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1.1 root 1: // G:\quake2\baseq2\models/gunner
2:
3: // This file generated by ModelGen - Do NOT Modify
4:
5: #define FRAME_stand01 0
6: #define FRAME_stand02 1
7: #define FRAME_stand03 2
8: #define FRAME_stand04 3
9: #define FRAME_stand05 4
10: #define FRAME_stand06 5
11: #define FRAME_stand07 6
12: #define FRAME_stand08 7
13: #define FRAME_stand09 8
14: #define FRAME_stand10 9
15: #define FRAME_stand11 10
16: #define FRAME_stand12 11
17: #define FRAME_stand13 12
18: #define FRAME_stand14 13
19: #define FRAME_stand15 14
20: #define FRAME_stand16 15
21: #define FRAME_stand17 16
22: #define FRAME_stand18 17
23: #define FRAME_stand19 18
24: #define FRAME_stand20 19
25: #define FRAME_stand21 20
26: #define FRAME_stand22 21
27: #define FRAME_stand23 22
28: #define FRAME_stand24 23
29: #define FRAME_stand25 24
30: #define FRAME_stand26 25
31: #define FRAME_stand27 26
32: #define FRAME_stand28 27
33: #define FRAME_stand29 28
34: #define FRAME_stand30 29
35: #define FRAME_stand31 30
36: #define FRAME_stand32 31
37: #define FRAME_stand33 32
38: #define FRAME_stand34 33
39: #define FRAME_stand35 34
40: #define FRAME_stand36 35
41: #define FRAME_stand37 36
42: #define FRAME_stand38 37
43: #define FRAME_stand39 38
44: #define FRAME_stand40 39
45: #define FRAME_stand41 40
46: #define FRAME_stand42 41
47: #define FRAME_stand43 42
48: #define FRAME_stand44 43
49: #define FRAME_stand45 44
50: #define FRAME_stand46 45
51: #define FRAME_stand47 46
52: #define FRAME_stand48 47
53: #define FRAME_stand49 48
54: #define FRAME_stand50 49
55: #define FRAME_stand51 50
56: #define FRAME_stand52 51
57: #define FRAME_stand53 52
58: #define FRAME_stand54 53
59: #define FRAME_stand55 54
60: #define FRAME_stand56 55
61: #define FRAME_stand57 56
62: #define FRAME_stand58 57
63: #define FRAME_stand59 58
64: #define FRAME_stand60 59
65: #define FRAME_stand61 60
66: #define FRAME_stand62 61
67: #define FRAME_stand63 62
68: #define FRAME_stand64 63
69: #define FRAME_stand65 64
70: #define FRAME_stand66 65
71: #define FRAME_stand67 66
72: #define FRAME_stand68 67
73: #define FRAME_stand69 68
74: #define FRAME_stand70 69
75: #define FRAME_walk01 70
76: #define FRAME_walk02 71
77: #define FRAME_walk03 72
78: #define FRAME_walk04 73
79: #define FRAME_walk05 74
80: #define FRAME_walk06 75
81: #define FRAME_walk07 76
82: #define FRAME_walk08 77
83: #define FRAME_walk09 78
84: #define FRAME_walk10 79
85: #define FRAME_walk11 80
86: #define FRAME_walk12 81
87: #define FRAME_walk13 82
88: #define FRAME_walk14 83
89: #define FRAME_walk15 84
90: #define FRAME_walk16 85
91: #define FRAME_walk17 86
92: #define FRAME_walk18 87
93: #define FRAME_walk19 88
94: #define FRAME_walk20 89
95: #define FRAME_walk21 90
96: #define FRAME_walk22 91
97: #define FRAME_walk23 92
98: #define FRAME_walk24 93
99: #define FRAME_run01 94
100: #define FRAME_run02 95
101: #define FRAME_run03 96
102: #define FRAME_run04 97
103: #define FRAME_run05 98
104: #define FRAME_run06 99
105: #define FRAME_run07 100
106: #define FRAME_run08 101
107: #define FRAME_runs01 102
108: #define FRAME_runs02 103
109: #define FRAME_runs03 104
110: #define FRAME_runs04 105
111: #define FRAME_runs05 106
112: #define FRAME_runs06 107
113: #define FRAME_attak101 108
114: #define FRAME_attak102 109
115: #define FRAME_attak103 110
116: #define FRAME_attak104 111
117: #define FRAME_attak105 112
118: #define FRAME_attak106 113
119: #define FRAME_attak107 114
120: #define FRAME_attak108 115
121: #define FRAME_attak109 116
122: #define FRAME_attak110 117
123: #define FRAME_attak111 118
124: #define FRAME_attak112 119
125: #define FRAME_attak113 120
126: #define FRAME_attak114 121
127: #define FRAME_attak115 122
128: #define FRAME_attak116 123
129: #define FRAME_attak117 124
130: #define FRAME_attak118 125
131: #define FRAME_attak119 126
132: #define FRAME_attak120 127
133: #define FRAME_attak121 128
134: #define FRAME_attak201 129
135: #define FRAME_attak202 130
136: #define FRAME_attak203 131
137: #define FRAME_attak204 132
138: #define FRAME_attak205 133
139: #define FRAME_attak206 134
140: #define FRAME_attak207 135
141: #define FRAME_attak208 136
142: #define FRAME_attak209 137
143: #define FRAME_attak210 138
144: #define FRAME_attak211 139
145: #define FRAME_attak212 140
146: #define FRAME_attak213 141
147: #define FRAME_attak214 142
148: #define FRAME_attak215 143
149: #define FRAME_attak216 144
150: #define FRAME_attak217 145
151: #define FRAME_attak218 146
152: #define FRAME_attak219 147
153: #define FRAME_attak220 148
154: #define FRAME_attak221 149
155: #define FRAME_attak222 150
156: #define FRAME_attak223 151
157: #define FRAME_attak224 152
158: #define FRAME_attak225 153
159: #define FRAME_attak226 154
160: #define FRAME_attak227 155
161: #define FRAME_attak228 156
162: #define FRAME_attak229 157
163: #define FRAME_attak230 158
164: #define FRAME_pain101 159
165: #define FRAME_pain102 160
166: #define FRAME_pain103 161
167: #define FRAME_pain104 162
168: #define FRAME_pain105 163
169: #define FRAME_pain106 164
170: #define FRAME_pain107 165
171: #define FRAME_pain108 166
172: #define FRAME_pain109 167
173: #define FRAME_pain110 168
174: #define FRAME_pain111 169
175: #define FRAME_pain112 170
176: #define FRAME_pain113 171
177: #define FRAME_pain114 172
178: #define FRAME_pain115 173
179: #define FRAME_pain116 174
180: #define FRAME_pain117 175
181: #define FRAME_pain118 176
182: #define FRAME_pain201 177
183: #define FRAME_pain202 178
184: #define FRAME_pain203 179
185: #define FRAME_pain204 180
186: #define FRAME_pain205 181
187: #define FRAME_pain206 182
188: #define FRAME_pain207 183
189: #define FRAME_pain208 184
190: #define FRAME_pain301 185
191: #define FRAME_pain302 186
192: #define FRAME_pain303 187
193: #define FRAME_pain304 188
194: #define FRAME_pain305 189
195: #define FRAME_death01 190
196: #define FRAME_death02 191
197: #define FRAME_death03 192
198: #define FRAME_death04 193
199: #define FRAME_death05 194
200: #define FRAME_death06 195
201: #define FRAME_death07 196
202: #define FRAME_death08 197
203: #define FRAME_death09 198
204: #define FRAME_death10 199
205: #define FRAME_death11 200
206: #define FRAME_duck01 201
207: #define FRAME_duck02 202
208: #define FRAME_duck03 203
209: #define FRAME_duck04 204
210: #define FRAME_duck05 205
211: #define FRAME_duck06 206
212: #define FRAME_duck07 207
213: #define FRAME_duck08 208
214:
215: #define MODEL_SCALE 1.150000
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