Annotation of quake2/null/snddma_null.c, revision 1.1.1.2

1.1.1.2 ! root        1: /*
        !             2: Copyright (C) 1997-2001 Id Software, Inc.
        !             3: 
        !             4: This program is free software; you can redistribute it and/or
        !             5: modify it under the terms of the GNU General Public License
        !             6: as published by the Free Software Foundation; either version 2
        !             7: of the License, or (at your option) any later version.
        !             8: 
        !             9: This program is distributed in the hope that it will be useful,
        !            10: but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
        !            12: 
        !            13: See the GNU General Public License for more details.
        !            14: 
        !            15: You should have received a copy of the GNU General Public License
        !            16: along with this program; if not, write to the Free Software
        !            17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
        !            18: 
        !            19: */
1.1       root       20: 
                     21: // snddma_null.c
                     22: // all other sound mixing is portable
                     23: 
                     24: #include "../client/client.h"
                     25: #include "../client/snd_loc.h"
                     26: 
                     27: qboolean SNDDMA_Init(void)
                     28: {
                     29:        return false;
                     30: }
                     31: 
                     32: int    SNDDMA_GetDMAPos(void)
                     33: {
                     34:        return 0;
                     35: }
                     36: 
                     37: void SNDDMA_Shutdown(void)
                     38: {
                     39: }
                     40: 
                     41: void SNDDMA_BeginPainting (void)
                     42: {
                     43: }
                     44: 
                     45: void SNDDMA_Submit(void)
                     46: {
                     47: }

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