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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: // G:\quake2\baseq2\models/monsters/boss3/rider 21: 22: // This file generated by ModelGen - Do NOT Modify 23: 24: #define FRAME_attak101 0 25: #define FRAME_attak102 1 26: #define FRAME_attak103 2 27: #define FRAME_attak104 3 28: #define FRAME_attak105 4 29: #define FRAME_attak106 5 30: #define FRAME_attak107 6 31: #define FRAME_attak108 7 32: #define FRAME_attak109 8 33: #define FRAME_attak110 9 34: #define FRAME_attak111 10 35: #define FRAME_attak112 11 36: #define FRAME_attak113 12 37: #define FRAME_attak114 13 38: #define FRAME_attak115 14 39: #define FRAME_attak116 15 40: #define FRAME_attak117 16 41: #define FRAME_attak118 17 42: #define FRAME_attak201 18 43: #define FRAME_attak202 19 44: #define FRAME_attak203 20 45: #define FRAME_attak204 21 46: #define FRAME_attak205 22 47: #define FRAME_attak206 23 48: #define FRAME_attak207 24 49: #define FRAME_attak208 25 50: #define FRAME_attak209 26 51: #define FRAME_attak210 27 52: #define FRAME_attak211 28 53: #define FRAME_attak212 29 54: #define FRAME_attak213 30 55: #define FRAME_death01 31 56: #define FRAME_death02 32 57: #define FRAME_death03 33 58: #define FRAME_death04 34 59: #define FRAME_death05 35 60: #define FRAME_death06 36 61: #define FRAME_death07 37 62: #define FRAME_death08 38 63: #define FRAME_death09 39 64: #define FRAME_death10 40 65: #define FRAME_death11 41 66: #define FRAME_death12 42 67: #define FRAME_death13 43 68: #define FRAME_death14 44 69: #define FRAME_death15 45 70: #define FRAME_death16 46 71: #define FRAME_death17 47 72: #define FRAME_death18 48 73: #define FRAME_death19 49 74: #define FRAME_death20 50 75: #define FRAME_death21 51 76: #define FRAME_death22 52 77: #define FRAME_death23 53 78: #define FRAME_death24 54 79: #define FRAME_death25 55 80: #define FRAME_death26 56 81: #define FRAME_death27 57 82: #define FRAME_death28 58 83: #define FRAME_death29 59 84: #define FRAME_death30 60 85: #define FRAME_death31 61 86: #define FRAME_death32 62 87: #define FRAME_death33 63 88: #define FRAME_death34 64 89: #define FRAME_death35 65 90: #define FRAME_death36 66 91: #define FRAME_death37 67 92: #define FRAME_death38 68 93: #define FRAME_death39 69 94: #define FRAME_death40 70 95: #define FRAME_death41 71 96: #define FRAME_death42 72 97: #define FRAME_death43 73 98: #define FRAME_death44 74 99: #define FRAME_death45 75 100: #define FRAME_death46 76 101: #define FRAME_death47 77 102: #define FRAME_death48 78 103: #define FRAME_death49 79 104: #define FRAME_death50 80 105: #define FRAME_pain101 81 106: #define FRAME_pain102 82 107: #define FRAME_pain103 83 108: #define FRAME_pain201 84 109: #define FRAME_pain202 85 110: #define FRAME_pain203 86 111: #define FRAME_pain301 87 112: #define FRAME_pain302 88 113: #define FRAME_pain303 89 114: #define FRAME_pain304 90 115: #define FRAME_pain305 91 116: #define FRAME_pain306 92 117: #define FRAME_pain307 93 118: #define FRAME_pain308 94 119: #define FRAME_pain309 95 120: #define FRAME_pain310 96 121: #define FRAME_pain311 97 122: #define FRAME_pain312 98 123: #define FRAME_pain313 99 124: #define FRAME_pain314 100 125: #define FRAME_pain315 101 126: #define FRAME_pain316 102 127: #define FRAME_pain317 103 128: #define FRAME_pain318 104 129: #define FRAME_pain319 105 130: #define FRAME_pain320 106 131: #define FRAME_pain321 107 132: #define FRAME_pain322 108 133: #define FRAME_pain323 109 134: #define FRAME_pain324 110 135: #define FRAME_pain325 111 136: #define FRAME_stand01 112 137: #define FRAME_stand02 113 138: #define FRAME_stand03 114 139: #define FRAME_stand04 115 140: #define FRAME_stand05 116 141: #define FRAME_stand06 117 142: #define FRAME_stand07 118 143: #define FRAME_stand08 119 144: #define FRAME_stand09 120 145: #define FRAME_stand10 121 146: #define FRAME_stand11 122 147: #define FRAME_stand12 123 148: #define FRAME_stand13 124 149: #define FRAME_stand14 125 150: #define FRAME_stand15 126 151: #define FRAME_stand16 127 152: #define FRAME_stand17 128 153: #define FRAME_stand18 129 154: #define FRAME_stand19 130 155: #define FRAME_stand20 131 156: #define FRAME_stand21 132 157: #define FRAME_stand22 133 158: #define FRAME_stand23 134 159: #define FRAME_stand24 135 160: #define FRAME_stand25 136 161: #define FRAME_stand26 137 162: #define FRAME_stand27 138 163: #define FRAME_stand28 139 164: #define FRAME_stand29 140 165: #define FRAME_stand30 141 166: #define FRAME_stand31 142 167: #define FRAME_stand32 143 168: #define FRAME_stand33 144 169: #define FRAME_stand34 145 170: #define FRAME_stand35 146 171: #define FRAME_stand36 147 172: #define FRAME_stand37 148 173: #define FRAME_stand38 149 174: #define FRAME_stand39 150 175: #define FRAME_stand40 151 176: #define FRAME_stand41 152 177: #define FRAME_stand42 153 178: #define FRAME_stand43 154 179: #define FRAME_stand44 155 180: #define FRAME_stand45 156 181: #define FRAME_stand46 157 182: #define FRAME_stand47 158 183: #define FRAME_stand48 159 184: #define FRAME_stand49 160 185: #define FRAME_stand50 161 186: #define FRAME_stand51 162 187: #define FRAME_walk01 163 188: #define FRAME_walk02 164 189: #define FRAME_walk03 165 190: #define FRAME_walk04 166 191: #define FRAME_walk05 167 192: #define FRAME_walk06 168 193: #define FRAME_walk07 169 194: #define FRAME_walk08 170 195: #define FRAME_walk09 171 196: #define FRAME_walk10 172 197: #define FRAME_walk11 173 198: #define FRAME_walk12 174 199: #define FRAME_walk13 175 200: #define FRAME_walk14 176 201: #define FRAME_walk15 177 202: #define FRAME_walk16 178 203: #define FRAME_walk17 179 204: #define FRAME_walk18 180 205: #define FRAME_walk19 181 206: #define FRAME_walk20 182 207: #define FRAME_walk21 183 208: #define FRAME_walk22 184 209: #define FRAME_walk23 185 210: #define FRAME_walk24 186 211: #define FRAME_walk25 187 212: #define FRAME_active01 188 213: #define FRAME_active02 189 214: #define FRAME_active03 190 215: #define FRAME_active04 191 216: #define FRAME_active05 192 217: #define FRAME_active06 193 218: #define FRAME_active07 194 219: #define FRAME_active08 195 220: #define FRAME_active09 196 221: #define FRAME_active10 197 222: #define FRAME_active11 198 223: #define FRAME_active12 199 224: #define FRAME_active13 200 225: #define FRAME_attak301 201 226: #define FRAME_attak302 202 227: #define FRAME_attak303 203 228: #define FRAME_attak304 204 229: #define FRAME_attak305 205 230: #define FRAME_attak306 206 231: #define FRAME_attak307 207 232: #define FRAME_attak308 208 233: #define FRAME_attak401 209 234: #define FRAME_attak402 210 235: #define FRAME_attak403 211 236: #define FRAME_attak404 212 237: #define FRAME_attak405 213 238: #define FRAME_attak406 214 239: #define FRAME_attak407 215 240: #define FRAME_attak408 216 241: #define FRAME_attak409 217 242: #define FRAME_attak410 218 243: #define FRAME_attak411 219 244: #define FRAME_attak412 220 245: #define FRAME_attak413 221 246: #define FRAME_attak414 222 247: #define FRAME_attak415 223 248: #define FRAME_attak416 224 249: #define FRAME_attak417 225 250: #define FRAME_attak418 226 251: #define FRAME_attak419 227 252: #define FRAME_attak420 228 253: #define FRAME_attak421 229 254: #define FRAME_attak422 230 255: #define FRAME_attak423 231 256: #define FRAME_attak424 232 257: #define FRAME_attak425 233 258: #define FRAME_attak426 234 259: #define FRAME_attak501 235 260: #define FRAME_attak502 236 261: #define FRAME_attak503 237 262: #define FRAME_attak504 238 263: #define FRAME_attak505 239 264: #define FRAME_attak506 240 265: #define FRAME_attak507 241 266: #define FRAME_attak508 242 267: #define FRAME_attak509 243 268: #define FRAME_attak510 244 269: #define FRAME_attak511 245 270: #define FRAME_attak512 246 271: #define FRAME_attak513 247 272: #define FRAME_attak514 248 273: #define FRAME_attak515 249 274: #define FRAME_attak516 250 275: #define FRAME_death201 251 276: #define FRAME_death202 252 277: #define FRAME_death203 253 278: #define FRAME_death204 254 279: #define FRAME_death205 255 280: #define FRAME_death206 256 281: #define FRAME_death207 257 282: #define FRAME_death208 258 283: #define FRAME_death209 259 284: #define FRAME_death210 260 285: #define FRAME_death211 261 286: #define FRAME_death212 262 287: #define FRAME_death213 263 288: #define FRAME_death214 264 289: #define FRAME_death215 265 290: #define FRAME_death216 266 291: #define FRAME_death217 267 292: #define FRAME_death218 268 293: #define FRAME_death219 269 294: #define FRAME_death220 270 295: #define FRAME_death221 271 296: #define FRAME_death222 272 297: #define FRAME_death223 273 298: #define FRAME_death224 274 299: #define FRAME_death225 275 300: #define FRAME_death226 276 301: #define FRAME_death227 277 302: #define FRAME_death228 278 303: #define FRAME_death229 279 304: #define FRAME_death230 280 305: #define FRAME_death231 281 306: #define FRAME_death232 282 307: #define FRAME_death233 283 308: #define FRAME_death234 284 309: #define FRAME_death235 285 310: #define FRAME_death236 286 311: #define FRAME_death237 287 312: #define FRAME_death238 288 313: #define FRAME_death239 289 314: #define FRAME_death240 290 315: #define FRAME_death241 291 316: #define FRAME_death242 292 317: #define FRAME_death243 293 318: #define FRAME_death244 294 319: #define FRAME_death245 295 320: #define FRAME_death246 296 321: #define FRAME_death247 297 322: #define FRAME_death248 298 323: #define FRAME_death249 299 324: #define FRAME_death250 300 325: #define FRAME_death251 301 326: #define FRAME_death252 302 327: #define FRAME_death253 303 328: #define FRAME_death254 304 329: #define FRAME_death255 305 330: #define FRAME_death256 306 331: #define FRAME_death257 307 332: #define FRAME_death258 308 333: #define FRAME_death259 309 334: #define FRAME_death260 310 335: #define FRAME_death261 311 336: #define FRAME_death262 312 337: #define FRAME_death263 313 338: #define FRAME_death264 314 339: #define FRAME_death265 315 340: #define FRAME_death266 316 341: #define FRAME_death267 317 342: #define FRAME_death268 318 343: #define FRAME_death269 319 344: #define FRAME_death270 320 345: #define FRAME_death271 321 346: #define FRAME_death272 322 347: #define FRAME_death273 323 348: #define FRAME_death274 324 349: #define FRAME_death275 325 350: #define FRAME_death276 326 351: #define FRAME_death277 327 352: #define FRAME_death278 328 353: #define FRAME_death279 329 354: #define FRAME_death280 330 355: #define FRAME_death281 331 356: #define FRAME_death282 332 357: #define FRAME_death283 333 358: #define FRAME_death284 334 359: #define FRAME_death285 335 360: #define FRAME_death286 336 361: #define FRAME_death287 337 362: #define FRAME_death288 338 363: #define FRAME_death289 339 364: #define FRAME_death290 340 365: #define FRAME_death291 341 366: #define FRAME_death292 342 367: #define FRAME_death293 343 368: #define FRAME_death294 344 369: #define FRAME_death295 345 370: #define FRAME_death301 346 371: #define FRAME_death302 347 372: #define FRAME_death303 348 373: #define FRAME_death304 349 374: #define FRAME_death305 350 375: #define FRAME_death306 351 376: #define FRAME_death307 352 377: #define FRAME_death308 353 378: #define FRAME_death309 354 379: #define FRAME_death310 355 380: #define FRAME_death311 356 381: #define FRAME_death312 357 382: #define FRAME_death313 358 383: #define FRAME_death314 359 384: #define FRAME_death315 360 385: #define FRAME_death316 361 386: #define FRAME_death317 362 387: #define FRAME_death318 363 388: #define FRAME_death319 364 389: #define FRAME_death320 365 390: #define FRAME_jump01 366 391: #define FRAME_jump02 367 392: #define FRAME_jump03 368 393: #define FRAME_jump04 369 394: #define FRAME_jump05 370 395: #define FRAME_jump06 371 396: #define FRAME_jump07 372 397: #define FRAME_jump08 373 398: #define FRAME_jump09 374 399: #define FRAME_jump10 375 400: #define FRAME_jump11 376 401: #define FRAME_jump12 377 402: #define FRAME_jump13 378 403: #define FRAME_pain401 379 404: #define FRAME_pain402 380 405: #define FRAME_pain403 381 406: #define FRAME_pain404 382 407: #define FRAME_pain501 383 408: #define FRAME_pain502 384 409: #define FRAME_pain503 385 410: #define FRAME_pain504 386 411: #define FRAME_pain601 387 412: #define FRAME_pain602 388 413: #define FRAME_pain603 389 414: #define FRAME_pain604 390 415: #define FRAME_pain605 391 416: #define FRAME_pain606 392 417: #define FRAME_pain607 393 418: #define FRAME_pain608 394 419: #define FRAME_pain609 395 420: #define FRAME_pain610 396 421: #define FRAME_pain611 397 422: #define FRAME_pain612 398 423: #define FRAME_pain613 399 424: #define FRAME_pain614 400 425: #define FRAME_pain615 401 426: #define FRAME_pain616 402 427: #define FRAME_pain617 403 428: #define FRAME_pain618 404 429: #define FRAME_pain619 405 430: #define FRAME_pain620 406 431: #define FRAME_pain621 407 432: #define FRAME_pain622 408 433: #define FRAME_pain623 409 434: #define FRAME_pain624 410 435: #define FRAME_pain625 411 436: #define FRAME_pain626 412 437: #define FRAME_pain627 413 438: #define FRAME_stand201 414 439: #define FRAME_stand202 415 440: #define FRAME_stand203 416 441: #define FRAME_stand204 417 442: #define FRAME_stand205 418 443: #define FRAME_stand206 419 444: #define FRAME_stand207 420 445: #define FRAME_stand208 421 446: #define FRAME_stand209 422 447: #define FRAME_stand210 423 448: #define FRAME_stand211 424 449: #define FRAME_stand212 425 450: #define FRAME_stand213 426 451: #define FRAME_stand214 427 452: #define FRAME_stand215 428 453: #define FRAME_stand216 429 454: #define FRAME_stand217 430 455: #define FRAME_stand218 431 456: #define FRAME_stand219 432 457: #define FRAME_stand220 433 458: #define FRAME_stand221 434 459: #define FRAME_stand222 435 460: #define FRAME_stand223 436 461: #define FRAME_stand224 437 462: #define FRAME_stand225 438 463: #define FRAME_stand226 439 464: #define FRAME_stand227 440 465: #define FRAME_stand228 441 466: #define FRAME_stand229 442 467: #define FRAME_stand230 443 468: #define FRAME_stand231 444 469: #define FRAME_stand232 445 470: #define FRAME_stand233 446 471: #define FRAME_stand234 447 472: #define FRAME_stand235 448 473: #define FRAME_stand236 449 474: #define FRAME_stand237 450 475: #define FRAME_stand238 451 476: #define FRAME_stand239 452 477: #define FRAME_stand240 453 478: #define FRAME_stand241 454 479: #define FRAME_stand242 455 480: #define FRAME_stand243 456 481: #define FRAME_stand244 457 482: #define FRAME_stand245 458 483: #define FRAME_stand246 459 484: #define FRAME_stand247 460 485: #define FRAME_stand248 461 486: #define FRAME_stand249 462 487: #define FRAME_stand250 463 488: #define FRAME_stand251 464 489: #define FRAME_stand252 465 490: #define FRAME_stand253 466 491: #define FRAME_stand254 467 492: #define FRAME_stand255 468 493: #define FRAME_stand256 469 494: #define FRAME_stand257 470 495: #define FRAME_stand258 471 496: #define FRAME_stand259 472 497: #define FRAME_stand260 473 498: #define FRAME_walk201 474 499: #define FRAME_walk202 475 500: #define FRAME_walk203 476 501: #define FRAME_walk204 477 502: #define FRAME_walk205 478 503: #define FRAME_walk206 479 504: #define FRAME_walk207 480 505: #define FRAME_walk208 481 506: #define FRAME_walk209 482 507: #define FRAME_walk210 483 508: #define FRAME_walk211 484 509: #define FRAME_walk212 485 510: #define FRAME_walk213 486 511: #define FRAME_walk214 487 512: #define FRAME_walk215 488 513: #define FRAME_walk216 489 514: #define FRAME_walk217 490 515: 516: #define MODEL_SCALE 1.000000
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