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1.1 root 1: /*
2: ==============================================================================
3:
4: hover
5:
6: ==============================================================================
7: */
8:
9: #include "g_local.h"
10: #include "m_hover.h"
11:
12: qboolean visible (edict_t *self, edict_t *other);
13:
14:
15: static int sound_pain1;
16: static int sound_pain2;
17: static int sound_death1;
18: static int sound_death2;
19: static int sound_sight;
20: static int sound_search1;
21: static int sound_search2;
22:
23:
24: void hover_sight (edict_t *self, edict_t *other)
25: {
26: gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
27: }
28:
29: void hover_search (edict_t *self)
30: {
31: if (random() < 0.5)
32: gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
33: else
34: gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
35: }
36:
37:
38: void hover_run (edict_t *self);
39: void hover_stand (edict_t *self);
40: void hover_dead (edict_t *self);
41: void hover_attack (edict_t *self);
42: void hover_reattack (edict_t *self);
43: void hover_fire_blaster (edict_t *self);
44: void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
45:
46: mframe_t hover_frames_stand [] =
47: {
48: ai_stand, 0, NULL,
49: ai_stand, 0, NULL,
50: ai_stand, 0, NULL,
51: ai_stand, 0, NULL,
52: ai_stand, 0, NULL,
53: ai_stand, 0, NULL,
54: ai_stand, 0, NULL,
55: ai_stand, 0, NULL,
56: ai_stand, 0, NULL,
57: ai_stand, 0, NULL,
58: ai_stand, 0, NULL,
59: ai_stand, 0, NULL,
60: ai_stand, 0, NULL,
61: ai_stand, 0, NULL,
62: ai_stand, 0, NULL,
63: ai_stand, 0, NULL,
64: ai_stand, 0, NULL,
65: ai_stand, 0, NULL,
66: ai_stand, 0, NULL,
67: ai_stand, 0, NULL,
68: ai_stand, 0, NULL,
69: ai_stand, 0, NULL,
70: ai_stand, 0, NULL,
71: ai_stand, 0, NULL,
72: ai_stand, 0, NULL,
73: ai_stand, 0, NULL,
74: ai_stand, 0, NULL,
75: ai_stand, 0, NULL,
76: ai_stand, 0, NULL,
77: ai_stand, 0, NULL
78: };
79: mmove_t hover_move_stand = {FRAME_stand01, FRAME_stand30, hover_frames_stand, NULL};
80: /*
81: mframe_t hover_frames_stop1 [] =
82: {
83: ai_move, 0, NULL,
84: ai_move, 0, NULL,
85: ai_move, 0, NULL,
86: ai_move, 0, NULL,
87: ai_move, 0, NULL,
88: ai_move, 0, NULL,
89: ai_move, 0, NULL,
90: ai_move, 0, NULL,
91: ai_move, 0, NULL
92: };
93: mmove_t hover_move_stop1 = {FRAME_stop101, FRAME_stop109, hover_frames_stop1, NULL};
94:
95: mframe_t hover_frames_stop2 [] =
96: {
97: ai_move, 0, NULL,
98: ai_move, 0, NULL,
99: ai_move, 0, NULL,
100: ai_move, 0, NULL,
101: ai_move, 0, NULL,
102: ai_move, 0, NULL,
103: ai_move, 0, NULL,
104: ai_move, 0, NULL
105: };
106: mmove_t hover_move_stop2 = {FRAME_stop201, FRAME_stop208, hover_frames_stop2, NULL};
107: */
108: /*
109: mframe_t hover_frames_takeoff [] =
110: {
111: ai_move, 0, NULL,
112: ai_move, -2, NULL,
113: ai_move, 5, NULL,
114: ai_move, -1, NULL,
115: ai_move, 1, NULL,
116: ai_move, 0, NULL,
117: ai_move, 0, NULL,
118: ai_move, -1, NULL,
119: ai_move, -1, NULL,
120: ai_move, -1, NULL,
121: ai_move, 0, NULL,
122: ai_move, 2, NULL,
123: ai_move, 2, NULL,
124: ai_move, 1, NULL,
125: ai_move, 1, NULL,
126: ai_move, -6, NULL,
127: ai_move, -9, NULL,
128: ai_move, 1, NULL,
129: ai_move, 0, NULL,
130: ai_move, 2, NULL,
131: ai_move, 2, NULL,
132: ai_move, 1, NULL,
133: ai_move, 1, NULL,
134: ai_move, 1, NULL,
135: ai_move, 2, NULL,
136: ai_move, 0, NULL,
137: ai_move, 2, NULL,
138: ai_move, 3, NULL,
139: ai_move, 2, NULL,
140: ai_move, 0, NULL
141: };
142: mmove_t hover_move_takeoff = {FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, NULL};
143: */
144: mframe_t hover_frames_pain3 [] =
145: {
146: ai_move, 0, NULL,
147: ai_move, 0, NULL,
148: ai_move, 0, NULL,
149: ai_move, 0, NULL,
150: ai_move, 0, NULL,
151: ai_move, 0, NULL,
152: ai_move, 0, NULL,
153: ai_move, 0, NULL,
154: ai_move, 0, NULL
155: };
156: mmove_t hover_move_pain3 = {FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run};
157:
158: mframe_t hover_frames_pain2 [] =
159: {
160: ai_move, 0, NULL,
161: ai_move, 0, NULL,
162: ai_move, 0, NULL,
163: ai_move, 0, NULL,
164: ai_move, 0, NULL,
165: ai_move, 0, NULL,
166: ai_move, 0, NULL,
167: ai_move, 0, NULL,
168: ai_move, 0, NULL,
169: ai_move, 0, NULL,
170: ai_move, 0, NULL,
171: ai_move, 0, NULL
172: };
173: mmove_t hover_move_pain2 = {FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run};
174:
175: mframe_t hover_frames_pain1 [] =
176: {
177: ai_move, 0, NULL,
178: ai_move, 0, NULL,
179: ai_move, 2, NULL,
180: ai_move, -8, NULL,
181: ai_move, -4, NULL,
182: ai_move, -6, NULL,
183: ai_move, -4, NULL,
184: ai_move, -3, NULL,
185: ai_move, 1, NULL,
186: ai_move, 0, NULL,
187: ai_move, 0, NULL,
188: ai_move, 0, NULL,
189: ai_move, 3, NULL,
190: ai_move, 1, NULL,
191: ai_move, 0, NULL,
192: ai_move, 2, NULL,
193: ai_move, 3, NULL,
194: ai_move, 2, NULL,
195: ai_move, 7, NULL,
196: ai_move, 1, NULL,
197: ai_move, 0, NULL,
198: ai_move, 0, NULL,
199: ai_move, 2, NULL,
200: ai_move, 0, NULL,
201: ai_move, 0, NULL,
202: ai_move, 5, NULL,
203: ai_move, 3, NULL,
204: ai_move, 4, NULL
205: };
206: mmove_t hover_move_pain1 = {FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run};
207:
208: /*
209: mframe_t hover_frames_land [] =
210: {
211: ai_move, 0, NULL
212: };
213: mmove_t hover_move_land = {FRAME_land01, FRAME_land01, hover_frames_land, NULL};
214: */
215: /*
216: mframe_t hover_frames_forward [] =
217: {
218: ai_move, 0, NULL,
219: ai_move, 0, NULL,
220: ai_move, 0, NULL,
221: ai_move, 0, NULL,
222: ai_move, 0, NULL,
223: ai_move, 0, NULL,
224: ai_move, 0, NULL,
225: ai_move, 0, NULL,
226: ai_move, 0, NULL,
227: ai_move, 0, NULL,
228: ai_move, 0, NULL,
229: ai_move, 0, NULL,
230: ai_move, 0, NULL,
231: ai_move, 0, NULL,
232: ai_move, 0, NULL,
233: ai_move, 0, NULL,
234: ai_move, 0, NULL,
235: ai_move, 0, NULL,
236: ai_move, 0, NULL,
237: ai_move, 0, NULL,
238: ai_move, 0, NULL,
239: ai_move, 0, NULL,
240: ai_move, 0, NULL,
241: ai_move, 0, NULL,
242: ai_move, 0, NULL,
243: ai_move, 0, NULL,
244: ai_move, 0, NULL,
245: ai_move, 0, NULL,
246: ai_move, 0, NULL,
247: ai_move, 0, NULL,
248: ai_move, 0, NULL,
249: ai_move, 0, NULL,
250: ai_move, 0, NULL,
251: ai_move, 0, NULL,
252: ai_move, 0, NULL
253: };
254: mmove_t hover_move_forward = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, NULL};
255: */
256: mframe_t hover_frames_walk [] =
257: {
258: ai_walk, 4, NULL,
259: ai_walk, 4, NULL,
260: ai_walk, 4, NULL,
261: ai_walk, 4, NULL,
262: ai_walk, 4, NULL,
263: ai_walk, 4, NULL,
264: ai_walk, 4, NULL,
265: ai_walk, 4, NULL,
266: ai_walk, 4, NULL,
267: ai_walk, 4, NULL,
268: ai_walk, 4, NULL,
269: ai_walk, 4, NULL,
270: ai_walk, 4, NULL,
271: ai_walk, 4, NULL,
272: ai_walk, 4, NULL,
273: ai_walk, 4, NULL,
274: ai_walk, 4, NULL,
275: ai_walk, 4, NULL,
276: ai_walk, 4, NULL,
277: ai_walk, 4, NULL,
278: ai_walk, 4, NULL,
279: ai_walk, 4, NULL,
280: ai_walk, 4, NULL,
281: ai_walk, 4, NULL,
282: ai_walk, 4, NULL,
283: ai_walk, 4, NULL,
284: ai_walk, 4, NULL,
285: ai_walk, 4, NULL,
286: ai_walk, 4, NULL,
287: ai_walk, 4, NULL,
288: ai_walk, 4, NULL,
289: ai_walk, 4, NULL,
290: ai_walk, 4, NULL,
291: ai_walk, 4, NULL,
292: ai_walk, 4, NULL
293: };
294: mmove_t hover_move_walk = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, NULL};
295:
296: mframe_t hover_frames_run [] =
297: {
298: ai_run, 10, NULL,
299: ai_run, 10, NULL,
300: ai_run, 10, NULL,
301: ai_run, 10, NULL,
302: ai_run, 10, NULL,
303: ai_run, 10, NULL,
304: ai_run, 10, NULL,
305: ai_run, 10, NULL,
306: ai_run, 10, NULL,
307: ai_run, 10, NULL,
308: ai_run, 10, NULL,
309: ai_run, 10, NULL,
310: ai_run, 10, NULL,
311: ai_run, 10, NULL,
312: ai_run, 10, NULL,
313: ai_run, 10, NULL,
314: ai_run, 10, NULL,
315: ai_run, 10, NULL,
316: ai_run, 10, NULL,
317: ai_run, 10, NULL,
318: ai_run, 10, NULL,
319: ai_run, 10, NULL,
320: ai_run, 10, NULL,
321: ai_run, 10, NULL,
322: ai_run, 10, NULL,
323: ai_run, 10, NULL,
324: ai_run, 10, NULL,
325: ai_run, 10, NULL,
326: ai_run, 10, NULL,
327: ai_run, 10, NULL,
328: ai_run, 10, NULL,
329: ai_run, 10, NULL,
330: ai_run, 10, NULL,
331: ai_run, 10, NULL,
332: ai_run, 10, NULL
333: };
334: mmove_t hover_move_run = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, NULL};
335:
336: mframe_t hover_frames_death1 [] =
337: {
338: ai_move, 0, NULL,
339: ai_move, 0, NULL,
340: ai_move, 0, NULL,
341: ai_move, 0, NULL,
342: ai_move, 0, NULL,
343: ai_move, 0, NULL,
344: ai_move, -10,NULL,
345: ai_move, 3, NULL,
346: ai_move, 5, NULL,
347: ai_move, 4, NULL,
348: ai_move, 7, NULL
349: };
350: mmove_t hover_move_death1 = {FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead};
351: /*
352: mframe_t hover_frames_backward [] =
353: {
354: ai_move, 0, NULL,
355: ai_move, 0, NULL,
356: ai_move, 0, NULL,
357: ai_move, 0, NULL,
358: ai_move, 0, NULL,
359: ai_move, 0, NULL,
360: ai_move, 0, NULL,
361: ai_move, 0, NULL,
362: ai_move, 0, NULL,
363: ai_move, 0, NULL,
364: ai_move, 0, NULL,
365: ai_move, 0, NULL,
366: ai_move, 0, NULL,
367: ai_move, 0, NULL,
368: ai_move, 0, NULL,
369: ai_move, 0, NULL,
370: ai_move, 0, NULL,
371: ai_move, 0, NULL,
372: ai_move, 0, NULL,
373: ai_move, 0, NULL,
374: ai_move, 0, NULL,
375: ai_move, 0, NULL,
376: ai_move, 0, NULL,
377: ai_move, 0, NULL
378: };
379: mmove_t hover_move_backward = {FRAME_backwd01, FRAME_backwd24, hover_frames_backward, NULL};
380: */
381: mframe_t hover_frames_start_attack [] =
382: {
383: ai_charge, 1, NULL,
384: ai_charge, 1, NULL,
385: ai_charge, 1, NULL
386: };
387: mmove_t hover_move_start_attack = {FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack};
388:
389: mframe_t hover_frames_attack1 [] =
390: {
391: ai_charge, -10, hover_fire_blaster,
392: ai_charge, -10, hover_fire_blaster,
393: ai_charge, 0, hover_reattack,
394: };
395: mmove_t hover_move_attack1 = {FRAME_attak104, FRAME_attak106, hover_frames_attack1, NULL};
396:
397:
398: mframe_t hover_frames_end_attack [] =
399: {
400: ai_charge, 1, NULL,
401: ai_charge, 1, NULL
402: };
403: mmove_t hover_move_end_attack = {FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run};
404:
405: /* PMM - circle strafing code */
406:
407: mframe_t hover_frames_start_attack2 [] =
408: {
409: ai_charge, 15, NULL,
410: ai_charge, 15, NULL,
411: ai_charge, 15, NULL
412: };
413: mmove_t hover_move_start_attack2 = {FRAME_attak101, FRAME_attak103, hover_frames_start_attack2, hover_attack};
414:
415: mframe_t hover_frames_attack2 [] =
416: {
417: ai_charge, 10, hover_fire_blaster,
418: ai_charge, 10, hover_fire_blaster,
419: ai_charge, 10, hover_reattack,
420: };
421: mmove_t hover_move_attack2 = {FRAME_attak104, FRAME_attak106, hover_frames_attack2, NULL};
422:
423:
424: mframe_t hover_frames_end_attack2 [] =
425: {
426: ai_charge, 15, NULL,
427: ai_charge, 15, NULL
428: };
429: mmove_t hover_move_end_attack2 = {FRAME_attak107, FRAME_attak108, hover_frames_end_attack2, hover_run};
430:
431: // end of circle strafe
432:
433:
434: void hover_reattack (edict_t *self)
435: {
436: if (self->enemy->health > 0 )
437: if (visible (self, self->enemy) )
438: if (random() <= 0.6)
439: {
440: if (self->monsterinfo.attack_state == AS_STRAIGHT)
441: {
442: self->monsterinfo.currentmove = &hover_move_attack1;
443: return;
444: }
445: else if (self->monsterinfo.attack_state == AS_SLIDING)
446: {
447: self->monsterinfo.currentmove = &hover_move_attack2;
448: return;
449: }
450: else
451: gi.dprintf ("hover_reattack: unexpected state %d\n", self->monsterinfo.attack_state);
452: }
453: self->monsterinfo.currentmove = &hover_move_end_attack;
454: }
455:
456:
457: void hover_fire_blaster (edict_t *self)
458: {
459: vec3_t start;
460: vec3_t forward, right;
461: vec3_t end;
462: vec3_t dir;
463: int effect;
464:
465: if(!self->enemy || !self->enemy->inuse) //PGM
466: return; //PGM
467:
468: if (self->s.frame == FRAME_attak104)
469: effect = EF_HYPERBLASTER;
470: else
471: effect = 0;
472:
473: AngleVectors (self->s.angles, forward, right, NULL);
474: G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start);
475:
476: VectorCopy (self->enemy->s.origin, end);
477: end[2] += self->enemy->viewheight;
478: VectorSubtract (end, start, dir);
479:
480: //PGM - daedalus fires blaster2
481: if(self->mass < 200)
482: monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect);
483: else
484: monster_fire_blaster2 (self, start, dir, 1, 1000, MZ2_DAEDALUS_BLASTER, EF_BLASTER);
485: // fixme - different muzzle flash
486: //PGM
487: }
488:
489:
490: void hover_stand (edict_t *self)
491: {
492: self->monsterinfo.currentmove = &hover_move_stand;
493: }
494:
495: void hover_run (edict_t *self)
496: {
497: if (self->monsterinfo.aiflags & AI_STAND_GROUND)
498: self->monsterinfo.currentmove = &hover_move_stand;
499: else
500: self->monsterinfo.currentmove = &hover_move_run;
501: }
502:
503: void hover_walk (edict_t *self)
504: {
505: self->monsterinfo.currentmove = &hover_move_walk;
506: }
507:
508: void hover_start_attack (edict_t *self)
509: {
510: self->monsterinfo.currentmove = &hover_move_start_attack;
511: }
512:
513: void hover_attack(edict_t *self)
514: {
515: float chance;
516: /* if (random() <= 0.5)
517: self->monsterinfo.currentmove = &flyer_move_attack1;
518: else */
519: // 0% chance of circle in easy
520: // 50% chance in normal
521: // 75% chance in hard
522: // 86.67% chance in nightmare
523: if (!skill->value)
524: chance = 0;
525: else
526: chance = 1.0 - (0.5/(float)(skill->value));
527:
528: if (self->mass > 150) // the daedalus strafes more
529: chance += 0.1;
530:
531: if (random() > chance)
532: {
533: self->monsterinfo.currentmove = &hover_move_attack1;
534: self->monsterinfo.attack_state = AS_STRAIGHT;
535: }
536: else // circle strafe
537: {
538: if (random () <= 0.5) // switch directions
539: self->monsterinfo.lefty = 1 - self->monsterinfo.lefty;
540: self->monsterinfo.currentmove = &hover_move_attack2;
541: self->monsterinfo.attack_state = AS_SLIDING;
542: }
543: }
544:
545:
546: void hover_pain (edict_t *self, edict_t *other, float kick, int damage)
547: {
548: if (self->health < (self->max_health / 2))
549: self->s.skinnum |= 1; // PGM support for skins 2 & 3.
550:
551: if (level.time < self->pain_debounce_time)
552: return;
553:
554: self->pain_debounce_time = level.time + 3;
555:
556: if (skill->value == 3)
557: return; // no pain anims in nightmare
558:
559: if (damage <= 25)
560: {
561: if (random() < 0.5)
562: {
563: gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
564: self->monsterinfo.currentmove = &hover_move_pain3;
565: }
566: else
567: {
568: gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
569: self->monsterinfo.currentmove = &hover_move_pain2;
570: }
571: }
572: else
573: {
574: //====
575: //PGM pain sequence is WAY too long
576: if (random() < (0.45 - (0.1 * skill->value)))
577: {
578: gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
579: self->monsterinfo.currentmove = &hover_move_pain1;
580: }
581: else
582: {
583: gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
584: self->monsterinfo.currentmove = &hover_move_pain2;
585: }
586: //PGM
587: //====
588: }
589: }
590:
591: void hover_deadthink (edict_t *self)
592: {
593: if (!self->groundentity && level.time < self->timestamp)
594: {
595: self->nextthink = level.time + FRAMETIME;
596: return;
597: }
598: BecomeExplosion1(self);
599: }
600:
601: void hover_dead (edict_t *self)
602: {
603: VectorSet (self->mins, -16, -16, -24);
604: VectorSet (self->maxs, 16, 16, -8);
605: self->movetype = MOVETYPE_TOSS;
606: self->think = hover_deadthink;
607: self->nextthink = level.time + FRAMETIME;
608: self->timestamp = level.time + 15;
609: gi.linkentity (self);
610: }
611:
612: void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
613: {
614: int n;
615:
616: self->s.effects = 0;
617: self->monsterinfo.power_armor_type = POWER_ARMOR_NONE;
618:
619: // check for gib
620: if (self->health <= self->gib_health)
621: {
622: gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
623: for (n= 0; n < 2; n++)
624: ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
625: for (n= 0; n < 2; n++)
626: ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
627: ThrowHead (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
628: self->deadflag = DEAD_DEAD;
629: return;
630: }
631:
632: if (self->deadflag == DEAD_DEAD)
633: return;
634:
635: // regular death
636: if (random() < 0.5)
637: gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
638: else
639: gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
640: self->deadflag = DEAD_DEAD;
641: self->takedamage = DAMAGE_YES;
642: self->monsterinfo.currentmove = &hover_move_death1;
643: }
644:
645: //===========
646: //PGM
647: qboolean hover_blocked (edict_t *self, float dist)
648: {
649: if(blocked_checkshot (self, 0.25 + (0.05 * skill->value) ))
650: return true;
651:
652: return false;
653: }
654: //PGM
655: //===========
656:
657: /*QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
658: */
659: /*QUAKED monster_daedalus (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
660: This is the improved icarus monster.
661: */
662: void SP_monster_hover (edict_t *self)
663: {
664: if (deathmatch->value)
665: {
666: G_FreeEdict (self);
667: return;
668: }
669:
670: sound_pain1 = gi.soundindex ("hover/hovpain1.wav");
671: sound_pain2 = gi.soundindex ("hover/hovpain2.wav");
672: sound_death1 = gi.soundindex ("hover/hovdeth1.wav");
673: sound_death2 = gi.soundindex ("hover/hovdeth2.wav");
674: sound_sight = gi.soundindex ("hover/hovsght1.wav");
675: sound_search1 = gi.soundindex ("hover/hovsrch1.wav");
676: sound_search2 = gi.soundindex ("hover/hovsrch2.wav");
677:
678: gi.soundindex ("hover/hovatck1.wav");
679:
680: self->s.sound = gi.soundindex ("hover/hovidle1.wav");
681:
682: self->movetype = MOVETYPE_STEP;
683: self->solid = SOLID_BBOX;
684: self->s.modelindex = gi.modelindex("models/monsters/hover/tris.md2");
685: VectorSet (self->mins, -24, -24, -24);
686: VectorSet (self->maxs, 24, 24, 32);
687:
688: self->health = 240;
689: self->gib_health = -100;
690: self->mass = 150;
691:
692: self->pain = hover_pain;
693: self->die = hover_die;
694:
695: self->monsterinfo.stand = hover_stand;
696: self->monsterinfo.walk = hover_walk;
697: self->monsterinfo.run = hover_run;
698: // self->monsterinfo.dodge = hover_dodge;
699: self->monsterinfo.attack = hover_start_attack;
700: self->monsterinfo.sight = hover_sight;
701: self->monsterinfo.search = hover_search;
702: self->monsterinfo.blocked = hover_blocked; // PGM
703:
704: //PGM
705: if (strcmp(self->classname, "monster_daedalus") == 0)
706: {
707: self->health = 450;
708: self->mass = 225;
709: self->yaw_speed = 25;
710: self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN;
711: self->monsterinfo.power_armor_power = 100;
712: }
713: //PGM
714:
715: gi.linkentity (self);
716:
717: self->monsterinfo.currentmove = &hover_move_stand;
718: self->monsterinfo.scale = MODEL_SCALE;
719:
720: flymonster_start (self);
721:
722: //PGM
723: if (strcmp(self->classname, "monster_daedalus") == 0)
724: self->s.skinnum = 2;
725: //PGM
726:
727: }
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