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1.1 root 1: // G:\quake2\baseq2\models/monsters/flyer
2:
3: // This file generated by ModelGen - Do NOT Modify
4:
5: #define ACTION_nothing 0
6: #define ACTION_attack1 1
7: #define ACTION_attack2 2
8: #define ACTION_run 3
9: #define ACTION_walk 4
10:
11: #define FRAME_start01 0
12: #define FRAME_start02 1
13: #define FRAME_start03 2
14: #define FRAME_start04 3
15: #define FRAME_start05 4
16: #define FRAME_start06 5
17: #define FRAME_stop01 6
18: #define FRAME_stop02 7
19: #define FRAME_stop03 8
20: #define FRAME_stop04 9
21: #define FRAME_stop05 10
22: #define FRAME_stop06 11
23: #define FRAME_stop07 12
24: #define FRAME_stand01 13
25: #define FRAME_stand02 14
26: #define FRAME_stand03 15
27: #define FRAME_stand04 16
28: #define FRAME_stand05 17
29: #define FRAME_stand06 18
30: #define FRAME_stand07 19
31: #define FRAME_stand08 20
32: #define FRAME_stand09 21
33: #define FRAME_stand10 22
34: #define FRAME_stand11 23
35: #define FRAME_stand12 24
36: #define FRAME_stand13 25
37: #define FRAME_stand14 26
38: #define FRAME_stand15 27
39: #define FRAME_stand16 28
40: #define FRAME_stand17 29
41: #define FRAME_stand18 30
42: #define FRAME_stand19 31
43: #define FRAME_stand20 32
44: #define FRAME_stand21 33
45: #define FRAME_stand22 34
46: #define FRAME_stand23 35
47: #define FRAME_stand24 36
48: #define FRAME_stand25 37
49: #define FRAME_stand26 38
50: #define FRAME_stand27 39
51: #define FRAME_stand28 40
52: #define FRAME_stand29 41
53: #define FRAME_stand30 42
54: #define FRAME_stand31 43
55: #define FRAME_stand32 44
56: #define FRAME_stand33 45
57: #define FRAME_stand34 46
58: #define FRAME_stand35 47
59: #define FRAME_stand36 48
60: #define FRAME_stand37 49
61: #define FRAME_stand38 50
62: #define FRAME_stand39 51
63: #define FRAME_stand40 52
64: #define FRAME_stand41 53
65: #define FRAME_stand42 54
66: #define FRAME_stand43 55
67: #define FRAME_stand44 56
68: #define FRAME_stand45 57
69: #define FRAME_attak101 58
70: #define FRAME_attak102 59
71: #define FRAME_attak103 60
72: #define FRAME_attak104 61
73: #define FRAME_attak105 62
74: #define FRAME_attak106 63
75: #define FRAME_attak107 64
76: #define FRAME_attak108 65
77: #define FRAME_attak109 66
78: #define FRAME_attak110 67
79: #define FRAME_attak111 68
80: #define FRAME_attak112 69
81: #define FRAME_attak113 70
82: #define FRAME_attak114 71
83: #define FRAME_attak115 72
84: #define FRAME_attak116 73
85: #define FRAME_attak117 74
86: #define FRAME_attak118 75
87: #define FRAME_attak119 76
88: #define FRAME_attak120 77
89: #define FRAME_attak121 78
90: #define FRAME_attak201 79
91: #define FRAME_attak202 80
92: #define FRAME_attak203 81
93: #define FRAME_attak204 82
94: #define FRAME_attak205 83
95: #define FRAME_attak206 84
96: #define FRAME_attak207 85
97: #define FRAME_attak208 86
98: #define FRAME_attak209 87
99: #define FRAME_attak210 88
100: #define FRAME_attak211 89
101: #define FRAME_attak212 90
102: #define FRAME_attak213 91
103: #define FRAME_attak214 92
104: #define FRAME_attak215 93
105: #define FRAME_attak216 94
106: #define FRAME_attak217 95
107: #define FRAME_bankl01 96
108: #define FRAME_bankl02 97
109: #define FRAME_bankl03 98
110: #define FRAME_bankl04 99
111: #define FRAME_bankl05 100
112: #define FRAME_bankl06 101
113: #define FRAME_bankl07 102
114: #define FRAME_bankr01 103
115: #define FRAME_bankr02 104
116: #define FRAME_bankr03 105
117: #define FRAME_bankr04 106
118: #define FRAME_bankr05 107
119: #define FRAME_bankr06 108
120: #define FRAME_bankr07 109
121: #define FRAME_rollf01 110
122: #define FRAME_rollf02 111
123: #define FRAME_rollf03 112
124: #define FRAME_rollf04 113
125: #define FRAME_rollf05 114
126: #define FRAME_rollf06 115
127: #define FRAME_rollf07 116
128: #define FRAME_rollf08 117
129: #define FRAME_rollf09 118
130: #define FRAME_rollr01 119
131: #define FRAME_rollr02 120
132: #define FRAME_rollr03 121
133: #define FRAME_rollr04 122
134: #define FRAME_rollr05 123
135: #define FRAME_rollr06 124
136: #define FRAME_rollr07 125
137: #define FRAME_rollr08 126
138: #define FRAME_rollr09 127
139: #define FRAME_defens01 128
140: #define FRAME_defens02 129
141: #define FRAME_defens03 130
142: #define FRAME_defens04 131
143: #define FRAME_defens05 132
144: #define FRAME_defens06 133
145: #define FRAME_pain101 134
146: #define FRAME_pain102 135
147: #define FRAME_pain103 136
148: #define FRAME_pain104 137
149: #define FRAME_pain105 138
150: #define FRAME_pain106 139
151: #define FRAME_pain107 140
152: #define FRAME_pain108 141
153: #define FRAME_pain109 142
154: #define FRAME_pain201 143
155: #define FRAME_pain202 144
156: #define FRAME_pain203 145
157: #define FRAME_pain204 146
158: #define FRAME_pain301 147
159: #define FRAME_pain302 148
160: #define FRAME_pain303 149
161: #define FRAME_pain304 150
162:
163: #define MODEL_SCALE 1.000000
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