Annotation of quake2/linux/readme, revision 1.1

1.1     ! root        1: Quake2 3.20 For Linux
        !             2: ---------------------
        !             3: 
        !             4: Please see the readme.txt file included for general information about the
        !             5: game.  This file contains Linux specific information.
        !             6: 
        !             7: Please see the file 3.20_Changes.txt for changes from previous versions.
        !             8: 
        !             9: Requirements
        !            10: ------------
        !            11: 
        !            12: Quake2 for Linux supports the following video subsystems:
        !            13: 
        !            14: - SVGALib Console Graphics (ref_soft.so)
        !            15:        - Requires SVGALib 1.2.0 or later
        !            16: - X11 Window Graphics (ref_softx.so)
        !            17:        - X11R5 or later, XShm shared memory extension supported
        !            18: - 3DFX fxMesa with Mesa 3-D or 3DFX Miniport (ref_gl.so)
        !            19:        - Mesa 3-D 2.6 or later, specifically compiled for 3DFX support
        !            20:          Mesa 3-D 2.6 compiled with 3DFX support is provided with this archive.
        !            21: - Generic glX (X11) based OpenGL (ref_glx.so)
        !            22:        - Requires a glX based hardware accelerated OpenGL implementation.
        !            23:          Mesa 3-D 2.6 supports this on 3DFX hardware.
        !            24: 
        !            25: Also included is a specific 3DFX mini-OpenGL implementation for running Quake2
        !            26: on 3DFX hardware.
        !            27: 
        !            28: Installation
        !            29: ------------
        !            30: 
        !            31: Make sure you have the appropirate hardware, drivers and libraries installed
        !            32: for the renderer you are going to play on.
        !            33: 
        !            34: Quake2 for Linux supports the following renderers:
        !            35: 
        !            36: - ref_soft
        !            37:   Software rendering under SVGALib (console only).  SVGALib 1.2.10 or later
        !            38:   is required.  Note that SVGALib 1.2.11 supports the ability to run a
        !            39:   SVGALib application under X11 as it will automatically allocate a new
        !            40:   console.  The default mode is 320x240 (ModeX) since that is the lowest
        !            41:   resolution supported by Quake2.  If SVGALib supports your video card, higher
        !            42:   resolution modes such as 640x480 and 800x600 are also supported.
        !            43: 
        !            44:   Please note that you may need to configure your mouse for SVGALib in
        !            45:   /etc/vga/libvga.config (or /etc/libvga.config).
        !            46: 
        !            47: - ref_softx
        !            48:   Software rendering under X11.  This uses the MITSHM Extension and should
        !            49:   work will virtually all Linux X Servers.  **NOTE: Do not resize the window
        !            50:   under X11.  You must use the Video menu to change resolution/window size.
        !            51: 
        !            52:   By default, the mouse will not be 'tied' to the Quake2 window.  To cause
        !            53:   Quake2 to grab the mouse, select 'Windowed Mouse' from the video menu,
        !            54:   or type '_windowed_mouse 0' at the console.  Do the reverse to release it.
        !            55:   You can bind keys to grab and release the mouse in the console, like so:
        !            56:     bind i "_windowed_mouse 1"  
        !            57:     bind o "_windowed_mouse 0"  
        !            58:   Then "i" will grab the mouse and "o" will release it.
        !            59: 
        !            60: - ref_gl
        !            61:   This render can be run with two different OpenGL drivers:  Mesa 3-D
        !            62:   ontop of Linux GLIDE, or 3DFX's mini-OpenGL Quake driver. 
        !            63:   For Mesa 3-D, the necessary libMesaGL.so.2.6 is included with this archive.  
        !            64:   You must copy it to /usr/lib or /usr/local/lib and run ldconfig (as root)
        !            65:   in order to use it.  You can do this as follows:
        !            66:     tar cf - lib*GL* | (cd /usr/lib; tar xf -)
        !            67:   You should use tar to keep the symlinks intact. Once you copy them over
        !            68:   run ldconfig.
        !            69:   You must also download and install the Linux GLIDE drivers at
        !            70:   http://www.3dfx.com/software/download_glidel.html
        !            71:   And install them as instructed.
        !            72:   RPMs for GLIDE are available at :
        !            73:      http://glide.xxedgexx.com/3DfxRPMS.html
        !            74:   With version 3.20, the GL library is entirely runtime loaded.  This means
        !            75:   you can specify what shared object to load for GL display.
        !            76:   To use Mesa 3-D GL (console), run quake with:
        !            77:         ./quake2 +set vid_ref gl +set gl_driver libMesaGL.so.2
        !            78:   To use the 3DFX OpenGL Miniport, run the included quake2.3dfxgl:
        !            79:      ./quake2 +set vid_ref gl +set gl_driver lib3dfxgl.so
        !            80:   The gl_driver cvar indicates the name of the library to load for GL
        !            81:   functions.  It can be in any directory listed in /etc/ld.so.conf
        !            82:   or in /etc/quake2.conf
        !            83: 
        !            84:   **NOTE:  There is a problem on libc5 systems where a vid_restart (causing
        !            85:   a reload of the video system) will crash.  There doesn't seem to be a 
        !            86:   solution to this yet.  It looks to be some sort of ld.so dynamic loading
        !            87:   interaction with SVGALib and ref_gl.so.  A work around is to start in
        !            88:   software mode (./quake2 +set vid_ref soft), then use the menu to set your
        !            89:   mode and a vid_restart will work when going from software to GL.  Exit
        !            90:   out then and save your video mode settings.
        !            91:   This problem does not occur on libc6 (glibc) based systems; vid_restart
        !            92:   works fine on there.
        !            93: 
        !            94: - ref_glx
        !            95:   ref_glx should run on many different hardward OpenGL implementations under
        !            96:   Linux and X11.  This binary is an X11 application and must be run under
        !            97:   X11.  It will work with Mesa 3-D as a standard glX based OpenGL 
        !            98:   applications.  If the Mesa 3-D library is compiled with 3DFX support,
        !            99:   you can have Mesa 3-D support 3DFX hardware under X11 by setting the
        !           100:   enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode
        !           101:   and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh 
        !           102:   or "setenv MESA_GLX_FX fullscreen" for csh.
        !           103: 
        !           104:   As with ref_gl, the "gl_driver" cvar indicates the shared library to load
        !           105:   for OpenGL functions (the glX functions must provided in that library
        !           106:   as well).
        !           107: 
        !           108: To install the Quake2 data files, mount your Quake2 CD and copy
        !           109: the directory install/data to the location where you want Quake2.  You
        !           110: can also symlink it, but I don't recommend that.  Around 200MB of disk
        !           111: space is required for a full installation.
        !           112: 
        !           113: For example:
        !           114:   cp -r /mnt/cdrom/install/data/* /usr/games/quake2
        !           115: 
        !           116: Permissions
        !           117: -----------
        !           118: 
        !           119: Quake2 requires root permissions to use the software (SVGALib) and GL (MesaGL
        !           120: w/3dfx) renders.  In order to make this secure, some special considerations
        !           121: must be made.
        !           122: 
        !           123: Quake2 should get setuid root:
        !           124:        chown root quake2
        !           125:        chmod 4711 quake2
        !           126: 
        !           127: And the ref_soft.so and ref_gl.so files must owned by root.
        !           128: 
        !           129: The file /etc/quake2.conf must be installed.  This file contains a single
        !           130: line with the path of where the ref shared libraries can be found.
        !           131: A sample one is included that lists /usr/games/quake2 as the default
        !           132: path.  The libraries are only loaded out of the directory listed in
        !           133: /etc/quake2.conf for security considerations.
        !           134: 
        !           135: Special permissions are not required for the softx renderer, but quake2 may
        !           136: still need to be setuid root to open the sound device (quake2 will give up
        !           137: setuid root permissions before loading softx).
        !           138: 
        !           139: NOTE:  If you use a setuid quake2 binary and run it as a normal user, it
        !           140: will NOT be able to switch renderers on the fly because root permissions
        !           141: are given up after the renderer is loaded.  You can switch renderers on the
        !           142: fly if you run quake2 as root (su or log in as root).
        !           143: 
        !           144: NOTE:  When the quake2 binary is run in dedicated server mode
        !           145: (+set dedicated 1), no special permissions are required and 
        !           146: /etc/quake2.conf is not read since no renderer is loaded.
        !           147: 
        !           148: ----
        !           149: 
        !           150: The first time you run Quake2, it will use ref_soft or ref_softx based
        !           151: on whether a DISPLAY environment variable exists.
        !           152: 
        !           153: To force the loading of a specific renderer at load time, use the following
        !           154: command lines:
        !           155: 
        !           156:        ./quake2 +set vid_ref soft
        !           157:        ./quake2 +set vid_ref softx
        !           158:        ./quake2 +set vid_ref gl
        !           159:        ./quake2 +set vid_ref glx
        !           160: 
        !           161: Linux Specific Cvars
        !           162: --------------------
        !           163: 
        !           164: To set this, use +set on the command line, i.e.:
        !           165:        ./quake2 +set cd_dev /dev/hdc +set sndmono 1
        !           166: 
        !           167: nocdaudio (defaults to 0)
        !           168:   Do not enable cd audio if not zero
        !           169: 
        !           170: sndbits (defaults to 16)
        !           171:   Set sound bit sample size.
        !           172: 
        !           173: sndspeed (defaults to 0)
        !           174:   Set sound speed.  Usual values are 8000, 11025, 22051 and 44100.
        !           175:   If set to zero, causes the sound driver to attempt speeds in the following
        !           176:   order:  11025, 22051, 44100, 8000.
        !           177: 
        !           178: sndchannels (defaults to 2)
        !           179:   Indicates stereo or mono sound.  Defaults to 2 (stereo). Use 1 for mono.
        !           180: 
        !           181: nostdout (defaults to 0)
        !           182:   Whether to output console msgs to standard out.  Non-zero is cease output.
        !           183: 
        !           184: Dedicated server
        !           185: ----------------
        !           186: 
        !           187: To run Linux Quake2 as a dedicated server, just run it as follows:
        !           188: 
        !           189:   ./quake2 +set dedicated 1
        !           190: 
        !           191: You can also set dmflags, timelimit, etc. in a config file, like so:
        !           192:   set timelimit 20
        !           193:   set fraglimit 25
        !           194:   set dmflags 532
        !           195:   map fact3
        !           196: 
        !           197: Then exec that config file on load, like so:
        !           198: 
        !           199:   ./quake2 +set dedicated 1 +exec server.cfg
        !           200: 
        !           201: If you use a config file, you must put a 'map' command in it or the
        !           202: server won't load a map.
        !           203: 
        !           204: To run a dedicated server in the background, use this;
        !           205: 
        !           206:        nohup ./quake2 +set dedicated 1 +exec server.cfg &
        !           207: 
        !           208: A better way is to run Quake2 on a tty via screen.  screen can be found
        !           209: at ftp://prep.ai.mit.edu/pub/gnu/screen-3.7.4.tar.gz, but it comes with
        !           210: most modern Linux installations now.
        !           211: 
        !           212: -----------------------------------------------------------------------------
        !           213: 
        !           214: Linux Quake2 is an unsupported product.  Usage of this product is bound by 
        !           215: the legal notice found on the distribution Quake2 CDROM.
        !           216: 
        !           217: /// Zoid
        !           218: [email protected]
        !           219: 

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