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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: // G:\quake2\baseq2\models/monsters/brain 21: 22: // This file generated by ModelGen - Do NOT Modify 23: 24: #define FRAME_walk101 0 25: #define FRAME_walk102 1 26: #define FRAME_walk103 2 27: #define FRAME_walk104 3 28: #define FRAME_walk105 4 29: #define FRAME_walk106 5 30: #define FRAME_walk107 6 31: #define FRAME_walk108 7 32: #define FRAME_walk109 8 33: #define FRAME_walk110 9 34: #define FRAME_walk111 10 35: #define FRAME_walk112 11 36: #define FRAME_walk113 12 37: #define FRAME_walk201 13 38: #define FRAME_walk202 14 39: #define FRAME_walk203 15 40: #define FRAME_walk204 16 41: #define FRAME_walk205 17 42: #define FRAME_walk206 18 43: #define FRAME_walk207 19 44: #define FRAME_walk208 20 45: #define FRAME_walk209 21 46: #define FRAME_walk210 22 47: #define FRAME_walk211 23 48: #define FRAME_walk212 24 49: #define FRAME_walk213 25 50: #define FRAME_walk214 26 51: #define FRAME_walk215 27 52: #define FRAME_walk216 28 53: #define FRAME_walk217 29 54: #define FRAME_walk218 30 55: #define FRAME_walk219 31 56: #define FRAME_walk220 32 57: #define FRAME_walk221 33 58: #define FRAME_walk222 34 59: #define FRAME_walk223 35 60: #define FRAME_walk224 36 61: #define FRAME_walk225 37 62: #define FRAME_walk226 38 63: #define FRAME_walk227 39 64: #define FRAME_walk228 40 65: #define FRAME_walk229 41 66: #define FRAME_walk230 42 67: #define FRAME_walk231 43 68: #define FRAME_walk232 44 69: #define FRAME_walk233 45 70: #define FRAME_walk234 46 71: #define FRAME_walk235 47 72: #define FRAME_walk236 48 73: #define FRAME_walk237 49 74: #define FRAME_walk238 50 75: #define FRAME_walk239 51 76: #define FRAME_walk240 52 77: #define FRAME_attak101 53 78: #define FRAME_attak102 54 79: #define FRAME_attak103 55 80: #define FRAME_attak104 56 81: #define FRAME_attak105 57 82: #define FRAME_attak106 58 83: #define FRAME_attak107 59 84: #define FRAME_attak108 60 85: #define FRAME_attak109 61 86: #define FRAME_attak110 62 87: #define FRAME_attak111 63 88: #define FRAME_attak112 64 89: #define FRAME_attak113 65 90: #define FRAME_attak114 66 91: #define FRAME_attak115 67 92: #define FRAME_attak116 68 93: #define FRAME_attak117 69 94: #define FRAME_attak118 70 95: #define FRAME_attak201 71 96: #define FRAME_attak202 72 97: #define FRAME_attak203 73 98: #define FRAME_attak204 74 99: #define FRAME_attak205 75 100: #define FRAME_attak206 76 101: #define FRAME_attak207 77 102: #define FRAME_attak208 78 103: #define FRAME_attak209 79 104: #define FRAME_attak210 80 105: #define FRAME_attak211 81 106: #define FRAME_attak212 82 107: #define FRAME_attak213 83 108: #define FRAME_attak214 84 109: #define FRAME_attak215 85 110: #define FRAME_attak216 86 111: #define FRAME_attak217 87 112: #define FRAME_pain101 88 113: #define FRAME_pain102 89 114: #define FRAME_pain103 90 115: #define FRAME_pain104 91 116: #define FRAME_pain105 92 117: #define FRAME_pain106 93 118: #define FRAME_pain107 94 119: #define FRAME_pain108 95 120: #define FRAME_pain109 96 121: #define FRAME_pain110 97 122: #define FRAME_pain111 98 123: #define FRAME_pain112 99 124: #define FRAME_pain113 100 125: #define FRAME_pain114 101 126: #define FRAME_pain115 102 127: #define FRAME_pain116 103 128: #define FRAME_pain117 104 129: #define FRAME_pain118 105 130: #define FRAME_pain119 106 131: #define FRAME_pain120 107 132: #define FRAME_pain121 108 133: #define FRAME_pain201 109 134: #define FRAME_pain202 110 135: #define FRAME_pain203 111 136: #define FRAME_pain204 112 137: #define FRAME_pain205 113 138: #define FRAME_pain206 114 139: #define FRAME_pain207 115 140: #define FRAME_pain208 116 141: #define FRAME_pain301 117 142: #define FRAME_pain302 118 143: #define FRAME_pain303 119 144: #define FRAME_pain304 120 145: #define FRAME_pain305 121 146: #define FRAME_pain306 122 147: #define FRAME_death101 123 148: #define FRAME_death102 124 149: #define FRAME_death103 125 150: #define FRAME_death104 126 151: #define FRAME_death105 127 152: #define FRAME_death106 128 153: #define FRAME_death107 129 154: #define FRAME_death108 130 155: #define FRAME_death109 131 156: #define FRAME_death110 132 157: #define FRAME_death111 133 158: #define FRAME_death112 134 159: #define FRAME_death113 135 160: #define FRAME_death114 136 161: #define FRAME_death115 137 162: #define FRAME_death116 138 163: #define FRAME_death117 139 164: #define FRAME_death118 140 165: #define FRAME_death201 141 166: #define FRAME_death202 142 167: #define FRAME_death203 143 168: #define FRAME_death204 144 169: #define FRAME_death205 145 170: #define FRAME_duck01 146 171: #define FRAME_duck02 147 172: #define FRAME_duck03 148 173: #define FRAME_duck04 149 174: #define FRAME_duck05 150 175: #define FRAME_duck06 151 176: #define FRAME_duck07 152 177: #define FRAME_duck08 153 178: #define FRAME_defens01 154 179: #define FRAME_defens02 155 180: #define FRAME_defens03 156 181: #define FRAME_defens04 157 182: #define FRAME_defens05 158 183: #define FRAME_defens06 159 184: #define FRAME_defens07 160 185: #define FRAME_defens08 161 186: #define FRAME_stand01 162 187: #define FRAME_stand02 163 188: #define FRAME_stand03 164 189: #define FRAME_stand04 165 190: #define FRAME_stand05 166 191: #define FRAME_stand06 167 192: #define FRAME_stand07 168 193: #define FRAME_stand08 169 194: #define FRAME_stand09 170 195: #define FRAME_stand10 171 196: #define FRAME_stand11 172 197: #define FRAME_stand12 173 198: #define FRAME_stand13 174 199: #define FRAME_stand14 175 200: #define FRAME_stand15 176 201: #define FRAME_stand16 177 202: #define FRAME_stand17 178 203: #define FRAME_stand18 179 204: #define FRAME_stand19 180 205: #define FRAME_stand20 181 206: #define FRAME_stand21 182 207: #define FRAME_stand22 183 208: #define FRAME_stand23 184 209: #define FRAME_stand24 185 210: #define FRAME_stand25 186 211: #define FRAME_stand26 187 212: #define FRAME_stand27 188 213: #define FRAME_stand28 189 214: #define FRAME_stand29 190 215: #define FRAME_stand30 191 216: #define FRAME_stand31 192 217: #define FRAME_stand32 193 218: #define FRAME_stand33 194 219: #define FRAME_stand34 195 220: #define FRAME_stand35 196 221: #define FRAME_stand36 197 222: #define FRAME_stand37 198 223: #define FRAME_stand38 199 224: #define FRAME_stand39 200 225: #define FRAME_stand40 201 226: #define FRAME_stand41 202 227: #define FRAME_stand42 203 228: #define FRAME_stand43 204 229: #define FRAME_stand44 205 230: #define FRAME_stand45 206 231: #define FRAME_stand46 207 232: #define FRAME_stand47 208 233: #define FRAME_stand48 209 234: #define FRAME_stand49 210 235: #define FRAME_stand50 211 236: #define FRAME_stand51 212 237: #define FRAME_stand52 213 238: #define FRAME_stand53 214 239: #define FRAME_stand54 215 240: #define FRAME_stand55 216 241: #define FRAME_stand56 217 242: #define FRAME_stand57 218 243: #define FRAME_stand58 219 244: #define FRAME_stand59 220 245: #define FRAME_stand60 221 246: 247: #define MODEL_SCALE 1.000000
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