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1.1 ! root 1: // G:\quake2\baseq2\models/gunner ! 2: ! 3: // This file generated by ModelGen - Do NOT Modify ! 4: ! 5: #define FRAME_stand01 0 ! 6: #define FRAME_stand02 1 ! 7: #define FRAME_stand03 2 ! 8: #define FRAME_stand04 3 ! 9: #define FRAME_stand05 4 ! 10: #define FRAME_stand06 5 ! 11: #define FRAME_stand07 6 ! 12: #define FRAME_stand08 7 ! 13: #define FRAME_stand09 8 ! 14: #define FRAME_stand10 9 ! 15: #define FRAME_stand11 10 ! 16: #define FRAME_stand12 11 ! 17: #define FRAME_stand13 12 ! 18: #define FRAME_stand14 13 ! 19: #define FRAME_stand15 14 ! 20: #define FRAME_stand16 15 ! 21: #define FRAME_stand17 16 ! 22: #define FRAME_stand18 17 ! 23: #define FRAME_stand19 18 ! 24: #define FRAME_stand20 19 ! 25: #define FRAME_stand21 20 ! 26: #define FRAME_stand22 21 ! 27: #define FRAME_stand23 22 ! 28: #define FRAME_stand24 23 ! 29: #define FRAME_stand25 24 ! 30: #define FRAME_stand26 25 ! 31: #define FRAME_stand27 26 ! 32: #define FRAME_stand28 27 ! 33: #define FRAME_stand29 28 ! 34: #define FRAME_stand30 29 ! 35: #define FRAME_stand31 30 ! 36: #define FRAME_stand32 31 ! 37: #define FRAME_stand33 32 ! 38: #define FRAME_stand34 33 ! 39: #define FRAME_stand35 34 ! 40: #define FRAME_stand36 35 ! 41: #define FRAME_stand37 36 ! 42: #define FRAME_stand38 37 ! 43: #define FRAME_stand39 38 ! 44: #define FRAME_stand40 39 ! 45: #define FRAME_stand41 40 ! 46: #define FRAME_stand42 41 ! 47: #define FRAME_stand43 42 ! 48: #define FRAME_stand44 43 ! 49: #define FRAME_stand45 44 ! 50: #define FRAME_stand46 45 ! 51: #define FRAME_stand47 46 ! 52: #define FRAME_stand48 47 ! 53: #define FRAME_stand49 48 ! 54: #define FRAME_stand50 49 ! 55: #define FRAME_stand51 50 ! 56: #define FRAME_stand52 51 ! 57: #define FRAME_stand53 52 ! 58: #define FRAME_stand54 53 ! 59: #define FRAME_stand55 54 ! 60: #define FRAME_stand56 55 ! 61: #define FRAME_stand57 56 ! 62: #define FRAME_stand58 57 ! 63: #define FRAME_stand59 58 ! 64: #define FRAME_stand60 59 ! 65: #define FRAME_stand61 60 ! 66: #define FRAME_stand62 61 ! 67: #define FRAME_stand63 62 ! 68: #define FRAME_stand64 63 ! 69: #define FRAME_stand65 64 ! 70: #define FRAME_stand66 65 ! 71: #define FRAME_stand67 66 ! 72: #define FRAME_stand68 67 ! 73: #define FRAME_stand69 68 ! 74: #define FRAME_stand70 69 ! 75: #define FRAME_walk01 70 ! 76: #define FRAME_walk02 71 ! 77: #define FRAME_walk03 72 ! 78: #define FRAME_walk04 73 ! 79: #define FRAME_walk05 74 ! 80: #define FRAME_walk06 75 ! 81: #define FRAME_walk07 76 ! 82: #define FRAME_walk08 77 ! 83: #define FRAME_walk09 78 ! 84: #define FRAME_walk10 79 ! 85: #define FRAME_walk11 80 ! 86: #define FRAME_walk12 81 ! 87: #define FRAME_walk13 82 ! 88: #define FRAME_walk14 83 ! 89: #define FRAME_walk15 84 ! 90: #define FRAME_walk16 85 ! 91: #define FRAME_walk17 86 ! 92: #define FRAME_walk18 87 ! 93: #define FRAME_walk19 88 ! 94: #define FRAME_walk20 89 ! 95: #define FRAME_walk21 90 ! 96: #define FRAME_walk22 91 ! 97: #define FRAME_walk23 92 ! 98: #define FRAME_walk24 93 ! 99: #define FRAME_run01 94 ! 100: #define FRAME_run02 95 ! 101: #define FRAME_run03 96 ! 102: #define FRAME_run04 97 ! 103: #define FRAME_run05 98 ! 104: #define FRAME_run06 99 ! 105: #define FRAME_run07 100 ! 106: #define FRAME_run08 101 ! 107: #define FRAME_runs01 102 ! 108: #define FRAME_runs02 103 ! 109: #define FRAME_runs03 104 ! 110: #define FRAME_runs04 105 ! 111: #define FRAME_runs05 106 ! 112: #define FRAME_runs06 107 ! 113: #define FRAME_attak101 108 ! 114: #define FRAME_attak102 109 ! 115: #define FRAME_attak103 110 ! 116: #define FRAME_attak104 111 ! 117: #define FRAME_attak105 112 ! 118: #define FRAME_attak106 113 ! 119: #define FRAME_attak107 114 ! 120: #define FRAME_attak108 115 ! 121: #define FRAME_attak109 116 ! 122: #define FRAME_attak110 117 ! 123: #define FRAME_attak111 118 ! 124: #define FRAME_attak112 119 ! 125: #define FRAME_attak113 120 ! 126: #define FRAME_attak114 121 ! 127: #define FRAME_attak115 122 ! 128: #define FRAME_attak116 123 ! 129: #define FRAME_attak117 124 ! 130: #define FRAME_attak118 125 ! 131: #define FRAME_attak119 126 ! 132: #define FRAME_attak120 127 ! 133: #define FRAME_attak121 128 ! 134: #define FRAME_attak201 129 ! 135: #define FRAME_attak202 130 ! 136: #define FRAME_attak203 131 ! 137: #define FRAME_attak204 132 ! 138: #define FRAME_attak205 133 ! 139: #define FRAME_attak206 134 ! 140: #define FRAME_attak207 135 ! 141: #define FRAME_attak208 136 ! 142: #define FRAME_attak209 137 ! 143: #define FRAME_attak210 138 ! 144: #define FRAME_attak211 139 ! 145: #define FRAME_attak212 140 ! 146: #define FRAME_attak213 141 ! 147: #define FRAME_attak214 142 ! 148: #define FRAME_attak215 143 ! 149: #define FRAME_attak216 144 ! 150: #define FRAME_attak217 145 ! 151: #define FRAME_attak218 146 ! 152: #define FRAME_attak219 147 ! 153: #define FRAME_attak220 148 ! 154: #define FRAME_attak221 149 ! 155: #define FRAME_attak222 150 ! 156: #define FRAME_attak223 151 ! 157: #define FRAME_attak224 152 ! 158: #define FRAME_attak225 153 ! 159: #define FRAME_attak226 154 ! 160: #define FRAME_attak227 155 ! 161: #define FRAME_attak228 156 ! 162: #define FRAME_attak229 157 ! 163: #define FRAME_attak230 158 ! 164: #define FRAME_pain101 159 ! 165: #define FRAME_pain102 160 ! 166: #define FRAME_pain103 161 ! 167: #define FRAME_pain104 162 ! 168: #define FRAME_pain105 163 ! 169: #define FRAME_pain106 164 ! 170: #define FRAME_pain107 165 ! 171: #define FRAME_pain108 166 ! 172: #define FRAME_pain109 167 ! 173: #define FRAME_pain110 168 ! 174: #define FRAME_pain111 169 ! 175: #define FRAME_pain112 170 ! 176: #define FRAME_pain113 171 ! 177: #define FRAME_pain114 172 ! 178: #define FRAME_pain115 173 ! 179: #define FRAME_pain116 174 ! 180: #define FRAME_pain117 175 ! 181: #define FRAME_pain118 176 ! 182: #define FRAME_pain201 177 ! 183: #define FRAME_pain202 178 ! 184: #define FRAME_pain203 179 ! 185: #define FRAME_pain204 180 ! 186: #define FRAME_pain205 181 ! 187: #define FRAME_pain206 182 ! 188: #define FRAME_pain207 183 ! 189: #define FRAME_pain208 184 ! 190: #define FRAME_pain301 185 ! 191: #define FRAME_pain302 186 ! 192: #define FRAME_pain303 187 ! 193: #define FRAME_pain304 188 ! 194: #define FRAME_pain305 189 ! 195: #define FRAME_death01 190 ! 196: #define FRAME_death02 191 ! 197: #define FRAME_death03 192 ! 198: #define FRAME_death04 193 ! 199: #define FRAME_death05 194 ! 200: #define FRAME_death06 195 ! 201: #define FRAME_death07 196 ! 202: #define FRAME_death08 197 ! 203: #define FRAME_death09 198 ! 204: #define FRAME_death10 199 ! 205: #define FRAME_death11 200 ! 206: #define FRAME_duck01 201 ! 207: #define FRAME_duck02 202 ! 208: #define FRAME_duck03 203 ! 209: #define FRAME_duck04 204 ! 210: #define FRAME_duck05 205 ! 211: #define FRAME_duck06 206 ! 212: #define FRAME_duck07 207 ! 213: #define FRAME_duck08 208 ! 214: ! 215: #define MODEL_SCALE 1.150000
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