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1.1 ! root 1: // G:\quake2\baseq2\models/monsters/boss2 ! 2: ! 3: // This file generated by ModelGen - Do NOT Modify ! 4: ! 5: #define FRAME_stand30 0 ! 6: #define FRAME_stand31 1 ! 7: #define FRAME_stand32 2 ! 8: #define FRAME_stand33 3 ! 9: #define FRAME_stand34 4 ! 10: #define FRAME_stand35 5 ! 11: #define FRAME_stand36 6 ! 12: #define FRAME_stand37 7 ! 13: #define FRAME_stand38 8 ! 14: #define FRAME_stand39 9 ! 15: #define FRAME_stand40 10 ! 16: #define FRAME_stand41 11 ! 17: #define FRAME_stand42 12 ! 18: #define FRAME_stand43 13 ! 19: #define FRAME_stand44 14 ! 20: #define FRAME_stand45 15 ! 21: #define FRAME_stand46 16 ! 22: #define FRAME_stand47 17 ! 23: #define FRAME_stand48 18 ! 24: #define FRAME_stand49 19 ! 25: #define FRAME_stand50 20 ! 26: #define FRAME_stand1 21 ! 27: #define FRAME_stand2 22 ! 28: #define FRAME_stand3 23 ! 29: #define FRAME_stand4 24 ! 30: #define FRAME_stand5 25 ! 31: #define FRAME_stand6 26 ! 32: #define FRAME_stand7 27 ! 33: #define FRAME_stand8 28 ! 34: #define FRAME_stand9 29 ! 35: #define FRAME_stand10 30 ! 36: #define FRAME_stand11 31 ! 37: #define FRAME_stand12 32 ! 38: #define FRAME_stand13 33 ! 39: #define FRAME_stand14 34 ! 40: #define FRAME_stand15 35 ! 41: #define FRAME_stand16 36 ! 42: #define FRAME_stand17 37 ! 43: #define FRAME_stand18 38 ! 44: #define FRAME_stand19 39 ! 45: #define FRAME_stand20 40 ! 46: #define FRAME_stand21 41 ! 47: #define FRAME_stand22 42 ! 48: #define FRAME_stand23 43 ! 49: #define FRAME_stand24 44 ! 50: #define FRAME_stand25 45 ! 51: #define FRAME_stand26 46 ! 52: #define FRAME_stand27 47 ! 53: #define FRAME_stand28 48 ! 54: #define FRAME_stand29 49 ! 55: #define FRAME_walk1 50 ! 56: #define FRAME_walk2 51 ! 57: #define FRAME_walk3 52 ! 58: #define FRAME_walk4 53 ! 59: #define FRAME_walk5 54 ! 60: #define FRAME_walk6 55 ! 61: #define FRAME_walk7 56 ! 62: #define FRAME_walk8 57 ! 63: #define FRAME_walk9 58 ! 64: #define FRAME_walk10 59 ! 65: #define FRAME_walk11 60 ! 66: #define FRAME_walk12 61 ! 67: #define FRAME_walk13 62 ! 68: #define FRAME_walk14 63 ! 69: #define FRAME_walk15 64 ! 70: #define FRAME_walk16 65 ! 71: #define FRAME_walk17 66 ! 72: #define FRAME_walk18 67 ! 73: #define FRAME_walk19 68 ! 74: #define FRAME_walk20 69 ! 75: #define FRAME_attack1 70 ! 76: #define FRAME_attack2 71 ! 77: #define FRAME_attack3 72 ! 78: #define FRAME_attack4 73 ! 79: #define FRAME_attack5 74 ! 80: #define FRAME_attack6 75 ! 81: #define FRAME_attack7 76 ! 82: #define FRAME_attack8 77 ! 83: #define FRAME_attack9 78 ! 84: #define FRAME_attack10 79 ! 85: #define FRAME_attack11 80 ! 86: #define FRAME_attack12 81 ! 87: #define FRAME_attack13 82 ! 88: #define FRAME_attack14 83 ! 89: #define FRAME_attack15 84 ! 90: #define FRAME_attack16 85 ! 91: #define FRAME_attack17 86 ! 92: #define FRAME_attack18 87 ! 93: #define FRAME_attack19 88 ! 94: #define FRAME_attack20 89 ! 95: #define FRAME_attack21 90 ! 96: #define FRAME_attack22 91 ! 97: #define FRAME_attack23 92 ! 98: #define FRAME_attack24 93 ! 99: #define FRAME_attack25 94 ! 100: #define FRAME_attack26 95 ! 101: #define FRAME_attack27 96 ! 102: #define FRAME_attack28 97 ! 103: #define FRAME_attack29 98 ! 104: #define FRAME_attack30 99 ! 105: #define FRAME_attack31 100 ! 106: #define FRAME_attack32 101 ! 107: #define FRAME_attack33 102 ! 108: #define FRAME_attack34 103 ! 109: #define FRAME_attack35 104 ! 110: #define FRAME_attack36 105 ! 111: #define FRAME_attack37 106 ! 112: #define FRAME_attack38 107 ! 113: #define FRAME_attack39 108 ! 114: #define FRAME_attack40 109 ! 115: #define FRAME_pain2 110 ! 116: #define FRAME_pain3 111 ! 117: #define FRAME_pain4 112 ! 118: #define FRAME_pain5 113 ! 119: #define FRAME_pain6 114 ! 120: #define FRAME_pain7 115 ! 121: #define FRAME_pain8 116 ! 122: #define FRAME_pain9 117 ! 123: #define FRAME_pain10 118 ! 124: #define FRAME_pain11 119 ! 125: #define FRAME_pain12 120 ! 126: #define FRAME_pain13 121 ! 127: #define FRAME_pain14 122 ! 128: #define FRAME_pain15 123 ! 129: #define FRAME_pain16 124 ! 130: #define FRAME_pain17 125 ! 131: #define FRAME_pain18 126 ! 132: #define FRAME_pain19 127 ! 133: #define FRAME_pain20 128 ! 134: #define FRAME_pain21 129 ! 135: #define FRAME_pain22 130 ! 136: #define FRAME_pain23 131 ! 137: #define FRAME_death2 132 ! 138: #define FRAME_death3 133 ! 139: #define FRAME_death4 134 ! 140: #define FRAME_death5 135 ! 141: #define FRAME_death6 136 ! 142: #define FRAME_death7 137 ! 143: #define FRAME_death8 138 ! 144: #define FRAME_death9 139 ! 145: #define FRAME_death10 140 ! 146: #define FRAME_death11 141 ! 147: #define FRAME_death12 142 ! 148: #define FRAME_death13 143 ! 149: #define FRAME_death14 144 ! 150: #define FRAME_death15 145 ! 151: #define FRAME_death16 146 ! 152: #define FRAME_death17 147 ! 153: #define FRAME_death18 148 ! 154: #define FRAME_death19 149 ! 155: #define FRAME_death20 150 ! 156: #define FRAME_death21 151 ! 157: #define FRAME_death22 152 ! 158: #define FRAME_death23 153 ! 159: #define FRAME_death24 154 ! 160: #define FRAME_death25 155 ! 161: #define FRAME_death26 156 ! 162: #define FRAME_death27 157 ! 163: #define FRAME_death28 158 ! 164: #define FRAME_death29 159 ! 165: #define FRAME_death30 160 ! 166: #define FRAME_death31 161 ! 167: #define FRAME_death32 162 ! 168: #define FRAME_death33 163 ! 169: #define FRAME_death34 164 ! 170: #define FRAME_death35 165 ! 171: #define FRAME_death36 166 ! 172: #define FRAME_death37 167 ! 173: #define FRAME_death38 168 ! 174: #define FRAME_death39 169 ! 175: #define FRAME_death40 170 ! 176: #define FRAME_death41 171 ! 177: #define FRAME_death42 172 ! 178: #define FRAME_death43 173 ! 179: #define FRAME_death44 174 ! 180: #define FRAME_death45 175 ! 181: #define FRAME_death46 176 ! 182: #define FRAME_death47 177 ! 183: #define FRAME_death48 178 ! 184: #define FRAME_death49 179 ! 185: #define FRAME_death50 180 ! 186: ! 187: #define MODEL_SCALE 1.000000
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