Annotation of quake2/game/m_brain.h, revision 1.1.1.2

1.1.1.2 ! root        1: /*
        !             2: Copyright (C) 1997-2001 Id Software, Inc.
        !             3: 
        !             4: This program is free software; you can redistribute it and/or
        !             5: modify it under the terms of the GNU General Public License
        !             6: as published by the Free Software Foundation; either version 2
        !             7: of the License, or (at your option) any later version.
        !             8: 
        !             9: This program is distributed in the hope that it will be useful,
        !            10: but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
        !            12: 
        !            13: See the GNU General Public License for more details.
        !            14: 
        !            15: You should have received a copy of the GNU General Public License
        !            16: along with this program; if not, write to the Free Software
        !            17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
        !            18: 
        !            19: */
1.1       root       20: // G:\quake2\baseq2\models/monsters/brain
                     21: 
                     22: // This file generated by ModelGen - Do NOT Modify
                     23: 
                     24: #define FRAME_walk101          0
                     25: #define FRAME_walk102          1
                     26: #define FRAME_walk103          2
                     27: #define FRAME_walk104          3
                     28: #define FRAME_walk105          4
                     29: #define FRAME_walk106          5
                     30: #define FRAME_walk107          6
                     31: #define FRAME_walk108          7
                     32: #define FRAME_walk109          8
                     33: #define FRAME_walk110          9
                     34: #define FRAME_walk111          10
                     35: #define FRAME_walk112          11
                     36: #define FRAME_walk113          12
                     37: #define FRAME_walk201          13
                     38: #define FRAME_walk202          14
                     39: #define FRAME_walk203          15
                     40: #define FRAME_walk204          16
                     41: #define FRAME_walk205          17
                     42: #define FRAME_walk206          18
                     43: #define FRAME_walk207          19
                     44: #define FRAME_walk208          20
                     45: #define FRAME_walk209          21
                     46: #define FRAME_walk210          22
                     47: #define FRAME_walk211          23
                     48: #define FRAME_walk212          24
                     49: #define FRAME_walk213          25
                     50: #define FRAME_walk214          26
                     51: #define FRAME_walk215          27
                     52: #define FRAME_walk216          28
                     53: #define FRAME_walk217          29
                     54: #define FRAME_walk218          30
                     55: #define FRAME_walk219          31
                     56: #define FRAME_walk220          32
                     57: #define FRAME_walk221          33
                     58: #define FRAME_walk222          34
                     59: #define FRAME_walk223          35
                     60: #define FRAME_walk224          36
                     61: #define FRAME_walk225          37
                     62: #define FRAME_walk226          38
                     63: #define FRAME_walk227          39
                     64: #define FRAME_walk228          40
                     65: #define FRAME_walk229          41
                     66: #define FRAME_walk230          42
                     67: #define FRAME_walk231          43
                     68: #define FRAME_walk232          44
                     69: #define FRAME_walk233          45
                     70: #define FRAME_walk234          46
                     71: #define FRAME_walk235          47
                     72: #define FRAME_walk236          48
                     73: #define FRAME_walk237          49
                     74: #define FRAME_walk238          50
                     75: #define FRAME_walk239          51
                     76: #define FRAME_walk240          52
                     77: #define FRAME_attak101         53
                     78: #define FRAME_attak102         54
                     79: #define FRAME_attak103         55
                     80: #define FRAME_attak104         56
                     81: #define FRAME_attak105         57
                     82: #define FRAME_attak106         58
                     83: #define FRAME_attak107         59
                     84: #define FRAME_attak108         60
                     85: #define FRAME_attak109         61
                     86: #define FRAME_attak110         62
                     87: #define FRAME_attak111         63
                     88: #define FRAME_attak112         64
                     89: #define FRAME_attak113         65
                     90: #define FRAME_attak114         66
                     91: #define FRAME_attak115         67
                     92: #define FRAME_attak116         68
                     93: #define FRAME_attak117         69
                     94: #define FRAME_attak118         70
                     95: #define FRAME_attak201         71
                     96: #define FRAME_attak202         72
                     97: #define FRAME_attak203         73
                     98: #define FRAME_attak204         74
                     99: #define FRAME_attak205         75
                    100: #define FRAME_attak206         76
                    101: #define FRAME_attak207         77
                    102: #define FRAME_attak208         78
                    103: #define FRAME_attak209         79
                    104: #define FRAME_attak210         80
                    105: #define FRAME_attak211         81
                    106: #define FRAME_attak212         82
                    107: #define FRAME_attak213         83
                    108: #define FRAME_attak214         84
                    109: #define FRAME_attak215         85
                    110: #define FRAME_attak216         86
                    111: #define FRAME_attak217         87
                    112: #define FRAME_pain101          88
                    113: #define FRAME_pain102          89
                    114: #define FRAME_pain103          90
                    115: #define FRAME_pain104          91
                    116: #define FRAME_pain105          92
                    117: #define FRAME_pain106          93
                    118: #define FRAME_pain107          94
                    119: #define FRAME_pain108          95
                    120: #define FRAME_pain109          96
                    121: #define FRAME_pain110          97
                    122: #define FRAME_pain111          98
                    123: #define FRAME_pain112          99
                    124: #define FRAME_pain113          100
                    125: #define FRAME_pain114          101
                    126: #define FRAME_pain115          102
                    127: #define FRAME_pain116          103
                    128: #define FRAME_pain117          104
                    129: #define FRAME_pain118          105
                    130: #define FRAME_pain119          106
                    131: #define FRAME_pain120          107
                    132: #define FRAME_pain121          108
                    133: #define FRAME_pain201          109
                    134: #define FRAME_pain202          110
                    135: #define FRAME_pain203          111
                    136: #define FRAME_pain204          112
                    137: #define FRAME_pain205          113
                    138: #define FRAME_pain206          114
                    139: #define FRAME_pain207          115
                    140: #define FRAME_pain208          116
                    141: #define FRAME_pain301          117
                    142: #define FRAME_pain302          118
                    143: #define FRAME_pain303          119
                    144: #define FRAME_pain304          120
                    145: #define FRAME_pain305          121
                    146: #define FRAME_pain306          122
                    147: #define FRAME_death101         123
                    148: #define FRAME_death102         124
                    149: #define FRAME_death103         125
                    150: #define FRAME_death104         126
                    151: #define FRAME_death105         127
                    152: #define FRAME_death106         128
                    153: #define FRAME_death107         129
                    154: #define FRAME_death108         130
                    155: #define FRAME_death109         131
                    156: #define FRAME_death110         132
                    157: #define FRAME_death111         133
                    158: #define FRAME_death112         134
                    159: #define FRAME_death113         135
                    160: #define FRAME_death114         136
                    161: #define FRAME_death115         137
                    162: #define FRAME_death116         138
                    163: #define FRAME_death117         139
                    164: #define FRAME_death118         140
                    165: #define FRAME_death201         141
                    166: #define FRAME_death202         142
                    167: #define FRAME_death203         143
                    168: #define FRAME_death204         144
                    169: #define FRAME_death205         145
                    170: #define FRAME_duck01           146
                    171: #define FRAME_duck02           147
                    172: #define FRAME_duck03           148
                    173: #define FRAME_duck04           149
                    174: #define FRAME_duck05           150
                    175: #define FRAME_duck06           151
                    176: #define FRAME_duck07           152
                    177: #define FRAME_duck08           153
                    178: #define FRAME_defens01         154
                    179: #define FRAME_defens02         155
                    180: #define FRAME_defens03         156
                    181: #define FRAME_defens04         157
                    182: #define FRAME_defens05         158
                    183: #define FRAME_defens06         159
                    184: #define FRAME_defens07         160
                    185: #define FRAME_defens08         161
                    186: #define FRAME_stand01          162
                    187: #define FRAME_stand02          163
                    188: #define FRAME_stand03          164
                    189: #define FRAME_stand04          165
                    190: #define FRAME_stand05          166
                    191: #define FRAME_stand06          167
                    192: #define FRAME_stand07          168
                    193: #define FRAME_stand08          169
                    194: #define FRAME_stand09          170
                    195: #define FRAME_stand10          171
                    196: #define FRAME_stand11          172
                    197: #define FRAME_stand12          173
                    198: #define FRAME_stand13          174
                    199: #define FRAME_stand14          175
                    200: #define FRAME_stand15          176
                    201: #define FRAME_stand16          177
                    202: #define FRAME_stand17          178
                    203: #define FRAME_stand18          179
                    204: #define FRAME_stand19          180
                    205: #define FRAME_stand20          181
                    206: #define FRAME_stand21          182
                    207: #define FRAME_stand22          183
                    208: #define FRAME_stand23          184
                    209: #define FRAME_stand24          185
                    210: #define FRAME_stand25          186
                    211: #define FRAME_stand26          187
                    212: #define FRAME_stand27          188
                    213: #define FRAME_stand28          189
                    214: #define FRAME_stand29          190
                    215: #define FRAME_stand30          191
                    216: #define FRAME_stand31          192
                    217: #define FRAME_stand32          193
                    218: #define FRAME_stand33          194
                    219: #define FRAME_stand34          195
                    220: #define FRAME_stand35          196
                    221: #define FRAME_stand36          197
                    222: #define FRAME_stand37          198
                    223: #define FRAME_stand38          199
                    224: #define FRAME_stand39          200
                    225: #define FRAME_stand40          201
                    226: #define FRAME_stand41          202
                    227: #define FRAME_stand42          203
                    228: #define FRAME_stand43          204
                    229: #define FRAME_stand44          205
                    230: #define FRAME_stand45          206
                    231: #define FRAME_stand46          207
                    232: #define FRAME_stand47          208
                    233: #define FRAME_stand48          209
                    234: #define FRAME_stand49          210
                    235: #define FRAME_stand50          211
                    236: #define FRAME_stand51          212
                    237: #define FRAME_stand52          213
                    238: #define FRAME_stand53          214
                    239: #define FRAME_stand54          215
                    240: #define FRAME_stand55          216
                    241: #define FRAME_stand56          217
                    242: #define FRAME_stand57          218
                    243: #define FRAME_stand58          219
                    244: #define FRAME_stand59          220
                    245: #define FRAME_stand60          221
                    246: 
                    247: #define MODEL_SCALE            1.000000

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