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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: // G:\quake2\baseq2\models/monsters/insane 21: 22: // This file generated by ModelGen - Do NOT Modify 23: 24: #define FRAME_stand1 0 25: #define FRAME_stand2 1 26: #define FRAME_stand3 2 27: #define FRAME_stand4 3 28: #define FRAME_stand5 4 29: #define FRAME_stand6 5 30: #define FRAME_stand7 6 31: #define FRAME_stand8 7 32: #define FRAME_stand9 8 33: #define FRAME_stand10 9 34: #define FRAME_stand11 10 35: #define FRAME_stand12 11 36: #define FRAME_stand13 12 37: #define FRAME_stand14 13 38: #define FRAME_stand15 14 39: #define FRAME_stand16 15 40: #define FRAME_stand17 16 41: #define FRAME_stand18 17 42: #define FRAME_stand19 18 43: #define FRAME_stand20 19 44: #define FRAME_stand21 20 45: #define FRAME_stand22 21 46: #define FRAME_stand23 22 47: #define FRAME_stand24 23 48: #define FRAME_stand25 24 49: #define FRAME_stand26 25 50: #define FRAME_stand27 26 51: #define FRAME_stand28 27 52: #define FRAME_stand29 28 53: #define FRAME_stand30 29 54: #define FRAME_stand31 30 55: #define FRAME_stand32 31 56: #define FRAME_stand33 32 57: #define FRAME_stand34 33 58: #define FRAME_stand35 34 59: #define FRAME_stand36 35 60: #define FRAME_stand37 36 61: #define FRAME_stand38 37 62: #define FRAME_stand39 38 63: #define FRAME_stand40 39 64: #define FRAME_stand41 40 65: #define FRAME_stand42 41 66: #define FRAME_stand43 42 67: #define FRAME_stand44 43 68: #define FRAME_stand45 44 69: #define FRAME_stand46 45 70: #define FRAME_stand47 46 71: #define FRAME_stand48 47 72: #define FRAME_stand49 48 73: #define FRAME_stand50 49 74: #define FRAME_stand51 50 75: #define FRAME_stand52 51 76: #define FRAME_stand53 52 77: #define FRAME_stand54 53 78: #define FRAME_stand55 54 79: #define FRAME_stand56 55 80: #define FRAME_stand57 56 81: #define FRAME_stand58 57 82: #define FRAME_stand59 58 83: #define FRAME_stand60 59 84: #define FRAME_stand61 60 85: #define FRAME_stand62 61 86: #define FRAME_stand63 62 87: #define FRAME_stand64 63 88: #define FRAME_stand65 64 89: #define FRAME_stand66 65 90: #define FRAME_stand67 66 91: #define FRAME_stand68 67 92: #define FRAME_stand69 68 93: #define FRAME_stand70 69 94: #define FRAME_stand71 70 95: #define FRAME_stand72 71 96: #define FRAME_stand73 72 97: #define FRAME_stand74 73 98: #define FRAME_stand75 74 99: #define FRAME_stand76 75 100: #define FRAME_stand77 76 101: #define FRAME_stand78 77 102: #define FRAME_stand79 78 103: #define FRAME_stand80 79 104: #define FRAME_stand81 80 105: #define FRAME_stand82 81 106: #define FRAME_stand83 82 107: #define FRAME_stand84 83 108: #define FRAME_stand85 84 109: #define FRAME_stand86 85 110: #define FRAME_stand87 86 111: #define FRAME_stand88 87 112: #define FRAME_stand89 88 113: #define FRAME_stand90 89 114: #define FRAME_stand91 90 115: #define FRAME_stand92 91 116: #define FRAME_stand93 92 117: #define FRAME_stand94 93 118: #define FRAME_stand95 94 119: #define FRAME_stand96 95 120: #define FRAME_stand97 96 121: #define FRAME_stand98 97 122: #define FRAME_stand99 98 123: #define FRAME_stand100 99 124: #define FRAME_stand101 100 125: #define FRAME_stand102 101 126: #define FRAME_stand103 102 127: #define FRAME_stand104 103 128: #define FRAME_stand105 104 129: #define FRAME_stand106 105 130: #define FRAME_stand107 106 131: #define FRAME_stand108 107 132: #define FRAME_stand109 108 133: #define FRAME_stand110 109 134: #define FRAME_stand111 110 135: #define FRAME_stand112 111 136: #define FRAME_stand113 112 137: #define FRAME_stand114 113 138: #define FRAME_stand115 114 139: #define FRAME_stand116 115 140: #define FRAME_stand117 116 141: #define FRAME_stand118 117 142: #define FRAME_stand119 118 143: #define FRAME_stand120 119 144: #define FRAME_stand121 120 145: #define FRAME_stand122 121 146: #define FRAME_stand123 122 147: #define FRAME_stand124 123 148: #define FRAME_stand125 124 149: #define FRAME_stand126 125 150: #define FRAME_stand127 126 151: #define FRAME_stand128 127 152: #define FRAME_stand129 128 153: #define FRAME_stand130 129 154: #define FRAME_stand131 130 155: #define FRAME_stand132 131 156: #define FRAME_stand133 132 157: #define FRAME_stand134 133 158: #define FRAME_stand135 134 159: #define FRAME_stand136 135 160: #define FRAME_stand137 136 161: #define FRAME_stand138 137 162: #define FRAME_stand139 138 163: #define FRAME_stand140 139 164: #define FRAME_stand141 140 165: #define FRAME_stand142 141 166: #define FRAME_stand143 142 167: #define FRAME_stand144 143 168: #define FRAME_stand145 144 169: #define FRAME_stand146 145 170: #define FRAME_stand147 146 171: #define FRAME_stand148 147 172: #define FRAME_stand149 148 173: #define FRAME_stand150 149 174: #define FRAME_stand151 150 175: #define FRAME_stand152 151 176: #define FRAME_stand153 152 177: #define FRAME_stand154 153 178: #define FRAME_stand155 154 179: #define FRAME_stand156 155 180: #define FRAME_stand157 156 181: #define FRAME_stand158 157 182: #define FRAME_stand159 158 183: #define FRAME_stand160 159 184: #define FRAME_walk27 160 185: #define FRAME_walk28 161 186: #define FRAME_walk29 162 187: #define FRAME_walk30 163 188: #define FRAME_walk31 164 189: #define FRAME_walk32 165 190: #define FRAME_walk33 166 191: #define FRAME_walk34 167 192: #define FRAME_walk35 168 193: #define FRAME_walk36 169 194: #define FRAME_walk37 170 195: #define FRAME_walk38 171 196: #define FRAME_walk39 172 197: #define FRAME_walk1 173 198: #define FRAME_walk2 174 199: #define FRAME_walk3 175 200: #define FRAME_walk4 176 201: #define FRAME_walk5 177 202: #define FRAME_walk6 178 203: #define FRAME_walk7 179 204: #define FRAME_walk8 180 205: #define FRAME_walk9 181 206: #define FRAME_walk10 182 207: #define FRAME_walk11 183 208: #define FRAME_walk12 184 209: #define FRAME_walk13 185 210: #define FRAME_walk14 186 211: #define FRAME_walk15 187 212: #define FRAME_walk16 188 213: #define FRAME_walk17 189 214: #define FRAME_walk18 190 215: #define FRAME_walk19 191 216: #define FRAME_walk20 192 217: #define FRAME_walk21 193 218: #define FRAME_walk22 194 219: #define FRAME_walk23 195 220: #define FRAME_walk24 196 221: #define FRAME_walk25 197 222: #define FRAME_walk26 198 223: #define FRAME_st_pain2 199 224: #define FRAME_st_pain3 200 225: #define FRAME_st_pain4 201 226: #define FRAME_st_pain5 202 227: #define FRAME_st_pain6 203 228: #define FRAME_st_pain7 204 229: #define FRAME_st_pain8 205 230: #define FRAME_st_pain9 206 231: #define FRAME_st_pain10 207 232: #define FRAME_st_pain11 208 233: #define FRAME_st_pain12 209 234: #define FRAME_st_death2 210 235: #define FRAME_st_death3 211 236: #define FRAME_st_death4 212 237: #define FRAME_st_death5 213 238: #define FRAME_st_death6 214 239: #define FRAME_st_death7 215 240: #define FRAME_st_death8 216 241: #define FRAME_st_death9 217 242: #define FRAME_st_death10 218 243: #define FRAME_st_death11 219 244: #define FRAME_st_death12 220 245: #define FRAME_st_death13 221 246: #define FRAME_st_death14 222 247: #define FRAME_st_death15 223 248: #define FRAME_st_death16 224 249: #define FRAME_st_death17 225 250: #define FRAME_st_death18 226 251: #define FRAME_crawl1 227 252: #define FRAME_crawl2 228 253: #define FRAME_crawl3 229 254: #define FRAME_crawl4 230 255: #define FRAME_crawl5 231 256: #define FRAME_crawl6 232 257: #define FRAME_crawl7 233 258: #define FRAME_crawl8 234 259: #define FRAME_crawl9 235 260: #define FRAME_cr_pain2 236 261: #define FRAME_cr_pain3 237 262: #define FRAME_cr_pain4 238 263: #define FRAME_cr_pain5 239 264: #define FRAME_cr_pain6 240 265: #define FRAME_cr_pain7 241 266: #define FRAME_cr_pain8 242 267: #define FRAME_cr_pain9 243 268: #define FRAME_cr_pain10 244 269: #define FRAME_cr_death10 245 270: #define FRAME_cr_death11 246 271: #define FRAME_cr_death12 247 272: #define FRAME_cr_death13 248 273: #define FRAME_cr_death14 249 274: #define FRAME_cr_death15 250 275: #define FRAME_cr_death16 251 276: #define FRAME_cross1 252 277: #define FRAME_cross2 253 278: #define FRAME_cross3 254 279: #define FRAME_cross4 255 280: #define FRAME_cross5 256 281: #define FRAME_cross6 257 282: #define FRAME_cross7 258 283: #define FRAME_cross8 259 284: #define FRAME_cross9 260 285: #define FRAME_cross10 261 286: #define FRAME_cross11 262 287: #define FRAME_cross12 263 288: #define FRAME_cross13 264 289: #define FRAME_cross14 265 290: #define FRAME_cross15 266 291: #define FRAME_cross16 267 292: #define FRAME_cross17 268 293: #define FRAME_cross18 269 294: #define FRAME_cross19 270 295: #define FRAME_cross20 271 296: #define FRAME_cross21 272 297: #define FRAME_cross22 273 298: #define FRAME_cross23 274 299: #define FRAME_cross24 275 300: #define FRAME_cross25 276 301: #define FRAME_cross26 277 302: #define FRAME_cross27 278 303: #define FRAME_cross28 279 304: #define FRAME_cross29 280 305: #define FRAME_cross30 281 306: 307: #define MODEL_SCALE 1.000000
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.