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1.1 root 1: // G:\quake2\baseq2\models/monsters/boss1/backup
2:
3: // This file generated by ModelGen - Do NOT Modify
4:
5: #define FRAME_attak1_1 0
6: #define FRAME_attak1_2 1
7: #define FRAME_attak1_3 2
8: #define FRAME_attak1_4 3
9: #define FRAME_attak1_5 4
10: #define FRAME_attak1_6 5
11: #define FRAME_attak1_7 6
12: #define FRAME_attak1_8 7
13: #define FRAME_attak1_9 8
14: #define FRAME_attak1_10 9
15: #define FRAME_attak1_11 10
16: #define FRAME_attak1_12 11
17: #define FRAME_attak1_13 12
18: #define FRAME_attak1_14 13
19: #define FRAME_attak1_15 14
20: #define FRAME_attak1_16 15
21: #define FRAME_attak1_17 16
22: #define FRAME_attak1_18 17
23: #define FRAME_attak1_19 18
24: #define FRAME_attak1_20 19
25: #define FRAME_attak2_1 20
26: #define FRAME_attak2_2 21
27: #define FRAME_attak2_3 22
28: #define FRAME_attak2_4 23
29: #define FRAME_attak2_5 24
30: #define FRAME_attak2_6 25
31: #define FRAME_attak2_7 26
32: #define FRAME_attak2_8 27
33: #define FRAME_attak2_9 28
34: #define FRAME_attak2_10 29
35: #define FRAME_attak2_11 30
36: #define FRAME_attak2_12 31
37: #define FRAME_attak2_13 32
38: #define FRAME_attak2_14 33
39: #define FRAME_attak2_15 34
40: #define FRAME_attak2_16 35
41: #define FRAME_attak2_17 36
42: #define FRAME_attak2_18 37
43: #define FRAME_attak2_19 38
44: #define FRAME_attak2_20 39
45: #define FRAME_attak2_21 40
46: #define FRAME_attak2_22 41
47: #define FRAME_attak2_23 42
48: #define FRAME_attak2_24 43
49: #define FRAME_attak2_25 44
50: #define FRAME_attak2_26 45
51: #define FRAME_attak2_27 46
52: #define FRAME_attak3_1 47
53: #define FRAME_attak3_2 48
54: #define FRAME_attak3_3 49
55: #define FRAME_attak3_4 50
56: #define FRAME_attak3_5 51
57: #define FRAME_attak3_6 52
58: #define FRAME_attak3_7 53
59: #define FRAME_attak3_8 54
60: #define FRAME_attak3_9 55
61: #define FRAME_attak3_10 56
62: #define FRAME_attak3_11 57
63: #define FRAME_attak3_12 58
64: #define FRAME_attak3_13 59
65: #define FRAME_attak3_14 60
66: #define FRAME_attak3_15 61
67: #define FRAME_attak3_16 62
68: #define FRAME_attak3_17 63
69: #define FRAME_attak3_18 64
70: #define FRAME_attak3_19 65
71: #define FRAME_attak3_20 66
72: #define FRAME_attak3_21 67
73: #define FRAME_attak3_22 68
74: #define FRAME_attak3_23 69
75: #define FRAME_attak3_24 70
76: #define FRAME_attak3_25 71
77: #define FRAME_attak3_26 72
78: #define FRAME_attak3_27 73
79: #define FRAME_attak4_1 74
80: #define FRAME_attak4_2 75
81: #define FRAME_attak4_3 76
82: #define FRAME_attak4_4 77
83: #define FRAME_attak4_5 78
84: #define FRAME_attak4_6 79
85: #define FRAME_backwd_1 80
86: #define FRAME_backwd_2 81
87: #define FRAME_backwd_3 82
88: #define FRAME_backwd_4 83
89: #define FRAME_backwd_5 84
90: #define FRAME_backwd_6 85
91: #define FRAME_backwd_7 86
92: #define FRAME_backwd_8 87
93: #define FRAME_backwd_9 88
94: #define FRAME_backwd_10 89
95: #define FRAME_backwd_11 90
96: #define FRAME_backwd_12 91
97: #define FRAME_backwd_13 92
98: #define FRAME_backwd_14 93
99: #define FRAME_backwd_15 94
100: #define FRAME_backwd_16 95
101: #define FRAME_backwd_17 96
102: #define FRAME_backwd_18 97
103: #define FRAME_death_1 98
104: #define FRAME_death_2 99
105: #define FRAME_death_3 100
106: #define FRAME_death_4 101
107: #define FRAME_death_5 102
108: #define FRAME_death_6 103
109: #define FRAME_death_7 104
110: #define FRAME_death_8 105
111: #define FRAME_death_9 106
112: #define FRAME_death_10 107
113: #define FRAME_death_11 108
114: #define FRAME_death_12 109
115: #define FRAME_death_13 110
116: #define FRAME_death_14 111
117: #define FRAME_death_15 112
118: #define FRAME_death_16 113
119: #define FRAME_death_17 114
120: #define FRAME_death_18 115
121: #define FRAME_death_19 116
122: #define FRAME_death_20 117
123: #define FRAME_death_21 118
124: #define FRAME_death_22 119
125: #define FRAME_death_23 120
126: #define FRAME_death_24 121
127: #define FRAME_death_31 122
128: #define FRAME_death_32 123
129: #define FRAME_death_33 124
130: #define FRAME_death_45 125
131: #define FRAME_death_46 126
132: #define FRAME_death_47 127
133: #define FRAME_forwrd_1 128
134: #define FRAME_forwrd_2 129
135: #define FRAME_forwrd_3 130
136: #define FRAME_forwrd_4 131
137: #define FRAME_forwrd_5 132
138: #define FRAME_forwrd_6 133
139: #define FRAME_forwrd_7 134
140: #define FRAME_forwrd_8 135
141: #define FRAME_forwrd_9 136
142: #define FRAME_forwrd_10 137
143: #define FRAME_forwrd_11 138
144: #define FRAME_forwrd_12 139
145: #define FRAME_forwrd_13 140
146: #define FRAME_forwrd_14 141
147: #define FRAME_forwrd_15 142
148: #define FRAME_forwrd_16 143
149: #define FRAME_forwrd_17 144
150: #define FRAME_forwrd_18 145
151: #define FRAME_left_1 146
152: #define FRAME_left_2 147
153: #define FRAME_left_3 148
154: #define FRAME_left_4 149
155: #define FRAME_left_5 150
156: #define FRAME_left_6 151
157: #define FRAME_left_7 152
158: #define FRAME_left_8 153
159: #define FRAME_left_9 154
160: #define FRAME_left_10 155
161: #define FRAME_left_11 156
162: #define FRAME_left_12 157
163: #define FRAME_left_13 158
164: #define FRAME_left_14 159
165: #define FRAME_left_15 160
166: #define FRAME_left_16 161
167: #define FRAME_left_17 162
168: #define FRAME_left_18 163
169: #define FRAME_pain1_1 164
170: #define FRAME_pain1_2 165
171: #define FRAME_pain1_3 166
172: #define FRAME_pain1_4 167
173: #define FRAME_pain2_5 168
174: #define FRAME_pain2_6 169
175: #define FRAME_pain2_7 170
176: #define FRAME_pain2_8 171
177: #define FRAME_pain3_9 172
178: #define FRAME_pain3_10 173
179: #define FRAME_pain3_11 174
180: #define FRAME_pain3_12 175
181: #define FRAME_right_1 176
182: #define FRAME_right_2 177
183: #define FRAME_right_3 178
184: #define FRAME_right_4 179
185: #define FRAME_right_5 180
186: #define FRAME_right_6 181
187: #define FRAME_right_7 182
188: #define FRAME_right_8 183
189: #define FRAME_right_9 184
190: #define FRAME_right_10 185
191: #define FRAME_right_11 186
192: #define FRAME_right_12 187
193: #define FRAME_right_13 188
194: #define FRAME_right_14 189
195: #define FRAME_right_15 190
196: #define FRAME_right_16 191
197: #define FRAME_right_17 192
198: #define FRAME_right_18 193
199: #define FRAME_stand_1 194
200: #define FRAME_stand_2 195
201: #define FRAME_stand_3 196
202: #define FRAME_stand_4 197
203: #define FRAME_stand_5 198
204: #define FRAME_stand_6 199
205: #define FRAME_stand_7 200
206: #define FRAME_stand_8 201
207: #define FRAME_stand_9 202
208: #define FRAME_stand_10 203
209: #define FRAME_stand_11 204
210: #define FRAME_stand_12 205
211: #define FRAME_stand_13 206
212: #define FRAME_stand_14 207
213: #define FRAME_stand_15 208
214: #define FRAME_stand_16 209
215: #define FRAME_stand_17 210
216: #define FRAME_stand_18 211
217: #define FRAME_stand_19 212
218: #define FRAME_stand_20 213
219: #define FRAME_stand_21 214
220: #define FRAME_stand_22 215
221: #define FRAME_stand_23 216
222: #define FRAME_stand_24 217
223: #define FRAME_stand_25 218
224: #define FRAME_stand_26 219
225: #define FRAME_stand_27 220
226: #define FRAME_stand_28 221
227: #define FRAME_stand_29 222
228: #define FRAME_stand_30 223
229: #define FRAME_stand_31 224
230: #define FRAME_stand_32 225
231: #define FRAME_stand_33 226
232: #define FRAME_stand_34 227
233: #define FRAME_stand_35 228
234: #define FRAME_stand_36 229
235: #define FRAME_stand_37 230
236: #define FRAME_stand_38 231
237: #define FRAME_stand_39 232
238: #define FRAME_stand_40 233
239: #define FRAME_stand_41 234
240: #define FRAME_stand_42 235
241: #define FRAME_stand_43 236
242: #define FRAME_stand_44 237
243: #define FRAME_stand_45 238
244: #define FRAME_stand_46 239
245: #define FRAME_stand_47 240
246: #define FRAME_stand_48 241
247: #define FRAME_stand_49 242
248: #define FRAME_stand_50 243
249: #define FRAME_stand_51 244
250: #define FRAME_stand_52 245
251: #define FRAME_stand_53 246
252: #define FRAME_stand_54 247
253: #define FRAME_stand_55 248
254: #define FRAME_stand_56 249
255: #define FRAME_stand_57 250
256: #define FRAME_stand_58 251
257: #define FRAME_stand_59 252
258: #define FRAME_stand_60 253
259:
260: #define MODEL_SCALE 1.000000
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