Annotation of quake2/game/m_chick.c, revision 1.1

1.1     ! root        1: /*
        !             2: ==============================================================================
        !             3: 
        !             4: chick
        !             5: 
        !             6: ==============================================================================
        !             7: */
        !             8: 
        !             9: #include "g_local.h"
        !            10: #include "m_chick.h"
        !            11: 
        !            12: qboolean visible (edict_t *self, edict_t *other);
        !            13: 
        !            14: void chick_stand (edict_t *self);
        !            15: void chick_run (edict_t *self);
        !            16: void chick_reslash(edict_t *self);
        !            17: void chick_rerocket(edict_t *self);
        !            18: void chick_attack1(edict_t *self);
        !            19: 
        !            20: static int     sound_missile_prelaunch;
        !            21: static int     sound_missile_launch;
        !            22: static int     sound_melee_swing;
        !            23: static int     sound_melee_hit;
        !            24: static int     sound_missile_reload;
        !            25: static int     sound_death1;
        !            26: static int     sound_death2;
        !            27: static int     sound_fall_down;
        !            28: static int     sound_idle1;
        !            29: static int     sound_idle2;
        !            30: static int     sound_pain1;
        !            31: static int     sound_pain2;
        !            32: static int     sound_pain3;
        !            33: static int     sound_sight;
        !            34: static int     sound_search;
        !            35: 
        !            36: 
        !            37: void ChickMoan (edict_t *self)
        !            38: {
        !            39:        if (random() < 0.5)
        !            40:                gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0);
        !            41:        else
        !            42:                gi.sound (self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0);
        !            43: }
        !            44: 
        !            45: mframe_t chick_frames_fidget [] =
        !            46: {
        !            47:        ai_stand, 0,  NULL,
        !            48:        ai_stand, 0,  NULL,
        !            49:        ai_stand, 0,  NULL,
        !            50:        ai_stand, 0,  NULL,
        !            51:        ai_stand, 0,  NULL,
        !            52:        ai_stand, 0,  NULL,
        !            53:        ai_stand, 0,  NULL,
        !            54:        ai_stand, 0,  NULL,
        !            55:        ai_stand, 0,  ChickMoan,
        !            56:        ai_stand, 0,  NULL,
        !            57:        ai_stand, 0,  NULL,
        !            58:        ai_stand, 0,  NULL,
        !            59:        ai_stand, 0,  NULL,
        !            60:        ai_stand, 0,  NULL,
        !            61:        ai_stand, 0,  NULL,
        !            62:        ai_stand, 0,  NULL,
        !            63:        ai_stand, 0,  NULL,
        !            64:        ai_stand, 0,  NULL,
        !            65:        ai_stand, 0,  NULL,
        !            66:        ai_stand, 0,  NULL,
        !            67:        ai_stand, 0,  NULL,
        !            68:        ai_stand, 0,  NULL,
        !            69:        ai_stand, 0,  NULL,
        !            70:        ai_stand, 0,  NULL,
        !            71:        ai_stand, 0,  NULL,
        !            72:        ai_stand, 0,  NULL,
        !            73:        ai_stand, 0,  NULL,
        !            74:        ai_stand, 0,  NULL,
        !            75:        ai_stand, 0,  NULL,
        !            76:        ai_stand, 0,  NULL
        !            77: };
        !            78: mmove_t chick_move_fidget = {FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand};
        !            79: 
        !            80: void chick_fidget (edict_t *self)
        !            81: {
        !            82:        if (self->monsterinfo.aiflags & AI_STAND_GROUND)
        !            83:                return;
        !            84:        if (random() <= 0.3)
        !            85:                self->monsterinfo.currentmove = &chick_move_fidget;
        !            86: }
        !            87: 
        !            88: mframe_t chick_frames_stand [] =
        !            89: {
        !            90:        ai_stand, 0, NULL,
        !            91:        ai_stand, 0, NULL,
        !            92:        ai_stand, 0, NULL,
        !            93:        ai_stand, 0, NULL,
        !            94:        ai_stand, 0, NULL,
        !            95:        ai_stand, 0, NULL,
        !            96:        ai_stand, 0, NULL,
        !            97:        ai_stand, 0, NULL,
        !            98:        ai_stand, 0, NULL,
        !            99:        ai_stand, 0, NULL,
        !           100:        ai_stand, 0, NULL,
        !           101:        ai_stand, 0, NULL,
        !           102:        ai_stand, 0, NULL,
        !           103:        ai_stand, 0, NULL,
        !           104:        ai_stand, 0, NULL,
        !           105:        ai_stand, 0, NULL,
        !           106:        ai_stand, 0, NULL,
        !           107:        ai_stand, 0, NULL,
        !           108:        ai_stand, 0, NULL,
        !           109:        ai_stand, 0, NULL,
        !           110:        ai_stand, 0, NULL,
        !           111:        ai_stand, 0, NULL,
        !           112:        ai_stand, 0, NULL,
        !           113:        ai_stand, 0, NULL,
        !           114:        ai_stand, 0, NULL,
        !           115:        ai_stand, 0, NULL,
        !           116:        ai_stand, 0, NULL,
        !           117:        ai_stand, 0, NULL,
        !           118:        ai_stand, 0, NULL,
        !           119:        ai_stand, 0, chick_fidget,
        !           120: 
        !           121: };
        !           122: mmove_t chick_move_stand = {FRAME_stand101, FRAME_stand130, chick_frames_stand, NULL};
        !           123: 
        !           124: void chick_stand (edict_t *self)
        !           125: {
        !           126:        self->monsterinfo.currentmove = &chick_move_stand;
        !           127: }
        !           128: 
        !           129: mframe_t chick_frames_start_run [] =
        !           130: {
        !           131:        ai_run, 1,  NULL,
        !           132:        ai_run, 0,  NULL,
        !           133:        ai_run, 0,       NULL,
        !           134:        ai_run, -1, NULL, 
        !           135:        ai_run, -1, NULL, 
        !           136:        ai_run, 0,  NULL,
        !           137:        ai_run, 1,  NULL,
        !           138:        ai_run, 3,  NULL,
        !           139:        ai_run, 6,       NULL,
        !           140:        ai_run, 3,       NULL
        !           141: };
        !           142: mmove_t chick_move_start_run = {FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run};
        !           143: 
        !           144: mframe_t chick_frames_run [] =
        !           145: {
        !           146:        ai_run, 6,      NULL,
        !           147:        ai_run, 8,  NULL,
        !           148:        ai_run, 13, NULL,
        !           149:        ai_run, 5,  NULL,
        !           150:        ai_run, 7,  NULL,
        !           151:        ai_run, 4,  NULL,
        !           152:        ai_run, 11, NULL,
        !           153:        ai_run, 5,  NULL,
        !           154:        ai_run, 9,  NULL,
        !           155:        ai_run, 7,  NULL
        !           156: 
        !           157: };
        !           158: 
        !           159: mmove_t chick_move_run = {FRAME_walk11, FRAME_walk20, chick_frames_run, NULL};
        !           160: 
        !           161: mframe_t chick_frames_walk [] =
        !           162: {
        !           163:        ai_walk, 6,      NULL,
        !           164:        ai_walk, 8,  NULL,
        !           165:        ai_walk, 13, NULL,
        !           166:        ai_walk, 5,  NULL,
        !           167:        ai_walk, 7,  NULL,
        !           168:        ai_walk, 4,  NULL,
        !           169:        ai_walk, 11, NULL,
        !           170:        ai_walk, 5,  NULL,
        !           171:        ai_walk, 9,  NULL,
        !           172:        ai_walk, 7,  NULL
        !           173: };
        !           174: 
        !           175: mmove_t chick_move_walk = {FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL};
        !           176: 
        !           177: void chick_walk (edict_t *self)
        !           178: {
        !           179:        self->monsterinfo.currentmove = &chick_move_walk;
        !           180: }
        !           181: 
        !           182: void chick_run (edict_t *self)
        !           183: {
        !           184:        if (self->monsterinfo.aiflags & AI_STAND_GROUND)
        !           185:        {
        !           186:                self->monsterinfo.currentmove = &chick_move_stand;
        !           187:                return;
        !           188:        }
        !           189: 
        !           190:        if (self->monsterinfo.currentmove == &chick_move_walk ||
        !           191:                self->monsterinfo.currentmove == &chick_move_start_run)
        !           192:        {
        !           193:                self->monsterinfo.currentmove = &chick_move_run;
        !           194:        }
        !           195:        else
        !           196:        {
        !           197:                self->monsterinfo.currentmove = &chick_move_start_run;
        !           198:        }
        !           199: }
        !           200: 
        !           201: mframe_t chick_frames_pain1 [] =
        !           202: {
        !           203:        ai_move, 0, NULL,
        !           204:        ai_move, 0, NULL,
        !           205:        ai_move, 0, NULL,
        !           206:        ai_move, 0, NULL,
        !           207:        ai_move, 0, NULL
        !           208: };
        !           209: mmove_t chick_move_pain1 = {FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run};
        !           210: 
        !           211: mframe_t chick_frames_pain2 [] =
        !           212: {
        !           213:        ai_move, 0, NULL,
        !           214:        ai_move, 0, NULL,
        !           215:        ai_move, 0, NULL,
        !           216:        ai_move, 0, NULL,
        !           217:        ai_move, 0, NULL
        !           218: };
        !           219: mmove_t chick_move_pain2 = {FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run};
        !           220: 
        !           221: mframe_t chick_frames_pain3 [] =
        !           222: {
        !           223:        ai_move, 0,             NULL,
        !           224:        ai_move, 0,             NULL,
        !           225:        ai_move, -6,    NULL,
        !           226:        ai_move, 3,             NULL,
        !           227:        ai_move, 11,    NULL,
        !           228:        ai_move, 3,             NULL,
        !           229:        ai_move, 0,             NULL,
        !           230:        ai_move, 0,             NULL,
        !           231:        ai_move, 4,             NULL,
        !           232:        ai_move, 1,             NULL,
        !           233:        ai_move, 0,             NULL,
        !           234:        ai_move, -3,    NULL,
        !           235:        ai_move, -4,    NULL,
        !           236:        ai_move, 5,             NULL,
        !           237:        ai_move, 7,             NULL,
        !           238:        ai_move, -2,    NULL,
        !           239:        ai_move, 3,             NULL,
        !           240:        ai_move, -5,    NULL,
        !           241:        ai_move, -2,    NULL,
        !           242:        ai_move, -8,    NULL,
        !           243:        ai_move, 2,             NULL
        !           244: };
        !           245: mmove_t chick_move_pain3 = {FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run};
        !           246: 
        !           247: void chick_pain (edict_t *self, edict_t *other, float kick, int damage)
        !           248: {
        !           249:        float   r;
        !           250: 
        !           251:        if (self->health < (self->max_health / 2))
        !           252:                self->s.skinnum = 1;
        !           253: 
        !           254:        if (level.time < self->pain_debounce_time)
        !           255:                return;
        !           256: 
        !           257:        self->pain_debounce_time = level.time + 3;
        !           258: 
        !           259:        r = random();
        !           260:        if (r < 0.33)
        !           261:                gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
        !           262:        else if (r < 0.66)
        !           263:                gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
        !           264:        else
        !           265:                gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
        !           266: 
        !           267:        if (skill->value == 3)
        !           268:                return;         // no pain anims in nightmare
        !           269: 
        !           270:        if (damage <= 10)
        !           271:                self->monsterinfo.currentmove = &chick_move_pain1;
        !           272:        else if (damage <= 25)
        !           273:                self->monsterinfo.currentmove = &chick_move_pain2;
        !           274:        else
        !           275:                self->monsterinfo.currentmove = &chick_move_pain3;
        !           276: }
        !           277: 
        !           278: void chick_dead (edict_t *self)
        !           279: {
        !           280:        VectorSet (self->mins, -16, -16, 0);
        !           281:        VectorSet (self->maxs, 16, 16, 16);
        !           282:        self->movetype = MOVETYPE_TOSS;
        !           283:        self->svflags |= SVF_DEADMONSTER;
        !           284:        self->nextthink = 0;
        !           285:        gi.linkentity (self);
        !           286: }
        !           287: 
        !           288: mframe_t chick_frames_death2 [] =
        !           289: {
        !           290:        ai_move, -6, NULL,
        !           291:        ai_move, 0,  NULL,
        !           292:        ai_move, -1,  NULL,
        !           293:        ai_move, -5, NULL,
        !           294:        ai_move, 0, NULL,
        !           295:        ai_move, -1,  NULL,
        !           296:        ai_move, -2,  NULL,
        !           297:        ai_move, 1,  NULL,
        !           298:        ai_move, 10, NULL,
        !           299:        ai_move, 2,  NULL,
        !           300:        ai_move, 3,  NULL,
        !           301:        ai_move, 1,  NULL,
        !           302:        ai_move, 2, NULL,
        !           303:        ai_move, 0,  NULL,
        !           304:        ai_move, 3,  NULL,
        !           305:        ai_move, 3,  NULL,
        !           306:        ai_move, 1,  NULL,
        !           307:        ai_move, -3,  NULL,
        !           308:        ai_move, -5, NULL,
        !           309:        ai_move, 4, NULL,
        !           310:        ai_move, 15, NULL,
        !           311:        ai_move, 14, NULL,
        !           312:        ai_move, 1, NULL
        !           313: };
        !           314: mmove_t chick_move_death2 = {FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead};
        !           315: 
        !           316: mframe_t chick_frames_death1 [] =
        !           317: {
        !           318:        ai_move, 0,  NULL,
        !           319:        ai_move, 0,  NULL,
        !           320:        ai_move, -7, NULL,
        !           321:        ai_move, 4,  NULL,
        !           322:        ai_move, 11, NULL,
        !           323:        ai_move, 0,  NULL,
        !           324:        ai_move, 0,  NULL,
        !           325:        ai_move, 0,  NULL,
        !           326:        ai_move, 0,  NULL,
        !           327:        ai_move, 0,  NULL,
        !           328:        ai_move, 0,  NULL,
        !           329:        ai_move, 0,  NULL
        !           330:        
        !           331: };
        !           332: mmove_t chick_move_death1 = {FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead};
        !           333: 
        !           334: void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
        !           335: {
        !           336:        int             n;
        !           337: 
        !           338: // check for gib
        !           339:        if (self->health <= self->gib_health)
        !           340:        {
        !           341:                gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
        !           342:                for (n= 0; n < 2; n++)
        !           343:                        ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
        !           344:                for (n= 0; n < 4; n++)
        !           345:                        ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
        !           346:                ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
        !           347:                self->deadflag = DEAD_DEAD;
        !           348:                return;
        !           349:        }
        !           350: 
        !           351:        if (self->deadflag == DEAD_DEAD)
        !           352:                return;
        !           353: 
        !           354: // regular death
        !           355:        self->deadflag = DEAD_DEAD;
        !           356:        self->takedamage = DAMAGE_YES;
        !           357: 
        !           358:        n = rand() % 2;
        !           359:        if (n == 0)
        !           360:        {
        !           361:                self->monsterinfo.currentmove = &chick_move_death1;
        !           362:                gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
        !           363:        }
        !           364:        else
        !           365:        {
        !           366:                self->monsterinfo.currentmove = &chick_move_death2;
        !           367:                gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
        !           368:        }
        !           369: }
        !           370: 
        !           371: 
        !           372: void chick_duck_down (edict_t *self)
        !           373: {
        !           374:        if (self->monsterinfo.aiflags & AI_DUCKED)
        !           375:                return;
        !           376:        self->monsterinfo.aiflags |= AI_DUCKED;
        !           377:        self->maxs[2] -= 32;
        !           378:        self->takedamage = DAMAGE_YES;
        !           379:        self->monsterinfo.pausetime = level.time + 1;
        !           380:        gi.linkentity (self);
        !           381: }
        !           382: 
        !           383: void chick_duck_hold (edict_t *self)
        !           384: {
        !           385:        if (level.time >= self->monsterinfo.pausetime)
        !           386:                self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
        !           387:        else
        !           388:                self->monsterinfo.aiflags |= AI_HOLD_FRAME;
        !           389: }
        !           390: 
        !           391: void chick_duck_up (edict_t *self)
        !           392: {
        !           393:        self->monsterinfo.aiflags &= ~AI_DUCKED;
        !           394:        self->maxs[2] += 32;
        !           395:        self->takedamage = DAMAGE_AIM;
        !           396:        gi.linkentity (self);
        !           397: }
        !           398: 
        !           399: mframe_t chick_frames_duck [] =
        !           400: {
        !           401:        ai_move, 0, chick_duck_down,
        !           402:        ai_move, 1, NULL,
        !           403:        ai_move, 4, chick_duck_hold,
        !           404:        ai_move, -4,  NULL,
        !           405:        ai_move, -5,  chick_duck_up,
        !           406:        ai_move, 3, NULL,
        !           407:        ai_move, 1,  NULL
        !           408: };
        !           409: mmove_t chick_move_duck = {FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run};
        !           410: 
        !           411: void chick_dodge (edict_t *self, edict_t *attacker, float eta)
        !           412: {
        !           413:        if (random() > 0.25)
        !           414:                return;
        !           415: 
        !           416:        if (!self->enemy)
        !           417:                self->enemy = attacker;
        !           418: 
        !           419:        self->monsterinfo.currentmove = &chick_move_duck;
        !           420: }
        !           421: 
        !           422: void ChickSlash (edict_t *self)
        !           423: {
        !           424:        vec3_t  aim;
        !           425: 
        !           426:        VectorSet (aim, MELEE_DISTANCE, self->mins[0], 10);
        !           427:        gi.sound (self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0);
        !           428:        fire_hit (self, aim, (10 + (rand() %6)), 100);
        !           429: }
        !           430: 
        !           431: 
        !           432: void ChickRocket (edict_t *self)
        !           433: {
        !           434:        vec3_t  forward, right;
        !           435:        vec3_t  start;
        !           436:        vec3_t  dir;
        !           437:        vec3_t  vec;
        !           438: 
        !           439:        AngleVectors (self->s.angles, forward, right, NULL);
        !           440:        G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start);
        !           441: 
        !           442:        VectorCopy (self->enemy->s.origin, vec);
        !           443:        vec[2] += self->enemy->viewheight;
        !           444:        VectorSubtract (vec, start, dir);
        !           445:        VectorNormalize (dir);
        !           446: 
        !           447:        monster_fire_rocket (self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1);
        !           448: }      
        !           449: 
        !           450: void Chick_PreAttack1 (edict_t *self)
        !           451: {
        !           452:        gi.sound (self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0);
        !           453: }
        !           454: 
        !           455: void ChickReload (edict_t *self)
        !           456: {
        !           457:        gi.sound (self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0);
        !           458: }
        !           459: 
        !           460: 
        !           461: mframe_t chick_frames_start_attack1 [] =
        !           462: {
        !           463:        ai_charge, 0,   Chick_PreAttack1,
        !           464:        ai_charge, 0,   NULL,
        !           465:        ai_charge, 0,   NULL,
        !           466:        ai_charge, 4,   NULL,
        !           467:        ai_charge, 0,   NULL,
        !           468:        ai_charge, -3,  NULL,
        !           469:        ai_charge, 3,   NULL,
        !           470:        ai_charge, 5,   NULL,
        !           471:        ai_charge, 7,   NULL,
        !           472:        ai_charge, 0,   NULL,
        !           473:        ai_charge, 0,   NULL,
        !           474:        ai_charge, 0,   NULL,
        !           475:        ai_charge, 0,   chick_attack1
        !           476: };
        !           477: mmove_t chick_move_start_attack1 = {FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, NULL};
        !           478: 
        !           479: 
        !           480: mframe_t chick_frames_attack1 [] =
        !           481: {
        !           482:        ai_charge, 19,  ChickRocket,
        !           483:        ai_charge, -6,  NULL,
        !           484:        ai_charge, -5,  NULL,
        !           485:        ai_charge, -2,  NULL,
        !           486:        ai_charge, -7,  NULL,
        !           487:        ai_charge, 0,   NULL,
        !           488:        ai_charge, 1,   NULL,
        !           489:        ai_charge, 10,  ChickReload,
        !           490:        ai_charge, 4,   NULL,
        !           491:        ai_charge, 5,   NULL,
        !           492:        ai_charge, 6,   NULL,
        !           493:        ai_charge, 6,   NULL,
        !           494:        ai_charge, 4,   NULL,
        !           495:        ai_charge, 3,   chick_rerocket
        !           496: 
        !           497: };
        !           498: mmove_t chick_move_attack1 = {FRAME_attak114, FRAME_attak127, chick_frames_attack1, NULL};
        !           499: 
        !           500: mframe_t chick_frames_end_attack1 [] =
        !           501: {
        !           502:        ai_charge, -3,  NULL,
        !           503:        ai_charge, 0,   NULL,
        !           504:        ai_charge, -6,  NULL,
        !           505:        ai_charge, -4,  NULL,
        !           506:        ai_charge, -2,  NULL
        !           507: };
        !           508: mmove_t chick_move_end_attack1 = {FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run};
        !           509: 
        !           510: void chick_rerocket(edict_t *self)
        !           511: {
        !           512:        if (self->enemy->health > 0)
        !           513:        {
        !           514:                if (range (self, self->enemy) > RANGE_MELEE)
        !           515:                        if ( visible (self, self->enemy) )
        !           516:                                if (random() <= 0.6)
        !           517:                                {
        !           518:                                        self->monsterinfo.currentmove = &chick_move_attack1;
        !           519:                                        return;
        !           520:                                }
        !           521:        }       
        !           522:        self->monsterinfo.currentmove = &chick_move_end_attack1;
        !           523: }
        !           524: 
        !           525: void chick_attack1(edict_t *self)
        !           526: {
        !           527:        self->monsterinfo.currentmove = &chick_move_attack1;
        !           528: }
        !           529: 
        !           530: mframe_t chick_frames_slash [] =
        !           531: {
        !           532:        ai_charge, 1,   NULL,
        !           533:        ai_charge, 7,   ChickSlash,
        !           534:        ai_charge, -7,  NULL,
        !           535:        ai_charge, 1,   NULL,
        !           536:        ai_charge, -1,  NULL,
        !           537:        ai_charge, 1,   NULL,
        !           538:        ai_charge, 0,   NULL,
        !           539:        ai_charge, 1,   NULL,
        !           540:        ai_charge, -2,  chick_reslash
        !           541: };
        !           542: mmove_t chick_move_slash = {FRAME_attak204, FRAME_attak212, chick_frames_slash, NULL};
        !           543: 
        !           544: mframe_t chick_frames_end_slash [] =
        !           545: {
        !           546:        ai_charge, -6,  NULL,
        !           547:        ai_charge, -1,  NULL,
        !           548:        ai_charge, -6,  NULL,
        !           549:        ai_charge, 0,   NULL
        !           550: };
        !           551: mmove_t chick_move_end_slash = {FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run};
        !           552: 
        !           553: 
        !           554: void chick_reslash(edict_t *self)
        !           555: {
        !           556:        if (self->enemy->health > 0)
        !           557:        {
        !           558:                if (range (self, self->enemy) == RANGE_MELEE)
        !           559:                        if (random() <= 0.9)
        !           560:                        {                               
        !           561:                                self->monsterinfo.currentmove = &chick_move_slash;
        !           562:                                return;
        !           563:                        }
        !           564:                        else
        !           565:                        {
        !           566:                                self->monsterinfo.currentmove = &chick_move_end_slash;
        !           567:                                return;
        !           568:                        }
        !           569:        }
        !           570:        self->monsterinfo.currentmove = &chick_move_end_slash;
        !           571: }
        !           572: 
        !           573: void chick_slash(edict_t *self)
        !           574: {
        !           575:        self->monsterinfo.currentmove = &chick_move_slash;
        !           576: }
        !           577: 
        !           578: 
        !           579: mframe_t chick_frames_start_slash [] =
        !           580: {      
        !           581:        ai_charge, 1,   NULL,
        !           582:        ai_charge, 8,   NULL,
        !           583:        ai_charge, 3,   NULL
        !           584: };
        !           585: mmove_t chick_move_start_slash = {FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash};
        !           586: 
        !           587: 
        !           588: 
        !           589: void chick_melee(edict_t *self)
        !           590: {
        !           591:        self->monsterinfo.currentmove = &chick_move_start_slash;
        !           592: }
        !           593: 
        !           594: 
        !           595: void chick_attack(edict_t *self)
        !           596: {
        !           597:        self->monsterinfo.currentmove = &chick_move_start_attack1;
        !           598: }
        !           599: 
        !           600: void chick_sight(edict_t *self, edict_t *other)
        !           601: {
        !           602:        gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
        !           603: }
        !           604: 
        !           605: /*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
        !           606: */
        !           607: void SP_monster_chick (edict_t *self)
        !           608: {
        !           609:        if (deathmatch->value)
        !           610:        {
        !           611:                G_FreeEdict (self);
        !           612:                return;
        !           613:        }
        !           614: 
        !           615:        sound_missile_prelaunch = gi.soundindex ("chick/chkatck1.wav"); 
        !           616:        sound_missile_launch    = gi.soundindex ("chick/chkatck2.wav"); 
        !           617:        sound_melee_swing               = gi.soundindex ("chick/chkatck3.wav"); 
        !           618:        sound_melee_hit                 = gi.soundindex ("chick/chkatck4.wav"); 
        !           619:        sound_missile_reload    = gi.soundindex ("chick/chkatck5.wav"); 
        !           620:        sound_death1                    = gi.soundindex ("chick/chkdeth1.wav"); 
        !           621:        sound_death2                    = gi.soundindex ("chick/chkdeth2.wav"); 
        !           622:        sound_fall_down                 = gi.soundindex ("chick/chkfall1.wav"); 
        !           623:        sound_idle1                             = gi.soundindex ("chick/chkidle1.wav"); 
        !           624:        sound_idle2                             = gi.soundindex ("chick/chkidle2.wav"); 
        !           625:        sound_pain1                             = gi.soundindex ("chick/chkpain1.wav"); 
        !           626:        sound_pain2                             = gi.soundindex ("chick/chkpain2.wav"); 
        !           627:        sound_pain3                             = gi.soundindex ("chick/chkpain3.wav"); 
        !           628:        sound_sight                             = gi.soundindex ("chick/chksght1.wav"); 
        !           629:        sound_search                    = gi.soundindex ("chick/chksrch1.wav"); 
        !           630: 
        !           631:        self->movetype = MOVETYPE_STEP;
        !           632:        self->solid = SOLID_BBOX;
        !           633:        self->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2");
        !           634:        VectorSet (self->mins, -16, -16, 0);
        !           635:        VectorSet (self->maxs, 16, 16, 56);
        !           636: 
        !           637:        self->health = 175;
        !           638:        self->gib_health = -70;
        !           639:        self->mass = 200;
        !           640: 
        !           641:        self->pain = chick_pain;
        !           642:        self->die = chick_die;
        !           643: 
        !           644:        self->monsterinfo.stand = chick_stand;
        !           645:        self->monsterinfo.walk = chick_walk;
        !           646:        self->monsterinfo.run = chick_run;
        !           647:        self->monsterinfo.dodge = chick_dodge;
        !           648:        self->monsterinfo.attack = chick_attack;
        !           649:        self->monsterinfo.melee = chick_melee;
        !           650:        self->monsterinfo.sight = chick_sight;
        !           651: 
        !           652:        gi.linkentity (self);
        !           653: 
        !           654:        self->monsterinfo.currentmove = &chick_move_stand;
        !           655:        self->monsterinfo.scale = MODEL_SCALE;
        !           656: 
        !           657:        walkmonster_start (self);
        !           658: }

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