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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: // G:\quake2\baseq2\models/monsters/flyer 21: 22: // This file generated by ModelGen - Do NOT Modify 23: 24: #define ACTION_nothing 0 25: #define ACTION_attack1 1 26: #define ACTION_attack2 2 27: #define ACTION_run 3 28: #define ACTION_walk 4 29: 30: #define FRAME_start01 0 31: #define FRAME_start02 1 32: #define FRAME_start03 2 33: #define FRAME_start04 3 34: #define FRAME_start05 4 35: #define FRAME_start06 5 36: #define FRAME_stop01 6 37: #define FRAME_stop02 7 38: #define FRAME_stop03 8 39: #define FRAME_stop04 9 40: #define FRAME_stop05 10 41: #define FRAME_stop06 11 42: #define FRAME_stop07 12 43: #define FRAME_stand01 13 44: #define FRAME_stand02 14 45: #define FRAME_stand03 15 46: #define FRAME_stand04 16 47: #define FRAME_stand05 17 48: #define FRAME_stand06 18 49: #define FRAME_stand07 19 50: #define FRAME_stand08 20 51: #define FRAME_stand09 21 52: #define FRAME_stand10 22 53: #define FRAME_stand11 23 54: #define FRAME_stand12 24 55: #define FRAME_stand13 25 56: #define FRAME_stand14 26 57: #define FRAME_stand15 27 58: #define FRAME_stand16 28 59: #define FRAME_stand17 29 60: #define FRAME_stand18 30 61: #define FRAME_stand19 31 62: #define FRAME_stand20 32 63: #define FRAME_stand21 33 64: #define FRAME_stand22 34 65: #define FRAME_stand23 35 66: #define FRAME_stand24 36 67: #define FRAME_stand25 37 68: #define FRAME_stand26 38 69: #define FRAME_stand27 39 70: #define FRAME_stand28 40 71: #define FRAME_stand29 41 72: #define FRAME_stand30 42 73: #define FRAME_stand31 43 74: #define FRAME_stand32 44 75: #define FRAME_stand33 45 76: #define FRAME_stand34 46 77: #define FRAME_stand35 47 78: #define FRAME_stand36 48 79: #define FRAME_stand37 49 80: #define FRAME_stand38 50 81: #define FRAME_stand39 51 82: #define FRAME_stand40 52 83: #define FRAME_stand41 53 84: #define FRAME_stand42 54 85: #define FRAME_stand43 55 86: #define FRAME_stand44 56 87: #define FRAME_stand45 57 88: #define FRAME_attak101 58 89: #define FRAME_attak102 59 90: #define FRAME_attak103 60 91: #define FRAME_attak104 61 92: #define FRAME_attak105 62 93: #define FRAME_attak106 63 94: #define FRAME_attak107 64 95: #define FRAME_attak108 65 96: #define FRAME_attak109 66 97: #define FRAME_attak110 67 98: #define FRAME_attak111 68 99: #define FRAME_attak112 69 100: #define FRAME_attak113 70 101: #define FRAME_attak114 71 102: #define FRAME_attak115 72 103: #define FRAME_attak116 73 104: #define FRAME_attak117 74 105: #define FRAME_attak118 75 106: #define FRAME_attak119 76 107: #define FRAME_attak120 77 108: #define FRAME_attak121 78 109: #define FRAME_attak201 79 110: #define FRAME_attak202 80 111: #define FRAME_attak203 81 112: #define FRAME_attak204 82 113: #define FRAME_attak205 83 114: #define FRAME_attak206 84 115: #define FRAME_attak207 85 116: #define FRAME_attak208 86 117: #define FRAME_attak209 87 118: #define FRAME_attak210 88 119: #define FRAME_attak211 89 120: #define FRAME_attak212 90 121: #define FRAME_attak213 91 122: #define FRAME_attak214 92 123: #define FRAME_attak215 93 124: #define FRAME_attak216 94 125: #define FRAME_attak217 95 126: #define FRAME_bankl01 96 127: #define FRAME_bankl02 97 128: #define FRAME_bankl03 98 129: #define FRAME_bankl04 99 130: #define FRAME_bankl05 100 131: #define FRAME_bankl06 101 132: #define FRAME_bankl07 102 133: #define FRAME_bankr01 103 134: #define FRAME_bankr02 104 135: #define FRAME_bankr03 105 136: #define FRAME_bankr04 106 137: #define FRAME_bankr05 107 138: #define FRAME_bankr06 108 139: #define FRAME_bankr07 109 140: #define FRAME_rollf01 110 141: #define FRAME_rollf02 111 142: #define FRAME_rollf03 112 143: #define FRAME_rollf04 113 144: #define FRAME_rollf05 114 145: #define FRAME_rollf06 115 146: #define FRAME_rollf07 116 147: #define FRAME_rollf08 117 148: #define FRAME_rollf09 118 149: #define FRAME_rollr01 119 150: #define FRAME_rollr02 120 151: #define FRAME_rollr03 121 152: #define FRAME_rollr04 122 153: #define FRAME_rollr05 123 154: #define FRAME_rollr06 124 155: #define FRAME_rollr07 125 156: #define FRAME_rollr08 126 157: #define FRAME_rollr09 127 158: #define FRAME_defens01 128 159: #define FRAME_defens02 129 160: #define FRAME_defens03 130 161: #define FRAME_defens04 131 162: #define FRAME_defens05 132 163: #define FRAME_defens06 133 164: #define FRAME_pain101 134 165: #define FRAME_pain102 135 166: #define FRAME_pain103 136 167: #define FRAME_pain104 137 168: #define FRAME_pain105 138 169: #define FRAME_pain106 139 170: #define FRAME_pain107 140 171: #define FRAME_pain108 141 172: #define FRAME_pain109 142 173: #define FRAME_pain201 143 174: #define FRAME_pain202 144 175: #define FRAME_pain203 145 176: #define FRAME_pain204 146 177: #define FRAME_pain301 147 178: #define FRAME_pain302 148 179: #define FRAME_pain303 149 180: #define FRAME_pain304 150 181: 182: #define MODEL_SCALE 1.000000
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