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1.1 ! root 1: // G:\quake2\baseq2\models/monsters/brain ! 2: ! 3: // This file generated by ModelGen - Do NOT Modify ! 4: ! 5: #define FRAME_walk101 0 ! 6: #define FRAME_walk102 1 ! 7: #define FRAME_walk103 2 ! 8: #define FRAME_walk104 3 ! 9: #define FRAME_walk105 4 ! 10: #define FRAME_walk106 5 ! 11: #define FRAME_walk107 6 ! 12: #define FRAME_walk108 7 ! 13: #define FRAME_walk109 8 ! 14: #define FRAME_walk110 9 ! 15: #define FRAME_walk111 10 ! 16: #define FRAME_walk112 11 ! 17: #define FRAME_walk113 12 ! 18: #define FRAME_walk201 13 ! 19: #define FRAME_walk202 14 ! 20: #define FRAME_walk203 15 ! 21: #define FRAME_walk204 16 ! 22: #define FRAME_walk205 17 ! 23: #define FRAME_walk206 18 ! 24: #define FRAME_walk207 19 ! 25: #define FRAME_walk208 20 ! 26: #define FRAME_walk209 21 ! 27: #define FRAME_walk210 22 ! 28: #define FRAME_walk211 23 ! 29: #define FRAME_walk212 24 ! 30: #define FRAME_walk213 25 ! 31: #define FRAME_walk214 26 ! 32: #define FRAME_walk215 27 ! 33: #define FRAME_walk216 28 ! 34: #define FRAME_walk217 29 ! 35: #define FRAME_walk218 30 ! 36: #define FRAME_walk219 31 ! 37: #define FRAME_walk220 32 ! 38: #define FRAME_walk221 33 ! 39: #define FRAME_walk222 34 ! 40: #define FRAME_walk223 35 ! 41: #define FRAME_walk224 36 ! 42: #define FRAME_walk225 37 ! 43: #define FRAME_walk226 38 ! 44: #define FRAME_walk227 39 ! 45: #define FRAME_walk228 40 ! 46: #define FRAME_walk229 41 ! 47: #define FRAME_walk230 42 ! 48: #define FRAME_walk231 43 ! 49: #define FRAME_walk232 44 ! 50: #define FRAME_walk233 45 ! 51: #define FRAME_walk234 46 ! 52: #define FRAME_walk235 47 ! 53: #define FRAME_walk236 48 ! 54: #define FRAME_walk237 49 ! 55: #define FRAME_walk238 50 ! 56: #define FRAME_walk239 51 ! 57: #define FRAME_walk240 52 ! 58: #define FRAME_attak101 53 ! 59: #define FRAME_attak102 54 ! 60: #define FRAME_attak103 55 ! 61: #define FRAME_attak104 56 ! 62: #define FRAME_attak105 57 ! 63: #define FRAME_attak106 58 ! 64: #define FRAME_attak107 59 ! 65: #define FRAME_attak108 60 ! 66: #define FRAME_attak109 61 ! 67: #define FRAME_attak110 62 ! 68: #define FRAME_attak111 63 ! 69: #define FRAME_attak112 64 ! 70: #define FRAME_attak113 65 ! 71: #define FRAME_attak114 66 ! 72: #define FRAME_attak115 67 ! 73: #define FRAME_attak116 68 ! 74: #define FRAME_attak117 69 ! 75: #define FRAME_attak118 70 ! 76: #define FRAME_attak201 71 ! 77: #define FRAME_attak202 72 ! 78: #define FRAME_attak203 73 ! 79: #define FRAME_attak204 74 ! 80: #define FRAME_attak205 75 ! 81: #define FRAME_attak206 76 ! 82: #define FRAME_attak207 77 ! 83: #define FRAME_attak208 78 ! 84: #define FRAME_attak209 79 ! 85: #define FRAME_attak210 80 ! 86: #define FRAME_attak211 81 ! 87: #define FRAME_attak212 82 ! 88: #define FRAME_attak213 83 ! 89: #define FRAME_attak214 84 ! 90: #define FRAME_attak215 85 ! 91: #define FRAME_attak216 86 ! 92: #define FRAME_attak217 87 ! 93: #define FRAME_pain101 88 ! 94: #define FRAME_pain102 89 ! 95: #define FRAME_pain103 90 ! 96: #define FRAME_pain104 91 ! 97: #define FRAME_pain105 92 ! 98: #define FRAME_pain106 93 ! 99: #define FRAME_pain107 94 ! 100: #define FRAME_pain108 95 ! 101: #define FRAME_pain109 96 ! 102: #define FRAME_pain110 97 ! 103: #define FRAME_pain111 98 ! 104: #define FRAME_pain112 99 ! 105: #define FRAME_pain113 100 ! 106: #define FRAME_pain114 101 ! 107: #define FRAME_pain115 102 ! 108: #define FRAME_pain116 103 ! 109: #define FRAME_pain117 104 ! 110: #define FRAME_pain118 105 ! 111: #define FRAME_pain119 106 ! 112: #define FRAME_pain120 107 ! 113: #define FRAME_pain121 108 ! 114: #define FRAME_pain201 109 ! 115: #define FRAME_pain202 110 ! 116: #define FRAME_pain203 111 ! 117: #define FRAME_pain204 112 ! 118: #define FRAME_pain205 113 ! 119: #define FRAME_pain206 114 ! 120: #define FRAME_pain207 115 ! 121: #define FRAME_pain208 116 ! 122: #define FRAME_pain301 117 ! 123: #define FRAME_pain302 118 ! 124: #define FRAME_pain303 119 ! 125: #define FRAME_pain304 120 ! 126: #define FRAME_pain305 121 ! 127: #define FRAME_pain306 122 ! 128: #define FRAME_death101 123 ! 129: #define FRAME_death102 124 ! 130: #define FRAME_death103 125 ! 131: #define FRAME_death104 126 ! 132: #define FRAME_death105 127 ! 133: #define FRAME_death106 128 ! 134: #define FRAME_death107 129 ! 135: #define FRAME_death108 130 ! 136: #define FRAME_death109 131 ! 137: #define FRAME_death110 132 ! 138: #define FRAME_death111 133 ! 139: #define FRAME_death112 134 ! 140: #define FRAME_death113 135 ! 141: #define FRAME_death114 136 ! 142: #define FRAME_death115 137 ! 143: #define FRAME_death116 138 ! 144: #define FRAME_death117 139 ! 145: #define FRAME_death118 140 ! 146: #define FRAME_death201 141 ! 147: #define FRAME_death202 142 ! 148: #define FRAME_death203 143 ! 149: #define FRAME_death204 144 ! 150: #define FRAME_death205 145 ! 151: #define FRAME_duck01 146 ! 152: #define FRAME_duck02 147 ! 153: #define FRAME_duck03 148 ! 154: #define FRAME_duck04 149 ! 155: #define FRAME_duck05 150 ! 156: #define FRAME_duck06 151 ! 157: #define FRAME_duck07 152 ! 158: #define FRAME_duck08 153 ! 159: #define FRAME_defens01 154 ! 160: #define FRAME_defens02 155 ! 161: #define FRAME_defens03 156 ! 162: #define FRAME_defens04 157 ! 163: #define FRAME_defens05 158 ! 164: #define FRAME_defens06 159 ! 165: #define FRAME_defens07 160 ! 166: #define FRAME_defens08 161 ! 167: #define FRAME_stand01 162 ! 168: #define FRAME_stand02 163 ! 169: #define FRAME_stand03 164 ! 170: #define FRAME_stand04 165 ! 171: #define FRAME_stand05 166 ! 172: #define FRAME_stand06 167 ! 173: #define FRAME_stand07 168 ! 174: #define FRAME_stand08 169 ! 175: #define FRAME_stand09 170 ! 176: #define FRAME_stand10 171 ! 177: #define FRAME_stand11 172 ! 178: #define FRAME_stand12 173 ! 179: #define FRAME_stand13 174 ! 180: #define FRAME_stand14 175 ! 181: #define FRAME_stand15 176 ! 182: #define FRAME_stand16 177 ! 183: #define FRAME_stand17 178 ! 184: #define FRAME_stand18 179 ! 185: #define FRAME_stand19 180 ! 186: #define FRAME_stand20 181 ! 187: #define FRAME_stand21 182 ! 188: #define FRAME_stand22 183 ! 189: #define FRAME_stand23 184 ! 190: #define FRAME_stand24 185 ! 191: #define FRAME_stand25 186 ! 192: #define FRAME_stand26 187 ! 193: #define FRAME_stand27 188 ! 194: #define FRAME_stand28 189 ! 195: #define FRAME_stand29 190 ! 196: #define FRAME_stand30 191 ! 197: #define FRAME_stand31 192 ! 198: #define FRAME_stand32 193 ! 199: #define FRAME_stand33 194 ! 200: #define FRAME_stand34 195 ! 201: #define FRAME_stand35 196 ! 202: #define FRAME_stand36 197 ! 203: #define FRAME_stand37 198 ! 204: #define FRAME_stand38 199 ! 205: #define FRAME_stand39 200 ! 206: #define FRAME_stand40 201 ! 207: #define FRAME_stand41 202 ! 208: #define FRAME_stand42 203 ! 209: #define FRAME_stand43 204 ! 210: #define FRAME_stand44 205 ! 211: #define FRAME_stand45 206 ! 212: #define FRAME_stand46 207 ! 213: #define FRAME_stand47 208 ! 214: #define FRAME_stand48 209 ! 215: #define FRAME_stand49 210 ! 216: #define FRAME_stand50 211 ! 217: #define FRAME_stand51 212 ! 218: #define FRAME_stand52 213 ! 219: #define FRAME_stand53 214 ! 220: #define FRAME_stand54 215 ! 221: #define FRAME_stand55 216 ! 222: #define FRAME_stand56 217 ! 223: #define FRAME_stand57 218 ! 224: #define FRAME_stand58 219 ! 225: #define FRAME_stand59 220 ! 226: #define FRAME_stand60 221 ! 227: ! 228: #define MODEL_SCALE 1.000000
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