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1.1 ! root 1: // G:\quake2\baseq2\models/monsters/boss3/jorg ! 2: ! 3: // This file generated by ModelGen - Do NOT Modify ! 4: ! 5: #define FRAME_attak101 0 ! 6: #define FRAME_attak102 1 ! 7: #define FRAME_attak103 2 ! 8: #define FRAME_attak104 3 ! 9: #define FRAME_attak105 4 ! 10: #define FRAME_attak106 5 ! 11: #define FRAME_attak107 6 ! 12: #define FRAME_attak108 7 ! 13: #define FRAME_attak109 8 ! 14: #define FRAME_attak110 9 ! 15: #define FRAME_attak111 10 ! 16: #define FRAME_attak112 11 ! 17: #define FRAME_attak113 12 ! 18: #define FRAME_attak114 13 ! 19: #define FRAME_attak115 14 ! 20: #define FRAME_attak116 15 ! 21: #define FRAME_attak117 16 ! 22: #define FRAME_attak118 17 ! 23: #define FRAME_attak201 18 ! 24: #define FRAME_attak202 19 ! 25: #define FRAME_attak203 20 ! 26: #define FRAME_attak204 21 ! 27: #define FRAME_attak205 22 ! 28: #define FRAME_attak206 23 ! 29: #define FRAME_attak207 24 ! 30: #define FRAME_attak208 25 ! 31: #define FRAME_attak209 26 ! 32: #define FRAME_attak210 27 ! 33: #define FRAME_attak211 28 ! 34: #define FRAME_attak212 29 ! 35: #define FRAME_attak213 30 ! 36: #define FRAME_death01 31 ! 37: #define FRAME_death02 32 ! 38: #define FRAME_death03 33 ! 39: #define FRAME_death04 34 ! 40: #define FRAME_death05 35 ! 41: #define FRAME_death06 36 ! 42: #define FRAME_death07 37 ! 43: #define FRAME_death08 38 ! 44: #define FRAME_death09 39 ! 45: #define FRAME_death10 40 ! 46: #define FRAME_death11 41 ! 47: #define FRAME_death12 42 ! 48: #define FRAME_death13 43 ! 49: #define FRAME_death14 44 ! 50: #define FRAME_death15 45 ! 51: #define FRAME_death16 46 ! 52: #define FRAME_death17 47 ! 53: #define FRAME_death18 48 ! 54: #define FRAME_death19 49 ! 55: #define FRAME_death20 50 ! 56: #define FRAME_death21 51 ! 57: #define FRAME_death22 52 ! 58: #define FRAME_death23 53 ! 59: #define FRAME_death24 54 ! 60: #define FRAME_death25 55 ! 61: #define FRAME_death26 56 ! 62: #define FRAME_death27 57 ! 63: #define FRAME_death28 58 ! 64: #define FRAME_death29 59 ! 65: #define FRAME_death30 60 ! 66: #define FRAME_death31 61 ! 67: #define FRAME_death32 62 ! 68: #define FRAME_death33 63 ! 69: #define FRAME_death34 64 ! 70: #define FRAME_death35 65 ! 71: #define FRAME_death36 66 ! 72: #define FRAME_death37 67 ! 73: #define FRAME_death38 68 ! 74: #define FRAME_death39 69 ! 75: #define FRAME_death40 70 ! 76: #define FRAME_death41 71 ! 77: #define FRAME_death42 72 ! 78: #define FRAME_death43 73 ! 79: #define FRAME_death44 74 ! 80: #define FRAME_death45 75 ! 81: #define FRAME_death46 76 ! 82: #define FRAME_death47 77 ! 83: #define FRAME_death48 78 ! 84: #define FRAME_death49 79 ! 85: #define FRAME_death50 80 ! 86: #define FRAME_pain101 81 ! 87: #define FRAME_pain102 82 ! 88: #define FRAME_pain103 83 ! 89: #define FRAME_pain201 84 ! 90: #define FRAME_pain202 85 ! 91: #define FRAME_pain203 86 ! 92: #define FRAME_pain301 87 ! 93: #define FRAME_pain302 88 ! 94: #define FRAME_pain303 89 ! 95: #define FRAME_pain304 90 ! 96: #define FRAME_pain305 91 ! 97: #define FRAME_pain306 92 ! 98: #define FRAME_pain307 93 ! 99: #define FRAME_pain308 94 ! 100: #define FRAME_pain309 95 ! 101: #define FRAME_pain310 96 ! 102: #define FRAME_pain311 97 ! 103: #define FRAME_pain312 98 ! 104: #define FRAME_pain313 99 ! 105: #define FRAME_pain314 100 ! 106: #define FRAME_pain315 101 ! 107: #define FRAME_pain316 102 ! 108: #define FRAME_pain317 103 ! 109: #define FRAME_pain318 104 ! 110: #define FRAME_pain319 105 ! 111: #define FRAME_pain320 106 ! 112: #define FRAME_pain321 107 ! 113: #define FRAME_pain322 108 ! 114: #define FRAME_pain323 109 ! 115: #define FRAME_pain324 110 ! 116: #define FRAME_pain325 111 ! 117: #define FRAME_stand01 112 ! 118: #define FRAME_stand02 113 ! 119: #define FRAME_stand03 114 ! 120: #define FRAME_stand04 115 ! 121: #define FRAME_stand05 116 ! 122: #define FRAME_stand06 117 ! 123: #define FRAME_stand07 118 ! 124: #define FRAME_stand08 119 ! 125: #define FRAME_stand09 120 ! 126: #define FRAME_stand10 121 ! 127: #define FRAME_stand11 122 ! 128: #define FRAME_stand12 123 ! 129: #define FRAME_stand13 124 ! 130: #define FRAME_stand14 125 ! 131: #define FRAME_stand15 126 ! 132: #define FRAME_stand16 127 ! 133: #define FRAME_stand17 128 ! 134: #define FRAME_stand18 129 ! 135: #define FRAME_stand19 130 ! 136: #define FRAME_stand20 131 ! 137: #define FRAME_stand21 132 ! 138: #define FRAME_stand22 133 ! 139: #define FRAME_stand23 134 ! 140: #define FRAME_stand24 135 ! 141: #define FRAME_stand25 136 ! 142: #define FRAME_stand26 137 ! 143: #define FRAME_stand27 138 ! 144: #define FRAME_stand28 139 ! 145: #define FRAME_stand29 140 ! 146: #define FRAME_stand30 141 ! 147: #define FRAME_stand31 142 ! 148: #define FRAME_stand32 143 ! 149: #define FRAME_stand33 144 ! 150: #define FRAME_stand34 145 ! 151: #define FRAME_stand35 146 ! 152: #define FRAME_stand36 147 ! 153: #define FRAME_stand37 148 ! 154: #define FRAME_stand38 149 ! 155: #define FRAME_stand39 150 ! 156: #define FRAME_stand40 151 ! 157: #define FRAME_stand41 152 ! 158: #define FRAME_stand42 153 ! 159: #define FRAME_stand43 154 ! 160: #define FRAME_stand44 155 ! 161: #define FRAME_stand45 156 ! 162: #define FRAME_stand46 157 ! 163: #define FRAME_stand47 158 ! 164: #define FRAME_stand48 159 ! 165: #define FRAME_stand49 160 ! 166: #define FRAME_stand50 161 ! 167: #define FRAME_stand51 162 ! 168: #define FRAME_walk01 163 ! 169: #define FRAME_walk02 164 ! 170: #define FRAME_walk03 165 ! 171: #define FRAME_walk04 166 ! 172: #define FRAME_walk05 167 ! 173: #define FRAME_walk06 168 ! 174: #define FRAME_walk07 169 ! 175: #define FRAME_walk08 170 ! 176: #define FRAME_walk09 171 ! 177: #define FRAME_walk10 172 ! 178: #define FRAME_walk11 173 ! 179: #define FRAME_walk12 174 ! 180: #define FRAME_walk13 175 ! 181: #define FRAME_walk14 176 ! 182: #define FRAME_walk15 177 ! 183: #define FRAME_walk16 178 ! 184: #define FRAME_walk17 179 ! 185: #define FRAME_walk18 180 ! 186: #define FRAME_walk19 181 ! 187: #define FRAME_walk20 182 ! 188: #define FRAME_walk21 183 ! 189: #define FRAME_walk22 184 ! 190: #define FRAME_walk23 185 ! 191: #define FRAME_walk24 186 ! 192: #define FRAME_walk25 187 ! 193: ! 194: #define MODEL_SCALE 1.000000
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