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1.1 root 1: // G:\quake2\baseq2\models/monsters/float
2:
3: // This file generated by ModelGen - Do NOT Modify
4:
5: #define FRAME_actvat01 0
6: #define FRAME_actvat02 1
7: #define FRAME_actvat03 2
8: #define FRAME_actvat04 3
9: #define FRAME_actvat05 4
10: #define FRAME_actvat06 5
11: #define FRAME_actvat07 6
12: #define FRAME_actvat08 7
13: #define FRAME_actvat09 8
14: #define FRAME_actvat10 9
15: #define FRAME_actvat11 10
16: #define FRAME_actvat12 11
17: #define FRAME_actvat13 12
18: #define FRAME_actvat14 13
19: #define FRAME_actvat15 14
20: #define FRAME_actvat16 15
21: #define FRAME_actvat17 16
22: #define FRAME_actvat18 17
23: #define FRAME_actvat19 18
24: #define FRAME_actvat20 19
25: #define FRAME_actvat21 20
26: #define FRAME_actvat22 21
27: #define FRAME_actvat23 22
28: #define FRAME_actvat24 23
29: #define FRAME_actvat25 24
30: #define FRAME_actvat26 25
31: #define FRAME_actvat27 26
32: #define FRAME_actvat28 27
33: #define FRAME_actvat29 28
34: #define FRAME_actvat30 29
35: #define FRAME_actvat31 30
36: #define FRAME_attak101 31
37: #define FRAME_attak102 32
38: #define FRAME_attak103 33
39: #define FRAME_attak104 34
40: #define FRAME_attak105 35
41: #define FRAME_attak106 36
42: #define FRAME_attak107 37
43: #define FRAME_attak108 38
44: #define FRAME_attak109 39
45: #define FRAME_attak110 40
46: #define FRAME_attak111 41
47: #define FRAME_attak112 42
48: #define FRAME_attak113 43
49: #define FRAME_attak114 44
50: #define FRAME_attak201 45
51: #define FRAME_attak202 46
52: #define FRAME_attak203 47
53: #define FRAME_attak204 48
54: #define FRAME_attak205 49
55: #define FRAME_attak206 50
56: #define FRAME_attak207 51
57: #define FRAME_attak208 52
58: #define FRAME_attak209 53
59: #define FRAME_attak210 54
60: #define FRAME_attak211 55
61: #define FRAME_attak212 56
62: #define FRAME_attak213 57
63: #define FRAME_attak214 58
64: #define FRAME_attak215 59
65: #define FRAME_attak216 60
66: #define FRAME_attak217 61
67: #define FRAME_attak218 62
68: #define FRAME_attak219 63
69: #define FRAME_attak220 64
70: #define FRAME_attak221 65
71: #define FRAME_attak222 66
72: #define FRAME_attak223 67
73: #define FRAME_attak224 68
74: #define FRAME_attak225 69
75: #define FRAME_attak301 70
76: #define FRAME_attak302 71
77: #define FRAME_attak303 72
78: #define FRAME_attak304 73
79: #define FRAME_attak305 74
80: #define FRAME_attak306 75
81: #define FRAME_attak307 76
82: #define FRAME_attak308 77
83: #define FRAME_attak309 78
84: #define FRAME_attak310 79
85: #define FRAME_attak311 80
86: #define FRAME_attak312 81
87: #define FRAME_attak313 82
88: #define FRAME_attak314 83
89: #define FRAME_attak315 84
90: #define FRAME_attak316 85
91: #define FRAME_attak317 86
92: #define FRAME_attak318 87
93: #define FRAME_attak319 88
94: #define FRAME_attak320 89
95: #define FRAME_attak321 90
96: #define FRAME_attak322 91
97: #define FRAME_attak323 92
98: #define FRAME_attak324 93
99: #define FRAME_attak325 94
100: #define FRAME_attak326 95
101: #define FRAME_attak327 96
102: #define FRAME_attak328 97
103: #define FRAME_attak329 98
104: #define FRAME_attak330 99
105: #define FRAME_attak331 100
106: #define FRAME_attak332 101
107: #define FRAME_attak333 102
108: #define FRAME_attak334 103
109: #define FRAME_death01 104
110: #define FRAME_death02 105
111: #define FRAME_death03 106
112: #define FRAME_death04 107
113: #define FRAME_death05 108
114: #define FRAME_death06 109
115: #define FRAME_death07 110
116: #define FRAME_death08 111
117: #define FRAME_death09 112
118: #define FRAME_death10 113
119: #define FRAME_death11 114
120: #define FRAME_death12 115
121: #define FRAME_death13 116
122: #define FRAME_pain101 117
123: #define FRAME_pain102 118
124: #define FRAME_pain103 119
125: #define FRAME_pain104 120
126: #define FRAME_pain105 121
127: #define FRAME_pain106 122
128: #define FRAME_pain107 123
129: #define FRAME_pain201 124
130: #define FRAME_pain202 125
131: #define FRAME_pain203 126
132: #define FRAME_pain204 127
133: #define FRAME_pain205 128
134: #define FRAME_pain206 129
135: #define FRAME_pain207 130
136: #define FRAME_pain208 131
137: #define FRAME_pain301 132
138: #define FRAME_pain302 133
139: #define FRAME_pain303 134
140: #define FRAME_pain304 135
141: #define FRAME_pain305 136
142: #define FRAME_pain306 137
143: #define FRAME_pain307 138
144: #define FRAME_pain308 139
145: #define FRAME_pain309 140
146: #define FRAME_pain310 141
147: #define FRAME_pain311 142
148: #define FRAME_pain312 143
149: #define FRAME_stand101 144
150: #define FRAME_stand102 145
151: #define FRAME_stand103 146
152: #define FRAME_stand104 147
153: #define FRAME_stand105 148
154: #define FRAME_stand106 149
155: #define FRAME_stand107 150
156: #define FRAME_stand108 151
157: #define FRAME_stand109 152
158: #define FRAME_stand110 153
159: #define FRAME_stand111 154
160: #define FRAME_stand112 155
161: #define FRAME_stand113 156
162: #define FRAME_stand114 157
163: #define FRAME_stand115 158
164: #define FRAME_stand116 159
165: #define FRAME_stand117 160
166: #define FRAME_stand118 161
167: #define FRAME_stand119 162
168: #define FRAME_stand120 163
169: #define FRAME_stand121 164
170: #define FRAME_stand122 165
171: #define FRAME_stand123 166
172: #define FRAME_stand124 167
173: #define FRAME_stand125 168
174: #define FRAME_stand126 169
175: #define FRAME_stand127 170
176: #define FRAME_stand128 171
177: #define FRAME_stand129 172
178: #define FRAME_stand130 173
179: #define FRAME_stand131 174
180: #define FRAME_stand132 175
181: #define FRAME_stand133 176
182: #define FRAME_stand134 177
183: #define FRAME_stand135 178
184: #define FRAME_stand136 179
185: #define FRAME_stand137 180
186: #define FRAME_stand138 181
187: #define FRAME_stand139 182
188: #define FRAME_stand140 183
189: #define FRAME_stand141 184
190: #define FRAME_stand142 185
191: #define FRAME_stand143 186
192: #define FRAME_stand144 187
193: #define FRAME_stand145 188
194: #define FRAME_stand146 189
195: #define FRAME_stand147 190
196: #define FRAME_stand148 191
197: #define FRAME_stand149 192
198: #define FRAME_stand150 193
199: #define FRAME_stand151 194
200: #define FRAME_stand152 195
201: #define FRAME_stand201 196
202: #define FRAME_stand202 197
203: #define FRAME_stand203 198
204: #define FRAME_stand204 199
205: #define FRAME_stand205 200
206: #define FRAME_stand206 201
207: #define FRAME_stand207 202
208: #define FRAME_stand208 203
209: #define FRAME_stand209 204
210: #define FRAME_stand210 205
211: #define FRAME_stand211 206
212: #define FRAME_stand212 207
213: #define FRAME_stand213 208
214: #define FRAME_stand214 209
215: #define FRAME_stand215 210
216: #define FRAME_stand216 211
217: #define FRAME_stand217 212
218: #define FRAME_stand218 213
219: #define FRAME_stand219 214
220: #define FRAME_stand220 215
221: #define FRAME_stand221 216
222: #define FRAME_stand222 217
223: #define FRAME_stand223 218
224: #define FRAME_stand224 219
225: #define FRAME_stand225 220
226: #define FRAME_stand226 221
227: #define FRAME_stand227 222
228: #define FRAME_stand228 223
229: #define FRAME_stand229 224
230: #define FRAME_stand230 225
231: #define FRAME_stand231 226
232: #define FRAME_stand232 227
233: #define FRAME_stand233 228
234: #define FRAME_stand234 229
235: #define FRAME_stand235 230
236: #define FRAME_stand236 231
237: #define FRAME_stand237 232
238: #define FRAME_stand238 233
239: #define FRAME_stand239 234
240: #define FRAME_stand240 235
241: #define FRAME_stand241 236
242: #define FRAME_stand242 237
243: #define FRAME_stand243 238
244: #define FRAME_stand244 239
245: #define FRAME_stand245 240
246: #define FRAME_stand246 241
247: #define FRAME_stand247 242
248: #define FRAME_stand248 243
249: #define FRAME_stand249 244
250: #define FRAME_stand250 245
251: #define FRAME_stand251 246
252: #define FRAME_stand252 247
253:
254: #define MODEL_SCALE 1.000000
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