|
|
1.1.1.3 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: // m_flash.c 21: 22: #include "q_shared.h" 23: 24: // this file is included in both the game dll and quake2, 25: // the game needs it to source shot locations, the client 26: // needs it to position muzzle flashes 27: vec3_t monster_flash_offset [] = 28: { 29: // flash 0 is not used 30: 0.0, 0.0, 0.0, 31: 32: // MZ2_TANK_BLASTER_1 1 33: 20.7, -18.5, 28.7, 34: // MZ2_TANK_BLASTER_2 2 35: 16.6, -21.5, 30.1, 36: // MZ2_TANK_BLASTER_3 3 37: 11.8, -23.9, 32.1, 38: // MZ2_TANK_MACHINEGUN_1 4 39: 22.9, -0.7, 25.3, 40: // MZ2_TANK_MACHINEGUN_2 5 41: 22.2, 6.2, 22.3, 42: // MZ2_TANK_MACHINEGUN_3 6 43: 19.4, 13.1, 18.6, 44: // MZ2_TANK_MACHINEGUN_4 7 45: 19.4, 18.8, 18.6, 46: // MZ2_TANK_MACHINEGUN_5 8 47: 17.9, 25.0, 18.6, 48: // MZ2_TANK_MACHINEGUN_6 9 49: 14.1, 30.5, 20.6, 50: // MZ2_TANK_MACHINEGUN_7 10 51: 9.3, 35.3, 22.1, 52: // MZ2_TANK_MACHINEGUN_8 11 53: 4.7, 38.4, 22.1, 54: // MZ2_TANK_MACHINEGUN_9 12 55: -1.1, 40.4, 24.1, 56: // MZ2_TANK_MACHINEGUN_10 13 57: -6.5, 41.2, 24.1, 58: // MZ2_TANK_MACHINEGUN_11 14 59: 3.2, 40.1, 24.7, 60: // MZ2_TANK_MACHINEGUN_12 15 61: 11.7, 36.7, 26.0, 62: // MZ2_TANK_MACHINEGUN_13 16 63: 18.9, 31.3, 26.0, 64: // MZ2_TANK_MACHINEGUN_14 17 65: 24.4, 24.4, 26.4, 66: // MZ2_TANK_MACHINEGUN_15 18 67: 27.1, 17.1, 27.2, 68: // MZ2_TANK_MACHINEGUN_16 19 69: 28.5, 9.1, 28.0, 70: // MZ2_TANK_MACHINEGUN_17 20 71: 27.1, 2.2, 28.0, 72: // MZ2_TANK_MACHINEGUN_18 21 73: 24.9, -2.8, 28.0, 74: // MZ2_TANK_MACHINEGUN_19 22 75: 21.6, -7.0, 26.4, 76: // MZ2_TANK_ROCKET_1 23 77: 6.2, 29.1, 49.1, 78: // MZ2_TANK_ROCKET_2 24 79: 6.9, 23.8, 49.1, 80: // MZ2_TANK_ROCKET_3 25 81: 8.3, 17.8, 49.5, 82: 83: // MZ2_INFANTRY_MACHINEGUN_1 26 84: 26.6, 7.1, 13.1, 85: // MZ2_INFANTRY_MACHINEGUN_2 27 86: 18.2, 7.5, 15.4, 87: // MZ2_INFANTRY_MACHINEGUN_3 28 88: 17.2, 10.3, 17.9, 89: // MZ2_INFANTRY_MACHINEGUN_4 29 90: 17.0, 12.8, 20.1, 91: // MZ2_INFANTRY_MACHINEGUN_5 30 92: 15.1, 14.1, 21.8, 93: // MZ2_INFANTRY_MACHINEGUN_6 31 94: 11.8, 17.2, 23.1, 95: // MZ2_INFANTRY_MACHINEGUN_7 32 96: 11.4, 20.2, 21.0, 97: // MZ2_INFANTRY_MACHINEGUN_8 33 98: 9.0, 23.0, 18.9, 99: // MZ2_INFANTRY_MACHINEGUN_9 34 100: 13.9, 18.6, 17.7, 101: // MZ2_INFANTRY_MACHINEGUN_10 35 102: 15.4, 15.6, 15.8, 103: // MZ2_INFANTRY_MACHINEGUN_11 36 104: 10.2, 15.2, 25.1, 105: // MZ2_INFANTRY_MACHINEGUN_12 37 106: -1.9, 15.1, 28.2, 107: // MZ2_INFANTRY_MACHINEGUN_13 38 108: -12.4, 13.0, 20.2, 109: 110: // MZ2_SOLDIER_BLASTER_1 39 111: 10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2, 112: // MZ2_SOLDIER_BLASTER_2 40 113: 21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2, 114: // MZ2_SOLDIER_SHOTGUN_1 41 115: 10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2, 116: // MZ2_SOLDIER_SHOTGUN_2 42 117: 21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2, 118: // MZ2_SOLDIER_MACHINEGUN_1 43 119: 10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2, 120: // MZ2_SOLDIER_MACHINEGUN_2 44 121: 21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2, 122: 123: // MZ2_GUNNER_MACHINEGUN_1 45 124: 30.1 * 1.15, 3.9 * 1.15, 19.6 * 1.15, 125: // MZ2_GUNNER_MACHINEGUN_2 46 126: 29.1 * 1.15, 2.5 * 1.15, 20.7 * 1.15, 127: // MZ2_GUNNER_MACHINEGUN_3 47 128: 28.2 * 1.15, 2.5 * 1.15, 22.2 * 1.15, 129: // MZ2_GUNNER_MACHINEGUN_4 48 130: 28.2 * 1.15, 3.6 * 1.15, 22.0 * 1.15, 131: // MZ2_GUNNER_MACHINEGUN_5 49 132: 26.9 * 1.15, 2.0 * 1.15, 23.4 * 1.15, 133: // MZ2_GUNNER_MACHINEGUN_6 50 134: 26.5 * 1.15, 0.6 * 1.15, 20.8 * 1.15, 135: // MZ2_GUNNER_MACHINEGUN_7 51 136: 26.9 * 1.15, 0.5 * 1.15, 21.5 * 1.15, 137: // MZ2_GUNNER_MACHINEGUN_8 52 138: 29.0 * 1.15, 2.4 * 1.15, 19.5 * 1.15, 139: // MZ2_GUNNER_GRENADE_1 53 140: 4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15, 141: // MZ2_GUNNER_GRENADE_2 54 142: 4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15, 143: // MZ2_GUNNER_GRENADE_3 55 144: 4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15, 145: // MZ2_GUNNER_GRENADE_4 56 146: 4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15, 147: 148: // MZ2_CHICK_ROCKET_1 57 1.1.1.2 root 149: // -24.8, -9.0, 39.0, 150: 24.8, -9.0, 39.0, // PGM - this was incorrect in Q2 1.1 root 151: 152: // MZ2_FLYER_BLASTER_1 58 153: 12.1, 13.4, -14.5, 154: // MZ2_FLYER_BLASTER_2 59 155: 12.1, -7.4, -14.5, 156: 157: // MZ2_MEDIC_BLASTER_1 60 158: 12.1, 5.4, 16.5, 159: 160: // MZ2_GLADIATOR_RAILGUN_1 61 161: 30.0, 18.0, 28.0, 162: 163: // MZ2_HOVER_BLASTER_1 62 164: 32.5, -0.8, 10.0, 165: 166: // MZ2_ACTOR_MACHINEGUN_1 63 167: 18.4, 7.4, 9.6, 168: 169: // MZ2_SUPERTANK_MACHINEGUN_1 64 170: 30.0, 30.0, 88.5, 171: // MZ2_SUPERTANK_MACHINEGUN_2 65 172: 30.0, 30.0, 88.5, 173: // MZ2_SUPERTANK_MACHINEGUN_3 66 174: 30.0, 30.0, 88.5, 175: // MZ2_SUPERTANK_MACHINEGUN_4 67 176: 30.0, 30.0, 88.5, 177: // MZ2_SUPERTANK_MACHINEGUN_5 68 178: 30.0, 30.0, 88.5, 179: // MZ2_SUPERTANK_MACHINEGUN_6 69 180: 30.0, 30.0, 88.5, 181: // MZ2_SUPERTANK_ROCKET_1 70 182: 16.0, -22.5, 91.2, 183: // MZ2_SUPERTANK_ROCKET_2 71 184: 16.0, -33.4, 86.7, 185: // MZ2_SUPERTANK_ROCKET_3 72 186: 16.0, -42.8, 83.3, 187: 188: // --- Start Xian Stuff --- 189: // MZ2_BOSS2_MACHINEGUN_L1 73 190: 32, -40, 70, 191: // MZ2_BOSS2_MACHINEGUN_L2 74 192: 32, -40, 70, 193: // MZ2_BOSS2_MACHINEGUN_L3 75 194: 32, -40, 70, 195: // MZ2_BOSS2_MACHINEGUN_L4 76 196: 32, -40, 70, 197: // MZ2_BOSS2_MACHINEGUN_L5 77 198: 32, -40, 70, 199: // --- End Xian Stuff 200: 201: // MZ2_BOSS2_ROCKET_1 78 202: 22.0, 16.0, 10.0, 203: // MZ2_BOSS2_ROCKET_2 79 204: 22.0, 8.0, 10.0, 205: // MZ2_BOSS2_ROCKET_3 80 206: 22.0, -8.0, 10.0, 207: // MZ2_BOSS2_ROCKET_4 81 208: 22.0, -16.0, 10.0, 209: 210: // MZ2_FLOAT_BLASTER_1 82 211: 32.5, -0.8, 10, 212: 213: // MZ2_SOLDIER_BLASTER_3 83 214: 20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2, 215: // MZ2_SOLDIER_SHOTGUN_3 84 216: 20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2, 217: // MZ2_SOLDIER_MACHINEGUN_3 85 218: 20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2, 219: // MZ2_SOLDIER_BLASTER_4 86 220: 7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2, 221: // MZ2_SOLDIER_SHOTGUN_4 87 222: 7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2, 223: // MZ2_SOLDIER_MACHINEGUN_4 88 224: 7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2, 225: // MZ2_SOLDIER_BLASTER_5 89 226: 30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2, 227: // MZ2_SOLDIER_SHOTGUN_5 90 228: 30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2, 229: // MZ2_SOLDIER_MACHINEGUN_5 91 230: 30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2, 231: // MZ2_SOLDIER_BLASTER_6 92 232: 27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2, 233: // MZ2_SOLDIER_SHOTGUN_6 93 234: 27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2, 235: // MZ2_SOLDIER_MACHINEGUN_6 94 236: 27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2, 237: // MZ2_SOLDIER_BLASTER_7 95 238: 28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2, 239: // MZ2_SOLDIER_SHOTGUN_7 96 240: 28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2, 241: // MZ2_SOLDIER_MACHINEGUN_7 97 242: 28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2, 243: // MZ2_SOLDIER_BLASTER_8 98 1.1.1.2 root 244: // 34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2, 245: 31.5 * 1.2, 9.6 * 1.2, 10.1 * 1.2, 1.1 root 246: // MZ2_SOLDIER_SHOTGUN_8 99 247: 34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2, 248: // MZ2_SOLDIER_MACHINEGUN_8 100 249: 34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2, 250: 251: // --- Xian shit below --- 252: // MZ2_MAKRON_BFG 101 253: 17, -19.5, 62.9, 254: // MZ2_MAKRON_BLASTER_1 102 255: -3.6, -24.1, 59.5, 256: // MZ2_MAKRON_BLASTER_2 103 257: -1.6, -19.3, 59.5, 258: // MZ2_MAKRON_BLASTER_3 104 259: -0.1, -14.4, 59.5, 260: // MZ2_MAKRON_BLASTER_4 105 261: 2.0, -7.6, 59.5, 262: // MZ2_MAKRON_BLASTER_5 106 263: 3.4, 1.3, 59.5, 264: // MZ2_MAKRON_BLASTER_6 107 265: 3.7, 11.1, 59.5, 266: // MZ2_MAKRON_BLASTER_7 108 267: -0.3, 22.3, 59.5, 268: // MZ2_MAKRON_BLASTER_8 109 269: -6, 33, 59.5, 270: // MZ2_MAKRON_BLASTER_9 110 271: -9.3, 36.4, 59.5, 272: // MZ2_MAKRON_BLASTER_10 111 273: -7, 35, 59.5, 274: // MZ2_MAKRON_BLASTER_11 112 275: -2.1, 29, 59.5, 276: // MZ2_MAKRON_BLASTER_12 113 277: 3.9, 17.3, 59.5, 278: // MZ2_MAKRON_BLASTER_13 114 279: 6.1, 5.8, 59.5, 280: // MZ2_MAKRON_BLASTER_14 115 281: 5.9, -4.4, 59.5, 282: // MZ2_MAKRON_BLASTER_15 116 283: 4.2, -14.1, 59.5, 284: // MZ2_MAKRON_BLASTER_16 117 285: 2.4, -18.8, 59.5, 286: // MZ2_MAKRON_BLASTER_17 118 287: -1.8, -25.5, 59.5, 288: // MZ2_MAKRON_RAILGUN_1 119 289: -17.3, 7.8, 72.4, 290: 291: // MZ2_JORG_MACHINEGUN_L1 120 292: 78.5, -47.1, 96, 293: // MZ2_JORG_MACHINEGUN_L2 121 294: 78.5, -47.1, 96, 295: // MZ2_JORG_MACHINEGUN_L3 122 296: 78.5, -47.1, 96, 297: // MZ2_JORG_MACHINEGUN_L4 123 298: 78.5, -47.1, 96, 299: // MZ2_JORG_MACHINEGUN_L5 124 300: 78.5, -47.1, 96, 301: // MZ2_JORG_MACHINEGUN_L6 125 302: 78.5, -47.1, 96, 303: // MZ2_JORG_MACHINEGUN_R1 126 304: 78.5, 46.7, 96, 305: // MZ2_JORG_MACHINEGUN_R2 127 306: 78.5, 46.7, 96, 307: // MZ2_JORG_MACHINEGUN_R3 128 308: 78.5, 46.7, 96, 309: // MZ2_JORG_MACHINEGUN_R4 129 310: 78.5, 46.7, 96, 311: // MZ2_JORG_MACHINEGUN_R5 130 312: 78.5, 46.7, 96, 313: // MZ2_JORG_MACHINEGUN_R6 131 314: 78.5, 46.7, 96, 315: // MZ2_JORG_BFG_1 132 316: 6.3, -9, 111.2, 317: 318: // MZ2_BOSS2_MACHINEGUN_R1 73 319: 32, 40, 70, 320: // MZ2_BOSS2_MACHINEGUN_R2 74 321: 32, 40, 70, 322: // MZ2_BOSS2_MACHINEGUN_R3 75 323: 32, 40, 70, 324: // MZ2_BOSS2_MACHINEGUN_R4 76 325: 32, 40, 70, 326: // MZ2_BOSS2_MACHINEGUN_R5 77 327: 32, 40, 70, 328: 329: // --- End Xian Shit --- 330: 1.1.1.2 root 331: // ROGUE 332: // note that the above really ends at 137 333: // carrier machineguns 334: // MZ2_CARRIER_MACHINEGUN_L1 335: 56, -32, 32, 336: // MZ2_CARRIER_MACHINEGUN_R1 337: 56, 32, 32, 338: // MZ2_CARRIER_GRENADE 339: 42, 24, 50, 340: // MZ2_TURRET_MACHINEGUN 141 341: 16, 0, 0, 342: // MZ2_TURRET_ROCKET 142 343: 16, 0, 0, 344: // MZ2_TURRET_BLASTER 143 345: 16, 0, 0, 346: // MZ2_STALKER_BLASTER 144 347: 24, 0, 6, 348: // MZ2_DAEDALUS_BLASTER 145 349: 32.5, -0.8, 10.0, 350: // MZ2_MEDIC_BLASTER_2 146 351: 12.1, 5.4, 16.5, 352: // MZ2_CARRIER_RAILGUN 147 353: 32, 0, 6, 354: // MZ2_WIDOW_DISRUPTOR 148 355: 57.72, 14.50, 88.81, 356: // MZ2_WIDOW_BLASTER 149 357: 56, 32, 32, 358: // MZ2_WIDOW_RAIL 150 359: 62, -20, 84, 360: // MZ2_WIDOW_PLASMABEAM 151 // PMM - not used! 361: 32, 0, 6, 362: // MZ2_CARRIER_MACHINEGUN_L2 152 363: 61, -32, 12, 364: // MZ2_CARRIER_MACHINEGUN_R2 153 365: 61, 32, 12, 366: // MZ2_WIDOW_RAIL_LEFT 154 367: 17, -62, 91, 368: // MZ2_WIDOW_RAIL_RIGHT 155 369: 68, 12, 86, 370: // MZ2_WIDOW_BLASTER_SWEEP1 156 pmm - the sweeps need to be in sequential order 371: 47.5, 56, 89, 372: // MZ2_WIDOW_BLASTER_SWEEP2 157 373: 54, 52, 91, 374: // MZ2_WIDOW_BLASTER_SWEEP3 158 375: 58, 40, 91, 376: // MZ2_WIDOW_BLASTER_SWEEP4 159 377: 68, 30, 88, 378: // MZ2_WIDOW_BLASTER_SWEEP5 160 379: 74, 20, 88, 380: // MZ2_WIDOW_BLASTER_SWEEP6 161 381: 73, 11, 87, 382: // MZ2_WIDOW_BLASTER_SWEEP7 162 383: 73, 3, 87, 384: // MZ2_WIDOW_BLASTER_SWEEP8 163 385: 70, -12, 87, 386: // MZ2_WIDOW_BLASTER_SWEEP9 164 387: 67, -20, 90, 388: // MZ2_WIDOW_BLASTER_100 165 389: -20, 76, 90, 390: // MZ2_WIDOW_BLASTER_90 166 391: -8, 74, 90, 392: // MZ2_WIDOW_BLASTER_80 167 393: 0, 72, 90, 394: // MZ2_WIDOW_BLASTER_70 168 d06 395: 10, 71, 89, 396: // MZ2_WIDOW_BLASTER_60 169 d07 397: 23, 70, 87, 398: // MZ2_WIDOW_BLASTER_50 170 d08 399: 32, 64, 85, 400: // MZ2_WIDOW_BLASTER_40 171 401: 40, 58, 84, 402: // MZ2_WIDOW_BLASTER_30 172 d10 403: 48, 50, 83, 404: // MZ2_WIDOW_BLASTER_20 173 405: 54, 42, 82, 406: // MZ2_WIDOW_BLASTER_10 174 d12 407: 56, 34, 82, 408: // MZ2_WIDOW_BLASTER_0 175 409: 58, 26, 82, 410: // MZ2_WIDOW_BLASTER_10L 176 d14 411: 60, 16, 82, 412: // MZ2_WIDOW_BLASTER_20L 177 413: 59, 6, 81, 414: // MZ2_WIDOW_BLASTER_30L 178 d16 415: 58, -2, 80, 416: // MZ2_WIDOW_BLASTER_40L 179 417: 57, -10, 79, 418: // MZ2_WIDOW_BLASTER_50L 180 d18 419: 54, -18, 78, 420: // MZ2_WIDOW_BLASTER_60L 181 421: 42, -32, 80, 422: // MZ2_WIDOW_BLASTER_70L 182 d20 423: 36, -40, 78, 424: // MZ2_WIDOW_RUN_1 183 425: 68.4, 10.88, 82.08, 426: // MZ2_WIDOW_RUN_2 184 427: 68.51, 8.64, 85.14, 428: // MZ2_WIDOW_RUN_3 185 429: 68.66, 6.38, 88.78, 430: // MZ2_WIDOW_RUN_4 186 431: 68.73, 5.1, 84.47, 432: // MZ2_WIDOW_RUN_5 187 433: 68.82, 4.79, 80.52, 434: // MZ2_WIDOW_RUN_6 188 435: 68.77, 6.11, 85.37, 436: // MZ2_WIDOW_RUN_7 189 437: 68.67, 7.99, 90.24, 438: // MZ2_WIDOW_RUN_8 190 439: 68.55, 9.54, 87.36, 440: // MZ2_CARRIER_ROCKET_1 191 441: 0, 0, -5, 442: // MZ2_CARRIER_ROCKET_2 192 443: 0, 0, -5, 444: // MZ2_CARRIER_ROCKET_3 193 445: 0, 0, -5, 446: // MZ2_CARRIER_ROCKET_4 194 447: 0, 0, -5, 448: // MZ2_WIDOW2_BEAMER_1 195 449: // 72.13, -17.63, 93.77, 450: 69.00, -17.63, 93.77, 451: // MZ2_WIDOW2_BEAMER_2 196 452: // 71.46, -17.08, 89.82, 453: 69.00, -17.08, 89.82, 454: // MZ2_WIDOW2_BEAMER_3 197 455: // 71.47, -18.40, 90.70, 456: 69.00, -18.40, 90.70, 457: // MZ2_WIDOW2_BEAMER_4 198 458: // 71.96, -18.34, 94.32, 459: 69.00, -18.34, 94.32, 460: // MZ2_WIDOW2_BEAMER_5 199 461: // 72.25, -18.30, 97.98, 462: 69.00, -18.30, 97.98, 463: // MZ2_WIDOW2_BEAM_SWEEP_1 200 464: 45.04, -59.02, 92.24, 465: // MZ2_WIDOW2_BEAM_SWEEP_2 201 466: 50.68, -54.70, 91.96, 467: // MZ2_WIDOW2_BEAM_SWEEP_3 202 468: 56.57, -47.72, 91.65, 469: // MZ2_WIDOW2_BEAM_SWEEP_4 203 470: 61.75, -38.75, 91.38, 471: // MZ2_WIDOW2_BEAM_SWEEP_5 204 472: 65.55, -28.76, 91.24, 473: // MZ2_WIDOW2_BEAM_SWEEP_6 205 474: 67.79, -18.90, 91.22, 475: // MZ2_WIDOW2_BEAM_SWEEP_7 206 476: 68.60, -9.52, 91.23, 477: // MZ2_WIDOW2_BEAM_SWEEP_8 207 478: 68.08, 0.18, 91.32, 479: // MZ2_WIDOW2_BEAM_SWEEP_9 208 480: 66.14, 9.79, 91.44, 481: // MZ2_WIDOW2_BEAM_SWEEP_10 209 482: 62.77, 18.91, 91.65, 483: // MZ2_WIDOW2_BEAM_SWEEP_11 210 484: 58.29, 27.11, 92.00, 485: 1.1 root 486: // end of table 487: 0.0, 0.0, 0.0 488: };
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.