Annotation of quake2/rogue/m_carrier.h, revision 1.1.1.1

1.1       root        1: // G:\quake2\xpack\models/monsters/carrier
                      2: 
                      3: // This file generated by qdata - Do NOT Modify
                      4: 
                      5: #define FRAME_search01         0
                      6: #define FRAME_search02         1
                      7: #define FRAME_search03         2
                      8: #define FRAME_search04         3
                      9: #define FRAME_search05         4
                     10: #define FRAME_search06         5
                     11: #define FRAME_search07         6
                     12: #define FRAME_search08         7
                     13: #define FRAME_search09         8
                     14: #define FRAME_search10         9
                     15: #define FRAME_search11         10
                     16: #define FRAME_search12         11
                     17: #define FRAME_search13         12
                     18: #define FRAME_firea01          13
                     19: #define FRAME_firea02          14
                     20: #define FRAME_firea03          15
                     21: #define FRAME_firea04          16
                     22: #define FRAME_firea05          17
                     23: #define FRAME_firea06          18
                     24: #define FRAME_firea07          19
                     25: #define FRAME_firea08          20
                     26: #define FRAME_firea09          21
                     27: #define FRAME_firea10          22
                     28: #define FRAME_firea11          23
                     29: #define FRAME_firea12          24
                     30: #define FRAME_firea13          25
                     31: #define FRAME_firea14          26
                     32: #define FRAME_firea15          27
                     33: #define FRAME_fireb01          28
                     34: #define FRAME_fireb02          29
                     35: #define FRAME_fireb03          30
                     36: #define FRAME_fireb04          31
                     37: #define FRAME_fireb05          32
                     38: #define FRAME_fireb06          33
                     39: #define FRAME_fireb07          34
                     40: #define FRAME_fireb08          35
                     41: #define FRAME_fireb09          36
                     42: #define FRAME_fireb10          37
                     43: #define FRAME_fireb11          38
                     44: #define FRAME_fireb12          39
                     45: #define FRAME_fireb13          40
                     46: #define FRAME_fireb14          41
                     47: #define FRAME_fireb15          42
                     48: #define FRAME_fireb16          43
                     49: #define FRAME_spawn01          44
                     50: #define FRAME_spawn02          45
                     51: #define FRAME_spawn03          46
                     52: #define FRAME_spawn04          47
                     53: #define FRAME_spawn05          48
                     54: #define FRAME_spawn06          49
                     55: #define FRAME_spawn07          50
                     56: #define FRAME_spawn08          51
                     57: #define FRAME_spawn09          52
                     58: #define FRAME_spawn10          53
                     59: #define FRAME_spawn11          54
                     60: #define FRAME_spawn12          55
                     61: #define FRAME_spawn13          56
                     62: #define FRAME_spawn14          57
                     63: #define FRAME_spawn15          58
                     64: #define FRAME_spawn16          59
                     65: #define FRAME_spawn17          60
                     66: #define FRAME_spawn18          61
                     67: #define FRAME_death01          62
                     68: #define FRAME_death02          63
                     69: #define FRAME_death03          64
                     70: #define FRAME_death04          65
                     71: #define FRAME_death05          66
                     72: #define FRAME_death06          67
                     73: #define FRAME_death07          68
                     74: #define FRAME_death08          69
                     75: #define FRAME_death09          70
                     76: #define FRAME_death10          71
                     77: #define FRAME_death11          72
                     78: #define FRAME_death12          73
                     79: #define FRAME_death13          74
                     80: #define FRAME_death14          75
                     81: #define FRAME_death15          76
                     82: #define FRAME_death16          77
                     83: 
                     84: #define MODEL_SCALE            1.000000

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