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1.1 ! root 1: // G:\quake2\baseq2\models/monsters/boss1/backup ! 2: ! 3: // This file generated by ModelGen - Do NOT Modify ! 4: ! 5: #define FRAME_attak1_1 0 ! 6: #define FRAME_attak1_2 1 ! 7: #define FRAME_attak1_3 2 ! 8: #define FRAME_attak1_4 3 ! 9: #define FRAME_attak1_5 4 ! 10: #define FRAME_attak1_6 5 ! 11: #define FRAME_attak1_7 6 ! 12: #define FRAME_attak1_8 7 ! 13: #define FRAME_attak1_9 8 ! 14: #define FRAME_attak1_10 9 ! 15: #define FRAME_attak1_11 10 ! 16: #define FRAME_attak1_12 11 ! 17: #define FRAME_attak1_13 12 ! 18: #define FRAME_attak1_14 13 ! 19: #define FRAME_attak1_15 14 ! 20: #define FRAME_attak1_16 15 ! 21: #define FRAME_attak1_17 16 ! 22: #define FRAME_attak1_18 17 ! 23: #define FRAME_attak1_19 18 ! 24: #define FRAME_attak1_20 19 ! 25: #define FRAME_attak2_1 20 ! 26: #define FRAME_attak2_2 21 ! 27: #define FRAME_attak2_3 22 ! 28: #define FRAME_attak2_4 23 ! 29: #define FRAME_attak2_5 24 ! 30: #define FRAME_attak2_6 25 ! 31: #define FRAME_attak2_7 26 ! 32: #define FRAME_attak2_8 27 ! 33: #define FRAME_attak2_9 28 ! 34: #define FRAME_attak2_10 29 ! 35: #define FRAME_attak2_11 30 ! 36: #define FRAME_attak2_12 31 ! 37: #define FRAME_attak2_13 32 ! 38: #define FRAME_attak2_14 33 ! 39: #define FRAME_attak2_15 34 ! 40: #define FRAME_attak2_16 35 ! 41: #define FRAME_attak2_17 36 ! 42: #define FRAME_attak2_18 37 ! 43: #define FRAME_attak2_19 38 ! 44: #define FRAME_attak2_20 39 ! 45: #define FRAME_attak2_21 40 ! 46: #define FRAME_attak2_22 41 ! 47: #define FRAME_attak2_23 42 ! 48: #define FRAME_attak2_24 43 ! 49: #define FRAME_attak2_25 44 ! 50: #define FRAME_attak2_26 45 ! 51: #define FRAME_attak2_27 46 ! 52: #define FRAME_attak3_1 47 ! 53: #define FRAME_attak3_2 48 ! 54: #define FRAME_attak3_3 49 ! 55: #define FRAME_attak3_4 50 ! 56: #define FRAME_attak3_5 51 ! 57: #define FRAME_attak3_6 52 ! 58: #define FRAME_attak3_7 53 ! 59: #define FRAME_attak3_8 54 ! 60: #define FRAME_attak3_9 55 ! 61: #define FRAME_attak3_10 56 ! 62: #define FRAME_attak3_11 57 ! 63: #define FRAME_attak3_12 58 ! 64: #define FRAME_attak3_13 59 ! 65: #define FRAME_attak3_14 60 ! 66: #define FRAME_attak3_15 61 ! 67: #define FRAME_attak3_16 62 ! 68: #define FRAME_attak3_17 63 ! 69: #define FRAME_attak3_18 64 ! 70: #define FRAME_attak3_19 65 ! 71: #define FRAME_attak3_20 66 ! 72: #define FRAME_attak3_21 67 ! 73: #define FRAME_attak3_22 68 ! 74: #define FRAME_attak3_23 69 ! 75: #define FRAME_attak3_24 70 ! 76: #define FRAME_attak3_25 71 ! 77: #define FRAME_attak3_26 72 ! 78: #define FRAME_attak3_27 73 ! 79: #define FRAME_attak4_1 74 ! 80: #define FRAME_attak4_2 75 ! 81: #define FRAME_attak4_3 76 ! 82: #define FRAME_attak4_4 77 ! 83: #define FRAME_attak4_5 78 ! 84: #define FRAME_attak4_6 79 ! 85: #define FRAME_backwd_1 80 ! 86: #define FRAME_backwd_2 81 ! 87: #define FRAME_backwd_3 82 ! 88: #define FRAME_backwd_4 83 ! 89: #define FRAME_backwd_5 84 ! 90: #define FRAME_backwd_6 85 ! 91: #define FRAME_backwd_7 86 ! 92: #define FRAME_backwd_8 87 ! 93: #define FRAME_backwd_9 88 ! 94: #define FRAME_backwd_10 89 ! 95: #define FRAME_backwd_11 90 ! 96: #define FRAME_backwd_12 91 ! 97: #define FRAME_backwd_13 92 ! 98: #define FRAME_backwd_14 93 ! 99: #define FRAME_backwd_15 94 ! 100: #define FRAME_backwd_16 95 ! 101: #define FRAME_backwd_17 96 ! 102: #define FRAME_backwd_18 97 ! 103: #define FRAME_death_1 98 ! 104: #define FRAME_death_2 99 ! 105: #define FRAME_death_3 100 ! 106: #define FRAME_death_4 101 ! 107: #define FRAME_death_5 102 ! 108: #define FRAME_death_6 103 ! 109: #define FRAME_death_7 104 ! 110: #define FRAME_death_8 105 ! 111: #define FRAME_death_9 106 ! 112: #define FRAME_death_10 107 ! 113: #define FRAME_death_11 108 ! 114: #define FRAME_death_12 109 ! 115: #define FRAME_death_13 110 ! 116: #define FRAME_death_14 111 ! 117: #define FRAME_death_15 112 ! 118: #define FRAME_death_16 113 ! 119: #define FRAME_death_17 114 ! 120: #define FRAME_death_18 115 ! 121: #define FRAME_death_19 116 ! 122: #define FRAME_death_20 117 ! 123: #define FRAME_death_21 118 ! 124: #define FRAME_death_22 119 ! 125: #define FRAME_death_23 120 ! 126: #define FRAME_death_24 121 ! 127: #define FRAME_death_31 122 ! 128: #define FRAME_death_32 123 ! 129: #define FRAME_death_33 124 ! 130: #define FRAME_death_45 125 ! 131: #define FRAME_death_46 126 ! 132: #define FRAME_death_47 127 ! 133: #define FRAME_forwrd_1 128 ! 134: #define FRAME_forwrd_2 129 ! 135: #define FRAME_forwrd_3 130 ! 136: #define FRAME_forwrd_4 131 ! 137: #define FRAME_forwrd_5 132 ! 138: #define FRAME_forwrd_6 133 ! 139: #define FRAME_forwrd_7 134 ! 140: #define FRAME_forwrd_8 135 ! 141: #define FRAME_forwrd_9 136 ! 142: #define FRAME_forwrd_10 137 ! 143: #define FRAME_forwrd_11 138 ! 144: #define FRAME_forwrd_12 139 ! 145: #define FRAME_forwrd_13 140 ! 146: #define FRAME_forwrd_14 141 ! 147: #define FRAME_forwrd_15 142 ! 148: #define FRAME_forwrd_16 143 ! 149: #define FRAME_forwrd_17 144 ! 150: #define FRAME_forwrd_18 145 ! 151: #define FRAME_left_1 146 ! 152: #define FRAME_left_2 147 ! 153: #define FRAME_left_3 148 ! 154: #define FRAME_left_4 149 ! 155: #define FRAME_left_5 150 ! 156: #define FRAME_left_6 151 ! 157: #define FRAME_left_7 152 ! 158: #define FRAME_left_8 153 ! 159: #define FRAME_left_9 154 ! 160: #define FRAME_left_10 155 ! 161: #define FRAME_left_11 156 ! 162: #define FRAME_left_12 157 ! 163: #define FRAME_left_13 158 ! 164: #define FRAME_left_14 159 ! 165: #define FRAME_left_15 160 ! 166: #define FRAME_left_16 161 ! 167: #define FRAME_left_17 162 ! 168: #define FRAME_left_18 163 ! 169: #define FRAME_pain1_1 164 ! 170: #define FRAME_pain1_2 165 ! 171: #define FRAME_pain1_3 166 ! 172: #define FRAME_pain1_4 167 ! 173: #define FRAME_pain2_5 168 ! 174: #define FRAME_pain2_6 169 ! 175: #define FRAME_pain2_7 170 ! 176: #define FRAME_pain2_8 171 ! 177: #define FRAME_pain3_9 172 ! 178: #define FRAME_pain3_10 173 ! 179: #define FRAME_pain3_11 174 ! 180: #define FRAME_pain3_12 175 ! 181: #define FRAME_right_1 176 ! 182: #define FRAME_right_2 177 ! 183: #define FRAME_right_3 178 ! 184: #define FRAME_right_4 179 ! 185: #define FRAME_right_5 180 ! 186: #define FRAME_right_6 181 ! 187: #define FRAME_right_7 182 ! 188: #define FRAME_right_8 183 ! 189: #define FRAME_right_9 184 ! 190: #define FRAME_right_10 185 ! 191: #define FRAME_right_11 186 ! 192: #define FRAME_right_12 187 ! 193: #define FRAME_right_13 188 ! 194: #define FRAME_right_14 189 ! 195: #define FRAME_right_15 190 ! 196: #define FRAME_right_16 191 ! 197: #define FRAME_right_17 192 ! 198: #define FRAME_right_18 193 ! 199: #define FRAME_stand_1 194 ! 200: #define FRAME_stand_2 195 ! 201: #define FRAME_stand_3 196 ! 202: #define FRAME_stand_4 197 ! 203: #define FRAME_stand_5 198 ! 204: #define FRAME_stand_6 199 ! 205: #define FRAME_stand_7 200 ! 206: #define FRAME_stand_8 201 ! 207: #define FRAME_stand_9 202 ! 208: #define FRAME_stand_10 203 ! 209: #define FRAME_stand_11 204 ! 210: #define FRAME_stand_12 205 ! 211: #define FRAME_stand_13 206 ! 212: #define FRAME_stand_14 207 ! 213: #define FRAME_stand_15 208 ! 214: #define FRAME_stand_16 209 ! 215: #define FRAME_stand_17 210 ! 216: #define FRAME_stand_18 211 ! 217: #define FRAME_stand_19 212 ! 218: #define FRAME_stand_20 213 ! 219: #define FRAME_stand_21 214 ! 220: #define FRAME_stand_22 215 ! 221: #define FRAME_stand_23 216 ! 222: #define FRAME_stand_24 217 ! 223: #define FRAME_stand_25 218 ! 224: #define FRAME_stand_26 219 ! 225: #define FRAME_stand_27 220 ! 226: #define FRAME_stand_28 221 ! 227: #define FRAME_stand_29 222 ! 228: #define FRAME_stand_30 223 ! 229: #define FRAME_stand_31 224 ! 230: #define FRAME_stand_32 225 ! 231: #define FRAME_stand_33 226 ! 232: #define FRAME_stand_34 227 ! 233: #define FRAME_stand_35 228 ! 234: #define FRAME_stand_36 229 ! 235: #define FRAME_stand_37 230 ! 236: #define FRAME_stand_38 231 ! 237: #define FRAME_stand_39 232 ! 238: #define FRAME_stand_40 233 ! 239: #define FRAME_stand_41 234 ! 240: #define FRAME_stand_42 235 ! 241: #define FRAME_stand_43 236 ! 242: #define FRAME_stand_44 237 ! 243: #define FRAME_stand_45 238 ! 244: #define FRAME_stand_46 239 ! 245: #define FRAME_stand_47 240 ! 246: #define FRAME_stand_48 241 ! 247: #define FRAME_stand_49 242 ! 248: #define FRAME_stand_50 243 ! 249: #define FRAME_stand_51 244 ! 250: #define FRAME_stand_52 245 ! 251: #define FRAME_stand_53 246 ! 252: #define FRAME_stand_54 247 ! 253: #define FRAME_stand_55 248 ! 254: #define FRAME_stand_56 249 ! 255: #define FRAME_stand_57 250 ! 256: #define FRAME_stand_58 251 ! 257: #define FRAME_stand_59 252 ! 258: #define FRAME_stand_60 253 ! 259: ! 260: #define MODEL_SCALE 1.000000
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