Annotation of quake2/game/m_boss31.h, revision 1.1.1.2

1.1.1.2 ! root        1: /*
        !             2: Copyright (C) 1997-2001 Id Software, Inc.
        !             3: 
        !             4: This program is free software; you can redistribute it and/or
        !             5: modify it under the terms of the GNU General Public License
        !             6: as published by the Free Software Foundation; either version 2
        !             7: of the License, or (at your option) any later version.
        !             8: 
        !             9: This program is distributed in the hope that it will be useful,
        !            10: but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
        !            12: 
        !            13: See the GNU General Public License for more details.
        !            14: 
        !            15: You should have received a copy of the GNU General Public License
        !            16: along with this program; if not, write to the Free Software
        !            17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
        !            18: 
        !            19: */
1.1       root       20: // G:\quake2\baseq2\models/monsters/boss3/jorg
                     21: 
                     22: // This file generated by ModelGen - Do NOT Modify
                     23: 
                     24: #define FRAME_attak101         0
                     25: #define FRAME_attak102         1
                     26: #define FRAME_attak103         2
                     27: #define FRAME_attak104         3
                     28: #define FRAME_attak105         4
                     29: #define FRAME_attak106         5
                     30: #define FRAME_attak107         6
                     31: #define FRAME_attak108         7
                     32: #define FRAME_attak109         8
                     33: #define FRAME_attak110         9
                     34: #define FRAME_attak111         10
                     35: #define FRAME_attak112         11
                     36: #define FRAME_attak113         12
                     37: #define FRAME_attak114         13
                     38: #define FRAME_attak115         14
                     39: #define FRAME_attak116         15
                     40: #define FRAME_attak117         16
                     41: #define FRAME_attak118         17
                     42: #define FRAME_attak201         18
                     43: #define FRAME_attak202         19
                     44: #define FRAME_attak203         20
                     45: #define FRAME_attak204         21
                     46: #define FRAME_attak205         22
                     47: #define FRAME_attak206         23
                     48: #define FRAME_attak207         24
                     49: #define FRAME_attak208         25
                     50: #define FRAME_attak209         26
                     51: #define FRAME_attak210         27
                     52: #define FRAME_attak211         28
                     53: #define FRAME_attak212         29
                     54: #define FRAME_attak213         30
                     55: #define FRAME_death01          31
                     56: #define FRAME_death02          32
                     57: #define FRAME_death03          33
                     58: #define FRAME_death04          34
                     59: #define FRAME_death05          35
                     60: #define FRAME_death06          36
                     61: #define FRAME_death07          37
                     62: #define FRAME_death08          38
                     63: #define FRAME_death09          39
                     64: #define FRAME_death10          40
                     65: #define FRAME_death11          41
                     66: #define FRAME_death12          42
                     67: #define FRAME_death13          43
                     68: #define FRAME_death14          44
                     69: #define FRAME_death15          45
                     70: #define FRAME_death16          46
                     71: #define FRAME_death17          47
                     72: #define FRAME_death18          48
                     73: #define FRAME_death19          49
                     74: #define FRAME_death20          50
                     75: #define FRAME_death21          51
                     76: #define FRAME_death22          52
                     77: #define FRAME_death23          53
                     78: #define FRAME_death24          54
                     79: #define FRAME_death25          55
                     80: #define FRAME_death26          56
                     81: #define FRAME_death27          57
                     82: #define FRAME_death28          58
                     83: #define FRAME_death29          59
                     84: #define FRAME_death30          60
                     85: #define FRAME_death31          61
                     86: #define FRAME_death32          62
                     87: #define FRAME_death33          63
                     88: #define FRAME_death34          64
                     89: #define FRAME_death35          65
                     90: #define FRAME_death36          66
                     91: #define FRAME_death37          67
                     92: #define FRAME_death38          68
                     93: #define FRAME_death39          69
                     94: #define FRAME_death40          70
                     95: #define FRAME_death41          71
                     96: #define FRAME_death42          72
                     97: #define FRAME_death43          73
                     98: #define FRAME_death44          74
                     99: #define FRAME_death45          75
                    100: #define FRAME_death46          76
                    101: #define FRAME_death47          77
                    102: #define FRAME_death48          78
                    103: #define FRAME_death49          79
                    104: #define FRAME_death50          80
                    105: #define FRAME_pain101          81
                    106: #define FRAME_pain102          82
                    107: #define FRAME_pain103          83
                    108: #define FRAME_pain201          84
                    109: #define FRAME_pain202          85
                    110: #define FRAME_pain203          86
                    111: #define FRAME_pain301          87
                    112: #define FRAME_pain302          88
                    113: #define FRAME_pain303          89
                    114: #define FRAME_pain304          90
                    115: #define FRAME_pain305          91
                    116: #define FRAME_pain306          92
                    117: #define FRAME_pain307          93
                    118: #define FRAME_pain308          94
                    119: #define FRAME_pain309          95
                    120: #define FRAME_pain310          96
                    121: #define FRAME_pain311          97
                    122: #define FRAME_pain312          98
                    123: #define FRAME_pain313          99
                    124: #define FRAME_pain314          100
                    125: #define FRAME_pain315          101
                    126: #define FRAME_pain316          102
                    127: #define FRAME_pain317          103
                    128: #define FRAME_pain318          104
                    129: #define FRAME_pain319          105
                    130: #define FRAME_pain320          106
                    131: #define FRAME_pain321          107
                    132: #define FRAME_pain322          108
                    133: #define FRAME_pain323          109
                    134: #define FRAME_pain324          110
                    135: #define FRAME_pain325          111
                    136: #define FRAME_stand01          112
                    137: #define FRAME_stand02          113
                    138: #define FRAME_stand03          114
                    139: #define FRAME_stand04          115
                    140: #define FRAME_stand05          116
                    141: #define FRAME_stand06          117
                    142: #define FRAME_stand07          118
                    143: #define FRAME_stand08          119
                    144: #define FRAME_stand09          120
                    145: #define FRAME_stand10          121
                    146: #define FRAME_stand11          122
                    147: #define FRAME_stand12          123
                    148: #define FRAME_stand13          124
                    149: #define FRAME_stand14          125
                    150: #define FRAME_stand15          126
                    151: #define FRAME_stand16          127
                    152: #define FRAME_stand17          128
                    153: #define FRAME_stand18          129
                    154: #define FRAME_stand19          130
                    155: #define FRAME_stand20          131
                    156: #define FRAME_stand21          132
                    157: #define FRAME_stand22          133
                    158: #define FRAME_stand23          134
                    159: #define FRAME_stand24          135
                    160: #define FRAME_stand25          136
                    161: #define FRAME_stand26          137
                    162: #define FRAME_stand27          138
                    163: #define FRAME_stand28          139
                    164: #define FRAME_stand29          140
                    165: #define FRAME_stand30          141
                    166: #define FRAME_stand31          142
                    167: #define FRAME_stand32          143
                    168: #define FRAME_stand33          144
                    169: #define FRAME_stand34          145
                    170: #define FRAME_stand35          146
                    171: #define FRAME_stand36          147
                    172: #define FRAME_stand37          148
                    173: #define FRAME_stand38          149
                    174: #define FRAME_stand39          150
                    175: #define FRAME_stand40          151
                    176: #define FRAME_stand41          152
                    177: #define FRAME_stand42          153
                    178: #define FRAME_stand43          154
                    179: #define FRAME_stand44          155
                    180: #define FRAME_stand45          156
                    181: #define FRAME_stand46          157
                    182: #define FRAME_stand47          158
                    183: #define FRAME_stand48          159
                    184: #define FRAME_stand49          160
                    185: #define FRAME_stand50          161
                    186: #define FRAME_stand51          162
                    187: #define FRAME_walk01           163
                    188: #define FRAME_walk02           164
                    189: #define FRAME_walk03           165
                    190: #define FRAME_walk04           166
                    191: #define FRAME_walk05           167
                    192: #define FRAME_walk06           168
                    193: #define FRAME_walk07           169
                    194: #define FRAME_walk08           170
                    195: #define FRAME_walk09           171
                    196: #define FRAME_walk10           172
                    197: #define FRAME_walk11           173
                    198: #define FRAME_walk12           174
                    199: #define FRAME_walk13           175
                    200: #define FRAME_walk14           176
                    201: #define FRAME_walk15           177
                    202: #define FRAME_walk16           178
                    203: #define FRAME_walk17           179
                    204: #define FRAME_walk18           180
                    205: #define FRAME_walk19           181
                    206: #define FRAME_walk20           182
                    207: #define FRAME_walk21           183
                    208: #define FRAME_walk22           184
                    209: #define FRAME_walk23           185
                    210: #define FRAME_walk24           186
                    211: #define FRAME_walk25           187
                    212: 
                    213: #define MODEL_SCALE            1.000000

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