Annotation of quake2/game/m_infantry.h, revision 1.1.1.2

1.1.1.2 ! root        1: /*
        !             2: Copyright (C) 1997-2001 Id Software, Inc.
        !             3: 
        !             4: This program is free software; you can redistribute it and/or
        !             5: modify it under the terms of the GNU General Public License
        !             6: as published by the Free Software Foundation; either version 2
        !             7: of the License, or (at your option) any later version.
        !             8: 
        !             9: This program is distributed in the hope that it will be useful,
        !            10: but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
        !            12: 
        !            13: See the GNU General Public License for more details.
        !            14: 
        !            15: You should have received a copy of the GNU General Public License
        !            16: along with this program; if not, write to the Free Software
        !            17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
        !            18: 
        !            19: */
1.1       root       20: // G:\quake2\baseq2\models/monsters/infantry
                     21: 
                     22: // This file generated by ModelGen - Do NOT Modify
                     23: 
                     24: #define FRAME_gun02            0
                     25: #define FRAME_stand01          1
                     26: #define FRAME_stand02          2
                     27: #define FRAME_stand03          3
                     28: #define FRAME_stand04          4
                     29: #define FRAME_stand05          5
                     30: #define FRAME_stand06          6
                     31: #define FRAME_stand07          7
                     32: #define FRAME_stand08          8
                     33: #define FRAME_stand09          9
                     34: #define FRAME_stand10          10
                     35: #define FRAME_stand11          11
                     36: #define FRAME_stand12          12
                     37: #define FRAME_stand13          13
                     38: #define FRAME_stand14          14
                     39: #define FRAME_stand15          15
                     40: #define FRAME_stand16          16
                     41: #define FRAME_stand17          17
                     42: #define FRAME_stand18          18
                     43: #define FRAME_stand19          19
                     44: #define FRAME_stand20          20
                     45: #define FRAME_stand21          21
                     46: #define FRAME_stand22          22
                     47: #define FRAME_stand23          23
                     48: #define FRAME_stand24          24
                     49: #define FRAME_stand25          25
                     50: #define FRAME_stand26          26
                     51: #define FRAME_stand27          27
                     52: #define FRAME_stand28          28
                     53: #define FRAME_stand29          29
                     54: #define FRAME_stand30          30
                     55: #define FRAME_stand31          31
                     56: #define FRAME_stand32          32
                     57: #define FRAME_stand33          33
                     58: #define FRAME_stand34          34
                     59: #define FRAME_stand35          35
                     60: #define FRAME_stand36          36
                     61: #define FRAME_stand37          37
                     62: #define FRAME_stand38          38
                     63: #define FRAME_stand39          39
                     64: #define FRAME_stand40          40
                     65: #define FRAME_stand41          41
                     66: #define FRAME_stand42          42
                     67: #define FRAME_stand43          43
                     68: #define FRAME_stand44          44
                     69: #define FRAME_stand45          45
                     70: #define FRAME_stand46          46
                     71: #define FRAME_stand47          47
                     72: #define FRAME_stand48          48
                     73: #define FRAME_stand49          49
                     74: #define FRAME_stand50          50
                     75: #define FRAME_stand51          51
                     76: #define FRAME_stand52          52
                     77: #define FRAME_stand53          53
                     78: #define FRAME_stand54          54
                     79: #define FRAME_stand55          55
                     80: #define FRAME_stand56          56
                     81: #define FRAME_stand57          57
                     82: #define FRAME_stand58          58
                     83: #define FRAME_stand59          59
                     84: #define FRAME_stand60          60
                     85: #define FRAME_stand61          61
                     86: #define FRAME_stand62          62
                     87: #define FRAME_stand63          63
                     88: #define FRAME_stand64          64
                     89: #define FRAME_stand65          65
                     90: #define FRAME_stand66          66
                     91: #define FRAME_stand67          67
                     92: #define FRAME_stand68          68
                     93: #define FRAME_stand69          69
                     94: #define FRAME_stand70          70
                     95: #define FRAME_stand71          71
                     96: #define FRAME_walk01           72
                     97: #define FRAME_walk02           73
                     98: #define FRAME_walk03           74
                     99: #define FRAME_walk04           75
                    100: #define FRAME_walk05           76
                    101: #define FRAME_walk06           77
                    102: #define FRAME_walk07           78
                    103: #define FRAME_walk08           79
                    104: #define FRAME_walk09           80
                    105: #define FRAME_walk10           81
                    106: #define FRAME_walk11           82
                    107: #define FRAME_walk12           83
                    108: #define FRAME_walk13           84
                    109: #define FRAME_walk14           85
                    110: #define FRAME_walk15           86
                    111: #define FRAME_walk16           87
                    112: #define FRAME_walk17           88
                    113: #define FRAME_walk18           89
                    114: #define FRAME_walk19           90
                    115: #define FRAME_walk20           91
                    116: #define FRAME_run01            92
                    117: #define FRAME_run02            93
                    118: #define FRAME_run03            94
                    119: #define FRAME_run04            95
                    120: #define FRAME_run05            96
                    121: #define FRAME_run06            97
                    122: #define FRAME_run07            98
                    123: #define FRAME_run08            99
                    124: #define FRAME_pain101          100
                    125: #define FRAME_pain102          101
                    126: #define FRAME_pain103          102
                    127: #define FRAME_pain104          103
                    128: #define FRAME_pain105          104
                    129: #define FRAME_pain106          105
                    130: #define FRAME_pain107          106
                    131: #define FRAME_pain108          107
                    132: #define FRAME_pain109          108
                    133: #define FRAME_pain110          109
                    134: #define FRAME_pain201          110
                    135: #define FRAME_pain202          111
                    136: #define FRAME_pain203          112
                    137: #define FRAME_pain204          113
                    138: #define FRAME_pain205          114
                    139: #define FRAME_pain206          115
                    140: #define FRAME_pain207          116
                    141: #define FRAME_pain208          117
                    142: #define FRAME_pain209          118
                    143: #define FRAME_pain210          119
                    144: #define FRAME_duck01           120
                    145: #define FRAME_duck02           121
                    146: #define FRAME_duck03           122
                    147: #define FRAME_duck04           123
                    148: #define FRAME_duck05           124
                    149: #define FRAME_death101         125
                    150: #define FRAME_death102         126
                    151: #define FRAME_death103         127
                    152: #define FRAME_death104         128
                    153: #define FRAME_death105         129
                    154: #define FRAME_death106         130
                    155: #define FRAME_death107         131
                    156: #define FRAME_death108         132
                    157: #define FRAME_death109         133
                    158: #define FRAME_death110         134
                    159: #define FRAME_death111         135
                    160: #define FRAME_death112         136
                    161: #define FRAME_death113         137
                    162: #define FRAME_death114         138
                    163: #define FRAME_death115         139
                    164: #define FRAME_death116         140
                    165: #define FRAME_death117         141
                    166: #define FRAME_death118         142
                    167: #define FRAME_death119         143
                    168: #define FRAME_death120         144
                    169: #define FRAME_death201         145
                    170: #define FRAME_death202         146
                    171: #define FRAME_death203         147
                    172: #define FRAME_death204         148
                    173: #define FRAME_death205         149
                    174: #define FRAME_death206         150
                    175: #define FRAME_death207         151
                    176: #define FRAME_death208         152
                    177: #define FRAME_death209         153
                    178: #define FRAME_death210         154
                    179: #define FRAME_death211         155
                    180: #define FRAME_death212         156
                    181: #define FRAME_death213         157
                    182: #define FRAME_death214         158
                    183: #define FRAME_death215         159
                    184: #define FRAME_death216         160
                    185: #define FRAME_death217         161
                    186: #define FRAME_death218         162
                    187: #define FRAME_death219         163
                    188: #define FRAME_death220         164
                    189: #define FRAME_death221         165
                    190: #define FRAME_death222         166
                    191: #define FRAME_death223         167
                    192: #define FRAME_death224         168
                    193: #define FRAME_death225         169
                    194: #define FRAME_death301         170
                    195: #define FRAME_death302         171
                    196: #define FRAME_death303         172
                    197: #define FRAME_death304         173
                    198: #define FRAME_death305         174
                    199: #define FRAME_death306         175
                    200: #define FRAME_death307         176
                    201: #define FRAME_death308         177
                    202: #define FRAME_death309         178
                    203: #define FRAME_block01          179
                    204: #define FRAME_block02          180
                    205: #define FRAME_block03          181
                    206: #define FRAME_block04          182
                    207: #define FRAME_block05          183
                    208: #define FRAME_attak101         184
                    209: #define FRAME_attak102         185
                    210: #define FRAME_attak103         186
                    211: #define FRAME_attak104         187
                    212: #define FRAME_attak105         188
                    213: #define FRAME_attak106         189
                    214: #define FRAME_attak107         190
                    215: #define FRAME_attak108         191
                    216: #define FRAME_attak109         192
                    217: #define FRAME_attak110         193
                    218: #define FRAME_attak111         194
                    219: #define FRAME_attak112         195
                    220: #define FRAME_attak113         196
                    221: #define FRAME_attak114         197
                    222: #define FRAME_attak115         198
                    223: #define FRAME_attak201         199
                    224: #define FRAME_attak202         200
                    225: #define FRAME_attak203         201
                    226: #define FRAME_attak204         202
                    227: #define FRAME_attak205         203
                    228: #define FRAME_attak206         204
                    229: #define FRAME_attak207         205
                    230: #define FRAME_attak208         206
                    231: 
                    232: #define MODEL_SCALE            1.000000

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