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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: // G:\quake2\baseq2\models/monsters/boss3/jorg 21: 22: // This file generated by ModelGen - Do NOT Modify 23: 24: #define FRAME_attak101 0 25: #define FRAME_attak102 1 26: #define FRAME_attak103 2 27: #define FRAME_attak104 3 28: #define FRAME_attak105 4 29: #define FRAME_attak106 5 30: #define FRAME_attak107 6 31: #define FRAME_attak108 7 32: #define FRAME_attak109 8 33: #define FRAME_attak110 9 34: #define FRAME_attak111 10 35: #define FRAME_attak112 11 36: #define FRAME_attak113 12 37: #define FRAME_attak114 13 38: #define FRAME_attak115 14 39: #define FRAME_attak116 15 40: #define FRAME_attak117 16 41: #define FRAME_attak118 17 42: #define FRAME_attak201 18 43: #define FRAME_attak202 19 44: #define FRAME_attak203 20 45: #define FRAME_attak204 21 46: #define FRAME_attak205 22 47: #define FRAME_attak206 23 48: #define FRAME_attak207 24 49: #define FRAME_attak208 25 50: #define FRAME_attak209 26 51: #define FRAME_attak210 27 52: #define FRAME_attak211 28 53: #define FRAME_attak212 29 54: #define FRAME_attak213 30 55: #define FRAME_death01 31 56: #define FRAME_death02 32 57: #define FRAME_death03 33 58: #define FRAME_death04 34 59: #define FRAME_death05 35 60: #define FRAME_death06 36 61: #define FRAME_death07 37 62: #define FRAME_death08 38 63: #define FRAME_death09 39 64: #define FRAME_death10 40 65: #define FRAME_death11 41 66: #define FRAME_death12 42 67: #define FRAME_death13 43 68: #define FRAME_death14 44 69: #define FRAME_death15 45 70: #define FRAME_death16 46 71: #define FRAME_death17 47 72: #define FRAME_death18 48 73: #define FRAME_death19 49 74: #define FRAME_death20 50 75: #define FRAME_death21 51 76: #define FRAME_death22 52 77: #define FRAME_death23 53 78: #define FRAME_death24 54 79: #define FRAME_death25 55 80: #define FRAME_death26 56 81: #define FRAME_death27 57 82: #define FRAME_death28 58 83: #define FRAME_death29 59 84: #define FRAME_death30 60 85: #define FRAME_death31 61 86: #define FRAME_death32 62 87: #define FRAME_death33 63 88: #define FRAME_death34 64 89: #define FRAME_death35 65 90: #define FRAME_death36 66 91: #define FRAME_death37 67 92: #define FRAME_death38 68 93: #define FRAME_death39 69 94: #define FRAME_death40 70 95: #define FRAME_death41 71 96: #define FRAME_death42 72 97: #define FRAME_death43 73 98: #define FRAME_death44 74 99: #define FRAME_death45 75 100: #define FRAME_death46 76 101: #define FRAME_death47 77 102: #define FRAME_death48 78 103: #define FRAME_death49 79 104: #define FRAME_death50 80 105: #define FRAME_pain101 81 106: #define FRAME_pain102 82 107: #define FRAME_pain103 83 108: #define FRAME_pain201 84 109: #define FRAME_pain202 85 110: #define FRAME_pain203 86 111: #define FRAME_pain301 87 112: #define FRAME_pain302 88 113: #define FRAME_pain303 89 114: #define FRAME_pain304 90 115: #define FRAME_pain305 91 116: #define FRAME_pain306 92 117: #define FRAME_pain307 93 118: #define FRAME_pain308 94 119: #define FRAME_pain309 95 120: #define FRAME_pain310 96 121: #define FRAME_pain311 97 122: #define FRAME_pain312 98 123: #define FRAME_pain313 99 124: #define FRAME_pain314 100 125: #define FRAME_pain315 101 126: #define FRAME_pain316 102 127: #define FRAME_pain317 103 128: #define FRAME_pain318 104 129: #define FRAME_pain319 105 130: #define FRAME_pain320 106 131: #define FRAME_pain321 107 132: #define FRAME_pain322 108 133: #define FRAME_pain323 109 134: #define FRAME_pain324 110 135: #define FRAME_pain325 111 136: #define FRAME_stand01 112 137: #define FRAME_stand02 113 138: #define FRAME_stand03 114 139: #define FRAME_stand04 115 140: #define FRAME_stand05 116 141: #define FRAME_stand06 117 142: #define FRAME_stand07 118 143: #define FRAME_stand08 119 144: #define FRAME_stand09 120 145: #define FRAME_stand10 121 146: #define FRAME_stand11 122 147: #define FRAME_stand12 123 148: #define FRAME_stand13 124 149: #define FRAME_stand14 125 150: #define FRAME_stand15 126 151: #define FRAME_stand16 127 152: #define FRAME_stand17 128 153: #define FRAME_stand18 129 154: #define FRAME_stand19 130 155: #define FRAME_stand20 131 156: #define FRAME_stand21 132 157: #define FRAME_stand22 133 158: #define FRAME_stand23 134 159: #define FRAME_stand24 135 160: #define FRAME_stand25 136 161: #define FRAME_stand26 137 162: #define FRAME_stand27 138 163: #define FRAME_stand28 139 164: #define FRAME_stand29 140 165: #define FRAME_stand30 141 166: #define FRAME_stand31 142 167: #define FRAME_stand32 143 168: #define FRAME_stand33 144 169: #define FRAME_stand34 145 170: #define FRAME_stand35 146 171: #define FRAME_stand36 147 172: #define FRAME_stand37 148 173: #define FRAME_stand38 149 174: #define FRAME_stand39 150 175: #define FRAME_stand40 151 176: #define FRAME_stand41 152 177: #define FRAME_stand42 153 178: #define FRAME_stand43 154 179: #define FRAME_stand44 155 180: #define FRAME_stand45 156 181: #define FRAME_stand46 157 182: #define FRAME_stand47 158 183: #define FRAME_stand48 159 184: #define FRAME_stand49 160 185: #define FRAME_stand50 161 186: #define FRAME_stand51 162 187: #define FRAME_walk01 163 188: #define FRAME_walk02 164 189: #define FRAME_walk03 165 190: #define FRAME_walk04 166 191: #define FRAME_walk05 167 192: #define FRAME_walk06 168 193: #define FRAME_walk07 169 194: #define FRAME_walk08 170 195: #define FRAME_walk09 171 196: #define FRAME_walk10 172 197: #define FRAME_walk11 173 198: #define FRAME_walk12 174 199: #define FRAME_walk13 175 200: #define FRAME_walk14 176 201: #define FRAME_walk15 177 202: #define FRAME_walk16 178 203: #define FRAME_walk17 179 204: #define FRAME_walk18 180 205: #define FRAME_walk19 181 206: #define FRAME_walk20 182 207: #define FRAME_walk21 183 208: #define FRAME_walk22 184 209: #define FRAME_walk23 185 210: #define FRAME_walk24 186 211: #define FRAME_walk25 187 212: 213: #define MODEL_SCALE 1.000000
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.