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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: // G:\quake2\baseq2\models/monsters/soldier 21: 22: // This file generated by ModelGen - Do NOT Modify 23: 24: #define FRAME_attak101 0 25: #define FRAME_attak102 1 26: #define FRAME_attak103 2 27: #define FRAME_attak104 3 28: #define FRAME_attak105 4 29: #define FRAME_attak106 5 30: #define FRAME_attak107 6 31: #define FRAME_attak108 7 32: #define FRAME_attak109 8 33: #define FRAME_attak110 9 34: #define FRAME_attak111 10 35: #define FRAME_attak112 11 36: #define FRAME_attak201 12 37: #define FRAME_attak202 13 38: #define FRAME_attak203 14 39: #define FRAME_attak204 15 40: #define FRAME_attak205 16 41: #define FRAME_attak206 17 42: #define FRAME_attak207 18 43: #define FRAME_attak208 19 44: #define FRAME_attak209 20 45: #define FRAME_attak210 21 46: #define FRAME_attak211 22 47: #define FRAME_attak212 23 48: #define FRAME_attak213 24 49: #define FRAME_attak214 25 50: #define FRAME_attak215 26 51: #define FRAME_attak216 27 52: #define FRAME_attak217 28 53: #define FRAME_attak218 29 54: #define FRAME_attak301 30 55: #define FRAME_attak302 31 56: #define FRAME_attak303 32 57: #define FRAME_attak304 33 58: #define FRAME_attak305 34 59: #define FRAME_attak306 35 60: #define FRAME_attak307 36 61: #define FRAME_attak308 37 62: #define FRAME_attak309 38 63: #define FRAME_attak401 39 64: #define FRAME_attak402 40 65: #define FRAME_attak403 41 66: #define FRAME_attak404 42 67: #define FRAME_attak405 43 68: #define FRAME_attak406 44 69: #define FRAME_duck01 45 70: #define FRAME_duck02 46 71: #define FRAME_duck03 47 72: #define FRAME_duck04 48 73: #define FRAME_duck05 49 74: #define FRAME_pain101 50 75: #define FRAME_pain102 51 76: #define FRAME_pain103 52 77: #define FRAME_pain104 53 78: #define FRAME_pain105 54 79: #define FRAME_pain201 55 80: #define FRAME_pain202 56 81: #define FRAME_pain203 57 82: #define FRAME_pain204 58 83: #define FRAME_pain205 59 84: #define FRAME_pain206 60 85: #define FRAME_pain207 61 86: #define FRAME_pain301 62 87: #define FRAME_pain302 63 88: #define FRAME_pain303 64 89: #define FRAME_pain304 65 90: #define FRAME_pain305 66 91: #define FRAME_pain306 67 92: #define FRAME_pain307 68 93: #define FRAME_pain308 69 94: #define FRAME_pain309 70 95: #define FRAME_pain310 71 96: #define FRAME_pain311 72 97: #define FRAME_pain312 73 98: #define FRAME_pain313 74 99: #define FRAME_pain314 75 100: #define FRAME_pain315 76 101: #define FRAME_pain316 77 102: #define FRAME_pain317 78 103: #define FRAME_pain318 79 104: #define FRAME_pain401 80 105: #define FRAME_pain402 81 106: #define FRAME_pain403 82 107: #define FRAME_pain404 83 108: #define FRAME_pain405 84 109: #define FRAME_pain406 85 110: #define FRAME_pain407 86 111: #define FRAME_pain408 87 112: #define FRAME_pain409 88 113: #define FRAME_pain410 89 114: #define FRAME_pain411 90 115: #define FRAME_pain412 91 116: #define FRAME_pain413 92 117: #define FRAME_pain414 93 118: #define FRAME_pain415 94 119: #define FRAME_pain416 95 120: #define FRAME_pain417 96 121: #define FRAME_run01 97 122: #define FRAME_run02 98 123: #define FRAME_run03 99 124: #define FRAME_run04 100 125: #define FRAME_run05 101 126: #define FRAME_run06 102 127: #define FRAME_run07 103 128: #define FRAME_run08 104 129: #define FRAME_run09 105 130: #define FRAME_run10 106 131: #define FRAME_run11 107 132: #define FRAME_run12 108 133: #define FRAME_runs01 109 134: #define FRAME_runs02 110 135: #define FRAME_runs03 111 136: #define FRAME_runs04 112 137: #define FRAME_runs05 113 138: #define FRAME_runs06 114 139: #define FRAME_runs07 115 140: #define FRAME_runs08 116 141: #define FRAME_runs09 117 142: #define FRAME_runs10 118 143: #define FRAME_runs11 119 144: #define FRAME_runs12 120 145: #define FRAME_runs13 121 146: #define FRAME_runs14 122 147: #define FRAME_runs15 123 148: #define FRAME_runs16 124 149: #define FRAME_runs17 125 150: #define FRAME_runs18 126 151: #define FRAME_runt01 127 152: #define FRAME_runt02 128 153: #define FRAME_runt03 129 154: #define FRAME_runt04 130 155: #define FRAME_runt05 131 156: #define FRAME_runt06 132 157: #define FRAME_runt07 133 158: #define FRAME_runt08 134 159: #define FRAME_runt09 135 160: #define FRAME_runt10 136 161: #define FRAME_runt11 137 162: #define FRAME_runt12 138 163: #define FRAME_runt13 139 164: #define FRAME_runt14 140 165: #define FRAME_runt15 141 166: #define FRAME_runt16 142 167: #define FRAME_runt17 143 168: #define FRAME_runt18 144 169: #define FRAME_runt19 145 170: #define FRAME_stand101 146 171: #define FRAME_stand102 147 172: #define FRAME_stand103 148 173: #define FRAME_stand104 149 174: #define FRAME_stand105 150 175: #define FRAME_stand106 151 176: #define FRAME_stand107 152 177: #define FRAME_stand108 153 178: #define FRAME_stand109 154 179: #define FRAME_stand110 155 180: #define FRAME_stand111 156 181: #define FRAME_stand112 157 182: #define FRAME_stand113 158 183: #define FRAME_stand114 159 184: #define FRAME_stand115 160 185: #define FRAME_stand116 161 186: #define FRAME_stand117 162 187: #define FRAME_stand118 163 188: #define FRAME_stand119 164 189: #define FRAME_stand120 165 190: #define FRAME_stand121 166 191: #define FRAME_stand122 167 192: #define FRAME_stand123 168 193: #define FRAME_stand124 169 194: #define FRAME_stand125 170 195: #define FRAME_stand126 171 196: #define FRAME_stand127 172 197: #define FRAME_stand128 173 198: #define FRAME_stand129 174 199: #define FRAME_stand130 175 200: #define FRAME_stand301 176 201: #define FRAME_stand302 177 202: #define FRAME_stand303 178 203: #define FRAME_stand304 179 204: #define FRAME_stand305 180 205: #define FRAME_stand306 181 206: #define FRAME_stand307 182 207: #define FRAME_stand308 183 208: #define FRAME_stand309 184 209: #define FRAME_stand310 185 210: #define FRAME_stand311 186 211: #define FRAME_stand312 187 212: #define FRAME_stand313 188 213: #define FRAME_stand314 189 214: #define FRAME_stand315 190 215: #define FRAME_stand316 191 216: #define FRAME_stand317 192 217: #define FRAME_stand318 193 218: #define FRAME_stand319 194 219: #define FRAME_stand320 195 220: #define FRAME_stand321 196 221: #define FRAME_stand322 197 222: #define FRAME_stand323 198 223: #define FRAME_stand324 199 224: #define FRAME_stand325 200 225: #define FRAME_stand326 201 226: #define FRAME_stand327 202 227: #define FRAME_stand328 203 228: #define FRAME_stand329 204 229: #define FRAME_stand330 205 230: #define FRAME_stand331 206 231: #define FRAME_stand332 207 232: #define FRAME_stand333 208 233: #define FRAME_stand334 209 234: #define FRAME_stand335 210 235: #define FRAME_stand336 211 236: #define FRAME_stand337 212 237: #define FRAME_stand338 213 238: #define FRAME_stand339 214 239: #define FRAME_walk101 215 240: #define FRAME_walk102 216 241: #define FRAME_walk103 217 242: #define FRAME_walk104 218 243: #define FRAME_walk105 219 244: #define FRAME_walk106 220 245: #define FRAME_walk107 221 246: #define FRAME_walk108 222 247: #define FRAME_walk109 223 248: #define FRAME_walk110 224 249: #define FRAME_walk111 225 250: #define FRAME_walk112 226 251: #define FRAME_walk113 227 252: #define FRAME_walk114 228 253: #define FRAME_walk115 229 254: #define FRAME_walk116 230 255: #define FRAME_walk117 231 256: #define FRAME_walk118 232 257: #define FRAME_walk119 233 258: #define FRAME_walk120 234 259: #define FRAME_walk121 235 260: #define FRAME_walk122 236 261: #define FRAME_walk123 237 262: #define FRAME_walk124 238 263: #define FRAME_walk125 239 264: #define FRAME_walk126 240 265: #define FRAME_walk127 241 266: #define FRAME_walk128 242 267: #define FRAME_walk129 243 268: #define FRAME_walk130 244 269: #define FRAME_walk131 245 270: #define FRAME_walk132 246 271: #define FRAME_walk133 247 272: #define FRAME_walk201 248 273: #define FRAME_walk202 249 274: #define FRAME_walk203 250 275: #define FRAME_walk204 251 276: #define FRAME_walk205 252 277: #define FRAME_walk206 253 278: #define FRAME_walk207 254 279: #define FRAME_walk208 255 280: #define FRAME_walk209 256 281: #define FRAME_walk210 257 282: #define FRAME_walk211 258 283: #define FRAME_walk212 259 284: #define FRAME_walk213 260 285: #define FRAME_walk214 261 286: #define FRAME_walk215 262 287: #define FRAME_walk216 263 288: #define FRAME_walk217 264 289: #define FRAME_walk218 265 290: #define FRAME_walk219 266 291: #define FRAME_walk220 267 292: #define FRAME_walk221 268 293: #define FRAME_walk222 269 294: #define FRAME_walk223 270 295: #define FRAME_walk224 271 296: #define FRAME_death101 272 297: #define FRAME_death102 273 298: #define FRAME_death103 274 299: #define FRAME_death104 275 300: #define FRAME_death105 276 301: #define FRAME_death106 277 302: #define FRAME_death107 278 303: #define FRAME_death108 279 304: #define FRAME_death109 280 305: #define FRAME_death110 281 306: #define FRAME_death111 282 307: #define FRAME_death112 283 308: #define FRAME_death113 284 309: #define FRAME_death114 285 310: #define FRAME_death115 286 311: #define FRAME_death116 287 312: #define FRAME_death117 288 313: #define FRAME_death118 289 314: #define FRAME_death119 290 315: #define FRAME_death120 291 316: #define FRAME_death121 292 317: #define FRAME_death122 293 318: #define FRAME_death123 294 319: #define FRAME_death124 295 320: #define FRAME_death125 296 321: #define FRAME_death126 297 322: #define FRAME_death127 298 323: #define FRAME_death128 299 324: #define FRAME_death129 300 325: #define FRAME_death130 301 326: #define FRAME_death131 302 327: #define FRAME_death132 303 328: #define FRAME_death133 304 329: #define FRAME_death134 305 330: #define FRAME_death135 306 331: #define FRAME_death136 307 332: #define FRAME_death201 308 333: #define FRAME_death202 309 334: #define FRAME_death203 310 335: #define FRAME_death204 311 336: #define FRAME_death205 312 337: #define FRAME_death206 313 338: #define FRAME_death207 314 339: #define FRAME_death208 315 340: #define FRAME_death209 316 341: #define FRAME_death210 317 342: #define FRAME_death211 318 343: #define FRAME_death212 319 344: #define FRAME_death213 320 345: #define FRAME_death214 321 346: #define FRAME_death215 322 347: #define FRAME_death216 323 348: #define FRAME_death217 324 349: #define FRAME_death218 325 350: #define FRAME_death219 326 351: #define FRAME_death220 327 352: #define FRAME_death221 328 353: #define FRAME_death222 329 354: #define FRAME_death223 330 355: #define FRAME_death224 331 356: #define FRAME_death225 332 357: #define FRAME_death226 333 358: #define FRAME_death227 334 359: #define FRAME_death228 335 360: #define FRAME_death229 336 361: #define FRAME_death230 337 362: #define FRAME_death231 338 363: #define FRAME_death232 339 364: #define FRAME_death233 340 365: #define FRAME_death234 341 366: #define FRAME_death235 342 367: #define FRAME_death301 343 368: #define FRAME_death302 344 369: #define FRAME_death303 345 370: #define FRAME_death304 346 371: #define FRAME_death305 347 372: #define FRAME_death306 348 373: #define FRAME_death307 349 374: #define FRAME_death308 350 375: #define FRAME_death309 351 376: #define FRAME_death310 352 377: #define FRAME_death311 353 378: #define FRAME_death312 354 379: #define FRAME_death313 355 380: #define FRAME_death314 356 381: #define FRAME_death315 357 382: #define FRAME_death316 358 383: #define FRAME_death317 359 384: #define FRAME_death318 360 385: #define FRAME_death319 361 386: #define FRAME_death320 362 387: #define FRAME_death321 363 388: #define FRAME_death322 364 389: #define FRAME_death323 365 390: #define FRAME_death324 366 391: #define FRAME_death325 367 392: #define FRAME_death326 368 393: #define FRAME_death327 369 394: #define FRAME_death328 370 395: #define FRAME_death329 371 396: #define FRAME_death330 372 397: #define FRAME_death331 373 398: #define FRAME_death332 374 399: #define FRAME_death333 375 400: #define FRAME_death334 376 401: #define FRAME_death335 377 402: #define FRAME_death336 378 403: #define FRAME_death337 379 404: #define FRAME_death338 380 405: #define FRAME_death339 381 406: #define FRAME_death340 382 407: #define FRAME_death341 383 408: #define FRAME_death342 384 409: #define FRAME_death343 385 410: #define FRAME_death344 386 411: #define FRAME_death345 387 412: #define FRAME_death401 388 413: #define FRAME_death402 389 414: #define FRAME_death403 390 415: #define FRAME_death404 391 416: #define FRAME_death405 392 417: #define FRAME_death406 393 418: #define FRAME_death407 394 419: #define FRAME_death408 395 420: #define FRAME_death409 396 421: #define FRAME_death410 397 422: #define FRAME_death411 398 423: #define FRAME_death412 399 424: #define FRAME_death413 400 425: #define FRAME_death414 401 426: #define FRAME_death415 402 427: #define FRAME_death416 403 428: #define FRAME_death417 404 429: #define FRAME_death418 405 430: #define FRAME_death419 406 431: #define FRAME_death420 407 432: #define FRAME_death421 408 433: #define FRAME_death422 409 434: #define FRAME_death423 410 435: #define FRAME_death424 411 436: #define FRAME_death425 412 437: #define FRAME_death426 413 438: #define FRAME_death427 414 439: #define FRAME_death428 415 440: #define FRAME_death429 416 441: #define FRAME_death430 417 442: #define FRAME_death431 418 443: #define FRAME_death432 419 444: #define FRAME_death433 420 445: #define FRAME_death434 421 446: #define FRAME_death435 422 447: #define FRAME_death436 423 448: #define FRAME_death437 424 449: #define FRAME_death438 425 450: #define FRAME_death439 426 451: #define FRAME_death440 427 452: #define FRAME_death441 428 453: #define FRAME_death442 429 454: #define FRAME_death443 430 455: #define FRAME_death444 431 456: #define FRAME_death445 432 457: #define FRAME_death446 433 458: #define FRAME_death447 434 459: #define FRAME_death448 435 460: #define FRAME_death449 436 461: #define FRAME_death450 437 462: #define FRAME_death451 438 463: #define FRAME_death452 439 464: #define FRAME_death453 440 465: #define FRAME_death501 441 466: #define FRAME_death502 442 467: #define FRAME_death503 443 468: #define FRAME_death504 444 469: #define FRAME_death505 445 470: #define FRAME_death506 446 471: #define FRAME_death507 447 472: #define FRAME_death508 448 473: #define FRAME_death509 449 474: #define FRAME_death510 450 475: #define FRAME_death511 451 476: #define FRAME_death512 452 477: #define FRAME_death513 453 478: #define FRAME_death514 454 479: #define FRAME_death515 455 480: #define FRAME_death516 456 481: #define FRAME_death517 457 482: #define FRAME_death518 458 483: #define FRAME_death519 459 484: #define FRAME_death520 460 485: #define FRAME_death521 461 486: #define FRAME_death522 462 487: #define FRAME_death523 463 488: #define FRAME_death524 464 489: #define FRAME_death601 465 490: #define FRAME_death602 466 491: #define FRAME_death603 467 492: #define FRAME_death604 468 493: #define FRAME_death605 469 494: #define FRAME_death606 470 495: #define FRAME_death607 471 496: #define FRAME_death608 472 497: #define FRAME_death609 473 498: #define FRAME_death610 474 499: 500: #define MODEL_SCALE 1.200000
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