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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: // G:\quake2\baseq2\models/monsters/mutant 21: 22: // This file generated by ModelGen - Do NOT Modify 23: 24: #define FRAME_attack01 0 25: #define FRAME_attack02 1 26: #define FRAME_attack03 2 27: #define FRAME_attack04 3 28: #define FRAME_attack05 4 29: #define FRAME_attack06 5 30: #define FRAME_attack07 6 31: #define FRAME_attack08 7 32: #define FRAME_attack09 8 33: #define FRAME_attack10 9 34: #define FRAME_attack11 10 35: #define FRAME_attack12 11 36: #define FRAME_attack13 12 37: #define FRAME_attack14 13 38: #define FRAME_attack15 14 39: #define FRAME_death101 15 40: #define FRAME_death102 16 41: #define FRAME_death103 17 42: #define FRAME_death104 18 43: #define FRAME_death105 19 44: #define FRAME_death106 20 45: #define FRAME_death107 21 46: #define FRAME_death108 22 47: #define FRAME_death109 23 48: #define FRAME_death201 24 49: #define FRAME_death202 25 50: #define FRAME_death203 26 51: #define FRAME_death204 27 52: #define FRAME_death205 28 53: #define FRAME_death206 29 54: #define FRAME_death207 30 55: #define FRAME_death208 31 56: #define FRAME_death209 32 57: #define FRAME_death210 33 58: #define FRAME_pain101 34 59: #define FRAME_pain102 35 60: #define FRAME_pain103 36 61: #define FRAME_pain104 37 62: #define FRAME_pain105 38 63: #define FRAME_pain201 39 64: #define FRAME_pain202 40 65: #define FRAME_pain203 41 66: #define FRAME_pain204 42 67: #define FRAME_pain205 43 68: #define FRAME_pain206 44 69: #define FRAME_pain301 45 70: #define FRAME_pain302 46 71: #define FRAME_pain303 47 72: #define FRAME_pain304 48 73: #define FRAME_pain305 49 74: #define FRAME_pain306 50 75: #define FRAME_pain307 51 76: #define FRAME_pain308 52 77: #define FRAME_pain309 53 78: #define FRAME_pain310 54 79: #define FRAME_pain311 55 80: #define FRAME_run03 56 81: #define FRAME_run04 57 82: #define FRAME_run05 58 83: #define FRAME_run06 59 84: #define FRAME_run07 60 85: #define FRAME_run08 61 86: #define FRAME_stand101 62 87: #define FRAME_stand102 63 88: #define FRAME_stand103 64 89: #define FRAME_stand104 65 90: #define FRAME_stand105 66 91: #define FRAME_stand106 67 92: #define FRAME_stand107 68 93: #define FRAME_stand108 69 94: #define FRAME_stand109 70 95: #define FRAME_stand110 71 96: #define FRAME_stand111 72 97: #define FRAME_stand112 73 98: #define FRAME_stand113 74 99: #define FRAME_stand114 75 100: #define FRAME_stand115 76 101: #define FRAME_stand116 77 102: #define FRAME_stand117 78 103: #define FRAME_stand118 79 104: #define FRAME_stand119 80 105: #define FRAME_stand120 81 106: #define FRAME_stand121 82 107: #define FRAME_stand122 83 108: #define FRAME_stand123 84 109: #define FRAME_stand124 85 110: #define FRAME_stand125 86 111: #define FRAME_stand126 87 112: #define FRAME_stand127 88 113: #define FRAME_stand128 89 114: #define FRAME_stand129 90 115: #define FRAME_stand130 91 116: #define FRAME_stand131 92 117: #define FRAME_stand132 93 118: #define FRAME_stand133 94 119: #define FRAME_stand134 95 120: #define FRAME_stand135 96 121: #define FRAME_stand136 97 122: #define FRAME_stand137 98 123: #define FRAME_stand138 99 124: #define FRAME_stand139 100 125: #define FRAME_stand140 101 126: #define FRAME_stand141 102 127: #define FRAME_stand142 103 128: #define FRAME_stand143 104 129: #define FRAME_stand144 105 130: #define FRAME_stand145 106 131: #define FRAME_stand146 107 132: #define FRAME_stand147 108 133: #define FRAME_stand148 109 134: #define FRAME_stand149 110 135: #define FRAME_stand150 111 136: #define FRAME_stand151 112 137: #define FRAME_stand152 113 138: #define FRAME_stand153 114 139: #define FRAME_stand154 115 140: #define FRAME_stand155 116 141: #define FRAME_stand156 117 142: #define FRAME_stand157 118 143: #define FRAME_stand158 119 144: #define FRAME_stand159 120 145: #define FRAME_stand160 121 146: #define FRAME_stand161 122 147: #define FRAME_stand162 123 148: #define FRAME_stand163 124 149: #define FRAME_stand164 125 150: #define FRAME_walk01 126 151: #define FRAME_walk02 127 152: #define FRAME_walk03 128 153: #define FRAME_walk04 129 154: #define FRAME_walk05 130 155: #define FRAME_walk06 131 156: #define FRAME_walk07 132 157: #define FRAME_walk08 133 158: #define FRAME_walk09 134 159: #define FRAME_walk10 135 160: #define FRAME_walk11 136 161: #define FRAME_walk12 137 162: #define FRAME_walk13 138 163: #define FRAME_walk14 139 164: #define FRAME_walk15 140 165: #define FRAME_walk16 141 166: #define FRAME_walk17 142 167: #define FRAME_walk18 143 168: #define FRAME_walk19 144 169: #define FRAME_walk20 145 170: #define FRAME_walk21 146 171: #define FRAME_walk22 147 172: #define FRAME_walk23 148 173: 174: #define MODEL_SCALE 1.000000
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