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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: // G:\quake2\baseq2\models/monsters/medic 21: 22: // This file generated by ModelGen - Do NOT Modify 23: 24: #define FRAME_walk1 0 25: #define FRAME_walk2 1 26: #define FRAME_walk3 2 27: #define FRAME_walk4 3 28: #define FRAME_walk5 4 29: #define FRAME_walk6 5 30: #define FRAME_walk7 6 31: #define FRAME_walk8 7 32: #define FRAME_walk9 8 33: #define FRAME_walk10 9 34: #define FRAME_walk11 10 35: #define FRAME_walk12 11 36: #define FRAME_wait1 12 37: #define FRAME_wait2 13 38: #define FRAME_wait3 14 39: #define FRAME_wait4 15 40: #define FRAME_wait5 16 41: #define FRAME_wait6 17 42: #define FRAME_wait7 18 43: #define FRAME_wait8 19 44: #define FRAME_wait9 20 45: #define FRAME_wait10 21 46: #define FRAME_wait11 22 47: #define FRAME_wait12 23 48: #define FRAME_wait13 24 49: #define FRAME_wait14 25 50: #define FRAME_wait15 26 51: #define FRAME_wait16 27 52: #define FRAME_wait17 28 53: #define FRAME_wait18 29 54: #define FRAME_wait19 30 55: #define FRAME_wait20 31 56: #define FRAME_wait21 32 57: #define FRAME_wait22 33 58: #define FRAME_wait23 34 59: #define FRAME_wait24 35 60: #define FRAME_wait25 36 61: #define FRAME_wait26 37 62: #define FRAME_wait27 38 63: #define FRAME_wait28 39 64: #define FRAME_wait29 40 65: #define FRAME_wait30 41 66: #define FRAME_wait31 42 67: #define FRAME_wait32 43 68: #define FRAME_wait33 44 69: #define FRAME_wait34 45 70: #define FRAME_wait35 46 71: #define FRAME_wait36 47 72: #define FRAME_wait37 48 73: #define FRAME_wait38 49 74: #define FRAME_wait39 50 75: #define FRAME_wait40 51 76: #define FRAME_wait41 52 77: #define FRAME_wait42 53 78: #define FRAME_wait43 54 79: #define FRAME_wait44 55 80: #define FRAME_wait45 56 81: #define FRAME_wait46 57 82: #define FRAME_wait47 58 83: #define FRAME_wait48 59 84: #define FRAME_wait49 60 85: #define FRAME_wait50 61 86: #define FRAME_wait51 62 87: #define FRAME_wait52 63 88: #define FRAME_wait53 64 89: #define FRAME_wait54 65 90: #define FRAME_wait55 66 91: #define FRAME_wait56 67 92: #define FRAME_wait57 68 93: #define FRAME_wait58 69 94: #define FRAME_wait59 70 95: #define FRAME_wait60 71 96: #define FRAME_wait61 72 97: #define FRAME_wait62 73 98: #define FRAME_wait63 74 99: #define FRAME_wait64 75 100: #define FRAME_wait65 76 101: #define FRAME_wait66 77 102: #define FRAME_wait67 78 103: #define FRAME_wait68 79 104: #define FRAME_wait69 80 105: #define FRAME_wait70 81 106: #define FRAME_wait71 82 107: #define FRAME_wait72 83 108: #define FRAME_wait73 84 109: #define FRAME_wait74 85 110: #define FRAME_wait75 86 111: #define FRAME_wait76 87 112: #define FRAME_wait77 88 113: #define FRAME_wait78 89 114: #define FRAME_wait79 90 115: #define FRAME_wait80 91 116: #define FRAME_wait81 92 117: #define FRAME_wait82 93 118: #define FRAME_wait83 94 119: #define FRAME_wait84 95 120: #define FRAME_wait85 96 121: #define FRAME_wait86 97 122: #define FRAME_wait87 98 123: #define FRAME_wait88 99 124: #define FRAME_wait89 100 125: #define FRAME_wait90 101 126: #define FRAME_run1 102 127: #define FRAME_run2 103 128: #define FRAME_run3 104 129: #define FRAME_run4 105 130: #define FRAME_run5 106 131: #define FRAME_run6 107 132: #define FRAME_paina1 108 133: #define FRAME_paina2 109 134: #define FRAME_paina3 110 135: #define FRAME_paina4 111 136: #define FRAME_paina5 112 137: #define FRAME_paina6 113 138: #define FRAME_paina7 114 139: #define FRAME_paina8 115 140: #define FRAME_painb1 116 141: #define FRAME_painb2 117 142: #define FRAME_painb3 118 143: #define FRAME_painb4 119 144: #define FRAME_painb5 120 145: #define FRAME_painb6 121 146: #define FRAME_painb7 122 147: #define FRAME_painb8 123 148: #define FRAME_painb9 124 149: #define FRAME_painb10 125 150: #define FRAME_painb11 126 151: #define FRAME_painb12 127 152: #define FRAME_painb13 128 153: #define FRAME_painb14 129 154: #define FRAME_painb15 130 155: #define FRAME_duck1 131 156: #define FRAME_duck2 132 157: #define FRAME_duck3 133 158: #define FRAME_duck4 134 159: #define FRAME_duck5 135 160: #define FRAME_duck6 136 161: #define FRAME_duck7 137 162: #define FRAME_duck8 138 163: #define FRAME_duck9 139 164: #define FRAME_duck10 140 165: #define FRAME_duck11 141 166: #define FRAME_duck12 142 167: #define FRAME_duck13 143 168: #define FRAME_duck14 144 169: #define FRAME_duck15 145 170: #define FRAME_duck16 146 171: #define FRAME_death1 147 172: #define FRAME_death2 148 173: #define FRAME_death3 149 174: #define FRAME_death4 150 175: #define FRAME_death5 151 176: #define FRAME_death6 152 177: #define FRAME_death7 153 178: #define FRAME_death8 154 179: #define FRAME_death9 155 180: #define FRAME_death10 156 181: #define FRAME_death11 157 182: #define FRAME_death12 158 183: #define FRAME_death13 159 184: #define FRAME_death14 160 185: #define FRAME_death15 161 186: #define FRAME_death16 162 187: #define FRAME_death17 163 188: #define FRAME_death18 164 189: #define FRAME_death19 165 190: #define FRAME_death20 166 191: #define FRAME_death21 167 192: #define FRAME_death22 168 193: #define FRAME_death23 169 194: #define FRAME_death24 170 195: #define FRAME_death25 171 196: #define FRAME_death26 172 197: #define FRAME_death27 173 198: #define FRAME_death28 174 199: #define FRAME_death29 175 200: #define FRAME_death30 176 201: #define FRAME_attack1 177 202: #define FRAME_attack2 178 203: #define FRAME_attack3 179 204: #define FRAME_attack4 180 205: #define FRAME_attack5 181 206: #define FRAME_attack6 182 207: #define FRAME_attack7 183 208: #define FRAME_attack8 184 209: #define FRAME_attack9 185 210: #define FRAME_attack10 186 211: #define FRAME_attack11 187 212: #define FRAME_attack12 188 213: #define FRAME_attack13 189 214: #define FRAME_attack14 190 215: #define FRAME_attack15 191 216: #define FRAME_attack16 192 217: #define FRAME_attack17 193 218: #define FRAME_attack18 194 219: #define FRAME_attack19 195 220: #define FRAME_attack20 196 221: #define FRAME_attack21 197 222: #define FRAME_attack22 198 223: #define FRAME_attack23 199 224: #define FRAME_attack24 200 225: #define FRAME_attack25 201 226: #define FRAME_attack26 202 227: #define FRAME_attack27 203 228: #define FRAME_attack28 204 229: #define FRAME_attack29 205 230: #define FRAME_attack30 206 231: #define FRAME_attack31 207 232: #define FRAME_attack32 208 233: #define FRAME_attack33 209 234: #define FRAME_attack34 210 235: #define FRAME_attack35 211 236: #define FRAME_attack36 212 237: #define FRAME_attack37 213 238: #define FRAME_attack38 214 239: #define FRAME_attack39 215 240: #define FRAME_attack40 216 241: #define FRAME_attack41 217 242: #define FRAME_attack42 218 243: #define FRAME_attack43 219 244: #define FRAME_attack44 220 245: #define FRAME_attack45 221 246: #define FRAME_attack46 222 247: #define FRAME_attack47 223 248: #define FRAME_attack48 224 249: #define FRAME_attack49 225 250: #define FRAME_attack50 226 251: #define FRAME_attack51 227 252: #define FRAME_attack52 228 253: #define FRAME_attack53 229 254: #define FRAME_attack54 230 255: #define FRAME_attack55 231 256: #define FRAME_attack56 232 257: #define FRAME_attack57 233 258: #define FRAME_attack58 234 259: #define FRAME_attack59 235 260: #define FRAME_attack60 236 261: 262: #define MODEL_SCALE 1.000000
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