Annotation of quake2/rogue/m_carrier.h, revision 1.1

1.1     ! root        1: // G:\quake2\xpack\models/monsters/carrier
        !             2: 
        !             3: // This file generated by qdata - Do NOT Modify
        !             4: 
        !             5: #define FRAME_search01         0
        !             6: #define FRAME_search02         1
        !             7: #define FRAME_search03         2
        !             8: #define FRAME_search04         3
        !             9: #define FRAME_search05         4
        !            10: #define FRAME_search06         5
        !            11: #define FRAME_search07         6
        !            12: #define FRAME_search08         7
        !            13: #define FRAME_search09         8
        !            14: #define FRAME_search10         9
        !            15: #define FRAME_search11         10
        !            16: #define FRAME_search12         11
        !            17: #define FRAME_search13         12
        !            18: #define FRAME_firea01          13
        !            19: #define FRAME_firea02          14
        !            20: #define FRAME_firea03          15
        !            21: #define FRAME_firea04          16
        !            22: #define FRAME_firea05          17
        !            23: #define FRAME_firea06          18
        !            24: #define FRAME_firea07          19
        !            25: #define FRAME_firea08          20
        !            26: #define FRAME_firea09          21
        !            27: #define FRAME_firea10          22
        !            28: #define FRAME_firea11          23
        !            29: #define FRAME_firea12          24
        !            30: #define FRAME_firea13          25
        !            31: #define FRAME_firea14          26
        !            32: #define FRAME_firea15          27
        !            33: #define FRAME_fireb01          28
        !            34: #define FRAME_fireb02          29
        !            35: #define FRAME_fireb03          30
        !            36: #define FRAME_fireb04          31
        !            37: #define FRAME_fireb05          32
        !            38: #define FRAME_fireb06          33
        !            39: #define FRAME_fireb07          34
        !            40: #define FRAME_fireb08          35
        !            41: #define FRAME_fireb09          36
        !            42: #define FRAME_fireb10          37
        !            43: #define FRAME_fireb11          38
        !            44: #define FRAME_fireb12          39
        !            45: #define FRAME_fireb13          40
        !            46: #define FRAME_fireb14          41
        !            47: #define FRAME_fireb15          42
        !            48: #define FRAME_fireb16          43
        !            49: #define FRAME_spawn01          44
        !            50: #define FRAME_spawn02          45
        !            51: #define FRAME_spawn03          46
        !            52: #define FRAME_spawn04          47
        !            53: #define FRAME_spawn05          48
        !            54: #define FRAME_spawn06          49
        !            55: #define FRAME_spawn07          50
        !            56: #define FRAME_spawn08          51
        !            57: #define FRAME_spawn09          52
        !            58: #define FRAME_spawn10          53
        !            59: #define FRAME_spawn11          54
        !            60: #define FRAME_spawn12          55
        !            61: #define FRAME_spawn13          56
        !            62: #define FRAME_spawn14          57
        !            63: #define FRAME_spawn15          58
        !            64: #define FRAME_spawn16          59
        !            65: #define FRAME_spawn17          60
        !            66: #define FRAME_spawn18          61
        !            67: #define FRAME_death01          62
        !            68: #define FRAME_death02          63
        !            69: #define FRAME_death03          64
        !            70: #define FRAME_death04          65
        !            71: #define FRAME_death05          66
        !            72: #define FRAME_death06          67
        !            73: #define FRAME_death07          68
        !            74: #define FRAME_death08          69
        !            75: #define FRAME_death09          70
        !            76: #define FRAME_death10          71
        !            77: #define FRAME_death11          72
        !            78: #define FRAME_death12          73
        !            79: #define FRAME_death13          74
        !            80: #define FRAME_death14          75
        !            81: #define FRAME_death15          76
        !            82: #define FRAME_death16          77
        !            83: 
        !            84: #define MODEL_SCALE            1.000000

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