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1.1 root 1: /*
2: ==============================================================================
3:
4: Makron -- Final Boss
5:
6: ==============================================================================
7: */
8:
9: #include "g_local.h"
10: #include "m_boss32.h"
11:
12: qboolean visible (edict_t *self, edict_t *other);
13:
14: void MakronRailgun (edict_t *self);
15: void MakronSaveloc (edict_t *self);
16: void MakronHyperblaster (edict_t *self);
17: void makron_step_left (edict_t *self);
18: void makron_step_right (edict_t *self);
19: void makronBFG (edict_t *self);
20: void makron_dead (edict_t *self);
21:
22: static int sound_pain4;
23: static int sound_pain5;
24: static int sound_pain6;
25: static int sound_death;
26: static int sound_step_left;
27: static int sound_step_right;
28: static int sound_attack_bfg;
29: static int sound_brainsplorch;
30: static int sound_prerailgun;
31: static int sound_popup;
32: static int sound_taunt1;
33: static int sound_taunt2;
34: static int sound_taunt3;
35: static int sound_hit;
36:
37: void makron_taunt (edict_t *self)
38: {
39: float r;
40:
41: r=random();
42: if (r <= 0.3)
43: gi.sound (self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0);
44: else if (r <= 0.6)
45: gi.sound (self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0);
46: else
47: gi.sound (self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0);
48: }
49:
50: //
51: // stand
52: //
53:
54: mframe_t makron_frames_stand []=
55: {
56: ai_stand, 0, NULL,
57: ai_stand, 0, NULL,
58: ai_stand, 0, NULL,
59: ai_stand, 0, NULL,
60: ai_stand, 0, NULL,
61: ai_stand, 0, NULL,
62: ai_stand, 0, NULL,
63: ai_stand, 0, NULL,
64: ai_stand, 0, NULL,
65: ai_stand, 0, NULL, // 10
66: ai_stand, 0, NULL,
67: ai_stand, 0, NULL,
68: ai_stand, 0, NULL,
69: ai_stand, 0, NULL,
70: ai_stand, 0, NULL,
71: ai_stand, 0, NULL,
72: ai_stand, 0, NULL,
73: ai_stand, 0, NULL,
74: ai_stand, 0, NULL,
75: ai_stand, 0, NULL, // 20
76: ai_stand, 0, NULL,
77: ai_stand, 0, NULL,
78: ai_stand, 0, NULL,
79: ai_stand, 0, NULL,
80: ai_stand, 0, NULL,
81: ai_stand, 0, NULL,
82: ai_stand, 0, NULL,
83: ai_stand, 0, NULL,
84: ai_stand, 0, NULL,
85: ai_stand, 0, NULL, // 30
86: ai_stand, 0, NULL,
87: ai_stand, 0, NULL,
88: ai_stand, 0, NULL,
89: ai_stand, 0, NULL,
90: ai_stand, 0, NULL,
91: ai_stand, 0, NULL,
92: ai_stand, 0, NULL,
93: ai_stand, 0, NULL,
94: ai_stand, 0, NULL,
95: ai_stand, 0, NULL, // 40
96: ai_stand, 0, NULL,
97: ai_stand, 0, NULL,
98: ai_stand, 0, NULL,
99: ai_stand, 0, NULL,
100: ai_stand, 0, NULL,
101: ai_stand, 0, NULL,
102: ai_stand, 0, NULL,
103: ai_stand, 0, NULL,
104: ai_stand, 0, NULL,
105: ai_stand, 0, NULL, // 50
106: ai_stand, 0, NULL,
107: ai_stand, 0, NULL,
108: ai_stand, 0, NULL,
109: ai_stand, 0, NULL,
110: ai_stand, 0, NULL,
111: ai_stand, 0, NULL,
112: ai_stand, 0, NULL,
113: ai_stand, 0, NULL,
114: ai_stand, 0, NULL,
115: ai_stand, 0, NULL // 60
116: };
117: mmove_t makron_move_stand = {FRAME_stand201, FRAME_stand260, makron_frames_stand, NULL};
118:
119: void makron_stand (edict_t *self)
120: {
121: self->monsterinfo.currentmove = &makron_move_stand;
122: }
123:
124: mframe_t makron_frames_run [] =
125: {
126: ai_run, 3, makron_step_left,
127: ai_run, 12, NULL,
128: ai_run, 8, NULL,
129: ai_run, 8, NULL,
130: ai_run, 8, makron_step_right,
131: ai_run, 6, NULL,
132: ai_run, 12, NULL,
133: ai_run, 9, NULL,
134: ai_run, 6, NULL,
135: ai_run, 12, NULL
136: };
137: mmove_t makron_move_run = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL};
138:
139: void makron_hit (edict_t *self)
140: {
141: gi.sound (self, CHAN_AUTO, sound_hit, 1, ATTN_NONE,0);
142: }
143:
144: void makron_popup (edict_t *self)
145: {
146: gi.sound (self, CHAN_BODY, sound_popup, 1, ATTN_NONE,0);
147: }
148:
149: void makron_step_left (edict_t *self)
150: {
151: gi.sound (self, CHAN_BODY, sound_step_left, 1, ATTN_NORM,0);
152: }
153:
154: void makron_step_right (edict_t *self)
155: {
156: gi.sound (self, CHAN_BODY, sound_step_right, 1, ATTN_NORM,0);
157: }
158:
159: void makron_brainsplorch (edict_t *self)
160: {
161: gi.sound (self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM,0);
162: }
163:
164: void makron_prerailgun (edict_t *self)
165: {
166: gi.sound (self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM,0);
167: }
168:
169:
170: mframe_t makron_frames_walk [] =
171: {
172: ai_walk, 3, makron_step_left,
173: ai_walk, 12, NULL,
174: ai_walk, 8, NULL,
175: ai_walk, 8, NULL,
176: ai_walk, 8, makron_step_right,
177: ai_walk, 6, NULL,
178: ai_walk, 12, NULL,
179: ai_walk, 9, NULL,
180: ai_walk, 6, NULL,
181: ai_walk, 12, NULL
182: };
183: mmove_t makron_move_walk = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL};
184:
185: void makron_walk (edict_t *self)
186: {
187: self->monsterinfo.currentmove = &makron_move_walk;
188: }
189:
190: void makron_run (edict_t *self)
191: {
192: if (self->monsterinfo.aiflags & AI_STAND_GROUND)
193: self->monsterinfo.currentmove = &makron_move_stand;
194: else
195: self->monsterinfo.currentmove = &makron_move_run;
196: }
197:
198: mframe_t makron_frames_pain6 [] =
199: {
200: ai_move, 0, NULL,
201: ai_move, 0, NULL,
202: ai_move, 0, NULL,
203: ai_move, 0, NULL,
204: ai_move, 0, NULL,
205: ai_move, 0, NULL,
206: ai_move, 0, NULL,
207: ai_move, 0, NULL,
208: ai_move, 0, NULL,
209: ai_move, 0, NULL, // 10
210: ai_move, 0, NULL,
211: ai_move, 0, NULL,
212: ai_move, 0, NULL,
213: ai_move, 0, NULL,
214: ai_move, 0, NULL,
215: ai_move, 0, makron_popup,
216: ai_move, 0, NULL,
217: ai_move, 0, NULL,
218: ai_move, 0, NULL,
219: ai_move, 0, NULL, // 20
220: ai_move, 0, NULL,
221: ai_move, 0, NULL,
222: ai_move, 0, NULL,
223: ai_move, 0, makron_taunt,
224: ai_move, 0, NULL,
225: ai_move, 0, NULL,
226: ai_move, 0, NULL
227: };
228: mmove_t makron_move_pain6 = {FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run};
229:
230: mframe_t makron_frames_pain5 [] =
231: {
232: ai_move, 0, NULL,
233: ai_move, 0, NULL,
234: ai_move, 0, NULL,
235: ai_move, 0, NULL
236: };
237: mmove_t makron_move_pain5 = {FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run};
238:
239: mframe_t makron_frames_pain4 [] =
240: {
241: ai_move, 0, NULL,
242: ai_move, 0, NULL,
243: ai_move, 0, NULL,
244: ai_move, 0, NULL
245: };
246: mmove_t makron_move_pain4 = {FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run};
247:
248: mframe_t makron_frames_death2 [] =
249: {
250: ai_move, -15, NULL,
251: ai_move, 3, NULL,
252: ai_move, -12, NULL,
253: ai_move, 0, makron_step_left,
254: ai_move, 0, NULL,
255: ai_move, 0, NULL,
256: ai_move, 0, NULL,
257: ai_move, 0, NULL,
258: ai_move, 0, NULL,
259: ai_move, 0, NULL, // 10
260: ai_move, 0, NULL,
261: ai_move, 0, NULL,
262: ai_move, 0, NULL,
263: ai_move, 0, NULL,
264: ai_move, 0, NULL,
265: ai_move, 11, NULL,
266: ai_move, 12, NULL,
267: ai_move, 11, makron_step_right,
268: ai_move, 0, NULL,
269: ai_move, 0, NULL, // 20
270: ai_move, 0, NULL,
271: ai_move, 0, NULL,
272: ai_move, 0, NULL,
273: ai_move, 0, NULL,
274: ai_move, 0, NULL,
275: ai_move, 0, NULL,
276: ai_move, 0, NULL,
277: ai_move, 0, NULL,
278: ai_move, 0, NULL,
279: ai_move, 0, NULL, // 30
280: ai_move, 0, NULL,
281: ai_move, 0, NULL,
282: ai_move, 0, NULL,
283: ai_move, 5, NULL,
284: ai_move, 7, NULL,
285: ai_move, 6, makron_step_left,
286: ai_move, 0, NULL,
287: ai_move, 0, NULL,
288: ai_move, -1, NULL,
289: ai_move, 2, NULL, // 40
290: ai_move, 0, NULL,
291: ai_move, 0, NULL,
292: ai_move, 0, NULL,
293: ai_move, 0, NULL,
294: ai_move, 0, NULL,
295: ai_move, 0, NULL,
296: ai_move, 0, NULL,
297: ai_move, 0, NULL,
298: ai_move, 0, NULL,
299: ai_move, 0, NULL, // 50
300: ai_move, 0, NULL,
301: ai_move, 0, NULL,
302: ai_move, 0, NULL,
303: ai_move, -6, NULL,
304: ai_move, -4, NULL,
305: ai_move, -6, makron_step_right,
306: ai_move, -4, NULL,
307: ai_move, -4, makron_step_left,
308: ai_move, 0, NULL,
309: ai_move, 0, NULL, // 60
310: ai_move, 0, NULL,
311: ai_move, 0, NULL,
312: ai_move, -2, NULL,
313: ai_move, -5, NULL,
314: ai_move, -3, makron_step_right,
315: ai_move, -8, NULL,
316: ai_move, -3, makron_step_left,
317: ai_move, -7, NULL,
318: ai_move, -4, NULL,
319: ai_move, -4, makron_step_right, // 70
320: ai_move, -6, NULL,
321: ai_move, -7, NULL,
322: ai_move, 0, makron_step_left,
323: ai_move, 0, NULL,
324: ai_move, 0, NULL,
325: ai_move, 0, NULL,
326: ai_move, 0, NULL,
327: ai_move, 0, NULL,
328: ai_move, 0, NULL,
329: ai_move, 0, NULL, // 80
330: ai_move, 0, NULL,
331: ai_move, 0, NULL,
332: ai_move, 0, NULL,
333: ai_move, 0, NULL,
334: ai_move, 0, NULL,
335: ai_move, -2, NULL,
336: ai_move, 0, NULL,
337: ai_move, 0, NULL,
338: ai_move, 2, NULL,
339: ai_move, 0, NULL, // 90
340: ai_move, 27, makron_hit,
341: ai_move, 26, NULL,
342: ai_move, 0, makron_brainsplorch,
343: ai_move, 0, NULL,
344: ai_move, 0, NULL // 95
345: };
346: mmove_t makron_move_death2 = {FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead};
347:
348: mframe_t makron_frames_death3 [] =
349: {
350: ai_move, 0, NULL,
351: ai_move, 0, NULL,
352: ai_move, 0, NULL,
353: ai_move, 0, NULL,
354: ai_move, 0, NULL,
355: ai_move, 0, NULL,
356: ai_move, 0, NULL,
357: ai_move, 0, NULL,
358: ai_move, 0, NULL,
359: ai_move, 0, NULL,
360: ai_move, 0, NULL,
361: ai_move, 0, NULL,
362: ai_move, 0, NULL,
363: ai_move, 0, NULL,
364: ai_move, 0, NULL,
365: ai_move, 0, NULL,
366: ai_move, 0, NULL,
367: ai_move, 0, NULL,
368: ai_move, 0, NULL,
369: ai_move, 0, NULL
370: };
371: mmove_t makron_move_death3 = {FRAME_death301, FRAME_death320, makron_frames_death3, NULL};
372:
373: mframe_t makron_frames_sight [] =
374: {
375: ai_move, 0, NULL,
376: ai_move, 0, NULL,
377: ai_move, 0, NULL,
378: ai_move, 0, NULL,
379: ai_move, 0, NULL,
380: ai_move, 0, NULL,
381: ai_move, 0, NULL,
382: ai_move, 0, NULL,
383: ai_move, 0, NULL,
384: ai_move, 0, NULL,
385: ai_move, 0, NULL,
386: ai_move, 0, NULL,
387: ai_move, 0, NULL
388: };
389: mmove_t makron_move_sight= {FRAME_active01, FRAME_active13, makron_frames_sight, makron_run};
390:
391: void makronBFG (edict_t *self)
392: {
393: vec3_t forward, right;
394: vec3_t start;
395: vec3_t dir;
396: vec3_t vec;
397:
398: AngleVectors (self->s.angles, forward, right, NULL);
399: G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_BFG], forward, right, start);
400:
401: VectorCopy (self->enemy->s.origin, vec);
402: vec[2] += self->enemy->viewheight;
403: VectorSubtract (vec, start, dir);
404: VectorNormalize (dir);
405: gi.sound (self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0);
406: monster_fire_bfg (self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG);
407: }
408:
409:
410: mframe_t makron_frames_attack3 []=
411: {
412: ai_charge, 0, NULL,
413: ai_charge, 0, NULL,
414: ai_charge, 0, NULL,
415: ai_charge, 0, makronBFG, // FIXME: BFG Attack here
416: ai_move, 0, NULL,
417: ai_move, 0, NULL,
418: ai_move, 0, NULL,
419: ai_move, 0, NULL
420: };
421: mmove_t makron_move_attack3 = {FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run};
422:
423: mframe_t makron_frames_attack4[]=
424: {
425: ai_charge, 0, NULL,
426: ai_charge, 0, NULL,
427: ai_charge, 0, NULL,
428: ai_charge, 0, NULL,
429: ai_move, 0, MakronHyperblaster, // fire
430: ai_move, 0, MakronHyperblaster, // fire
431: ai_move, 0, MakronHyperblaster, // fire
432: ai_move, 0, MakronHyperblaster, // fire
433: ai_move, 0, MakronHyperblaster, // fire
434: ai_move, 0, MakronHyperblaster, // fire
435: ai_move, 0, MakronHyperblaster, // fire
436: ai_move, 0, MakronHyperblaster, // fire
437: ai_move, 0, MakronHyperblaster, // fire
438: ai_move, 0, MakronHyperblaster, // fire
439: ai_move, 0, MakronHyperblaster, // fire
440: ai_move, 0, MakronHyperblaster, // fire
441: ai_move, 0, MakronHyperblaster, // fire
442: ai_move, 0, MakronHyperblaster, // fire
443: ai_move, 0, MakronHyperblaster, // fire
444: ai_move, 0, MakronHyperblaster, // fire
445: ai_move, 0, MakronHyperblaster, // fire
446: ai_move, 0, NULL,
447: ai_move, 0, NULL,
448: ai_move, 0, NULL,
449: ai_move, 0, NULL,
450: ai_move, 0, NULL
451: };
452: mmove_t makron_move_attack4 = {FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run};
453:
454: mframe_t makron_frames_attack5[]=
455: {
456: ai_charge, 0, makron_prerailgun,
457: ai_charge, 0, NULL,
458: ai_charge, 0, NULL,
459: ai_charge, 0, NULL,
460: ai_charge, 0, NULL,
461: ai_charge, 0, NULL,
462: ai_charge, 0, NULL,
463: ai_charge, 0, MakronSaveloc,
464: ai_move, 0, MakronRailgun, // Fire railgun
465: ai_move, 0, NULL,
466: ai_move, 0, NULL,
467: ai_move, 0, NULL,
468: ai_move, 0, NULL,
469: ai_move, 0, NULL,
470: ai_move, 0, NULL,
471: ai_move, 0, NULL
472: };
473: mmove_t makron_move_attack5 = {FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run};
474:
475: void MakronSaveloc (edict_t *self)
476: {
477: VectorCopy (self->enemy->s.origin, self->pos1); //save for aiming the shot
478: self->pos1[2] += self->enemy->viewheight;
479: };
480:
481: // FIXME: He's not firing from the proper Z
482: void MakronRailgun (edict_t *self)
483: {
484: vec3_t start;
485: vec3_t dir;
486: vec3_t forward, right;
487:
488: AngleVectors (self->s.angles, forward, right, NULL);
489: G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_RAILGUN_1], forward, right, start);
490:
491: // calc direction to where we targted
492: VectorSubtract (self->pos1, start, dir);
493: VectorNormalize (dir);
494:
495: monster_fire_railgun (self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1);
496: }
497:
498: // FIXME: This is all wrong. He's not firing at the proper angles.
499: void MakronHyperblaster (edict_t *self)
500: {
501: vec3_t dir;
502: vec3_t vec;
503: vec3_t start;
504: vec3_t forward, right;
505: int flash_number;
506:
507: flash_number = MZ2_MAKRON_BLASTER_1 + (self->s.frame - FRAME_attak405);
508:
509: AngleVectors (self->s.angles, forward, right, NULL);
510: G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
511:
512: if (self->enemy)
513: {
514: VectorCopy (self->enemy->s.origin, vec);
515: vec[2] += self->enemy->viewheight;
516: VectorSubtract (vec, start, vec);
517: vectoangles (vec, vec);
518: dir[0] = vec[0];
519: }
520: else
521: {
522: dir[0] = 0;
523: }
524: if (self->s.frame <= FRAME_attak413)
525: dir[1] = self->s.angles[1] - 10 * (self->s.frame - FRAME_attak413);
526: else
527: dir[1] = self->s.angles[1] + 10 * (self->s.frame - FRAME_attak421);
528: dir[2] = 0;
529:
530: AngleVectors (dir, forward, NULL, NULL);
531:
532: monster_fire_blaster (self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER);
533: }
534:
535:
536: void makron_pain (edict_t *self, edict_t *other, float kick, int damage)
537: {
538:
539: if (self->health < (self->max_health / 2))
540: self->s.skinnum = 1;
541:
542: if (level.time < self->pain_debounce_time)
543: return;
544:
545: // Lessen the chance of him going into his pain frames
546: if (damage <=25)
547: if (random()<0.2)
548: return;
549:
550: self->pain_debounce_time = level.time + 3;
551: if (skill->value == 3)
552: return; // no pain anims in nightmare
553:
554:
555: if (damage <= 40)
556: {
557: gi.sound (self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE,0);
558: self->monsterinfo.currentmove = &makron_move_pain4;
559: }
560: else if (damage <= 110)
561: {
562: gi.sound (self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE,0);
563: self->monsterinfo.currentmove = &makron_move_pain5;
564: }
565: else
566: {
567: if (damage <= 150)
568: if (random() <= 0.45)
569: {
570: gi.sound (self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE,0);
571: self->monsterinfo.currentmove = &makron_move_pain6;
572: }
573: else
574: if (random() <= 0.35)
575: {
576: gi.sound (self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE,0);
577: self->monsterinfo.currentmove = &makron_move_pain6;
578: }
579: }
580: };
581:
582: void makron_sight(edict_t *self, edict_t *other)
583: {
584: self->monsterinfo.currentmove = &makron_move_sight;
585: };
586:
587: void makron_attack(edict_t *self)
588: {
589: vec3_t vec;
590: float range;
591: float r;
592:
593: r = random();
594:
595: VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
596: range = VectorLength (vec);
597:
598:
599: if (r <= 0.3)
600: self->monsterinfo.currentmove = &makron_move_attack3;
601: else if (r <= 0.6)
602: self->monsterinfo.currentmove = &makron_move_attack4;
603: else
604: self->monsterinfo.currentmove = &makron_move_attack5;
605: }
606:
607: /*
608: ---
609: Makron Torso. This needs to be spawned in
610: ---
611: */
612:
613: void makron_torso_think (edict_t *self)
614: {
615: if (++self->s.frame < 365)
616: self->nextthink = level.time + FRAMETIME;
617: else
618: {
619: self->s.frame = 346;
620: self->nextthink = level.time + FRAMETIME;
621: }
622: }
623:
624: void makron_torso (edict_t *ent)
625: {
626: ent->movetype = MOVETYPE_NONE;
627: ent->solid = SOLID_NOT;
628: VectorSet (ent->mins, -8, -8, 0);
629: VectorSet (ent->maxs, 8, 8, 8);
630: ent->s.frame = 346;
631: ent->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2");
632: ent->think = makron_torso_think;
633: ent->nextthink = level.time + 2 * FRAMETIME;
634: ent->s.sound = gi.soundindex ("makron/spine.wav");
635: gi.linkentity (ent);
636: }
637:
638:
639: //
640: // death
641: //
642:
643: void makron_dead (edict_t *self)
644: {
645: VectorSet (self->mins, -60, -60, 0);
646: VectorSet (self->maxs, 60, 60, 72);
647: self->movetype = MOVETYPE_TOSS;
648: self->svflags |= SVF_DEADMONSTER;
649: self->nextthink = 0;
650: gi.linkentity (self);
651: }
652:
653:
654: void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
655: {
656: edict_t *tempent;
657:
658: int n;
659:
660: self->s.sound = 0;
661: // check for gib
662: if (self->health <= self->gib_health)
663: {
664: gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
665: for (n= 0; n < 1 /*4*/; n++)
666: ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
667: for (n= 0; n < 4; n++)
668: ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
669: ThrowHead (self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC);
670: self->deadflag = DEAD_DEAD;
671: return;
672: }
673:
674: if (self->deadflag == DEAD_DEAD)
675: return;
676:
677: // regular death
678: gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0);
679: self->deadflag = DEAD_DEAD;
680: self->takedamage = DAMAGE_YES;
681:
682: tempent = G_Spawn();
683: VectorCopy (self->s.origin, tempent->s.origin);
684: VectorCopy (self->s.angles, tempent->s.angles);
685: tempent->s.origin[1] -= 84;
686: makron_torso (tempent);
687:
688: self->monsterinfo.currentmove = &makron_move_death2;
689:
690: }
691:
692: qboolean Makron_CheckAttack (edict_t *self)
693: {
694: vec3_t spot1, spot2;
695: vec3_t temp;
696: float chance;
697: trace_t tr;
698: qboolean enemy_infront;
699: int enemy_range;
700: float enemy_yaw;
701:
702: if (self->enemy->health > 0)
703: {
704: // see if any entities are in the way of the shot
705: VectorCopy (self->s.origin, spot1);
706: spot1[2] += self->viewheight;
707: VectorCopy (self->enemy->s.origin, spot2);
708: spot2[2] += self->enemy->viewheight;
709:
710: tr = gi.trace (spot1, NULL, NULL, spot2, self, CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_SLIME|CONTENTS_LAVA);
711:
712: // do we have a clear shot?
713: if (tr.ent != self->enemy)
714: return false;
715: }
716:
717: enemy_infront = infront(self, self->enemy);
718: enemy_range = range(self, self->enemy);
719: VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
720: enemy_yaw = vectoyaw(temp);
721:
722: self->ideal_yaw = enemy_yaw;
723:
724:
725: // melee attack
726: if (enemy_range == RANGE_MELEE)
727: {
728: if (self->monsterinfo.melee)
729: self->monsterinfo.attack_state = AS_MELEE;
730: else
731: self->monsterinfo.attack_state = AS_MISSILE;
732: return true;
733: }
734:
735: // missile attack
736: if (!self->monsterinfo.attack)
737: return false;
738:
739: if (level.time < self->monsterinfo.attack_finished)
740: return false;
741:
742: if (enemy_range == RANGE_FAR)
743: return false;
744:
745: if (self->monsterinfo.aiflags & AI_STAND_GROUND)
746: {
747: chance = 0.4;
748: }
749: else if (enemy_range == RANGE_MELEE)
750: {
751: chance = 0.8;
752: }
753: else if (enemy_range == RANGE_NEAR)
754: {
755: chance = 0.4;
756: }
757: else if (enemy_range == RANGE_MID)
758: {
759: chance = 0.2;
760: }
761: else
762: {
763: return false;
764: }
765:
766: if (random () < chance)
767: {
768: self->monsterinfo.attack_state = AS_MISSILE;
769: self->monsterinfo.attack_finished = level.time + 2*random();
770: return true;
771: }
772:
773: if (self->flags & FL_FLY)
774: {
775: if (random() < 0.3)
776: self->monsterinfo.attack_state = AS_SLIDING;
777: else
778: self->monsterinfo.attack_state = AS_STRAIGHT;
779: }
780:
781: return false;
782: }
783:
784:
785: //
786: // monster_makron
787: //
788:
789: void MakronPrecache (void)
790: {
791: sound_pain4 = gi.soundindex ("makron/pain3.wav");
792: sound_pain5 = gi.soundindex ("makron/pain2.wav");
793: sound_pain6 = gi.soundindex ("makron/pain1.wav");
794: sound_death = gi.soundindex ("makron/death.wav");
795: sound_step_left = gi.soundindex ("makron/step1.wav");
796: sound_step_right = gi.soundindex ("makron/step2.wav");
797: sound_attack_bfg = gi.soundindex ("makron/bfg_fire.wav");
798: sound_brainsplorch = gi.soundindex ("makron/brain1.wav");
799: sound_prerailgun = gi.soundindex ("makron/rail_up.wav");
800: sound_popup = gi.soundindex ("makron/popup.wav");
801: sound_taunt1 = gi.soundindex ("makron/voice4.wav");
802: sound_taunt2 = gi.soundindex ("makron/voice3.wav");
803: sound_taunt3 = gi.soundindex ("makron/voice.wav");
804: sound_hit = gi.soundindex ("makron/bhit.wav");
805:
806: gi.modelindex ("models/monsters/boss3/rider/tris.md2");
807: }
808:
809: /*QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight
810: */
811: void SP_monster_makron (edict_t *self)
812: {
813: if (deathmatch->value)
814: {
815: G_FreeEdict (self);
816: return;
817: }
818:
819: MakronPrecache ();
820:
821: self->movetype = MOVETYPE_STEP;
822: self->solid = SOLID_BBOX;
823: self->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2");
824: VectorSet (self->mins, -30, -30, 0);
825: VectorSet (self->maxs, 30, 30, 90);
826:
827: self->health = 3000;
828: self->gib_health = -2000;
829: self->mass = 500;
830:
831: self->pain = makron_pain;
832: self->die = makron_die;
833: self->monsterinfo.stand = makron_stand;
834: self->monsterinfo.walk = makron_walk;
835: self->monsterinfo.run = makron_run;
836: self->monsterinfo.dodge = NULL;
837: self->monsterinfo.attack = makron_attack;
838: self->monsterinfo.melee = NULL;
839: self->monsterinfo.sight = makron_sight;
840: self->monsterinfo.checkattack = Makron_CheckAttack;
841:
842: gi.linkentity (self);
843:
844: // self->monsterinfo.currentmove = &makron_move_stand;
845: self->monsterinfo.currentmove = &makron_move_sight;
846: self->monsterinfo.scale = MODEL_SCALE;
847:
848: walkmonster_start(self);
849:
850: //PMM
851: self->monsterinfo.aiflags |= AI_IGNORE_SHOTS;
852: //pmm
853: }
854:
855:
856: /*
857: =================
858: MakronSpawn
859:
860: =================
861: */
862: void MakronSpawn (edict_t *self)
863: {
864: vec3_t vec;
865: edict_t *player;
866:
867: SP_monster_makron (self);
868:
869: // jump at player
870: player = level.sight_client;
871: if (!player)
872: return;
873:
874: VectorSubtract (player->s.origin, self->s.origin, vec);
875: self->s.angles[YAW] = vectoyaw(vec);
876: VectorNormalize (vec);
877: VectorMA (vec3_origin, 400, vec, self->velocity);
878: self->velocity[2] = 200;
879: self->groundentity = NULL;
880: }
881:
882: /*
883: =================
884: MakronToss
885:
886: Jorg is just about dead, so set up to launch Makron out
887: =================
888: */
889: void MakronToss (edict_t *self)
890: {
891: edict_t *ent;
892:
893: ent = G_Spawn ();
894: ent->nextthink = level.time + 0.8;
895: ent->think = MakronSpawn;
896: ent->target = self->target;
897: VectorCopy (self->s.origin, ent->s.origin);
898: }
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