Annotation of quake2/null/snddma_null.c, revision 1.1.1.1

1.1       root        1: 
                      2: // snddma_null.c
                      3: // all other sound mixing is portable
                      4: 
                      5: #include "../client/client.h"
                      6: #include "../client/snd_loc.h"
                      7: 
                      8: qboolean SNDDMA_Init(void)
                      9: {
                     10:        return false;
                     11: }
                     12: 
                     13: int    SNDDMA_GetDMAPos(void)
                     14: {
                     15:        return 0;
                     16: }
                     17: 
                     18: void SNDDMA_Shutdown(void)
                     19: {
                     20: }
                     21: 
                     22: void SNDDMA_BeginPainting (void)
                     23: {
                     24: }
                     25: 
                     26: void SNDDMA_Submit(void)
                     27: {
                     28: }

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