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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: // G:\quake2\baseq2\models/monsters/infantry 21: 22: // This file generated by ModelGen - Do NOT Modify 23: 24: #define FRAME_gun02 0 25: #define FRAME_stand01 1 26: #define FRAME_stand02 2 27: #define FRAME_stand03 3 28: #define FRAME_stand04 4 29: #define FRAME_stand05 5 30: #define FRAME_stand06 6 31: #define FRAME_stand07 7 32: #define FRAME_stand08 8 33: #define FRAME_stand09 9 34: #define FRAME_stand10 10 35: #define FRAME_stand11 11 36: #define FRAME_stand12 12 37: #define FRAME_stand13 13 38: #define FRAME_stand14 14 39: #define FRAME_stand15 15 40: #define FRAME_stand16 16 41: #define FRAME_stand17 17 42: #define FRAME_stand18 18 43: #define FRAME_stand19 19 44: #define FRAME_stand20 20 45: #define FRAME_stand21 21 46: #define FRAME_stand22 22 47: #define FRAME_stand23 23 48: #define FRAME_stand24 24 49: #define FRAME_stand25 25 50: #define FRAME_stand26 26 51: #define FRAME_stand27 27 52: #define FRAME_stand28 28 53: #define FRAME_stand29 29 54: #define FRAME_stand30 30 55: #define FRAME_stand31 31 56: #define FRAME_stand32 32 57: #define FRAME_stand33 33 58: #define FRAME_stand34 34 59: #define FRAME_stand35 35 60: #define FRAME_stand36 36 61: #define FRAME_stand37 37 62: #define FRAME_stand38 38 63: #define FRAME_stand39 39 64: #define FRAME_stand40 40 65: #define FRAME_stand41 41 66: #define FRAME_stand42 42 67: #define FRAME_stand43 43 68: #define FRAME_stand44 44 69: #define FRAME_stand45 45 70: #define FRAME_stand46 46 71: #define FRAME_stand47 47 72: #define FRAME_stand48 48 73: #define FRAME_stand49 49 74: #define FRAME_stand50 50 75: #define FRAME_stand51 51 76: #define FRAME_stand52 52 77: #define FRAME_stand53 53 78: #define FRAME_stand54 54 79: #define FRAME_stand55 55 80: #define FRAME_stand56 56 81: #define FRAME_stand57 57 82: #define FRAME_stand58 58 83: #define FRAME_stand59 59 84: #define FRAME_stand60 60 85: #define FRAME_stand61 61 86: #define FRAME_stand62 62 87: #define FRAME_stand63 63 88: #define FRAME_stand64 64 89: #define FRAME_stand65 65 90: #define FRAME_stand66 66 91: #define FRAME_stand67 67 92: #define FRAME_stand68 68 93: #define FRAME_stand69 69 94: #define FRAME_stand70 70 95: #define FRAME_stand71 71 96: #define FRAME_walk01 72 97: #define FRAME_walk02 73 98: #define FRAME_walk03 74 99: #define FRAME_walk04 75 100: #define FRAME_walk05 76 101: #define FRAME_walk06 77 102: #define FRAME_walk07 78 103: #define FRAME_walk08 79 104: #define FRAME_walk09 80 105: #define FRAME_walk10 81 106: #define FRAME_walk11 82 107: #define FRAME_walk12 83 108: #define FRAME_walk13 84 109: #define FRAME_walk14 85 110: #define FRAME_walk15 86 111: #define FRAME_walk16 87 112: #define FRAME_walk17 88 113: #define FRAME_walk18 89 114: #define FRAME_walk19 90 115: #define FRAME_walk20 91 116: #define FRAME_run01 92 117: #define FRAME_run02 93 118: #define FRAME_run03 94 119: #define FRAME_run04 95 120: #define FRAME_run05 96 121: #define FRAME_run06 97 122: #define FRAME_run07 98 123: #define FRAME_run08 99 124: #define FRAME_pain101 100 125: #define FRAME_pain102 101 126: #define FRAME_pain103 102 127: #define FRAME_pain104 103 128: #define FRAME_pain105 104 129: #define FRAME_pain106 105 130: #define FRAME_pain107 106 131: #define FRAME_pain108 107 132: #define FRAME_pain109 108 133: #define FRAME_pain110 109 134: #define FRAME_pain201 110 135: #define FRAME_pain202 111 136: #define FRAME_pain203 112 137: #define FRAME_pain204 113 138: #define FRAME_pain205 114 139: #define FRAME_pain206 115 140: #define FRAME_pain207 116 141: #define FRAME_pain208 117 142: #define FRAME_pain209 118 143: #define FRAME_pain210 119 144: #define FRAME_duck01 120 145: #define FRAME_duck02 121 146: #define FRAME_duck03 122 147: #define FRAME_duck04 123 148: #define FRAME_duck05 124 149: #define FRAME_death101 125 150: #define FRAME_death102 126 151: #define FRAME_death103 127 152: #define FRAME_death104 128 153: #define FRAME_death105 129 154: #define FRAME_death106 130 155: #define FRAME_death107 131 156: #define FRAME_death108 132 157: #define FRAME_death109 133 158: #define FRAME_death110 134 159: #define FRAME_death111 135 160: #define FRAME_death112 136 161: #define FRAME_death113 137 162: #define FRAME_death114 138 163: #define FRAME_death115 139 164: #define FRAME_death116 140 165: #define FRAME_death117 141 166: #define FRAME_death118 142 167: #define FRAME_death119 143 168: #define FRAME_death120 144 169: #define FRAME_death201 145 170: #define FRAME_death202 146 171: #define FRAME_death203 147 172: #define FRAME_death204 148 173: #define FRAME_death205 149 174: #define FRAME_death206 150 175: #define FRAME_death207 151 176: #define FRAME_death208 152 177: #define FRAME_death209 153 178: #define FRAME_death210 154 179: #define FRAME_death211 155 180: #define FRAME_death212 156 181: #define FRAME_death213 157 182: #define FRAME_death214 158 183: #define FRAME_death215 159 184: #define FRAME_death216 160 185: #define FRAME_death217 161 186: #define FRAME_death218 162 187: #define FRAME_death219 163 188: #define FRAME_death220 164 189: #define FRAME_death221 165 190: #define FRAME_death222 166 191: #define FRAME_death223 167 192: #define FRAME_death224 168 193: #define FRAME_death225 169 194: #define FRAME_death301 170 195: #define FRAME_death302 171 196: #define FRAME_death303 172 197: #define FRAME_death304 173 198: #define FRAME_death305 174 199: #define FRAME_death306 175 200: #define FRAME_death307 176 201: #define FRAME_death308 177 202: #define FRAME_death309 178 203: #define FRAME_block01 179 204: #define FRAME_block02 180 205: #define FRAME_block03 181 206: #define FRAME_block04 182 207: #define FRAME_block05 183 208: #define FRAME_attak101 184 209: #define FRAME_attak102 185 210: #define FRAME_attak103 186 211: #define FRAME_attak104 187 212: #define FRAME_attak105 188 213: #define FRAME_attak106 189 214: #define FRAME_attak107 190 215: #define FRAME_attak108 191 216: #define FRAME_attak109 192 217: #define FRAME_attak110 193 218: #define FRAME_attak111 194 219: #define FRAME_attak112 195 220: #define FRAME_attak113 196 221: #define FRAME_attak114 197 222: #define FRAME_attak115 198 223: #define FRAME_attak201 199 224: #define FRAME_attak202 200 225: #define FRAME_attak203 201 226: #define FRAME_attak204 202 227: #define FRAME_attak205 203 228: #define FRAME_attak206 204 229: #define FRAME_attak207 205 230: #define FRAME_attak208 206 231: 232: #define MODEL_SCALE 1.000000
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.