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1.1 root 1: /*
2: ==============================================================================
3:
4: jorg
5:
6: ==============================================================================
7: */
8:
9: #include "g_local.h"
10: #include "m_boss31.h"
11:
12: extern SP_monster_makron (edict_t *self);
13: qboolean visible (edict_t *self, edict_t *other);
14:
15: static int sound_pain1;
16: static int sound_pain2;
17: static int sound_pain3;
18: static int sound_idle;
19: static int sound_death;
20: static int sound_search1;
21: static int sound_search2;
22: static int sound_search3;
23: static int sound_attack1;
24: static int sound_attack2;
25: static int sound_firegun;
26: static int sound_step_left;
27: static int sound_step_right;
28: static int sound_death_hit;
29:
30: void BossExplode (edict_t *self);
31: void MakronToss (edict_t *self);
32:
33:
34: void jorg_search (edict_t *self)
35: {
36: float r;
37:
38: r = random();
39:
40: if (r <= 0.3)
41: gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
42: else if (r <= 0.6)
43: gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
44: else
45: gi.sound (self, CHAN_VOICE, sound_search3, 1, ATTN_NORM, 0);
46: }
47:
48:
49: void jorg_dead (edict_t *self);
50: void jorgBFG (edict_t *self);
51: void jorgMachineGun (edict_t *self);
52: void jorg_firebullet (edict_t *self);
53: void jorg_reattack1(edict_t *self);
54: void jorg_attack1(edict_t *self);
55: void jorg_idle(edict_t *self);
56: void jorg_step_left(edict_t *self);
57: void jorg_step_right(edict_t *self);
58: void jorg_death_hit(edict_t *self);
59:
60: //
61: // stand
62: //
63:
64: mframe_t jorg_frames_stand []=
65: {
66: ai_stand, 0, jorg_idle,
67: ai_stand, 0, NULL,
68: ai_stand, 0, NULL,
69: ai_stand, 0, NULL,
70: ai_stand, 0, NULL,
71: ai_stand, 0, NULL,
72: ai_stand, 0, NULL,
73: ai_stand, 0, NULL,
74: ai_stand, 0, NULL,
75: ai_stand, 0, NULL, // 10
76: ai_stand, 0, NULL,
77: ai_stand, 0, NULL,
78: ai_stand, 0, NULL,
79: ai_stand, 0, NULL,
80: ai_stand, 0, NULL,
81: ai_stand, 0, NULL,
82: ai_stand, 0, NULL,
83: ai_stand, 0, NULL,
84: ai_stand, 0, NULL,
85: ai_stand, 0, NULL, // 20
86: ai_stand, 0, NULL,
87: ai_stand, 0, NULL,
88: ai_stand, 0, NULL,
89: ai_stand, 0, NULL,
90: ai_stand, 0, NULL,
91: ai_stand, 0, NULL,
92: ai_stand, 0, NULL,
93: ai_stand, 0, NULL,
94: ai_stand, 0, NULL,
95: ai_stand, 0, NULL, // 30
96: ai_stand, 0, NULL,
97: ai_stand, 0, NULL,
98: ai_stand, 0, NULL,
99: ai_stand, 19, NULL,
100: ai_stand, 11, jorg_step_left,
101: ai_stand, 0, NULL,
102: ai_stand, 0, NULL,
103: ai_stand, 6, NULL,
104: ai_stand, 9, jorg_step_right,
105: ai_stand, 0, NULL, // 40
106: ai_stand, 0, NULL,
107: ai_stand, 0, NULL,
108: ai_stand, 0, NULL,
109: ai_stand, 0, NULL,
110: ai_stand, 0, NULL,
111: ai_stand, 0, NULL,
112: ai_stand, -2, NULL,
113: ai_stand, -17, jorg_step_left,
114: ai_stand, 0, NULL,
115: ai_stand, -12, NULL, // 50
116: ai_stand, -14, jorg_step_right // 51
117: };
118: mmove_t jorg_move_stand = {FRAME_stand01, FRAME_stand51, jorg_frames_stand, NULL};
119:
120: void jorg_idle (edict_t *self)
121: {
122: gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_NORM,0);
123: }
124:
125: void jorg_death_hit (edict_t *self)
126: {
127: gi.sound (self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM,0);
128: }
129:
130:
131: void jorg_step_left (edict_t *self)
132: {
133: gi.sound (self, CHAN_BODY, sound_step_left, 1, ATTN_NORM,0);
134: }
135:
136: void jorg_step_right (edict_t *self)
137: {
138: gi.sound (self, CHAN_BODY, sound_step_right, 1, ATTN_NORM,0);
139: }
140:
141:
142: void jorg_stand (edict_t *self)
143: {
144: self->monsterinfo.currentmove = &jorg_move_stand;
145: }
146:
147: mframe_t jorg_frames_run [] =
148: {
149: ai_run, 17, jorg_step_left,
150: ai_run, 0, NULL,
151: ai_run, 0, NULL,
152: ai_run, 0, NULL,
153: ai_run, 12, NULL,
154: ai_run, 8, NULL,
155: ai_run, 10, NULL,
156: ai_run, 33, jorg_step_right,
157: ai_run, 0, NULL,
158: ai_run, 0, NULL,
159: ai_run, 0, NULL,
160: ai_run, 9, NULL,
161: ai_run, 9, NULL,
162: ai_run, 9, NULL
163: };
164: mmove_t jorg_move_run = {FRAME_walk06, FRAME_walk19, jorg_frames_run, NULL};
165:
166: //
167: // walk
168: //
169:
170: mframe_t jorg_frames_start_walk [] =
171: {
172: ai_walk, 5, NULL,
173: ai_walk, 6, NULL,
174: ai_walk, 7, NULL,
175: ai_walk, 9, NULL,
176: ai_walk, 15, NULL
177: };
178: mmove_t jorg_move_start_walk = {FRAME_walk01, FRAME_walk05, jorg_frames_start_walk, NULL};
179:
180: mframe_t jorg_frames_walk [] =
181: {
182: ai_walk, 17, NULL,
183: ai_walk, 0, NULL,
184: ai_walk, 0, NULL,
185: ai_walk, 0, NULL,
186: ai_walk, 12, NULL,
187: ai_walk, 8, NULL,
188: ai_walk, 10, NULL,
189: ai_walk, 33, NULL,
190: ai_walk, 0, NULL,
191: ai_walk, 0, NULL,
192: ai_walk, 0, NULL,
193: ai_walk, 9, NULL,
194: ai_walk, 9, NULL,
195: ai_walk, 9, NULL
196: };
197: mmove_t jorg_move_walk = {FRAME_walk06, FRAME_walk19, jorg_frames_walk, NULL};
198:
199: mframe_t jorg_frames_end_walk [] =
200: {
201: ai_walk, 11, NULL,
202: ai_walk, 0, NULL,
203: ai_walk, 0, NULL,
204: ai_walk, 0, NULL,
205: ai_walk, 8, NULL,
206: ai_walk, -8, NULL
207: };
208: mmove_t jorg_move_end_walk = {FRAME_walk20, FRAME_walk25, jorg_frames_end_walk, NULL};
209:
210: void jorg_walk (edict_t *self)
211: {
212: self->monsterinfo.currentmove = &jorg_move_walk;
213: }
214:
215: void jorg_run (edict_t *self)
216: {
217: if (self->monsterinfo.aiflags & AI_STAND_GROUND)
218: self->monsterinfo.currentmove = &jorg_move_stand;
219: else
220: self->monsterinfo.currentmove = &jorg_move_run;
221: }
222:
223: mframe_t jorg_frames_pain3 [] =
224: {
225: ai_move, -28, NULL,
226: ai_move, -6, NULL,
227: ai_move, -3, jorg_step_left,
228: ai_move, -9, NULL,
229: ai_move, 0, jorg_step_right,
230: ai_move, 0, NULL,
231: ai_move, 0, NULL,
232: ai_move, 0, NULL,
233: ai_move, -7, NULL,
234: ai_move, 1, NULL,
235: ai_move, -11, NULL,
236: ai_move, -4, NULL,
237: ai_move, 0, NULL,
238: ai_move, 0, NULL,
239: ai_move, 10, NULL,
240: ai_move, 11, NULL,
241: ai_move, 0, NULL,
242: ai_move, 10, NULL,
243: ai_move, 3, NULL,
244: ai_move, 10, NULL,
245: ai_move, 7, jorg_step_left,
246: ai_move, 17, NULL,
247: ai_move, 0, NULL,
248: ai_move, 0, NULL,
249: ai_move, 0, jorg_step_right
250: };
251: mmove_t jorg_move_pain3 = {FRAME_pain301, FRAME_pain325, jorg_frames_pain3, jorg_run};
252:
253: mframe_t jorg_frames_pain2 [] =
254: {
255: ai_move, 0, NULL,
256: ai_move, 0, NULL,
257: ai_move, 0, NULL
258: };
259: mmove_t jorg_move_pain2 = {FRAME_pain201, FRAME_pain203, jorg_frames_pain2, jorg_run};
260:
261: mframe_t jorg_frames_pain1 [] =
262: {
263: ai_move, 0, NULL,
264: ai_move, 0, NULL,
265: ai_move, 0, NULL
266: };
267: mmove_t jorg_move_pain1 = {FRAME_pain101, FRAME_pain103, jorg_frames_pain1, jorg_run};
268:
269: mframe_t jorg_frames_death1 [] =
270: {
271: ai_move, 0, NULL,
272: ai_move, 0, NULL,
273: ai_move, 0, NULL,
274: ai_move, 0, NULL,
275: ai_move, 0, NULL,
276: ai_move, 0, NULL,
277: ai_move, 0, NULL,
278: ai_move, 0, NULL,
279: ai_move, 0, NULL,
280: ai_move, 0, NULL, // 10
281: ai_move, 0, NULL,
282: ai_move, 0, NULL,
283: ai_move, 0, NULL,
284: ai_move, 0, NULL,
285: ai_move, 0, NULL,
286: ai_move, 0, NULL,
287: ai_move, 0, NULL,
288: ai_move, 0, NULL,
289: ai_move, 0, NULL,
290: ai_move, 0, NULL, // 20
291: ai_move, 0, NULL,
292: ai_move, 0, NULL,
293: ai_move, 0, NULL,
294: ai_move, 0, NULL,
295: ai_move, 0, NULL,
296: ai_move, 0, NULL,
297: ai_move, 0, NULL,
298: ai_move, 0, NULL,
299: ai_move, 0, NULL,
300: ai_move, 0, NULL, // 30
301: ai_move, 0, NULL,
302: ai_move, 0, NULL,
303: ai_move, 0, NULL,
304: ai_move, 0, NULL,
305: ai_move, 0, NULL,
306: ai_move, 0, NULL,
307: ai_move, 0, NULL,
308: ai_move, 0, NULL,
309: ai_move, 0, NULL,
310: ai_move, 0, NULL, // 40
311: ai_move, 0, NULL,
312: ai_move, 0, NULL,
313: ai_move, 0, NULL,
314: ai_move, 0, NULL,
315: ai_move, 0, NULL,
316: ai_move, 0, NULL,
317: ai_move, 0, NULL,
318: ai_move, 0, NULL,
319: ai_move, 0, MakronToss,
320: ai_move, 0, BossExplode // 50
321: };
322: mmove_t jorg_move_death = {FRAME_death01, FRAME_death50, jorg_frames_death1, jorg_dead};
323:
324: mframe_t jorg_frames_attack2 []=
325: {
326: ai_charge, 0, NULL,
327: ai_charge, 0, NULL,
328: ai_charge, 0, NULL,
329: ai_charge, 0, NULL,
330: ai_charge, 0, NULL,
331: ai_charge, 0, NULL,
332: ai_charge, 0, jorgBFG,
333: ai_move, 0, NULL,
334: ai_move, 0, NULL,
335: ai_move, 0, NULL,
336: ai_move, 0, NULL,
337: ai_move, 0, NULL,
338: ai_move, 0, NULL
339: };
340: mmove_t jorg_move_attack2 = {FRAME_attak201, FRAME_attak213, jorg_frames_attack2, jorg_run};
341:
342: mframe_t jorg_frames_start_attack1 [] =
343: {
344: ai_charge, 0, NULL,
345: ai_charge, 0, NULL,
346: ai_charge, 0, NULL,
347: ai_charge, 0, NULL,
348: ai_charge, 0, NULL,
349: ai_charge, 0, NULL,
350: ai_charge, 0, NULL,
351: ai_charge, 0, NULL
352: };
353: mmove_t jorg_move_start_attack1 = {FRAME_attak101, FRAME_attak108, jorg_frames_start_attack1, jorg_attack1};
354:
355: mframe_t jorg_frames_attack1[]=
356: {
357: ai_charge, 0, jorg_firebullet,
358: ai_charge, 0, jorg_firebullet,
359: ai_charge, 0, jorg_firebullet,
360: ai_charge, 0, jorg_firebullet,
361: ai_charge, 0, jorg_firebullet,
362: ai_charge, 0, jorg_firebullet
363: };
364: mmove_t jorg_move_attack1 = {FRAME_attak109, FRAME_attak114, jorg_frames_attack1, jorg_reattack1};
365:
366: mframe_t jorg_frames_end_attack1[]=
367: {
368: ai_move, 0, NULL,
369: ai_move, 0, NULL,
370: ai_move, 0, NULL,
371: ai_move, 0, NULL
372: };
373: mmove_t jorg_move_end_attack1 = {FRAME_attak115, FRAME_attak118, jorg_frames_end_attack1, jorg_run};
374:
375: void jorg_reattack1(edict_t *self)
376: {
377: if (visible(self, self->enemy))
378: if (random() < 0.9)
379: self->monsterinfo.currentmove = &jorg_move_attack1;
380: else
381: {
382: self->s.sound = 0;
383: self->monsterinfo.currentmove = &jorg_move_end_attack1;
384: }
385: else
386: {
387: self->s.sound = 0;
388: self->monsterinfo.currentmove = &jorg_move_end_attack1;
389: }
390: }
391:
392: void jorg_attack1(edict_t *self)
393: {
394: self->monsterinfo.currentmove = &jorg_move_attack1;
395: }
396:
397: void jorg_pain (edict_t *self, edict_t *other, float kick, int damage)
398: {
399:
400: if (self->health < (self->max_health / 2))
401: self->s.skinnum = 1;
402:
403: self->s.sound = 0;
404:
405: if (level.time < self->pain_debounce_time)
406: return;
407:
408: // Lessen the chance of him going into his pain frames if he takes little damage
409: if (damage <= 40)
410: if (random()<=0.6)
411: return;
412:
413: /*
414: If he's entering his attack1 or using attack1, lessen the chance of him
415: going into pain
416: */
417:
418: if ( (self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak108) )
419: if (random() <= 0.005)
420: return;
421:
422: if ( (self->s.frame >= FRAME_attak109) && (self->s.frame <= FRAME_attak114) )
423: if (random() <= 0.00005)
424: return;
425:
426:
427: if ( (self->s.frame >= FRAME_attak201) && (self->s.frame <= FRAME_attak208) )
428: if (random() <= 0.005)
429: return;
430:
431:
432: self->pain_debounce_time = level.time + 3;
433: if (skill->value == 3)
434: return; // no pain anims in nightmare
435:
436: if (damage <= 50)
437: {
438: gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM,0);
439: self->monsterinfo.currentmove = &jorg_move_pain1;
440: }
441: else if (damage <= 100)
442: {
443: gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM,0);
444: self->monsterinfo.currentmove = &jorg_move_pain2;
445: }
446: else
447: {
448: if (random() <= 0.3)
449: {
450: gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM,0);
451: self->monsterinfo.currentmove = &jorg_move_pain3;
452: }
453: }
454: };
455:
456: void jorgBFG (edict_t *self)
457: {
458: vec3_t forward, right;
459: vec3_t start;
460: vec3_t dir;
461: vec3_t vec;
462:
463: AngleVectors (self->s.angles, forward, right, NULL);
464: G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_BFG_1], forward, right, start);
465:
466: VectorCopy (self->enemy->s.origin, vec);
467: vec[2] += self->enemy->viewheight;
468: VectorSubtract (vec, start, dir);
469: VectorNormalize (dir);
470: gi.sound (self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
471: /*void monster_fire_bfg (edict_t *self,
472: vec3_t start,
473: vec3_t aimdir,
474: int damage,
475: int speed,
476: int kick,
477: float damage_radius,
478: int flashtype)*/
479: monster_fire_bfg (self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1);
480: }
481:
482: void jorg_firebullet_right (edict_t *self)
483: {
484: vec3_t forward, right, target;
485: vec3_t start;
486:
487: AngleVectors (self->s.angles, forward, right, NULL);
488: G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_R1], forward, right, start);
489:
490: VectorMA (self->enemy->s.origin, -0.2, self->enemy->velocity, target);
491: target[2] += self->enemy->viewheight;
492: VectorSubtract (target, start, forward);
493: VectorNormalize (forward);
494:
495: monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_R1);
496: }
497:
498: void jorg_firebullet_left (edict_t *self)
499: {
500: vec3_t forward, right, target;
501: vec3_t start;
502:
503: AngleVectors (self->s.angles, forward, right, NULL);
504: G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_L1], forward, right, start);
505:
506: VectorMA (self->enemy->s.origin, -0.2, self->enemy->velocity, target);
507: target[2] += self->enemy->viewheight;
508: VectorSubtract (target, start, forward);
509: VectorNormalize (forward);
510:
511: monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_L1);
512: }
513:
514: void jorg_firebullet (edict_t *self)
515: {
516: jorg_firebullet_left(self);
517: jorg_firebullet_right(self);
518: };
519:
520: void jorg_attack(edict_t *self)
521: {
522: vec3_t vec;
523: float range;
524:
525: VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
526: range = VectorLength (vec);
527:
528: if (random() <= 0.75)
529: {
530: gi.sound (self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM,0);
531: self->s.sound = gi.soundindex ("boss3/w_loop.wav");
532: self->monsterinfo.currentmove = &jorg_move_start_attack1;
533: }
534: else
535: {
536: gi.sound (self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM,0);
537: self->monsterinfo.currentmove = &jorg_move_attack2;
538: }
539: }
540:
541: void jorg_dead (edict_t *self)
542: {
543: #if 0
544: edict_t *tempent;
545: /*
546: VectorSet (self->mins, -16, -16, -24);
547: VectorSet (self->maxs, 16, 16, -8);
548: */
549:
550: // Jorg is on modelindex2. Do not clear him.
551: VectorSet (self->mins, -60, -60, 0);
552: VectorSet (self->maxs, 60, 60, 72);
553: self->movetype = MOVETYPE_TOSS;
554: self->nextthink = 0;
555: gi.linkentity (self);
556:
557: tempent = G_Spawn();
558: VectorCopy (self->s.origin, tempent->s.origin);
559: VectorCopy (self->s.angles, tempent->s.angles);
560: tempent->killtarget = self->killtarget;
561: tempent->target = self->target;
562: tempent->activator = self->enemy;
563: self->killtarget = 0;
564: self->target = 0;
565: SP_monster_makron (tempent);
566: #endif
567: }
568:
569:
570: void jorg_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
571: {
572: gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
573: self->deadflag = DEAD_DEAD;
574: self->takedamage = DAMAGE_NO;
575: self->s.sound = 0;
576: self->count = 0;
577: self->monsterinfo.currentmove = &jorg_move_death;
578: }
579:
580: qboolean Jorg_CheckAttack (edict_t *self)
581: {
582: vec3_t spot1, spot2;
583: vec3_t temp;
584: float chance;
585: trace_t tr;
586: qboolean enemy_infront;
587: int enemy_range;
588: float enemy_yaw;
589:
590: if (self->enemy->health > 0)
591: {
592: // see if any entities are in the way of the shot
593: VectorCopy (self->s.origin, spot1);
594: spot1[2] += self->viewheight;
595: VectorCopy (self->enemy->s.origin, spot2);
596: spot2[2] += self->enemy->viewheight;
597:
598: tr = gi.trace (spot1, NULL, NULL, spot2, self, CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_SLIME|CONTENTS_LAVA);
599:
600: // do we have a clear shot?
601: if (tr.ent != self->enemy)
602: return false;
603: }
604:
605: enemy_infront = infront(self, self->enemy);
606: enemy_range = range(self, self->enemy);
607: VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
608: enemy_yaw = vectoyaw(temp);
609:
610: self->ideal_yaw = enemy_yaw;
611:
612:
613: // melee attack
614: if (enemy_range == RANGE_MELEE)
615: {
616: if (self->monsterinfo.melee)
617: self->monsterinfo.attack_state = AS_MELEE;
618: else
619: self->monsterinfo.attack_state = AS_MISSILE;
620: return true;
621: }
622:
623: // missile attack
624: if (!self->monsterinfo.attack)
625: return false;
626:
627: if (level.time < self->monsterinfo.attack_finished)
628: return false;
629:
630: if (enemy_range == RANGE_FAR)
631: return false;
632:
633: if (self->monsterinfo.aiflags & AI_STAND_GROUND)
634: {
635: chance = 0.4;
636: }
637: else if (enemy_range == RANGE_MELEE)
638: {
639: chance = 0.8;
640: }
641: else if (enemy_range == RANGE_NEAR)
642: {
643: chance = 0.4;
644: }
645: else if (enemy_range == RANGE_MID)
646: {
647: chance = 0.2;
648: }
649: else
650: {
651: return false;
652: }
653:
654: if (random () < chance)
655: {
656: self->monsterinfo.attack_state = AS_MISSILE;
657: self->monsterinfo.attack_finished = level.time + 2*random();
658: return true;
659: }
660:
661: if (self->flags & FL_FLY)
662: {
663: if (random() < 0.3)
664: self->monsterinfo.attack_state = AS_SLIDING;
665: else
666: self->monsterinfo.attack_state = AS_STRAIGHT;
667: }
668:
669: return false;
670: }
671:
672:
673: void MakronPrecache (void);
674:
675: /*QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn Sight
676: */
677: void SP_monster_jorg (edict_t *self)
678: {
679: if (deathmatch->value)
680: {
681: G_FreeEdict (self);
682: return;
683: }
684:
685: sound_pain1 = gi.soundindex ("boss3/bs3pain1.wav");
686: sound_pain2 = gi.soundindex ("boss3/bs3pain2.wav");
687: sound_pain3 = gi.soundindex ("boss3/bs3pain3.wav");
688: sound_death = gi.soundindex ("boss3/bs3deth1.wav");
689: sound_attack1 = gi.soundindex ("boss3/bs3atck1.wav");
690: sound_attack2 = gi.soundindex ("boss3/bs3atck2.wav");
691: sound_search1 = gi.soundindex ("boss3/bs3srch1.wav");
692: sound_search2 = gi.soundindex ("boss3/bs3srch2.wav");
693: sound_search3 = gi.soundindex ("boss3/bs3srch3.wav");
694: sound_idle = gi.soundindex ("boss3/bs3idle1.wav");
695: sound_step_left = gi.soundindex ("boss3/step1.wav");
696: sound_step_right = gi.soundindex ("boss3/step2.wav");
697: sound_firegun = gi.soundindex ("boss3/xfire.wav");
698: sound_death_hit = gi.soundindex ("boss3/d_hit.wav");
699:
700: MakronPrecache ();
701:
702: self->movetype = MOVETYPE_STEP;
703: self->solid = SOLID_BBOX;
704: self->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2");
705: self->s.modelindex2 = gi.modelindex ("models/monsters/boss3/jorg/tris.md2");
706: VectorSet (self->mins, -80, -80, 0);
707: VectorSet (self->maxs, 80, 80, 140);
708:
709: self->health = 3000;
710: self->gib_health = -2000;
711: self->mass = 1000;
712:
713: self->pain = jorg_pain;
714: self->die = jorg_die;
715: self->monsterinfo.stand = jorg_stand;
716: self->monsterinfo.walk = jorg_walk;
717: self->monsterinfo.run = jorg_run;
718: self->monsterinfo.dodge = NULL;
719: self->monsterinfo.attack = jorg_attack;
720: self->monsterinfo.search = jorg_search;
721: self->monsterinfo.melee = NULL;
722: self->monsterinfo.sight = NULL;
723: self->monsterinfo.checkattack = Jorg_CheckAttack;
724: gi.linkentity (self);
725:
726: self->monsterinfo.currentmove = &jorg_move_stand;
727: self->monsterinfo.scale = MODEL_SCALE;
728:
729: walkmonster_start(self);
730: //PMM
731: self->monsterinfo.aiflags |= AI_IGNORE_SHOTS;
732: //pmm
733:
734: }
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