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1.1 root 1:
2: // snddma_null.c
3: // all other sound mixing is portable
4:
5: #include "../client/client.h"
6: #include "../client/snd_loc.h"
7:
8: qboolean SNDDMA_Init(void)
9: {
10: return false;
11: }
12:
13: int SNDDMA_GetDMAPos(void)
14: {
15: return 0;
16: }
17:
18: void SNDDMA_Shutdown(void)
19: {
20: }
21:
22: void SNDDMA_BeginPainting (void)
23: {
24: }
25:
26: void SNDDMA_Submit(void)
27: {
28: }
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