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1.1 root 1:
2: // qcommon.h -- definitions common between client and server, but not game.dll
3:
4: #include "../game/q_shared.h"
5:
6:
1.1.1.3 ! root 7: #define VERSION 3.19
1.1 root 8:
1.1.1.2 root 9: #define BASEDIRNAME "baseq2"
1.1 root 10:
11: #ifdef WIN32
12:
13: #ifdef NDEBUG
1.1.1.2 root 14: #define BUILDSTRING "Win32 RELEASE"
1.1 root 15: #else
1.1.1.2 root 16: #define BUILDSTRING "Win32 DEBUG"
1.1 root 17: #endif
18:
19: #ifdef _M_IX86
20: #define CPUSTRING "x86"
21: #elif defined _M_ALPHA
22: #define CPUSTRING "AXP"
23: #endif
24:
1.1.1.2 root 25: #elif defined __linux__
26:
27: #define BUILDSTRING "Linux"
28:
29: #ifdef __i386__
30: #define CPUSTRING "i386"
31: #elif defined __alpha__
32: #define CPUSTRING "axp"
33: #else
34: #define CPUSTRING "Unknown"
35: #endif
36:
37: #elif defined __sun__
1.1 root 38:
1.1.1.2 root 39: #define BUILDSTRING "Solaris"
40:
41: #ifdef __i386__
42: #define CPUSTRING "i386"
43: #else
44: #define CPUSTRING "sparc"
45: #endif
46:
47: #else // !WIN32
1.1 root 48:
49: #define BUILDSTRING "NON-WIN32"
50: #define CPUSTRING "NON-WIN32"
51:
52: #endif
53:
54: //============================================================================
55:
56: typedef struct sizebuf_s
57: {
58: qboolean allowoverflow; // if false, do a Com_Error
59: qboolean overflowed; // set to true if the buffer size failed
60: byte *data;
61: int maxsize;
62: int cursize;
63: int readcount;
64: } sizebuf_t;
65:
66: void SZ_Init (sizebuf_t *buf, byte *data, int length);
67: void SZ_Clear (sizebuf_t *buf);
68: void *SZ_GetSpace (sizebuf_t *buf, int length);
69: void SZ_Write (sizebuf_t *buf, void *data, int length);
70: void SZ_Print (sizebuf_t *buf, char *data); // strcats onto the sizebuf
71:
72: //============================================================================
73:
74: struct usercmd_s;
75: struct entity_state_s;
76:
77: void MSG_WriteChar (sizebuf_t *sb, int c);
78: void MSG_WriteByte (sizebuf_t *sb, int c);
79: void MSG_WriteShort (sizebuf_t *sb, int c);
80: void MSG_WriteLong (sizebuf_t *sb, int c);
81: void MSG_WriteFloat (sizebuf_t *sb, float f);
82: void MSG_WriteString (sizebuf_t *sb, char *s);
83: void MSG_WriteCoord (sizebuf_t *sb, float f);
84: void MSG_WritePos (sizebuf_t *sb, vec3_t pos);
85: void MSG_WriteAngle (sizebuf_t *sb, float f);
86: void MSG_WriteAngle16 (sizebuf_t *sb, float f);
87: void MSG_WriteDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);
1.1.1.2 root 88: void MSG_WriteDeltaEntity (struct entity_state_s *from, struct entity_state_s *to, sizebuf_t *msg, qboolean force, qboolean newentity);
1.1 root 89: void MSG_WriteDir (sizebuf_t *sb, vec3_t vector);
90:
91:
92: void MSG_BeginReading (sizebuf_t *sb);
93:
94: int MSG_ReadChar (sizebuf_t *sb);
95: int MSG_ReadByte (sizebuf_t *sb);
96: int MSG_ReadShort (sizebuf_t *sb);
97: int MSG_ReadLong (sizebuf_t *sb);
98: float MSG_ReadFloat (sizebuf_t *sb);
99: char *MSG_ReadString (sizebuf_t *sb);
100: char *MSG_ReadStringLine (sizebuf_t *sb);
101:
102: float MSG_ReadCoord (sizebuf_t *sb);
103: void MSG_ReadPos (sizebuf_t *sb, vec3_t pos);
104: float MSG_ReadAngle (sizebuf_t *sb);
105: float MSG_ReadAngle16 (sizebuf_t *sb);
106: void MSG_ReadDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);
107:
108: void MSG_ReadDir (sizebuf_t *sb, vec3_t vector);
109:
110: void MSG_ReadData (sizebuf_t *sb, void *buffer, int size);
111:
112: //============================================================================
113:
114: extern qboolean bigendien;
115:
116: extern short BigShort (short l);
117: extern short LittleShort (short l);
118: extern int BigLong (int l);
119: extern int LittleLong (int l);
120: extern float BigFloat (float l);
121: extern float LittleFloat (float l);
122:
123: //============================================================================
124:
125:
126: int COM_Argc (void);
127: char *COM_Argv (int arg); // range and null checked
128: void COM_ClearArgv (int arg);
129: int COM_CheckParm (char *parm);
130: void COM_AddParm (char *parm);
131:
132: void COM_Init (void);
133: void COM_InitArgv (int argc, char **argv);
134:
135: char *CopyString (char *in);
136:
137: //============================================================================
138:
139: void Info_Print (char *s);
140:
141:
142: /* crc.h */
143:
144: void CRC_Init(unsigned short *crcvalue);
145: void CRC_ProcessByte(unsigned short *crcvalue, byte data);
146: unsigned short CRC_Value(unsigned short crcvalue);
1.1.1.2 root 147: unsigned short CRC_Block (byte *start, int count);
1.1 root 148:
149:
150:
151: /*
152: ==============================================================
153:
154: PROTOCOL
155:
156: ==============================================================
157: */
158:
159: // protocol.h -- communications protocols
160:
1.1.1.3 ! root 161: #define PROTOCOL_VERSION 34
1.1 root 162:
163: //=========================================
164:
165: #define PORT_MASTER 27900
166: #define PORT_CLIENT 27901
167: #define PORT_SERVER 27910
168:
169: //=========================================
170:
171: #define UPDATE_BACKUP 16 // copies of entity_state_t to keep buffered
172: // must be power of two
173: #define UPDATE_MASK (UPDATE_BACKUP-1)
174:
175:
176:
177: //==================
178: // the svc_strings[] array in cl_parse.c should mirror this
179: //==================
180:
181: //
182: // server to client
183: //
184: enum svc_ops_e
185: {
186: svc_bad,
187:
188: // these ops are known to the game dll
189: svc_muzzleflash,
190: svc_muzzleflash2,
191: svc_temp_entity,
192: svc_layout,
193: svc_inventory,
194:
195: // the rest are private to the client and server
196: svc_nop,
197: svc_disconnect,
198: svc_reconnect,
199: svc_sound, // <see code>
200: svc_print, // [byte] id [string] null terminated string
201: svc_stufftext, // [string] stuffed into client's console buffer, should be \n terminated
202: svc_serverdata, // [long] protocol ...
203: svc_configstring, // [short] [string]
204: svc_spawnbaseline,
205: svc_centerprint, // [string] to put in center of the screen
206: svc_download, // [short] size [size bytes]
207: svc_playerinfo, // variable
208: svc_packetentities, // [...]
209: svc_deltapacketentities, // [...]
210: svc_frame
211: };
212:
213: //==============================================
214:
215: //
216: // client to server
217: //
218: enum clc_ops_e
219: {
220: clc_bad,
221: clc_nop,
222: clc_move, // [[usercmd_t]
223: clc_userinfo, // [[userinfo string]
224: clc_stringcmd // [string] message
225: };
226:
227: //==============================================
228:
229: // plyer_state_t communication
230:
231: #define PS_M_TYPE (1<<0)
232: #define PS_M_ORIGIN (1<<1)
233: #define PS_M_VELOCITY (1<<2)
234: #define PS_M_TIME (1<<3)
235: #define PS_M_FLAGS (1<<4)
236: #define PS_M_GRAVITY (1<<5)
237: #define PS_M_DELTA_ANGLES (1<<6)
238:
239: #define PS_VIEWOFFSET (1<<7)
240: #define PS_VIEWANGLES (1<<8)
241: #define PS_KICKANGLES (1<<9)
242: #define PS_BLEND (1<<10)
243: #define PS_FOV (1<<11)
244: #define PS_WEAPONINDEX (1<<12)
245: #define PS_WEAPONFRAME (1<<13)
246: #define PS_RDFLAGS (1<<14)
247:
248: //==============================================
249:
250: // user_cmd_t communication
251:
1.1.1.2 root 252: // ms and light always sent, the others are optional
1.1 root 253: #define CM_ANGLE1 (1<<0)
254: #define CM_ANGLE2 (1<<1)
255: #define CM_ANGLE3 (1<<2)
256: #define CM_FORWARD (1<<3)
257: #define CM_SIDE (1<<4)
258: #define CM_UP (1<<5)
259: #define CM_BUTTONS (1<<6)
260: #define CM_IMPULSE (1<<7)
261:
262: //==============================================
263:
264: // a sound without an ent or pos will be a local only sound
265: #define SND_VOLUME (1<<0) // a byte
266: #define SND_ATTENUATION (1<<1) // a byte
267: #define SND_POS (1<<2) // three coordinates
268: #define SND_ENT (1<<3) // a short 0-2: channel, 3-12: entity
269: #define SND_OFFSET (1<<4) // a byte, msec offset from frame start
270:
271: #define DEFAULT_SOUND_PACKET_VOLUME 1.0
272: #define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
273:
274: //==============================================
275:
276: // entity_state_t communication
277:
278: // try to pack the common update flags into the first byte
279: #define U_ORIGIN1 (1<<0)
280: #define U_ORIGIN2 (1<<1)
281: #define U_ANGLE2 (1<<2)
282: #define U_ANGLE3 (1<<3)
283: #define U_FRAME8 (1<<4) // frame is a byte
284: #define U_EVENT (1<<5)
285: #define U_REMOVE (1<<6) // REMOVE this entity, don't add it
286: #define U_MOREBITS1 (1<<7) // read one additional byte
287:
288: // second byte
289: #define U_NUMBER16 (1<<8) // NUMBER8 is implicit if not set
290: #define U_ORIGIN3 (1<<9)
291: #define U_ANGLE1 (1<<10)
292: #define U_MODEL (1<<11)
293: #define U_RENDERFX8 (1<<12) // fullbright, etc
294: #define U_EFFECTS8 (1<<14) // autorotate, trails, etc
295: #define U_MOREBITS2 (1<<15) // read one additional byte
296:
297: // third byte
298: #define U_SKIN8 (1<<16)
299: #define U_FRAME16 (1<<17) // frame is a short
300: #define U_RENDERFX16 (1<<18) // 8 + 16 = 32
301: #define U_EFFECTS16 (1<<19) // 8 + 16 = 32
302: #define U_MODEL2 (1<<20) // weapons, flags, etc
303: #define U_MODEL3 (1<<21)
304: #define U_MODEL4 (1<<22)
305: #define U_MOREBITS3 (1<<23) // read one additional byte
306:
307: // fourth byte
308: #define U_OLDORIGIN (1<<24) // FIXME: get rid of this
309: #define U_SKIN16 (1<<25)
310: #define U_SOUND (1<<26)
311: #define U_SOLID (1<<27)
312:
313:
314: /*
315: ==============================================================
316:
317: CMD
318:
319: Command text buffering and command execution
320:
321: ==============================================================
322: */
323:
324: /*
325:
326: Any number of commands can be added in a frame, from several different sources.
327: Most commands come from either keybindings or console line input, but remote
328: servers can also send across commands and entire text files can be execed.
329:
330: The + command line options are also added to the command buffer.
331:
332: The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
333:
334: */
335:
336: #define EXEC_NOW 0 // don't return until completed
337: #define EXEC_INSERT 1 // insert at current position, but don't run yet
338: #define EXEC_APPEND 2 // add to end of the command buffer
339:
340: void Cbuf_Init (void);
341: // allocates an initial text buffer that will grow as needed
342:
343: void Cbuf_AddText (char *text);
344: // as new commands are generated from the console or keybindings,
345: // the text is added to the end of the command buffer.
346:
347: void Cbuf_InsertText (char *text);
348: // when a command wants to issue other commands immediately, the text is
349: // inserted at the beginning of the buffer, before any remaining unexecuted
350: // commands.
351:
352: void Cbuf_ExecuteText (int exec_when, char *text);
353: // this can be used in place of either Cbuf_AddText or Cbuf_InsertText
354:
355: void Cbuf_AddEarlyCommands (qboolean clear);
356: // adds all the +set commands from the command line
357:
358: qboolean Cbuf_AddLateCommands (void);
359: // adds all the remaining + commands from the command line
360: // Returns true if any late commands were added, which
361: // will keep the demoloop from immediately starting
362:
363: void Cbuf_Execute (void);
364: // Pulls off \n terminated lines of text from the command buffer and sends
365: // them through Cmd_ExecuteString. Stops when the buffer is empty.
366: // Normally called once per frame, but may be explicitly invoked.
367: // Do not call inside a command function!
368:
369: void Cbuf_CopyToDefer (void);
370: void Cbuf_InsertFromDefer (void);
371: // These two functions are used to defer any pending commands while a map
372: // is being loaded
373:
374: //===========================================================================
375:
376: /*
377:
378: Command execution takes a null terminated string, breaks it into tokens,
379: then searches for a command or variable that matches the first token.
380:
381: */
382:
383: typedef void (*xcommand_t) (void);
384:
385: void Cmd_Init (void);
386:
387: void Cmd_AddCommand (char *cmd_name, xcommand_t function);
388: // called by the init functions of other parts of the program to
389: // register commands and functions to call for them.
390: // The cmd_name is referenced later, so it should not be in temp memory
391: // if function is NULL, the command will be forwarded to the server
392: // as a clc_stringcmd instead of executed locally
393: void Cmd_RemoveCommand (char *cmd_name);
394:
395: qboolean Cmd_Exists (char *cmd_name);
396: // used by the cvar code to check for cvar / command name overlap
397:
398: char *Cmd_CompleteCommand (char *partial);
399: // attempts to match a partial command for automatic command line completion
400: // returns NULL if nothing fits
401:
402: int Cmd_Argc (void);
403: char *Cmd_Argv (int arg);
404: char *Cmd_Args (void);
405: // The functions that execute commands get their parameters with these
406: // functions. Cmd_Argv () will return an empty string, not a NULL
1.1.1.2 root 407: // if arg > argc, so string operations are always safe.
1.1 root 408:
409: void Cmd_TokenizeString (char *text, qboolean macroExpand);
410: // Takes a null terminated string. Does not need to be /n terminated.
411: // breaks the string up into arg tokens.
412:
413: void Cmd_ExecuteString (char *text);
414: // Parses a single line of text into arguments and tries to execute it
415: // as if it was typed at the console
416:
417: void Cmd_ForwardToServer (void);
418: // adds the current command line as a clc_stringcmd to the client message.
419: // things like godmode, noclip, etc, are commands directed to the server,
420: // so when they are typed in at the console, they will need to be forwarded.
421:
422:
423: /*
424: ==============================================================
425:
426: CVAR
427:
428: ==============================================================
429: */
430:
431: /*
432:
433: cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
434: in C code.
435:
436: The user can access cvars from the console in three ways:
437: r_draworder prints the current value
438: r_draworder 0 sets the current value to 0
439: set r_draworder 0 as above, but creates the cvar if not present
440: Cvars are restricted from having the same names as commands to keep this
441: interface from being ambiguous.
442: */
443:
444: extern cvar_t *cvar_vars;
445:
446: cvar_t *Cvar_Get (char *var_name, char *value, int flags);
447: // creates the variable if it doesn't exist, or returns the existing one
448: // if it exists, the value will not be changed, but flags will be ORed in
449: // that allows variables to be unarchived without needing bitflags
450:
451: cvar_t *Cvar_Set (char *var_name, char *value);
452: // will create the variable if it doesn't exist
453:
454: cvar_t *Cvar_ForceSet (char *var_name, char *value);
455: // will set the variable even if NOSET or LATCH
456:
457: cvar_t *Cvar_FullSet (char *var_name, char *value, int flags);
458:
459: void Cvar_SetValue (char *var_name, float value);
460: // expands value to a string and calls Cvar_Set
461:
462: float Cvar_VariableValue (char *var_name);
463: // returns 0 if not defined or non numeric
464:
465: char *Cvar_VariableString (char *var_name);
466: // returns an empty string if not defined
467:
468: char *Cvar_CompleteVariable (char *partial);
469: // attempts to match a partial variable name for command line completion
470: // returns NULL if nothing fits
471:
472: void Cvar_GetLatchedVars (void);
473: // any CVAR_LATCHED variables that have been set will now take effect
474:
475: qboolean Cvar_Command (void);
476: // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
477: // command. Returns true if the command was a variable reference that
478: // was handled. (print or change)
479:
480: void Cvar_WriteVariables (char *path);
481: // appends lines containing "set variable value" for all variables
482: // with the archive flag set to true.
483:
484: void Cvar_Init (void);
485:
486: char *Cvar_Userinfo (void);
487: // returns an info string containing all the CVAR_USERINFO cvars
488:
489: char *Cvar_Serverinfo (void);
490: // returns an info string containing all the CVAR_SERVERINFO cvars
491:
492: extern qboolean userinfo_modified;
493: // this is set each time a CVAR_USERINFO variable is changed
494: // so that the client knows to send it to the server
495:
496: /*
497: ==============================================================
498:
499: NET
500:
501: ==============================================================
502: */
503:
504: // net.h -- quake's interface to the networking layer
505:
506: #define PORT_ANY -1
507:
508: #define MAX_MSGLEN 1400 // max length of a message
509: #define PACKET_HEADER 10 // two ints and a short
510:
511: typedef enum {NA_LOOPBACK, NA_BROADCAST, NA_IP, NA_IPX, NA_BROADCAST_IPX} netadrtype_t;
512:
513: typedef enum {NS_CLIENT, NS_SERVER} netsrc_t;
514:
515: typedef struct
516: {
517: netadrtype_t type;
518:
519: byte ip[4];
520: byte ipx[10];
521:
522: unsigned short port;
523: } netadr_t;
524:
525: void NET_Init (void);
526: void NET_Shutdown (void);
527:
528: void NET_Config (qboolean multiplayer);
529:
530: qboolean NET_GetPacket (netsrc_t sock, netadr_t *net_from, sizebuf_t *net_message);
531: void NET_SendPacket (netsrc_t sock, int length, void *data, netadr_t to);
532:
533: qboolean NET_CompareAdr (netadr_t a, netadr_t b);
534: qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b);
535: qboolean NET_IsLocalAddress (netadr_t adr);
536: char *NET_AdrToString (netadr_t a);
537: qboolean NET_StringToAdr (char *s, netadr_t *a);
1.1.1.2 root 538: void NET_Sleep(int msec);
1.1 root 539:
540: //============================================================================
541:
542: #define OLD_AVG 0.99 // total = oldtotal*OLD_AVG + new*(1-OLD_AVG)
543:
544: #define MAX_LATENT 32
545:
546: typedef struct
547: {
548: qboolean fatal_error;
549:
550: netsrc_t sock;
551:
552: int dropped; // between last packet and previous
553:
554: int last_received; // for timeouts
555: int last_sent; // for retransmits
556:
557: netadr_t remote_address;
558: int qport; // qport value to write when transmitting
559:
560: // sequencing variables
561: int incoming_sequence;
562: int incoming_acknowledged;
563: int incoming_reliable_acknowledged; // single bit
564:
565: int incoming_reliable_sequence; // single bit, maintained local
566:
567: int outgoing_sequence;
568: int reliable_sequence; // single bit
569: int last_reliable_sequence; // sequence number of last send
570:
571: // reliable staging and holding areas
572: sizebuf_t message; // writing buffer to send to server
573: byte message_buf[MAX_MSGLEN-16]; // leave space for header
574:
575: // message is copied to this buffer when it is first transfered
576: int reliable_length;
577: byte reliable_buf[MAX_MSGLEN-16]; // unacked reliable message
578: } netchan_t;
579:
580: extern netadr_t net_from;
581: extern sizebuf_t net_message;
582: extern byte net_message_buffer[MAX_MSGLEN];
583:
584:
585: void Netchan_Init (void);
586: void Netchan_Setup (netsrc_t sock, netchan_t *chan, netadr_t adr, int qport);
587:
588: qboolean Netchan_NeedReliable (netchan_t *chan);
589: void Netchan_Transmit (netchan_t *chan, int length, byte *data);
590: void Netchan_OutOfBand (int net_socket, netadr_t adr, int length, byte *data);
591: void Netchan_OutOfBandPrint (int net_socket, netadr_t adr, char *format, ...);
592: qboolean Netchan_Process (netchan_t *chan, sizebuf_t *msg);
593:
594: qboolean Netchan_CanReliable (netchan_t *chan);
595:
596:
597: /*
598: ==============================================================
599:
600: CMODEL
601:
602: ==============================================================
603: */
604:
605:
606: #include "../qcommon/qfiles.h"
607:
608: cmodel_t *CM_LoadMap (char *name, qboolean clientload, unsigned *checksum);
609: cmodel_t *CM_InlineModel (char *name); // *1, *2, etc
610:
611: int CM_NumClusters (void);
612: int CM_NumInlineModels (void);
613: char *CM_EntityString (void);
614:
615: // creates a clipping hull for an arbitrary box
616: int CM_HeadnodeForBox (vec3_t mins, vec3_t maxs);
617:
618:
619: // returns an ORed contents mask
620: int CM_PointContents (vec3_t p, int headnode);
621: int CM_TransformedPointContents (vec3_t p, int headnode, vec3_t origin, vec3_t angles);
622:
623: trace_t CM_BoxTrace (vec3_t start, vec3_t end,
624: vec3_t mins, vec3_t maxs,
625: int headnode, int brushmask);
626: trace_t CM_TransformedBoxTrace (vec3_t start, vec3_t end,
627: vec3_t mins, vec3_t maxs,
628: int headnode, int brushmask,
629: vec3_t origin, vec3_t angles);
630:
631: byte *CM_ClusterPVS (int cluster);
632: byte *CM_ClusterPHS (int cluster);
633:
634: int CM_PointLeafnum (vec3_t p);
635:
636: // call with topnode set to the headnode, returns with topnode
637: // set to the first node that splits the box
638: int CM_BoxLeafnums (vec3_t mins, vec3_t maxs, int *list,
639: int listsize, int *topnode);
640:
641: int CM_LeafContents (int leafnum);
642: int CM_LeafCluster (int leafnum);
643: int CM_LeafArea (int leafnum);
644:
645: void CM_SetAreaPortalState (int portalnum, qboolean open);
646: qboolean CM_AreasConnected (int area1, int area2);
647:
648: int CM_WriteAreaBits (byte *buffer, int area);
649: qboolean CM_HeadnodeVisible (int headnode, byte *visbits);
650:
651: void CM_WritePortalState (FILE *f);
652: void CM_ReadPortalState (FILE *f);
653:
654: /*
655: ==============================================================
656:
657: PLAYER MOVEMENT CODE
658:
659: Common between server and client so prediction matches
660:
661: ==============================================================
662: */
663:
1.1.1.3 ! root 664: extern float pm_airaccelerate;
! 665:
1.1 root 666: void Pmove (pmove_t *pmove);
667:
668: /*
669: ==============================================================
670:
671: FILESYSTEM
672:
673: ==============================================================
674: */
675:
676: void FS_InitFilesystem (void);
677: void FS_SetGamedir (char *dir);
678: char *FS_Gamedir (void);
679: char *FS_NextPath (char *prevpath);
680: void FS_ExecAutoexec (void);
681:
682: int FS_FOpenFile (char *filename, FILE **file);
683: void FS_FCloseFile (FILE *f);
684: // note: this can't be called from another DLL, due to MS libc issues
685:
686: int FS_LoadFile (char *path, void **buffer);
687: // a null buffer will just return the file length without loading
688: // a -1 length is not present
689:
690: void FS_Read (void *buffer, int len, FILE *f);
691: // properly handles partial reads
692:
693: void FS_FreeFile (void *buffer);
694:
695: void FS_CreatePath (char *path);
696:
697:
698: /*
699: ==============================================================
700:
701: MISC
702:
703: ==============================================================
704: */
705:
706:
707: #define ERR_FATAL 0 // exit the entire game with a popup window
708: #define ERR_DROP 1 // print to console and disconnect from game
709: #define ERR_QUIT 2 // not an error, just a normal exit
710:
711: #define EXEC_NOW 0 // don't return until completed
712: #define EXEC_INSERT 1 // insert at current position, but don't run yet
713: #define EXEC_APPEND 2 // add to end of the command buffer
714:
715: #define PRINT_ALL 0
716: #define PRINT_DEVELOPER 1 // only print when "developer 1"
717:
718: void Com_BeginRedirect (int target, char *buffer, int buffersize, void (*flush));
719: void Com_EndRedirect (void);
720: void Com_Printf (char *fmt, ...);
721: void Com_DPrintf (char *fmt, ...);
722: void Com_Error (int code, char *fmt, ...);
723: void Com_Quit (void);
724:
725: int Com_ServerState (void); // this should have just been a cvar...
726: void Com_SetServerState (int state);
727:
728: unsigned Com_BlockChecksum (void *buffer, int length);
1.1.1.2 root 729: byte COM_BlockSequenceCRCByte (byte *base, int length, int sequence);
1.1 root 730:
731: float frand(void); // 0 ti 1
732: float crand(void); // -1 to 1
733:
734: extern cvar_t *developer;
735: extern cvar_t *dedicated;
736: extern cvar_t *host_speeds;
737: extern cvar_t *log_stats;
738:
739: extern FILE *log_stats_file;
740:
741: // host_speeds times
742: extern int time_before_game;
743: extern int time_after_game;
744: extern int time_before_ref;
745: extern int time_after_ref;
746:
747: void Z_Free (void *ptr);
748: void *Z_Malloc (int size); // returns 0 filled memory
749: void *Z_TagMalloc (int size, int tag);
750: void Z_FreeTags (int tag);
751:
752: void Qcommon_Init (int argc, char **argv);
753: void Qcommon_Frame (int msec);
754: void Qcommon_Shutdown (void);
755:
756: #define NUMVERTEXNORMALS 162
757: extern vec3_t bytedirs[NUMVERTEXNORMALS];
758:
759: // this is in the client code, but can be used for debugging from server
760: void SCR_DebugGraph (float value, int color);
761:
762:
763: /*
764: ==============================================================
765:
766: NON-PORTABLE SYSTEM SERVICES
767:
768: ==============================================================
769: */
770:
771: void Sys_Init (void);
772:
773: void Sys_AppActivate (void);
774:
775: void Sys_UnloadGame (void);
776: void *Sys_GetGameAPI (void *parms);
777: // loads the game dll and calls the api init function
778:
779: char *Sys_ConsoleInput (void);
780: void Sys_ConsoleOutput (char *string);
781: void Sys_SendKeyEvents (void);
782: void Sys_Error (char *error, ...);
783: void Sys_Quit (void);
784: char *Sys_GetClipboardData( void );
785: void Sys_CopyProtect (void);
786:
787: /*
788: ==============================================================
789:
790: CLIENT / SERVER SYSTEMS
791:
792: ==============================================================
793: */
794:
795: void CL_Init (void);
796: void CL_Drop (void);
797: void CL_Shutdown (void);
798: void CL_Frame (int msec);
799: void Con_Print (char *text);
800: void SCR_BeginLoadingPlaque (void);
801:
802: void SV_Init (void);
803: void SV_Shutdown (char *finalmsg, qboolean reconnect);
804: void SV_Frame (int msec);
805:
806:
807:
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