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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: // G:\quake2\baseq2\models/monsters/tank 21: 22: // This file generated by qdata - Do NOT Modify 23: 24: #define FRAME_stand01 0 25: #define FRAME_stand02 1 26: #define FRAME_stand03 2 27: #define FRAME_stand04 3 28: #define FRAME_stand05 4 29: #define FRAME_stand06 5 30: #define FRAME_stand07 6 31: #define FRAME_stand08 7 32: #define FRAME_stand09 8 33: #define FRAME_stand10 9 34: #define FRAME_stand11 10 35: #define FRAME_stand12 11 36: #define FRAME_stand13 12 37: #define FRAME_stand14 13 38: #define FRAME_stand15 14 39: #define FRAME_stand16 15 40: #define FRAME_stand17 16 41: #define FRAME_stand18 17 42: #define FRAME_stand19 18 43: #define FRAME_stand20 19 44: #define FRAME_stand21 20 45: #define FRAME_stand22 21 46: #define FRAME_stand23 22 47: #define FRAME_stand24 23 48: #define FRAME_stand25 24 49: #define FRAME_stand26 25 50: #define FRAME_stand27 26 51: #define FRAME_stand28 27 52: #define FRAME_stand29 28 53: #define FRAME_stand30 29 54: #define FRAME_walk01 30 55: #define FRAME_walk02 31 56: #define FRAME_walk03 32 57: #define FRAME_walk04 33 58: #define FRAME_walk05 34 59: #define FRAME_walk06 35 60: #define FRAME_walk07 36 61: #define FRAME_walk08 37 62: #define FRAME_walk09 38 63: #define FRAME_walk10 39 64: #define FRAME_walk11 40 65: #define FRAME_walk12 41 66: #define FRAME_walk13 42 67: #define FRAME_walk14 43 68: #define FRAME_walk15 44 69: #define FRAME_walk16 45 70: #define FRAME_walk17 46 71: #define FRAME_walk18 47 72: #define FRAME_walk19 48 73: #define FRAME_walk20 49 74: #define FRAME_walk21 50 75: #define FRAME_walk22 51 76: #define FRAME_walk23 52 77: #define FRAME_walk24 53 78: #define FRAME_walk25 54 79: #define FRAME_attak101 55 80: #define FRAME_attak102 56 81: #define FRAME_attak103 57 82: #define FRAME_attak104 58 83: #define FRAME_attak105 59 84: #define FRAME_attak106 60 85: #define FRAME_attak107 61 86: #define FRAME_attak108 62 87: #define FRAME_attak109 63 88: #define FRAME_attak110 64 89: #define FRAME_attak111 65 90: #define FRAME_attak112 66 91: #define FRAME_attak113 67 92: #define FRAME_attak114 68 93: #define FRAME_attak115 69 94: #define FRAME_attak116 70 95: #define FRAME_attak117 71 96: #define FRAME_attak118 72 97: #define FRAME_attak119 73 98: #define FRAME_attak120 74 99: #define FRAME_attak121 75 100: #define FRAME_attak122 76 101: #define FRAME_attak201 77 102: #define FRAME_attak202 78 103: #define FRAME_attak203 79 104: #define FRAME_attak204 80 105: #define FRAME_attak205 81 106: #define FRAME_attak206 82 107: #define FRAME_attak207 83 108: #define FRAME_attak208 84 109: #define FRAME_attak209 85 110: #define FRAME_attak210 86 111: #define FRAME_attak211 87 112: #define FRAME_attak212 88 113: #define FRAME_attak213 89 114: #define FRAME_attak214 90 115: #define FRAME_attak215 91 116: #define FRAME_attak216 92 117: #define FRAME_attak217 93 118: #define FRAME_attak218 94 119: #define FRAME_attak219 95 120: #define FRAME_attak220 96 121: #define FRAME_attak221 97 122: #define FRAME_attak222 98 123: #define FRAME_attak223 99 124: #define FRAME_attak224 100 125: #define FRAME_attak225 101 126: #define FRAME_attak226 102 127: #define FRAME_attak227 103 128: #define FRAME_attak228 104 129: #define FRAME_attak229 105 130: #define FRAME_attak230 106 131: #define FRAME_attak231 107 132: #define FRAME_attak232 108 133: #define FRAME_attak233 109 134: #define FRAME_attak234 110 135: #define FRAME_attak235 111 136: #define FRAME_attak236 112 137: #define FRAME_attak237 113 138: #define FRAME_attak238 114 139: #define FRAME_attak301 115 140: #define FRAME_attak302 116 141: #define FRAME_attak303 117 142: #define FRAME_attak304 118 143: #define FRAME_attak305 119 144: #define FRAME_attak306 120 145: #define FRAME_attak307 121 146: #define FRAME_attak308 122 147: #define FRAME_attak309 123 148: #define FRAME_attak310 124 149: #define FRAME_attak311 125 150: #define FRAME_attak312 126 151: #define FRAME_attak313 127 152: #define FRAME_attak314 128 153: #define FRAME_attak315 129 154: #define FRAME_attak316 130 155: #define FRAME_attak317 131 156: #define FRAME_attak318 132 157: #define FRAME_attak319 133 158: #define FRAME_attak320 134 159: #define FRAME_attak321 135 160: #define FRAME_attak322 136 161: #define FRAME_attak323 137 162: #define FRAME_attak324 138 163: #define FRAME_attak325 139 164: #define FRAME_attak326 140 165: #define FRAME_attak327 141 166: #define FRAME_attak328 142 167: #define FRAME_attak329 143 168: #define FRAME_attak330 144 169: #define FRAME_attak331 145 170: #define FRAME_attak332 146 171: #define FRAME_attak333 147 172: #define FRAME_attak334 148 173: #define FRAME_attak335 149 174: #define FRAME_attak336 150 175: #define FRAME_attak337 151 176: #define FRAME_attak338 152 177: #define FRAME_attak339 153 178: #define FRAME_attak340 154 179: #define FRAME_attak341 155 180: #define FRAME_attak342 156 181: #define FRAME_attak343 157 182: #define FRAME_attak344 158 183: #define FRAME_attak345 159 184: #define FRAME_attak346 160 185: #define FRAME_attak347 161 186: #define FRAME_attak348 162 187: #define FRAME_attak349 163 188: #define FRAME_attak350 164 189: #define FRAME_attak351 165 190: #define FRAME_attak352 166 191: #define FRAME_attak353 167 192: #define FRAME_attak401 168 193: #define FRAME_attak402 169 194: #define FRAME_attak403 170 195: #define FRAME_attak404 171 196: #define FRAME_attak405 172 197: #define FRAME_attak406 173 198: #define FRAME_attak407 174 199: #define FRAME_attak408 175 200: #define FRAME_attak409 176 201: #define FRAME_attak410 177 202: #define FRAME_attak411 178 203: #define FRAME_attak412 179 204: #define FRAME_attak413 180 205: #define FRAME_attak414 181 206: #define FRAME_attak415 182 207: #define FRAME_attak416 183 208: #define FRAME_attak417 184 209: #define FRAME_attak418 185 210: #define FRAME_attak419 186 211: #define FRAME_attak420 187 212: #define FRAME_attak421 188 213: #define FRAME_attak422 189 214: #define FRAME_attak423 190 215: #define FRAME_attak424 191 216: #define FRAME_attak425 192 217: #define FRAME_attak426 193 218: #define FRAME_attak427 194 219: #define FRAME_attak428 195 220: #define FRAME_attak429 196 221: #define FRAME_pain101 197 222: #define FRAME_pain102 198 223: #define FRAME_pain103 199 224: #define FRAME_pain104 200 225: #define FRAME_pain201 201 226: #define FRAME_pain202 202 227: #define FRAME_pain203 203 228: #define FRAME_pain204 204 229: #define FRAME_pain205 205 230: #define FRAME_pain301 206 231: #define FRAME_pain302 207 232: #define FRAME_pain303 208 233: #define FRAME_pain304 209 234: #define FRAME_pain305 210 235: #define FRAME_pain306 211 236: #define FRAME_pain307 212 237: #define FRAME_pain308 213 238: #define FRAME_pain309 214 239: #define FRAME_pain310 215 240: #define FRAME_pain311 216 241: #define FRAME_pain312 217 242: #define FRAME_pain313 218 243: #define FRAME_pain314 219 244: #define FRAME_pain315 220 245: #define FRAME_pain316 221 246: #define FRAME_death101 222 247: #define FRAME_death102 223 248: #define FRAME_death103 224 249: #define FRAME_death104 225 250: #define FRAME_death105 226 251: #define FRAME_death106 227 252: #define FRAME_death107 228 253: #define FRAME_death108 229 254: #define FRAME_death109 230 255: #define FRAME_death110 231 256: #define FRAME_death111 232 257: #define FRAME_death112 233 258: #define FRAME_death113 234 259: #define FRAME_death114 235 260: #define FRAME_death115 236 261: #define FRAME_death116 237 262: #define FRAME_death117 238 263: #define FRAME_death118 239 264: #define FRAME_death119 240 265: #define FRAME_death120 241 266: #define FRAME_death121 242 267: #define FRAME_death122 243 268: #define FRAME_death123 244 269: #define FRAME_death124 245 270: #define FRAME_death125 246 271: #define FRAME_death126 247 272: #define FRAME_death127 248 273: #define FRAME_death128 249 274: #define FRAME_death129 250 275: #define FRAME_death130 251 276: #define FRAME_death131 252 277: #define FRAME_death132 253 278: #define FRAME_recln101 254 279: #define FRAME_recln102 255 280: #define FRAME_recln103 256 281: #define FRAME_recln104 257 282: #define FRAME_recln105 258 283: #define FRAME_recln106 259 284: #define FRAME_recln107 260 285: #define FRAME_recln108 261 286: #define FRAME_recln109 262 287: #define FRAME_recln110 263 288: #define FRAME_recln111 264 289: #define FRAME_recln112 265 290: #define FRAME_recln113 266 291: #define FRAME_recln114 267 292: #define FRAME_recln115 268 293: #define FRAME_recln116 269 294: #define FRAME_recln117 270 295: #define FRAME_recln118 271 296: #define FRAME_recln119 272 297: #define FRAME_recln120 273 298: #define FRAME_recln121 274 299: #define FRAME_recln122 275 300: #define FRAME_recln123 276 301: #define FRAME_recln124 277 302: #define FRAME_recln125 278 303: #define FRAME_recln126 279 304: #define FRAME_recln127 280 305: #define FRAME_recln128 281 306: #define FRAME_recln129 282 307: #define FRAME_recln130 283 308: #define FRAME_recln131 284 309: #define FRAME_recln132 285 310: #define FRAME_recln133 286 311: #define FRAME_recln134 287 312: #define FRAME_recln135 288 313: #define FRAME_recln136 289 314: #define FRAME_recln137 290 315: #define FRAME_recln138 291 316: #define FRAME_recln139 292 317: #define FRAME_recln140 293 318: 319: #define MODEL_SCALE 1.000000
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.