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1.1 ! root 1: // G:\quake2\baseq2\models/monsters/infantry ! 2: ! 3: // This file generated by ModelGen - Do NOT Modify ! 4: ! 5: #define FRAME_gun02 0 ! 6: #define FRAME_stand01 1 ! 7: #define FRAME_stand02 2 ! 8: #define FRAME_stand03 3 ! 9: #define FRAME_stand04 4 ! 10: #define FRAME_stand05 5 ! 11: #define FRAME_stand06 6 ! 12: #define FRAME_stand07 7 ! 13: #define FRAME_stand08 8 ! 14: #define FRAME_stand09 9 ! 15: #define FRAME_stand10 10 ! 16: #define FRAME_stand11 11 ! 17: #define FRAME_stand12 12 ! 18: #define FRAME_stand13 13 ! 19: #define FRAME_stand14 14 ! 20: #define FRAME_stand15 15 ! 21: #define FRAME_stand16 16 ! 22: #define FRAME_stand17 17 ! 23: #define FRAME_stand18 18 ! 24: #define FRAME_stand19 19 ! 25: #define FRAME_stand20 20 ! 26: #define FRAME_stand21 21 ! 27: #define FRAME_stand22 22 ! 28: #define FRAME_stand23 23 ! 29: #define FRAME_stand24 24 ! 30: #define FRAME_stand25 25 ! 31: #define FRAME_stand26 26 ! 32: #define FRAME_stand27 27 ! 33: #define FRAME_stand28 28 ! 34: #define FRAME_stand29 29 ! 35: #define FRAME_stand30 30 ! 36: #define FRAME_stand31 31 ! 37: #define FRAME_stand32 32 ! 38: #define FRAME_stand33 33 ! 39: #define FRAME_stand34 34 ! 40: #define FRAME_stand35 35 ! 41: #define FRAME_stand36 36 ! 42: #define FRAME_stand37 37 ! 43: #define FRAME_stand38 38 ! 44: #define FRAME_stand39 39 ! 45: #define FRAME_stand40 40 ! 46: #define FRAME_stand41 41 ! 47: #define FRAME_stand42 42 ! 48: #define FRAME_stand43 43 ! 49: #define FRAME_stand44 44 ! 50: #define FRAME_stand45 45 ! 51: #define FRAME_stand46 46 ! 52: #define FRAME_stand47 47 ! 53: #define FRAME_stand48 48 ! 54: #define FRAME_stand49 49 ! 55: #define FRAME_stand50 50 ! 56: #define FRAME_stand51 51 ! 57: #define FRAME_stand52 52 ! 58: #define FRAME_stand53 53 ! 59: #define FRAME_stand54 54 ! 60: #define FRAME_stand55 55 ! 61: #define FRAME_stand56 56 ! 62: #define FRAME_stand57 57 ! 63: #define FRAME_stand58 58 ! 64: #define FRAME_stand59 59 ! 65: #define FRAME_stand60 60 ! 66: #define FRAME_stand61 61 ! 67: #define FRAME_stand62 62 ! 68: #define FRAME_stand63 63 ! 69: #define FRAME_stand64 64 ! 70: #define FRAME_stand65 65 ! 71: #define FRAME_stand66 66 ! 72: #define FRAME_stand67 67 ! 73: #define FRAME_stand68 68 ! 74: #define FRAME_stand69 69 ! 75: #define FRAME_stand70 70 ! 76: #define FRAME_stand71 71 ! 77: #define FRAME_walk01 72 ! 78: #define FRAME_walk02 73 ! 79: #define FRAME_walk03 74 ! 80: #define FRAME_walk04 75 ! 81: #define FRAME_walk05 76 ! 82: #define FRAME_walk06 77 ! 83: #define FRAME_walk07 78 ! 84: #define FRAME_walk08 79 ! 85: #define FRAME_walk09 80 ! 86: #define FRAME_walk10 81 ! 87: #define FRAME_walk11 82 ! 88: #define FRAME_walk12 83 ! 89: #define FRAME_walk13 84 ! 90: #define FRAME_walk14 85 ! 91: #define FRAME_walk15 86 ! 92: #define FRAME_walk16 87 ! 93: #define FRAME_walk17 88 ! 94: #define FRAME_walk18 89 ! 95: #define FRAME_walk19 90 ! 96: #define FRAME_walk20 91 ! 97: #define FRAME_run01 92 ! 98: #define FRAME_run02 93 ! 99: #define FRAME_run03 94 ! 100: #define FRAME_run04 95 ! 101: #define FRAME_run05 96 ! 102: #define FRAME_run06 97 ! 103: #define FRAME_run07 98 ! 104: #define FRAME_run08 99 ! 105: #define FRAME_pain101 100 ! 106: #define FRAME_pain102 101 ! 107: #define FRAME_pain103 102 ! 108: #define FRAME_pain104 103 ! 109: #define FRAME_pain105 104 ! 110: #define FRAME_pain106 105 ! 111: #define FRAME_pain107 106 ! 112: #define FRAME_pain108 107 ! 113: #define FRAME_pain109 108 ! 114: #define FRAME_pain110 109 ! 115: #define FRAME_pain201 110 ! 116: #define FRAME_pain202 111 ! 117: #define FRAME_pain203 112 ! 118: #define FRAME_pain204 113 ! 119: #define FRAME_pain205 114 ! 120: #define FRAME_pain206 115 ! 121: #define FRAME_pain207 116 ! 122: #define FRAME_pain208 117 ! 123: #define FRAME_pain209 118 ! 124: #define FRAME_pain210 119 ! 125: #define FRAME_duck01 120 ! 126: #define FRAME_duck02 121 ! 127: #define FRAME_duck03 122 ! 128: #define FRAME_duck04 123 ! 129: #define FRAME_duck05 124 ! 130: #define FRAME_death101 125 ! 131: #define FRAME_death102 126 ! 132: #define FRAME_death103 127 ! 133: #define FRAME_death104 128 ! 134: #define FRAME_death105 129 ! 135: #define FRAME_death106 130 ! 136: #define FRAME_death107 131 ! 137: #define FRAME_death108 132 ! 138: #define FRAME_death109 133 ! 139: #define FRAME_death110 134 ! 140: #define FRAME_death111 135 ! 141: #define FRAME_death112 136 ! 142: #define FRAME_death113 137 ! 143: #define FRAME_death114 138 ! 144: #define FRAME_death115 139 ! 145: #define FRAME_death116 140 ! 146: #define FRAME_death117 141 ! 147: #define FRAME_death118 142 ! 148: #define FRAME_death119 143 ! 149: #define FRAME_death120 144 ! 150: #define FRAME_death201 145 ! 151: #define FRAME_death202 146 ! 152: #define FRAME_death203 147 ! 153: #define FRAME_death204 148 ! 154: #define FRAME_death205 149 ! 155: #define FRAME_death206 150 ! 156: #define FRAME_death207 151 ! 157: #define FRAME_death208 152 ! 158: #define FRAME_death209 153 ! 159: #define FRAME_death210 154 ! 160: #define FRAME_death211 155 ! 161: #define FRAME_death212 156 ! 162: #define FRAME_death213 157 ! 163: #define FRAME_death214 158 ! 164: #define FRAME_death215 159 ! 165: #define FRAME_death216 160 ! 166: #define FRAME_death217 161 ! 167: #define FRAME_death218 162 ! 168: #define FRAME_death219 163 ! 169: #define FRAME_death220 164 ! 170: #define FRAME_death221 165 ! 171: #define FRAME_death222 166 ! 172: #define FRAME_death223 167 ! 173: #define FRAME_death224 168 ! 174: #define FRAME_death225 169 ! 175: #define FRAME_death301 170 ! 176: #define FRAME_death302 171 ! 177: #define FRAME_death303 172 ! 178: #define FRAME_death304 173 ! 179: #define FRAME_death305 174 ! 180: #define FRAME_death306 175 ! 181: #define FRAME_death307 176 ! 182: #define FRAME_death308 177 ! 183: #define FRAME_death309 178 ! 184: #define FRAME_block01 179 ! 185: #define FRAME_block02 180 ! 186: #define FRAME_block03 181 ! 187: #define FRAME_block04 182 ! 188: #define FRAME_block05 183 ! 189: #define FRAME_attak101 184 ! 190: #define FRAME_attak102 185 ! 191: #define FRAME_attak103 186 ! 192: #define FRAME_attak104 187 ! 193: #define FRAME_attak105 188 ! 194: #define FRAME_attak106 189 ! 195: #define FRAME_attak107 190 ! 196: #define FRAME_attak108 191 ! 197: #define FRAME_attak109 192 ! 198: #define FRAME_attak110 193 ! 199: #define FRAME_attak111 194 ! 200: #define FRAME_attak112 195 ! 201: #define FRAME_attak113 196 ! 202: #define FRAME_attak114 197 ! 203: #define FRAME_attak115 198 ! 204: #define FRAME_attak201 199 ! 205: #define FRAME_attak202 200 ! 206: #define FRAME_attak203 201 ! 207: #define FRAME_attak204 202 ! 208: #define FRAME_attak205 203 ! 209: #define FRAME_attak206 204 ! 210: #define FRAME_attak207 205 ! 211: #define FRAME_attak208 206 ! 212: ! 213: //PGM ! 214: #define FRAME_jump01 207 ! 215: #define FRAME_jump02 208 ! 216: #define FRAME_jump03 209 ! 217: #define FRAME_jump04 210 ! 218: #define FRAME_jump05 211 ! 219: #define FRAME_jump06 212 ! 220: #define FRAME_jump07 213 ! 221: #define FRAME_jump08 214 ! 222: #define FRAME_jump09 215 ! 223: #define FRAME_jump10 216 ! 224: //PGM ! 225: ! 226: #define MODEL_SCALE 1.000000
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