Annotation of quake2/game/m_gunner.h, revision 1.1.1.2

1.1.1.2 ! root        1: /*
        !             2: Copyright (C) 1997-2001 Id Software, Inc.
        !             3: 
        !             4: This program is free software; you can redistribute it and/or
        !             5: modify it under the terms of the GNU General Public License
        !             6: as published by the Free Software Foundation; either version 2
        !             7: of the License, or (at your option) any later version.
        !             8: 
        !             9: This program is distributed in the hope that it will be useful,
        !            10: but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
        !            12: 
        !            13: See the GNU General Public License for more details.
        !            14: 
        !            15: You should have received a copy of the GNU General Public License
        !            16: along with this program; if not, write to the Free Software
        !            17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
        !            18: 
        !            19: */
1.1       root       20: // G:\quake2\baseq2\models/gunner
                     21: 
                     22: // This file generated by ModelGen - Do NOT Modify
                     23: 
                     24: #define FRAME_stand01          0
                     25: #define FRAME_stand02          1
                     26: #define FRAME_stand03          2
                     27: #define FRAME_stand04          3
                     28: #define FRAME_stand05          4
                     29: #define FRAME_stand06          5
                     30: #define FRAME_stand07          6
                     31: #define FRAME_stand08          7
                     32: #define FRAME_stand09          8
                     33: #define FRAME_stand10          9
                     34: #define FRAME_stand11          10
                     35: #define FRAME_stand12          11
                     36: #define FRAME_stand13          12
                     37: #define FRAME_stand14          13
                     38: #define FRAME_stand15          14
                     39: #define FRAME_stand16          15
                     40: #define FRAME_stand17          16
                     41: #define FRAME_stand18          17
                     42: #define FRAME_stand19          18
                     43: #define FRAME_stand20          19
                     44: #define FRAME_stand21          20
                     45: #define FRAME_stand22          21
                     46: #define FRAME_stand23          22
                     47: #define FRAME_stand24          23
                     48: #define FRAME_stand25          24
                     49: #define FRAME_stand26          25
                     50: #define FRAME_stand27          26
                     51: #define FRAME_stand28          27
                     52: #define FRAME_stand29          28
                     53: #define FRAME_stand30          29
                     54: #define FRAME_stand31          30
                     55: #define FRAME_stand32          31
                     56: #define FRAME_stand33          32
                     57: #define FRAME_stand34          33
                     58: #define FRAME_stand35          34
                     59: #define FRAME_stand36          35
                     60: #define FRAME_stand37          36
                     61: #define FRAME_stand38          37
                     62: #define FRAME_stand39          38
                     63: #define FRAME_stand40          39
                     64: #define FRAME_stand41          40
                     65: #define FRAME_stand42          41
                     66: #define FRAME_stand43          42
                     67: #define FRAME_stand44          43
                     68: #define FRAME_stand45          44
                     69: #define FRAME_stand46          45
                     70: #define FRAME_stand47          46
                     71: #define FRAME_stand48          47
                     72: #define FRAME_stand49          48
                     73: #define FRAME_stand50          49
                     74: #define FRAME_stand51          50
                     75: #define FRAME_stand52          51
                     76: #define FRAME_stand53          52
                     77: #define FRAME_stand54          53
                     78: #define FRAME_stand55          54
                     79: #define FRAME_stand56          55
                     80: #define FRAME_stand57          56
                     81: #define FRAME_stand58          57
                     82: #define FRAME_stand59          58
                     83: #define FRAME_stand60          59
                     84: #define FRAME_stand61          60
                     85: #define FRAME_stand62          61
                     86: #define FRAME_stand63          62
                     87: #define FRAME_stand64          63
                     88: #define FRAME_stand65          64
                     89: #define FRAME_stand66          65
                     90: #define FRAME_stand67          66
                     91: #define FRAME_stand68          67
                     92: #define FRAME_stand69          68
                     93: #define FRAME_stand70          69
                     94: #define FRAME_walk01           70
                     95: #define FRAME_walk02           71
                     96: #define FRAME_walk03           72
                     97: #define FRAME_walk04           73
                     98: #define FRAME_walk05           74
                     99: #define FRAME_walk06           75
                    100: #define FRAME_walk07           76
                    101: #define FRAME_walk08           77
                    102: #define FRAME_walk09           78
                    103: #define FRAME_walk10           79
                    104: #define FRAME_walk11           80
                    105: #define FRAME_walk12           81
                    106: #define FRAME_walk13           82
                    107: #define FRAME_walk14           83
                    108: #define FRAME_walk15           84
                    109: #define FRAME_walk16           85
                    110: #define FRAME_walk17           86
                    111: #define FRAME_walk18           87
                    112: #define FRAME_walk19           88
                    113: #define FRAME_walk20           89
                    114: #define FRAME_walk21           90
                    115: #define FRAME_walk22           91
                    116: #define FRAME_walk23           92
                    117: #define FRAME_walk24           93
                    118: #define FRAME_run01            94
                    119: #define FRAME_run02            95
                    120: #define FRAME_run03            96
                    121: #define FRAME_run04            97
                    122: #define FRAME_run05            98
                    123: #define FRAME_run06            99
                    124: #define FRAME_run07            100
                    125: #define FRAME_run08            101
                    126: #define FRAME_runs01           102
                    127: #define FRAME_runs02           103
                    128: #define FRAME_runs03           104
                    129: #define FRAME_runs04           105
                    130: #define FRAME_runs05           106
                    131: #define FRAME_runs06           107
                    132: #define FRAME_attak101         108
                    133: #define FRAME_attak102         109
                    134: #define FRAME_attak103         110
                    135: #define FRAME_attak104         111
                    136: #define FRAME_attak105         112
                    137: #define FRAME_attak106         113
                    138: #define FRAME_attak107         114
                    139: #define FRAME_attak108         115
                    140: #define FRAME_attak109         116
                    141: #define FRAME_attak110         117
                    142: #define FRAME_attak111         118
                    143: #define FRAME_attak112         119
                    144: #define FRAME_attak113         120
                    145: #define FRAME_attak114         121
                    146: #define FRAME_attak115         122
                    147: #define FRAME_attak116         123
                    148: #define FRAME_attak117         124
                    149: #define FRAME_attak118         125
                    150: #define FRAME_attak119         126
                    151: #define FRAME_attak120         127
                    152: #define FRAME_attak121         128
                    153: #define FRAME_attak201         129
                    154: #define FRAME_attak202         130
                    155: #define FRAME_attak203         131
                    156: #define FRAME_attak204         132
                    157: #define FRAME_attak205         133
                    158: #define FRAME_attak206         134
                    159: #define FRAME_attak207         135
                    160: #define FRAME_attak208         136
                    161: #define FRAME_attak209         137
                    162: #define FRAME_attak210         138
                    163: #define FRAME_attak211         139
                    164: #define FRAME_attak212         140
                    165: #define FRAME_attak213         141
                    166: #define FRAME_attak214         142
                    167: #define FRAME_attak215         143
                    168: #define FRAME_attak216         144
                    169: #define FRAME_attak217         145
                    170: #define FRAME_attak218         146
                    171: #define FRAME_attak219         147
                    172: #define FRAME_attak220         148
                    173: #define FRAME_attak221         149
                    174: #define FRAME_attak222         150
                    175: #define FRAME_attak223         151
                    176: #define FRAME_attak224         152
                    177: #define FRAME_attak225         153
                    178: #define FRAME_attak226         154
                    179: #define FRAME_attak227         155
                    180: #define FRAME_attak228         156
                    181: #define FRAME_attak229         157
                    182: #define FRAME_attak230         158
                    183: #define FRAME_pain101          159
                    184: #define FRAME_pain102          160
                    185: #define FRAME_pain103          161
                    186: #define FRAME_pain104          162
                    187: #define FRAME_pain105          163
                    188: #define FRAME_pain106          164
                    189: #define FRAME_pain107          165
                    190: #define FRAME_pain108          166
                    191: #define FRAME_pain109          167
                    192: #define FRAME_pain110          168
                    193: #define FRAME_pain111          169
                    194: #define FRAME_pain112          170
                    195: #define FRAME_pain113          171
                    196: #define FRAME_pain114          172
                    197: #define FRAME_pain115          173
                    198: #define FRAME_pain116          174
                    199: #define FRAME_pain117          175
                    200: #define FRAME_pain118          176
                    201: #define FRAME_pain201          177
                    202: #define FRAME_pain202          178
                    203: #define FRAME_pain203          179
                    204: #define FRAME_pain204          180
                    205: #define FRAME_pain205          181
                    206: #define FRAME_pain206          182
                    207: #define FRAME_pain207          183
                    208: #define FRAME_pain208          184
                    209: #define FRAME_pain301          185
                    210: #define FRAME_pain302          186
                    211: #define FRAME_pain303          187
                    212: #define FRAME_pain304          188
                    213: #define FRAME_pain305          189
                    214: #define FRAME_death01          190
                    215: #define FRAME_death02          191
                    216: #define FRAME_death03          192
                    217: #define FRAME_death04          193
                    218: #define FRAME_death05          194
                    219: #define FRAME_death06          195
                    220: #define FRAME_death07          196
                    221: #define FRAME_death08          197
                    222: #define FRAME_death09          198
                    223: #define FRAME_death10          199
                    224: #define FRAME_death11          200
                    225: #define FRAME_duck01           201
                    226: #define FRAME_duck02           202
                    227: #define FRAME_duck03           203
                    228: #define FRAME_duck04           204
                    229: #define FRAME_duck05           205
                    230: #define FRAME_duck06           206
                    231: #define FRAME_duck07           207
                    232: #define FRAME_duck08           208
                    233: 
                    234: #define MODEL_SCALE            1.150000

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