: #define FRAME_attack25 94 119: #define FRAME_attack26 95 120: #define FRAME_attack27 96 121: #define FRAME_attack28 97 122: #define FRAME_attack29 98 123: #define FRAME_attack30 99 124: #define FRAME_attack31 100 125: #define FRAME_attack32 101 126: #define FRAME_attack33 102 127: #define FRAME_attack34 103 128: #define FRAME_attack35 104 129: #define FRAME_attack36 105 130: #define FRAME_attack37 106 131: #define FRAME_attack38 107 132: #define FRAME_attack39 108 133: #define FRAME_attack40 109 134: #define FRAME_pain2 110 135: #define FRAME_pain3 111 136: #define FRAME_pain4 112 137: #define FRAME_pain5 113 138: #define FRAME_pain6 114 139: #define FRAME_pain7 115 140: #define FRAME_pain8 116 141: #define FRAME_pain9 117 142: #define FRAME_pain10 118 143: #define FRAME_pain11 119 144: #define FRAME_pain12 120 145: #define FRAME_pain13 121 146: #define FRAME_pain14 122 147: #define FRAME_pain15 123 148: #define FRAME_pain16 124 149: #define FRAME_pain17 125 150: #define FRAME_pain18 126 151: #define FRAME_pain19 127 152: #define FRAME_pain20 128 153: #define FRAME_pain21 129 154: #define FRAME_pain22 130 155: #define FRAME_pain23 131 156: #define FRAME_death2 132 157: #define FRAME_death3 133 158: #define FRAME_death4 134 159: #define FRAME_death5 135 160: #define FRAME_death6 136 161: #define FRAME_death7 137 162: #define FRAME_death8 138 163: #define FRAME_death9 139 164: #define FRAME_death10 140 165: #define FRAME_death11 141 166: #define FRAME_death12 142 167: #define FRAME_death13 143 168: #define FRAME_death14 144 169: #define FRAME_death15 145 170: #define FRAME_death16 146 171: #define FRAME_death17 147 172: #define FRAME_death18 148 173: #define FRAME_death19 149 174: #define FRAME_death20 150 175: #define FRAME_death21 151 176: #define FRAME_death22 152 177: #define FRAME_death23 153 178: #define FRAME_death24 154 179: #define FRAME_death25 155 180: #define FRAME_death26 156 181: #define FRAME_death27 157 182: #define FRAME_death28 158 183: #define FRAME_death29 159 184: #define FRAME_death30 160 185: #define FRAME_death31 161 186: #define FRAME_death32 162 187: #define FRAME_death33 163 188: #define FRAME_death34 164 189: #define FRAME_death35 165 190: #define FRAME_death36 166 191: #define FRAME_death37 167 192: #define FRAME_death38 168 193: #define FRAME_death39 169 194: #define FRAME_death40 170 195: #define FRAME_death41 171 196: #define FRAME_death42 172 197: #define FRAME_death43 173 198: #define FRAME_death44 174 199: #define FRAME_death45 175 200: #define FRAME_death46 176 201: #define FRAME_death47 177 202: #define FRAME_death48 178 203: #define FRAME_death49 179 204: #define FRAME_death50 180 205: 206: #define MODEL_SCALE 1.000000
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