Annotation of quake2/game/m_mutant.h, revision 1.1.1.2

1.1.1.2 ! root        1: /*
        !             2: Copyright (C) 1997-2001 Id Software, Inc.
        !             3: 
        !             4: This program is free software; you can redistribute it and/or
        !             5: modify it under the terms of the GNU General Public License
        !             6: as published by the Free Software Foundation; either version 2
        !             7: of the License, or (at your option) any later version.
        !             8: 
        !             9: This program is distributed in the hope that it will be useful,
        !            10: but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
        !            12: 
        !            13: See the GNU General Public License for more details.
        !            14: 
        !            15: You should have received a copy of the GNU General Public License
        !            16: along with this program; if not, write to the Free Software
        !            17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
        !            18: 
        !            19: */
1.1       root       20: // G:\quake2\baseq2\models/monsters/mutant
                     21: 
                     22: // This file generated by ModelGen - Do NOT Modify
                     23: 
                     24: #define FRAME_attack01         0
                     25: #define FRAME_attack02         1
                     26: #define FRAME_attack03         2
                     27: #define FRAME_attack04         3
                     28: #define FRAME_attack05         4
                     29: #define FRAME_attack06         5
                     30: #define FRAME_attack07         6
                     31: #define FRAME_attack08         7
                     32: #define FRAME_attack09         8
                     33: #define FRAME_attack10         9
                     34: #define FRAME_attack11         10
                     35: #define FRAME_attack12         11
                     36: #define FRAME_attack13         12
                     37: #define FRAME_attack14         13
                     38: #define FRAME_attack15         14
                     39: #define FRAME_death101         15
                     40: #define FRAME_death102         16
                     41: #define FRAME_death103         17
                     42: #define FRAME_death104         18
                     43: #define FRAME_death105         19
                     44: #define FRAME_death106         20
                     45: #define FRAME_death107         21
                     46: #define FRAME_death108         22
                     47: #define FRAME_death109         23
                     48: #define FRAME_death201         24
                     49: #define FRAME_death202         25
                     50: #define FRAME_death203         26
                     51: #define FRAME_death204         27
                     52: #define FRAME_death205         28
                     53: #define FRAME_death206         29
                     54: #define FRAME_death207         30
                     55: #define FRAME_death208         31
                     56: #define FRAME_death209         32
                     57: #define FRAME_death210         33
                     58: #define FRAME_pain101          34
                     59: #define FRAME_pain102          35
                     60: #define FRAME_pain103          36
                     61: #define FRAME_pain104          37
                     62: #define FRAME_pain105          38
                     63: #define FRAME_pain201          39
                     64: #define FRAME_pain202          40
                     65: #define FRAME_pain203          41
                     66: #define FRAME_pain204          42
                     67: #define FRAME_pain205          43
                     68: #define FRAME_pain206          44
                     69: #define FRAME_pain301          45
                     70: #define FRAME_pain302          46
                     71: #define FRAME_pain303          47
                     72: #define FRAME_pain304          48
                     73: #define FRAME_pain305          49
                     74: #define FRAME_pain306          50
                     75: #define FRAME_pain307          51
                     76: #define FRAME_pain308          52
                     77: #define FRAME_pain309          53
                     78: #define FRAME_pain310          54
                     79: #define FRAME_pain311          55
                     80: #define FRAME_run03            56
                     81: #define FRAME_run04            57
                     82: #define FRAME_run05            58
                     83: #define FRAME_run06            59
                     84: #define FRAME_run07            60
                     85: #define FRAME_run08            61
                     86: #define FRAME_stand101         62
                     87: #define FRAME_stand102         63
                     88: #define FRAME_stand103         64
                     89: #define FRAME_stand104         65
                     90: #define FRAME_stand105         66
                     91: #define FRAME_stand106         67
                     92: #define FRAME_stand107         68
                     93: #define FRAME_stand108         69
                     94: #define FRAME_stand109         70
                     95: #define FRAME_stand110         71
                     96: #define FRAME_stand111         72
                     97: #define FRAME_stand112         73
                     98: #define FRAME_stand113         74
                     99: #define FRAME_stand114         75
                    100: #define FRAME_stand115         76
                    101: #define FRAME_stand116         77
                    102: #define FRAME_stand117         78
                    103: #define FRAME_stand118         79
                    104: #define FRAME_stand119         80
                    105: #define FRAME_stand120         81
                    106: #define FRAME_stand121         82
                    107: #define FRAME_stand122         83
                    108: #define FRAME_stand123         84
                    109: #define FRAME_stand124         85
                    110: #define FRAME_stand125         86
                    111: #define FRAME_stand126         87
                    112: #define FRAME_stand127         88
                    113: #define FRAME_stand128         89
                    114: #define FRAME_stand129         90
                    115: #define FRAME_stand130         91
                    116: #define FRAME_stand131         92
                    117: #define FRAME_stand132         93
                    118: #define FRAME_stand133         94
                    119: #define FRAME_stand134         95
                    120: #define FRAME_stand135         96
                    121: #define FRAME_stand136         97
                    122: #define FRAME_stand137         98
                    123: #define FRAME_stand138         99
                    124: #define FRAME_stand139         100
                    125: #define FRAME_stand140         101
                    126: #define FRAME_stand141         102
                    127: #define FRAME_stand142         103
                    128: #define FRAME_stand143         104
                    129: #define FRAME_stand144         105
                    130: #define FRAME_stand145         106
                    131: #define FRAME_stand146         107
                    132: #define FRAME_stand147         108
                    133: #define FRAME_stand148         109
                    134: #define FRAME_stand149         110
                    135: #define FRAME_stand150         111
                    136: #define FRAME_stand151         112
                    137: #define FRAME_stand152         113
                    138: #define FRAME_stand153         114
                    139: #define FRAME_stand154         115
                    140: #define FRAME_stand155         116
                    141: #define FRAME_stand156         117
                    142: #define FRAME_stand157         118
                    143: #define FRAME_stand158         119
                    144: #define FRAME_stand159         120
                    145: #define FRAME_stand160         121
                    146: #define FRAME_stand161         122
                    147: #define FRAME_stand162         123
                    148: #define FRAME_stand163         124
                    149: #define FRAME_stand164         125
                    150: #define FRAME_walk01           126
                    151: #define FRAME_walk02           127
                    152: #define FRAME_walk03           128
                    153: #define FRAME_walk04           129
                    154: #define FRAME_walk05           130
                    155: #define FRAME_walk06           131
                    156: #define FRAME_walk07           132
                    157: #define FRAME_walk08           133
                    158: #define FRAME_walk09           134
                    159: #define FRAME_walk10           135
                    160: #define FRAME_walk11           136
                    161: #define FRAME_walk12           137
                    162: #define FRAME_walk13           138
                    163: #define FRAME_walk14           139
                    164: #define FRAME_walk15           140
                    165: #define FRAME_walk16           141
                    166: #define FRAME_walk17           142
                    167: #define FRAME_walk18           143
                    168: #define FRAME_walk19           144
                    169: #define FRAME_walk20           145
                    170: #define FRAME_walk21           146
                    171: #define FRAME_walk22           147
                    172: #define FRAME_walk23           148
                    173: 
                    174: #define MODEL_SCALE            1.000000

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