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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: // G:\quake2\baseq2\models/monsters/bitch 21: 22: // This file generated by qdata - Do NOT Modify 23: 24: #define FRAME_attak101 0 25: #define FRAME_attak102 1 26: #define FRAME_attak103 2 27: #define FRAME_attak104 3 28: #define FRAME_attak105 4 29: #define FRAME_attak106 5 30: #define FRAME_attak107 6 31: #define FRAME_attak108 7 32: #define FRAME_attak109 8 33: #define FRAME_attak110 9 34: #define FRAME_attak111 10 35: #define FRAME_attak112 11 36: #define FRAME_attak113 12 37: #define FRAME_attak114 13 38: #define FRAME_attak115 14 39: #define FRAME_attak116 15 40: #define FRAME_attak117 16 41: #define FRAME_attak118 17 42: #define FRAME_attak119 18 43: #define FRAME_attak120 19 44: #define FRAME_attak121 20 45: #define FRAME_attak122 21 46: #define FRAME_attak123 22 47: #define FRAME_attak124 23 48: #define FRAME_attak125 24 49: #define FRAME_attak126 25 50: #define FRAME_attak127 26 51: #define FRAME_attak128 27 52: #define FRAME_attak129 28 53: #define FRAME_attak130 29 54: #define FRAME_attak131 30 55: #define FRAME_attak132 31 56: #define FRAME_attak201 32 57: #define FRAME_attak202 33 58: #define FRAME_attak203 34 59: #define FRAME_attak204 35 60: #define FRAME_attak205 36 61: #define FRAME_attak206 37 62: #define FRAME_attak207 38 63: #define FRAME_attak208 39 64: #define FRAME_attak209 40 65: #define FRAME_attak210 41 66: #define FRAME_attak211 42 67: #define FRAME_attak212 43 68: #define FRAME_attak213 44 69: #define FRAME_attak214 45 70: #define FRAME_attak215 46 71: #define FRAME_attak216 47 72: #define FRAME_death101 48 73: #define FRAME_death102 49 74: #define FRAME_death103 50 75: #define FRAME_death104 51 76: #define FRAME_death105 52 77: #define FRAME_death106 53 78: #define FRAME_death107 54 79: #define FRAME_death108 55 80: #define FRAME_death109 56 81: #define FRAME_death110 57 82: #define FRAME_death111 58 83: #define FRAME_death112 59 84: #define FRAME_death201 60 85: #define FRAME_death202 61 86: #define FRAME_death203 62 87: #define FRAME_death204 63 88: #define FRAME_death205 64 89: #define FRAME_death206 65 90: #define FRAME_death207 66 91: #define FRAME_death208 67 92: #define FRAME_death209 68 93: #define FRAME_death210 69 94: #define FRAME_death211 70 95: #define FRAME_death212 71 96: #define FRAME_death213 72 97: #define FRAME_death214 73 98: #define FRAME_death215 74 99: #define FRAME_death216 75 100: #define FRAME_death217 76 101: #define FRAME_death218 77 102: #define FRAME_death219 78 103: #define FRAME_death220 79 104: #define FRAME_death221 80 105: #define FRAME_death222 81 106: #define FRAME_death223 82 107: #define FRAME_duck01 83 108: #define FRAME_duck02 84 109: #define FRAME_duck03 85 110: #define FRAME_duck04 86 111: #define FRAME_duck05 87 112: #define FRAME_duck06 88 113: #define FRAME_duck07 89 114: #define FRAME_pain101 90 115: #define FRAME_pain102 91 116: #define FRAME_pain103 92 117: #define FRAME_pain104 93 118: #define FRAME_pain105 94 119: #define FRAME_pain201 95 120: #define FRAME_pain202 96 121: #define FRAME_pain203 97 122: #define FRAME_pain204 98 123: #define FRAME_pain205 99 124: #define FRAME_pain301 100 125: #define FRAME_pain302 101 126: #define FRAME_pain303 102 127: #define FRAME_pain304 103 128: #define FRAME_pain305 104 129: #define FRAME_pain306 105 130: #define FRAME_pain307 106 131: #define FRAME_pain308 107 132: #define FRAME_pain309 108 133: #define FRAME_pain310 109 134: #define FRAME_pain311 110 135: #define FRAME_pain312 111 136: #define FRAME_pain313 112 137: #define FRAME_pain314 113 138: #define FRAME_pain315 114 139: #define FRAME_pain316 115 140: #define FRAME_pain317 116 141: #define FRAME_pain318 117 142: #define FRAME_pain319 118 143: #define FRAME_pain320 119 144: #define FRAME_pain321 120 145: #define FRAME_stand101 121 146: #define FRAME_stand102 122 147: #define FRAME_stand103 123 148: #define FRAME_stand104 124 149: #define FRAME_stand105 125 150: #define FRAME_stand106 126 151: #define FRAME_stand107 127 152: #define FRAME_stand108 128 153: #define FRAME_stand109 129 154: #define FRAME_stand110 130 155: #define FRAME_stand111 131 156: #define FRAME_stand112 132 157: #define FRAME_stand113 133 158: #define FRAME_stand114 134 159: #define FRAME_stand115 135 160: #define FRAME_stand116 136 161: #define FRAME_stand117 137 162: #define FRAME_stand118 138 163: #define FRAME_stand119 139 164: #define FRAME_stand120 140 165: #define FRAME_stand121 141 166: #define FRAME_stand122 142 167: #define FRAME_stand123 143 168: #define FRAME_stand124 144 169: #define FRAME_stand125 145 170: #define FRAME_stand126 146 171: #define FRAME_stand127 147 172: #define FRAME_stand128 148 173: #define FRAME_stand129 149 174: #define FRAME_stand130 150 175: #define FRAME_stand201 151 176: #define FRAME_stand202 152 177: #define FRAME_stand203 153 178: #define FRAME_stand204 154 179: #define FRAME_stand205 155 180: #define FRAME_stand206 156 181: #define FRAME_stand207 157 182: #define FRAME_stand208 158 183: #define FRAME_stand209 159 184: #define FRAME_stand210 160 185: #define FRAME_stand211 161 186: #define FRAME_stand212 162 187: #define FRAME_stand213 163 188: #define FRAME_stand214 164 189: #define FRAME_stand215 165 190: #define FRAME_stand216 166 191: #define FRAME_stand217 167 192: #define FRAME_stand218 168 193: #define FRAME_stand219 169 194: #define FRAME_stand220 170 195: #define FRAME_stand221 171 196: #define FRAME_stand222 172 197: #define FRAME_stand223 173 198: #define FRAME_stand224 174 199: #define FRAME_stand225 175 200: #define FRAME_stand226 176 201: #define FRAME_stand227 177 202: #define FRAME_stand228 178 203: #define FRAME_stand229 179 204: #define FRAME_stand230 180 205: #define FRAME_walk01 181 206: #define FRAME_walk02 182 207: #define FRAME_walk03 183 208: #define FRAME_walk04 184 209: #define FRAME_walk05 185 210: #define FRAME_walk06 186 211: #define FRAME_walk07 187 212: #define FRAME_walk08 188 213: #define FRAME_walk09 189 214: #define FRAME_walk10 190 215: #define FRAME_walk11 191 216: #define FRAME_walk12 192 217: #define FRAME_walk13 193 218: #define FRAME_walk14 194 219: #define FRAME_walk15 195 220: #define FRAME_walk16 196 221: #define FRAME_walk17 197 222: #define FRAME_walk18 198 223: #define FRAME_walk19 199 224: #define FRAME_walk20 200 225: #define FRAME_walk21 201 226: #define FRAME_walk22 202 227: #define FRAME_walk23 203 228: #define FRAME_walk24 204 229: #define FRAME_walk25 205 230: #define FRAME_walk26 206 231: #define FRAME_walk27 207 232: #define FRAME_recln201 208 233: #define FRAME_recln202 209 234: #define FRAME_recln203 210 235: #define FRAME_recln204 211 236: #define FRAME_recln205 212 237: #define FRAME_recln206 213 238: #define FRAME_recln207 214 239: #define FRAME_recln208 215 240: #define FRAME_recln209 216 241: #define FRAME_recln210 217 242: #define FRAME_recln211 218 243: #define FRAME_recln212 219 244: #define FRAME_recln213 220 245: #define FRAME_recln214 221 246: #define FRAME_recln215 222 247: #define FRAME_recln216 223 248: #define FRAME_recln217 224 249: #define FRAME_recln218 225 250: #define FRAME_recln219 226 251: #define FRAME_recln220 227 252: #define FRAME_recln221 228 253: #define FRAME_recln222 229 254: #define FRAME_recln223 230 255: #define FRAME_recln224 231 256: #define FRAME_recln225 232 257: #define FRAME_recln226 233 258: #define FRAME_recln227 234 259: #define FRAME_recln228 235 260: #define FRAME_recln229 236 261: #define FRAME_recln230 237 262: #define FRAME_recln231 238 263: #define FRAME_recln232 239 264: #define FRAME_recln233 240 265: #define FRAME_recln234 241 266: #define FRAME_recln235 242 267: #define FRAME_recln236 243 268: #define FRAME_recln237 244 269: #define FRAME_recln238 245 270: #define FRAME_recln239 246 271: #define FRAME_recln240 247 272: #define FRAME_recln101 248 273: #define FRAME_recln102 249 274: #define FRAME_recln103 250 275: #define FRAME_recln104 251 276: #define FRAME_recln105 252 277: #define FRAME_recln106 253 278: #define FRAME_recln107 254 279: #define FRAME_recln108 255 280: #define FRAME_recln109 256 281: #define FRAME_recln110 257 282: #define FRAME_recln111 258 283: #define FRAME_recln112 259 284: #define FRAME_recln113 260 285: #define FRAME_recln114 261 286: #define FRAME_recln115 262 287: #define FRAME_recln116 263 288: #define FRAME_recln117 264 289: #define FRAME_recln118 265 290: #define FRAME_recln119 266 291: #define FRAME_recln120 267 292: #define FRAME_recln121 268 293: #define FRAME_recln122 269 294: #define FRAME_recln123 270 295: #define FRAME_recln124 271 296: #define FRAME_recln125 272 297: #define FRAME_recln126 273 298: #define FRAME_recln127 274 299: #define FRAME_recln128 275 300: #define FRAME_recln129 276 301: #define FRAME_recln130 277 302: #define FRAME_recln131 278 303: #define FRAME_recln132 279 304: #define FRAME_recln133 280 305: #define FRAME_recln134 281 306: #define FRAME_recln135 282 307: #define FRAME_recln136 283 308: #define FRAME_recln137 284 309: #define FRAME_recln138 285 310: #define FRAME_recln139 286 311: #define FRAME_recln140 287 312: 313: #define MODEL_SCALE 1.000000
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