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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: // G:\quake2\baseq2\models/gunner 21: 22: // This file generated by ModelGen - Do NOT Modify 23: 24: #define FRAME_stand01 0 25: #define FRAME_stand02 1 26: #define FRAME_stand03 2 27: #define FRAME_stand04 3 28: #define FRAME_stand05 4 29: #define FRAME_stand06 5 30: #define FRAME_stand07 6 31: #define FRAME_stand08 7 32: #define FRAME_stand09 8 33: #define FRAME_stand10 9 34: #define FRAME_stand11 10 35: #define FRAME_stand12 11 36: #define FRAME_stand13 12 37: #define FRAME_stand14 13 38: #define FRAME_stand15 14 39: #define FRAME_stand16 15 40: #define FRAME_stand17 16 41: #define FRAME_stand18 17 42: #define FRAME_stand19 18 43: #define FRAME_stand20 19 44: #define FRAME_stand21 20 45: #define FRAME_stand22 21 46: #define FRAME_stand23 22 47: #define FRAME_stand24 23 48: #define FRAME_stand25 24 49: #define FRAME_stand26 25 50: #define FRAME_stand27 26 51: #define FRAME_stand28 27 52: #define FRAME_stand29 28 53: #define FRAME_stand30 29 54: #define FRAME_stand31 30 55: #define FRAME_stand32 31 56: #define FRAME_stand33 32 57: #define FRAME_stand34 33 58: #define FRAME_stand35 34 59: #define FRAME_stand36 35 60: #define FRAME_stand37 36 61: #define FRAME_stand38 37 62: #define FRAME_stand39 38 63: #define FRAME_stand40 39 64: #define FRAME_stand41 40 65: #define FRAME_stand42 41 66: #define FRAME_stand43 42 67: #define FRAME_stand44 43 68: #define FRAME_stand45 44 69: #define FRAME_stand46 45 70: #define FRAME_stand47 46 71: #define FRAME_stand48 47 72: #define FRAME_stand49 48 73: #define FRAME_stand50 49 74: #define FRAME_stand51 50 75: #define FRAME_stand52 51 76: #define FRAME_stand53 52 77: #define FRAME_stand54 53 78: #define FRAME_stand55 54 79: #define FRAME_stand56 55 80: #define FRAME_stand57 56 81: #define FRAME_stand58 57 82: #define FRAME_stand59 58 83: #define FRAME_stand60 59 84: #define FRAME_stand61 60 85: #define FRAME_stand62 61 86: #define FRAME_stand63 62 87: #define FRAME_stand64 63 88: #define FRAME_stand65 64 89: #define FRAME_stand66 65 90: #define FRAME_stand67 66 91: #define FRAME_stand68 67 92: #define FRAME_stand69 68 93: #define FRAME_stand70 69 94: #define FRAME_walk01 70 95: #define FRAME_walk02 71 96: #define FRAME_walk03 72 97: #define FRAME_walk04 73 98: #define FRAME_walk05 74 99: #define FRAME_walk06 75 100: #define FRAME_walk07 76 101: #define FRAME_walk08 77 102: #define FRAME_walk09 78 103: #define FRAME_walk10 79 104: #define FRAME_walk11 80 105: #define FRAME_walk12 81 106: #define FRAME_walk13 82 107: #define FRAME_walk14 83 108: #define FRAME_walk15 84 109: #define FRAME_walk16 85 110: #define FRAME_walk17 86 111: #define FRAME_walk18 87 112: #define FRAME_walk19 88 113: #define FRAME_walk20 89 114: #define FRAME_walk21 90 115: #define FRAME_walk22 91 116: #define FRAME_walk23 92 117: #define FRAME_walk24 93 118: #define FRAME_run01 94 119: #define FRAME_run02 95 120: #define FRAME_run03 96 121: #define FRAME_run04 97 122: #define FRAME_run05 98 123: #define FRAME_run06 99 124: #define FRAME_run07 100 125: #define FRAME_run08 101 126: #define FRAME_runs01 102 127: #define FRAME_runs02 103 128: #define FRAME_runs03 104 129: #define FRAME_runs04 105 130: #define FRAME_runs05 106 131: #define FRAME_runs06 107 132: #define FRAME_attak101 108 133: #define FRAME_attak102 109 134: #define FRAME_attak103 110 135: #define FRAME_attak104 111 136: #define FRAME_attak105 112 137: #define FRAME_attak106 113 138: #define FRAME_attak107 114 139: #define FRAME_attak108 115 140: #define FRAME_attak109 116 141: #define FRAME_attak110 117 142: #define FRAME_attak111 118 143: #define FRAME_attak112 119 144: #define FRAME_attak113 120 145: #define FRAME_attak114 121 146: #define FRAME_attak115 122 147: #define FRAME_attak116 123 148: #define FRAME_attak117 124 149: #define FRAME_attak118 125 150: #define FRAME_attak119 126 151: #define FRAME_attak120 127 152: #define FRAME_attak121 128 153: #define FRAME_attak201 129 154: #define FRAME_attak202 130 155: #define FRAME_attak203 131 156: #define FRAME_attak204 132 157: #define FRAME_attak205 133 158: #define FRAME_attak206 134 159: #define FRAME_attak207 135 160: #define FRAME_attak208 136 161: #define FRAME_attak209 137 162: #define FRAME_attak210 138 163: #define FRAME_attak211 139 164: #define FRAME_attak212 140 165: #define FRAME_attak213 141 166: #define FRAME_attak214 142 167: #define FRAME_attak215 143 168: #define FRAME_attak216 144 169: #define FRAME_attak217 145 170: #define FRAME_attak218 146 171: #define FRAME_attak219 147 172: #define FRAME_attak220 148 173: #define FRAME_attak221 149 174: #define FRAME_attak222 150 175: #define FRAME_attak223 151 176: #define FRAME_attak224 152 177: #define FRAME_attak225 153 178: #define FRAME_attak226 154 179: #define FRAME_attak227 155 180: #define FRAME_attak228 156 181: #define FRAME_attak229 157 182: #define FRAME_attak230 158 183: #define FRAME_pain101 159 184: #define FRAME_pain102 160 185: #define FRAME_pain103 161 186: #define FRAME_pain104 162 187: #define FRAME_pain105 163 188: #define FRAME_pain106 164 189: #define FRAME_pain107 165 190: #define FRAME_pain108 166 191: #define FRAME_pain109 167 192: #define FRAME_pain110 168 193: #define FRAME_pain111 169 194: #define FRAME_pain112 170 195: #define FRAME_pain113 171 196: #define FRAME_pain114 172 197: #define FRAME_pain115 173 198: #define FRAME_pain116 174 199: #define FRAME_pain117 175 200: #define FRAME_pain118 176 201: #define FRAME_pain201 177 202: #define FRAME_pain202 178 203: #define FRAME_pain203 179 204: #define FRAME_pain204 180 205: #define FRAME_pain205 181 206: #define FRAME_pain206 182 207: #define FRAME_pain207 183 208: #define FRAME_pain208 184 209: #define FRAME_pain301 185 210: #define FRAME_pain302 186 211: #define FRAME_pain303 187 212: #define FRAME_pain304 188 213: #define FRAME_pain305 189 214: #define FRAME_death01 190 215: #define FRAME_death02 191 216: #define FRAME_death03 192 217: #define FRAME_death04 193 218: #define FRAME_death05 194 219: #define FRAME_death06 195 220: #define FRAME_death07 196 221: #define FRAME_death08 197 222: #define FRAME_death09 198 223: #define FRAME_death10 199 224: #define FRAME_death11 200 225: #define FRAME_duck01 201 226: #define FRAME_duck02 202 227: #define FRAME_duck03 203 228: #define FRAME_duck04 204 229: #define FRAME_duck05 205 230: #define FRAME_duck06 206 231: #define FRAME_duck07 207 232: #define FRAME_duck08 208 233: 234: #define MODEL_SCALE 1.150000
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