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1.1 root 1: // G:\quake2\baseq2\models/monsters/boss2
2:
3: // This file generated by ModelGen - Do NOT Modify
4:
5: #define FRAME_stand30 0
6: #define FRAME_stand31 1
7: #define FRAME_stand32 2
8: #define FRAME_stand33 3
9: #define FRAME_stand34 4
10: #define FRAME_stand35 5
11: #define FRAME_stand36 6
12: #define FRAME_stand37 7
13: #define FRAME_stand38 8
14: #define FRAME_stand39 9
15: #define FRAME_stand40 10
16: #define FRAME_stand41 11
17: #define FRAME_stand42 12
18: #define FRAME_stand43 13
19: #define FRAME_stand44 14
20: #define FRAME_stand45 15
21: #define FRAME_stand46 16
22: #define FRAME_stand47 17
23: #define FRAME_stand48 18
24: #define FRAME_stand49 19
25: #define FRAME_stand50 20
26: #define FRAME_stand1 21
27: #define FRAME_stand2 22
28: #define FRAME_stand3 23
29: #define FRAME_stand4 24
30: #define FRAME_stand5 25
31: #define FRAME_stand6 26
32: #define FRAME_stand7 27
33: #define FRAME_stand8 28
34: #define FRAME_stand9 29
35: #define FRAME_stand10 30
36: #define FRAME_stand11 31
37: #define FRAME_stand12 32
38: #define FRAME_stand13 33
39: #define FRAME_stand14 34
40: #define FRAME_stand15 35
41: #define FRAME_stand16 36
42: #define FRAME_stand17 37
43: #define FRAME_stand18 38
44: #define FRAME_stand19 39
45: #define FRAME_stand20 40
46: #define FRAME_stand21 41
47: #define FRAME_stand22 42
48: #define FRAME_stand23 43
49: #define FRAME_stand24 44
50: #define FRAME_stand25 45
51: #define FRAME_stand26 46
52: #define FRAME_stand27 47
53: #define FRAME_stand28 48
54: #define FRAME_stand29 49
55: #define FRAME_walk1 50
56: #define FRAME_walk2 51
57: #define FRAME_walk3 52
58: #define FRAME_walk4 53
59: #define FRAME_walk5 54
60: #define FRAME_walk6 55
61: #define FRAME_walk7 56
62: #define FRAME_walk8 57
63: #define FRAME_walk9 58
64: #define FRAME_walk10 59
65: #define FRAME_walk11 60
66: #define FRAME_walk12 61
67: #define FRAME_walk13 62
68: #define FRAME_walk14 63
69: #define FRAME_walk15 64
70: #define FRAME_walk16 65
71: #define FRAME_walk17 66
72: #define FRAME_walk18 67
73: #define FRAME_walk19 68
74: #define FRAME_walk20 69
75: #define FRAME_attack1 70
76: #define FRAME_attack2 71
77: #define FRAME_attack3 72
78: #define FRAME_attack4 73
79: #define FRAME_attack5 74
80: #define FRAME_attack6 75
81: #define FRAME_attack7 76
82: #define FRAME_attack8 77
83: #define FRAME_attack9 78
84: #define FRAME_attack10 79
85: #define FRAME_attack11 80
86: #define FRAME_attack12 81
87: #define FRAME_attack13 82
88: #define FRAME_attack14 83
89: #define FRAME_attack15 84
90: #define FRAME_attack16 85
91: #define FRAME_attack17 86
92: #define FRAME_attack18 87
93: #define FRAME_attack19 88
94: #define FRAME_attack20 89
95: #define FRAME_attack21 90
96: #define FRAME_attack22 91
97: #define FRAME_attack23 92
98: #define FRAME_attack24 93
99: #define FRAME_attack25 94
100: #define FRAME_attack26 95
101: #define FRAME_attack27 96
102: #define FRAME_attack28 97
103: #define FRAME_attack29 98
104: #define FRAME_attack30 99
105: #define FRAME_attack31 100
106: #define FRAME_attack32 101
107: #define FRAME_attack33 102
108: #define FRAME_attack34 103
109: #define FRAME_attack35 104
110: #define FRAME_attack36 105
111: #define FRAME_attack37 106
112: #define FRAME_attack38 107
113: #define FRAME_attack39 108
114: #define FRAME_attack40 109
115: #define FRAME_pain2 110
116: #define FRAME_pain3 111
117: #define FRAME_pain4 112
118: #define FRAME_pain5 113
119: #define FRAME_pain6 114
120: #define FRAME_pain7 115
121: #define FRAME_pain8 116
122: #define FRAME_pain9 117
123: #define FRAME_pain10 118
124: #define FRAME_pain11 119
125: #define FRAME_pain12 120
126: #define FRAME_pain13 121
127: #define FRAME_pain14 122
128: #define FRAME_pain15 123
129: #define FRAME_pain16 124
130: #define FRAME_pain17 125
131: #define FRAME_pain18 126
132: #define FRAME_pain19 127
133: #define FRAME_pain20 128
134: #define FRAME_pain21 129
135: #define FRAME_pain22 130
136: #define FRAME_pain23 131
137: #define FRAME_death2 132
138: #define FRAME_death3 133
139: #define FRAME_death4 134
140: #define FRAME_death5 135
141: #define FRAME_death6 136
142: #define FRAME_death7 137
143: #define FRAME_death8 138
144: #define FRAME_death9 139
145: #define FRAME_death10 140
146: #define FRAME_death11 141
147: #define FRAME_death12 142
148: #define FRAME_death13 143
149: #define FRAME_death14 144
150: #define FRAME_death15 145
151: #define FRAME_death16 146
152: #define FRAME_death17 147
153: #define FRAME_death18 148
154: #define FRAME_death19 149
155: #define FRAME_death20 150
156: #define FRAME_death21 151
157: #define FRAME_death22 152
158: #define FRAME_death23 153
159: #define FRAME_death24 154
160: #define FRAME_death25 155
161: #define FRAME_death26 156
162: #define FRAME_death27 157
163: #define FRAME_death28 158
164: #define FRAME_death29 159
165: #define FRAME_death30 160
166: #define FRAME_death31 161
167: #define FRAME_death32 162
168: #define FRAME_death33 163
169: #define FRAME_death34 164
170: #define FRAME_death35 165
171: #define FRAME_death36 166
172: #define FRAME_death37 167
173: #define FRAME_death38 168
174: #define FRAME_death39 169
175: #define FRAME_death40 170
176: #define FRAME_death41 171
177: #define FRAME_death42 172
178: #define FRAME_death43 173
179: #define FRAME_death44 174
180: #define FRAME_death45 175
181: #define FRAME_death46 176
182: #define FRAME_death47 177
183: #define FRAME_death48 178
184: #define FRAME_death49 179
185: #define FRAME_death50 180
186:
187: #define MODEL_SCALE 1.000000
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