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1.1 root 1: // G:\quake2\baseq2\models/monsters/boss3/jorg
2:
3: // This file generated by ModelGen - Do NOT Modify
4:
5: #define FRAME_attak101 0
6: #define FRAME_attak102 1
7: #define FRAME_attak103 2
8: #define FRAME_attak104 3
9: #define FRAME_attak105 4
10: #define FRAME_attak106 5
11: #define FRAME_attak107 6
12: #define FRAME_attak108 7
13: #define FRAME_attak109 8
14: #define FRAME_attak110 9
15: #define FRAME_attak111 10
16: #define FRAME_attak112 11
17: #define FRAME_attak113 12
18: #define FRAME_attak114 13
19: #define FRAME_attak115 14
20: #define FRAME_attak116 15
21: #define FRAME_attak117 16
22: #define FRAME_attak118 17
23: #define FRAME_attak201 18
24: #define FRAME_attak202 19
25: #define FRAME_attak203 20
26: #define FRAME_attak204 21
27: #define FRAME_attak205 22
28: #define FRAME_attak206 23
29: #define FRAME_attak207 24
30: #define FRAME_attak208 25
31: #define FRAME_attak209 26
32: #define FRAME_attak210 27
33: #define FRAME_attak211 28
34: #define FRAME_attak212 29
35: #define FRAME_attak213 30
36: #define FRAME_death01 31
37: #define FRAME_death02 32
38: #define FRAME_death03 33
39: #define FRAME_death04 34
40: #define FRAME_death05 35
41: #define FRAME_death06 36
42: #define FRAME_death07 37
43: #define FRAME_death08 38
44: #define FRAME_death09 39
45: #define FRAME_death10 40
46: #define FRAME_death11 41
47: #define FRAME_death12 42
48: #define FRAME_death13 43
49: #define FRAME_death14 44
50: #define FRAME_death15 45
51: #define FRAME_death16 46
52: #define FRAME_death17 47
53: #define FRAME_death18 48
54: #define FRAME_death19 49
55: #define FRAME_death20 50
56: #define FRAME_death21 51
57: #define FRAME_death22 52
58: #define FRAME_death23 53
59: #define FRAME_death24 54
60: #define FRAME_death25 55
61: #define FRAME_death26 56
62: #define FRAME_death27 57
63: #define FRAME_death28 58
64: #define FRAME_death29 59
65: #define FRAME_death30 60
66: #define FRAME_death31 61
67: #define FRAME_death32 62
68: #define FRAME_death33 63
69: #define FRAME_death34 64
70: #define FRAME_death35 65
71: #define FRAME_death36 66
72: #define FRAME_death37 67
73: #define FRAME_death38 68
74: #define FRAME_death39 69
75: #define FRAME_death40 70
76: #define FRAME_death41 71
77: #define FRAME_death42 72
78: #define FRAME_death43 73
79: #define FRAME_death44 74
80: #define FRAME_death45 75
81: #define FRAME_death46 76
82: #define FRAME_death47 77
83: #define FRAME_death48 78
84: #define FRAME_death49 79
85: #define FRAME_death50 80
86: #define FRAME_pain101 81
87: #define FRAME_pain102 82
88: #define FRAME_pain103 83
89: #define FRAME_pain201 84
90: #define FRAME_pain202 85
91: #define FRAME_pain203 86
92: #define FRAME_pain301 87
93: #define FRAME_pain302 88
94: #define FRAME_pain303 89
95: #define FRAME_pain304 90
96: #define FRAME_pain305 91
97: #define FRAME_pain306 92
98: #define FRAME_pain307 93
99: #define FRAME_pain308 94
100: #define FRAME_pain309 95
101: #define FRAME_pain310 96
102: #define FRAME_pain311 97
103: #define FRAME_pain312 98
104: #define FRAME_pain313 99
105: #define FRAME_pain314 100
106: #define FRAME_pain315 101
107: #define FRAME_pain316 102
108: #define FRAME_pain317 103
109: #define FRAME_pain318 104
110: #define FRAME_pain319 105
111: #define FRAME_pain320 106
112: #define FRAME_pain321 107
113: #define FRAME_pain322 108
114: #define FRAME_pain323 109
115: #define FRAME_pain324 110
116: #define FRAME_pain325 111
117: #define FRAME_stand01 112
118: #define FRAME_stand02 113
119: #define FRAME_stand03 114
120: #define FRAME_stand04 115
121: #define FRAME_stand05 116
122: #define FRAME_stand06 117
123: #define FRAME_stand07 118
124: #define FRAME_stand08 119
125: #define FRAME_stand09 120
126: #define FRAME_stand10 121
127: #define FRAME_stand11 122
128: #define FRAME_stand12 123
129: #define FRAME_stand13 124
130: #define FRAME_stand14 125
131: #define FRAME_stand15 126
132: #define FRAME_stand16 127
133: #define FRAME_stand17 128
134: #define FRAME_stand18 129
135: #define FRAME_stand19 130
136: #define FRAME_stand20 131
137: #define FRAME_stand21 132
138: #define FRAME_stand22 133
139: #define FRAME_stand23 134
140: #define FRAME_stand24 135
141: #define FRAME_stand25 136
142: #define FRAME_stand26 137
143: #define FRAME_stand27 138
144: #define FRAME_stand28 139
145: #define FRAME_stand29 140
146: #define FRAME_stand30 141
147: #define FRAME_stand31 142
148: #define FRAME_stand32 143
149: #define FRAME_stand33 144
150: #define FRAME_stand34 145
151: #define FRAME_stand35 146
152: #define FRAME_stand36 147
153: #define FRAME_stand37 148
154: #define FRAME_stand38 149
155: #define FRAME_stand39 150
156: #define FRAME_stand40 151
157: #define FRAME_stand41 152
158: #define FRAME_stand42 153
159: #define FRAME_stand43 154
160: #define FRAME_stand44 155
161: #define FRAME_stand45 156
162: #define FRAME_stand46 157
163: #define FRAME_stand47 158
164: #define FRAME_stand48 159
165: #define FRAME_stand49 160
166: #define FRAME_stand50 161
167: #define FRAME_stand51 162
168: #define FRAME_walk01 163
169: #define FRAME_walk02 164
170: #define FRAME_walk03 165
171: #define FRAME_walk04 166
172: #define FRAME_walk05 167
173: #define FRAME_walk06 168
174: #define FRAME_walk07 169
175: #define FRAME_walk08 170
176: #define FRAME_walk09 171
177: #define FRAME_walk10 172
178: #define FRAME_walk11 173
179: #define FRAME_walk12 174
180: #define FRAME_walk13 175
181: #define FRAME_walk14 176
182: #define FRAME_walk15 177
183: #define FRAME_walk16 178
184: #define FRAME_walk17 179
185: #define FRAME_walk18 180
186: #define FRAME_walk19 181
187: #define FRAME_walk20 182
188: #define FRAME_walk21 183
189: #define FRAME_walk22 184
190: #define FRAME_walk23 185
191: #define FRAME_walk24 186
192: #define FRAME_walk25 187
193:
194: #define MODEL_SCALE 1.000000
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